Files
core/hwe/sammo/Command/General/che_징병.php
T
2020-04-25 04:33:53 +09:00

410 lines
15 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil, Session, KVStorage,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
ServConfig
};
use function \sammo\{
getTechCall,
tryUniqueItemLottery,
getTechAbil
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_징병 extends Command\GeneralCommand{
/**
* @var \sammo\GameUnitDetail $reqCrewType
*/
static protected $actionName = '징병';
static protected $costOffset = 1;
static public $reqArg = true;
static protected $defaultTrain;
static protected $defaultAtmos;
protected $reqCrew = 0;
/** @var \sammo\GameUnitDetail */
protected $reqCrewType;
/** @var \sammo\GameUnitDetail */
protected $currCrewType;
static protected $isInitStatic = false;
protected static function initStatic()
{
static::$defaultTrain = GameConst::$defaultTrainLow;
static::$defaultAtmos = GameConst::$defaultAtmosLow;
}
protected function argTest():bool{
if($this->arg === null){
return false;
}
if(!key_exists('crewType', $this->arg)){
return false;
}
if(!key_exists('amount', $this->arg)){
return false;
}
$crewType = $this->arg['crewType'];
$amount = $this->arg['amount'];
if(!is_int($crewType)){
return false;
}
if(!is_numeric($amount)){
return false;
}
$amount = (int)$amount;
if(GameUnitConst::byID($crewType) === null){
return false;
}
if($amount < 0){
return false;
}
$this->arg = [
'crewType'=>$crewType,
'amount'=>$amount
];
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation(['tech']);
$leadership = $general->getLeadership();
$currCrewType = $general->getCrewTypeObj();
$maxCrew = $leadership * 100;
$reqCrewType = GameUnitConst::byID($this->arg['crewType']);
if($reqCrewType->id == $currCrewType->id){
$maxCrew -= $general->getVar('crew');
}
$reqCrew = Util::valueFit($this->arg['amount'], 100, $maxCrew);
$this->reqCrew = $reqCrew;
$this->reqCrewType = $reqCrewType;
$this->currCrewType = $currCrewType;
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + $reqCrew),
ConstraintHelper::ReqCityTrust(20),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralCrewMargin($reqCrewType->id),
ConstraintHelper::AvailableRecruitCrewType($reqCrewType->id)
];
}
public function getBrief():string{
$crewTypeName = $this->reqCrewType->name;
$amount = $this->reqCrew;
$commandName = static::getName();
return "【{$crewTypeName}{$amount}{$commandName}";
}
public function getCommandDetailTitle():string{
return "{$this->getName()}(통솔경험)";
}
public function getCost():array{
if(!$this->isArgValid){
return [0, 0];
}
$reqGold = $this->reqCrewType->costWithTech($this->nation['tech'], $this->reqCrew);
$reqGold = $this->generalObj->onCalcDomestic('징병', 'cost', $reqGold, ['armType'=>$this->reqCrewType->armType]);
$reqGold *= static::$costOffset;
$reqRice = $this->reqCrew / 100;
$reqGold = Util::round($reqGold);
$reqRice = Util::round($reqRice);
return [$reqGold, $reqRice];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$reqCrew = $this->reqCrew;
$reqCrewText = number_format($reqCrew);
$reqCrewType = $this->reqCrewType;
$currCrew = $general->getVar('crew');
$currCrewType = $this->currCrewType;
$crewTypeName = $reqCrewType->name;
$logger = $general->getLogger();
if($reqCrewType->id == $currCrewType->id && $currCrew > 0){
$logger->pushGeneralActionLog("{$crewTypeName} <C>{$reqCrewText}</>명을 추가{$this->getName()}했습니다. <1>$date</>");
$train = ($currCrew * $general->getVar('train') + $reqCrew * static::$defaultTrain) / ($currCrew + $reqCrew);
$atmos = ($currCrew * $general->getVar('atmos') + $reqCrew * static::$defaultAtmos) / ($currCrew + $reqCrew);
$general->increaseVar('crew', $reqCrew);
$general->setVar('train', $train);
$general->setVar('atmos', $atmos);
}
else{
$logger->pushGeneralActionLog("{$crewTypeName} <C>{$reqCrewText}</>명을 {$this->getName()}했습니다. <1>$date</>");
$general->setVar('crewtype', $reqCrewType->id);
$general->setVar('crew', $reqCrew);
$general->setVar('train', static::$defaultTrain);
$general->setVar('atmos', static::$defaultAtmos);
}
$newTrust = Util::valueFit($this->city['trust'] - ($reqCrew / $this->city['pop']) / static::$costOffset * 100, 0);
$db->update('city', [
'trust'=>$newTrust,
'pop'=>$this->city['pop'] - $reqCrew
], 'city=%i', $general->getCityID());
$exp = Util::round($reqCrew / 100);
$ded = Util::round($reqCrew / 100);
$general->addDex($general->getCrewTypeObj(), $reqCrew / 100, false);
[$reqGold, $reqRice] = $this->getCost();
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
public function getJSFiles(): array
{
return [
'js/recruitCrewForm.js'
];
}
public function getForm(): string
{
$db = DB::db();
$general = $this->generalObj;
[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $general->getNationID());
if(!$nationLevel){
$nationLevel = 0;
}
if(!$tech){
$tech = 0;
}
$ownCities = [];
$ownRegions = [];
$year = $this->env['year'];
$startyear = $this->env['startyear'];
$relativeYear = $year - $startyear;
foreach(DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city){
$ownCities[$city['city']] = 1;
$ownRegions[$city['region']] = 1;
}
$leadership = $general->getLeadership();
$fullLeadership = $general->getLeadership(false);
$abil = getTechAbil($tech);
$armTypes = [];
foreach(GameUnitConst::allType() as $armType => $armName){
$armTypeCrews = [];
foreach(GameUnitConst::byType($armType) as $unit){
$crewObj = new \stdClass;
$crewObj->showDefault = 'true';
$crewObj->id = $unit->id;
if($unit->reqTech == 0){
$crewObj->bgcolor = 'green';
}
else{
$crewObj->bgcolor = 'limegreen';
}
if(!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)){
$crewObj->showDefault = 'false';
$crewObj->bgcolor = 'red';
}
$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType'=>$unit->armType]);
$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType'=>$unit->armType]);
$crewObj->name = $unit->name;
$crewObj->attack = $unit->attack + $abil;
$crewObj->defence = $unit->defence + $abil;
$crewObj->speed = $unit->speed;
$crewObj->avoid = $unit->avoid;
if($this->env['show_img_level'] < 2) {
$crewObj->img = ServConfig::$sharedIconPath."/default.jpg";
}
else{
$crewObj->img = ServConfig::$gameImagePath."/weap".$unit->id.".png";
}
$crewObj->baseRiceShort = round($crewObj->baseRice, 1);
$crewObj->baseCostShort = round($crewObj->baseCost, 1);
$crewObj->info = join('<br>', $unit->info);
$armTypeCrews[] = $crewObj;
}
$armTypes[] = [$armName, $armTypeCrews];
}
$commandName = $this->getName();
$techLevelText = getTechCall($tech);
$crew = $general->getVar('crew');
$gold = $general->getVar('gold');
$crewTypeObj = $general->getCrewTypeObj();
ob_start();
?>
<font size=2>병사를 모집합니다.
<?php if($commandName=='징병'): ?>
훈련과 사기치는 낮지만 가격이 저렴합니다.<br>
<?php else: ?>
훈련과 사기치는 높지만 자금이 많이 듭니다.
<?php endif; ?>
가능한 수보다 많게 입력하면 가능한 최대 병사를 모집합니다.<br>
이미 병사가 있는 경우 추가<?=$commandName?>되며, 병종이 다를경우는 기존의 병사는 소집해제됩니다.<br>
현재 <?=$commandName?> 가능한 병종은 <font color=green>녹색</font>으로 표시되며,<br>
현재 <?=$commandName?> 가능한 특수병종은 <font color=limegreen>초록색</font>으로 표시됩니다.<br>
<table class='tb_layout' style='margin:auto;'>
<thead>
<tr><td colspan=11><div style='float:right'><input type='checkbox' id="show_unavailable_troops">불가능한 병종 표시</input></div>
<?php if($commandName=='모병'): ?>
<div style='text-align:center;'>모병은 가격 2배의 자금이 소요됩니다.</div>
<?php endif; ?>
</td></tr>
<tr>
<td colspan=11 align=center class='bg2'>
현재 기술력 : <?=$techLevelText?>
현재 통솔 : <?=$leadership?><?=($leadership!=$fullLeadership)?"({$fullLeadership})":''?>
현재 병종 : <?=$crewTypeObj->name?>
현재 병사 : <?=$crew?>
현재 자금 : <?=$gold?>
</td>
</tr>
<tr>
<td width=64 align=center class='bg1'>사진</td>
<td width=64 align=center class='bg1'>병종</td>
<td width=40 align=center class='bg1'>공격</td>
<td width=40 align=center class='bg1'>방어</td>
<td width=40 align=center class='bg1'>기동</td>
<td width=40 align=center class='bg1'>회피</td>
<td width=40 align=center class='bg1'>가격</td>
<td width=40 align=center class='bg1'>군량</td>
<td width=180 align=center class='bg1'>병사수</td>
<td width=50 align=center class='bg1'>행동</td>
<td width=300 align=center class='bg1'>특징</td>
</tr>
</thead>
<tbody>
<?php foreach($armTypes as [$armName,$armTypeCrews]): ?>
<tr><td colspan=11><?=$armName?> 계열</td></tr>
<?php foreach($armTypeCrews as $crewObj): ?>
<tr
id="crewType<?=$crewObj->id?>"
class="show_default_<?=$crewObj->showDefault?>"
style='height:64px;background-color:<?=$crewObj->bgcolor?>'
data-rice="<?=$crewObj->baseRice?>"
data-cost="<?=$crewObj->baseCost?>"
>
<td style='background:#222222 no-repeat center url("<?=$crewObj->img?>");background-size:64px'></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->name?></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->attack?></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->defence?></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->speed?></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->avoid?></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->baseCostShort?></td>
<td style='text-align:center;vertical-align:middle;'><?=$crewObj->baseRiceShort?></td>
<td style='text-align:center;vertical-align:middle;' class='input_form' data-crewtype='<?=$crewObj->id?>'>
<input type=button value='절반' class='btn_half'
><input type=button value='채우기' class='btn_fill'
><input type=button value='가득' class='btn_full'
><br>
<input type=text data-crewtype='<?=$crewObj->id?>' class=form_double name=double maxlength=3 size=3
style=text-align:right;color:white;background-color:black
>00명
<input type=text class=form_cost name=cost maxlength=5 size=5 readonly
style=text-align:right;color:white;background-color:black>원
</td>
<td style='position:relative;height:64px;'><input
type=submit value='<?=$commandName?>' class='submit_btn'
style='width:100%;height:44px;margin:10px 0;display:block;position: absolute;left:0;top:0;'
></td>
<td><?=$crewObj->info?></td>
</tr>
<?php endforeach; ?>
<?php endforeach; ?>
</tbody>
</table>
<input type='hidden' id='amount' value='1'>
<input type='hidden' id='crewType' value='<?=$crewTypeObj->id?>'>
<script>
window.currentTech = <?=$tech?>;
window.leadership = <?=$leadership?>;
window.fullLeadership = <?=$fullLeadership?>;
window.currentCrewType = <?=$crewTypeObj->id?>;
window.currentCrew = <?=$crew?>;
window.currentGold = <?=$gold?>;
window.is모병 = <?=($this->getName()=='모병')?'true':'false'?>;
</script>
<?php
return ob_get_clean();
}
}