Files
core/hwe/func_tournament.php
T
2025-10-29 17:24:25 +00:00

1396 lines
47 KiB
PHP

<?php
namespace sammo;
use sammo\DTO\BettingInfo;
use sammo\Enums\InheritanceKey;
/**
* @param int $turnTerm 서버 턴 단위
* @return int 토너먼트 초 단위
*/
function calcTournamentTerm(int $turnTerm): int{
$turnTerm = abs($turnTerm);
return Util::valueFit($turnTerm, 5, 120);
}
function processTournament()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time', 'turnterm', 'last_tournament_betting_id']);
$now = new \DateTime();
$offset = $now->getTimestamp() - (new \DateTime($admin['tnmt_time']))->getTimestamp();
//수동일땐 무시
if (!$admin['tnmt_auto']) {
return;
}
$type = $admin['tnmt_type'];
$tnmt = $admin['tournament'];
$phase = $admin['phase'];
if ($offset < 0) {
return;
}
//현시간이 스탬프 지나친경우
$unit = calcTournamentTerm($admin['turnterm']);
//업데이트 횟수
$iter = intdiv($offset, $unit) + 1;
for ($i = 0; $i < $iter; $i++) {
switch ($tnmt) {
case 1: //신청 마감
fillLowGenAll($type);
$tnmt = 2;
$phase = 0;
break;
case 2: //예선중
qualify($type, $tnmt, $phase);
$phase++;
if ($phase >= 56) {
$tnmt = 3;
$phase = 0;
}
break;
case 3: //추첨중
selectionAll($type, $tnmt, $phase);
$phase += 8;
if ($phase >= 32) {
$tnmt = 4;
$phase = 0;
}
break;
case 4: //본선중
finallySingle($type, $tnmt, $phase);
$phase++;
if ($phase >= 6) {
$tnmt = 5;
$phase = 0;
}
break;
case 5: //배정중
final16set();
$tnmt = 6;
$phase = 0;
startBetting($type, $unit);
break;
case 6: //베팅중
$bettingID = $admin['last_tournament_betting_id'];
$betting = new Betting($bettingID);
$betting->closeBetting();
$tnmt = 7;
$phase = 0;
break;
case 7: //16강중
finalFight($type, $tnmt, $phase, 16);
$phase++;
if ($phase >= 8) {
$tnmt = 8;
$phase = 0;
}
break;
case 8: //8강중
finalFight($type, $tnmt, $phase, 8);
$phase++;
if ($phase >= 4) {
$tnmt = 9;
$phase = 0;
}
break;
case 9: //4강중
finalFight($type, $tnmt, $phase, 4);
$phase++;
if ($phase >= 2) {
$tnmt = 10;
$phase = 0;
}
break;
case 10: //결승중
finalFight($type, $tnmt, $phase, 2);
$tnmt = 0;
$phase = 0;
setGift($type, $tnmt, $phase);
$i = $iter;
break;
}
//베팅은 무조건 60페이즈후 진행(최대 1시간)
if ($tnmt == 6) {
$betTerm = Util::valueFit($unit * 60, null, 3600);
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i + $betTerm);
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = $dt;
return;
}
}
$second = $unit * $iter;
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
}
function getTournamentTermText(int $turnTerm)
{
$turnTerm = abs($turnTerm);
$term = calcTournamentTerm($turnTerm);
if ($term % 60 === 0) {
$termMin = intdiv($term, 60);
return "경기당 {$termMin}분";
}
if ($term > 60) {
$termSec = $term % 60;
$termMin = intdiv($term, 60);
return "경기당 {$termMin}{$termSec}초";
}
return "경기당 {$term}초";
}
function getTournamentTime()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($tnmt, $tnmt_time) = $gameStor->getValuesAsArray(['tournament', 'tnmt_time']);
$dt = substr($tnmt_time, 11, 5);
switch ($tnmt) {
case 1:
$tnmt = "개막시간 {$dt}";
break;
case 2:
$tnmt = "다음경기 {$dt}";
break;
case 3:
$tnmt = "다음추첨 {$dt}";
break;
case 4:
$tnmt = "다음경기 {$dt}";
break;
case 5:
$tnmt = "16강배정 {$dt}";
break;
case 6:
$tnmt = "베팅마감 {$dt}";
break;
case 7:
case 8:
case 9:
case 10:
$tnmt = "다음경기 {$dt}";
break;
default:
$tnmt = "";
break;
}
return $tnmt;
}
function getTournament(int $tnmt)
{
return [
"<span style='color:magenta;'>경기 없음</span>",
"<span style='color:orange;'>참가 모집중</span>",
"<span style='color:orange;'>예선 진행중</span>",
"<span style='color:orange;'>본선 추첨중</span>",
"<span style='color:orange;'>본선 진행중</span>",
"<span style='color:orange;'>16강 배정중</span>",
"<span style='color:orange;'>베팅 진행중</span>",
"<span style='color:orange;'>16강 진행중</span>",
"<span style='color:orange;'>8강 진행중</span>",
"<span style='color:orange;'>4강 진행중</span>",
"<span style='color:orange;'>결승 진행중</span>",
][$tnmt] ?? "TOURNAMENT_TYPE_ERR_{$tnmt}";
}
function printRow(int $k, int $npc, string $name, $abil, $tgame, $win, $draw, $lose, $gd, $gl, $prmt)
{
$k += 1;
if ($prmt > 0) {
$name = "<font color=orange>" . $name . "</font>";
} else if ($npc > 0) {
$name = formatName($name, $npc);
}
echo "<tr align=center><td class='bg2'>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
}
function printFighting($tournament, $phase)
{
$code = $tournament * 100 + $phase;
if ($code == 0) {
echo "<tr valign=top>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>" . getTnmtFightLogAll(50) . "</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "</tr>";
} elseif ($code <= 300) {
echo "<tr valign=top>";
for ($i = 0; $i < 8; $i++) {
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code < 400) {
} elseif ($code <= 500) {
echo "<tr valign=top>";
for ($i = 10; $i < 18; $i++) {
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code < 700) {
} elseif ($code <= 800) {
echo "<tr valign=top>";
for ($i = 20; $i < 28; $i++) {
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code <= 900) {
echo "<tr valign=top>";
for ($i = 30; $i < 34; $i++) {
echo "<td>&nbsp;</td>";
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code <= 1000) {
echo "<tr valign=top>";
for ($i = 40; $i < 42; $i++) {
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
echo "<td>&nbsp;</td>";
}
echo "</tr>";
}
}
function startTournament($type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
eraseTnmtFightLogAll();
$admin = $gameStor->getValues(['year', 'month', 'turnterm']);
$turnTerm = $admin['turnterm'];
$unit = calcTournamentTerm($turnTerm);
$gameStor->tnmt_auto = true;
$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
$gameStor->tournament = 1;
$gameStor->tnmt_type = $type;
$gameStor->last_tournament_betting_id = 0;
$gameStor->phase = 0;
$db->update('general', [
'tournament' => 0,
], true);
$db->query('TRUNCATE TABLE tournament');
$opener = $db->queryFirstField('SELECT `general`.`name` FROM `general` JOIN `nation` ON `general`.`nation` = `nation`.`nation` WHERE `general`.`officer_level` = 12 AND `nation`.`level` = 7 ORDER BY rand() LIMIT 1');
if (!$opener) {
$opener = $gameStor->prev_winner;
}
if ($opener) {
$openerText = "황제 <Y>{$opener}</>의 명으로 ";
} else {
$openerText = '';
}
$history = [];
[$typeText, $genTypeText] = [
['전력전', '영웅'],
['통솔전', '명사'],
['일기토', '용사'],
['설전', '책사'],
][$type];
$history[] = "<S>◆</>{$admin['year']}{$admin['month']}월:<B><b>【대회】</b></>{$openerText}<C>{$typeText}</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>{$genTypeText}</span>들을 모집하고 있습니다!";
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function getDummyBettingInfo(string $tnmt_type): BettingInfo
{
return new BettingInfo(
id: 0,
type: 'tournament',
name: $tnmt_type,
finished: true,
selectCnt: 1,
isExclusive: null,
reqInheritancePoint: false,
openYearMonth: 0,
closeYearMonth: 0,
candidates: [],
winner: null,
);
}
function startBetting($type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month, $startyear] = $gameStor->getValuesAsArray(['year', 'month', 'startyear']);
pushGlobalHistoryLog([
"<S>◆</>{$year}{$month}월:<B><b>【대회】</b></>우승자를 예상하는 <C>내기</>가 진행중입니다! 호사가의 참여를 기다립니다!"
], $year, $month);
[$typeText, $statName, $statKey] = [
['전력전', '종능', 'total'],
['통솔전', '통솔', 'leadership'],
['일기토', '무력', 'strength'],
['설전', '지력', 'intel'],
][$type];
$bettingID = Betting::genNextBettingID();
//어차피 강제로 닫을 것이므로 크게 신경쓰지 않는다.
$openYearMonth = Util::joinYearMonth($year, $month);
$closeYearMonth = $openYearMonth + 120;
/** @var \sammo\DTO\SelectItem[] */
$candidates = [];
$generalList = $db->query('SELECT no,npc,name,win,leadership,strength,intel,leadership+strength+intel as total from tournament where grp>=20 order by grp, grp_no LIMIT 16');
foreach ($generalList as $idx => $general) {
if ($general['no'] <= 0) {
continue;
}
$general['idx'] = $idx;
$candidates[$general['no']] = new \sammo\DTO\SelectItem(
title: $general['name'],
info: "{$statName}: {$general[$statKey]}",
isHtml: null,
aux: $general
);
}
Betting::openBetting(new BettingInfo(
id: $bettingID,
type: 'tournament',
name: $typeText,
finished: false,
selectCnt: 1,
isExclusive: null,
reqInheritancePoint: false,
openYearMonth: $openYearMonth,
closeYearMonth: $closeYearMonth,
candidates: $candidates,
winner: null,
));
$betting = new Betting($bettingID);
$gameStor->last_tournament_betting_id = $bettingID;
$betGold = Util::valueFit(floor((3 + $year - $startyear) * 0.334) * 10, 10);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'OpenBettingTournament',
$bettingID,
)));
$npcList = $db->queryFirstColumn('SELECT no FROM general WHERE npc >= 2 AND gold >= (500 + %i)', $betGold);
$npcBet = [];
$targetList = array_keys($candidates);
foreach ($npcList as $npcID) {
$target = $rng->choice($targetList);
$npcBet[] = [$npcID, $target];
}
foreach ($npcBet as [$npcID, $betTarget]) {
$betting->bet($npcID, null, [$betTarget], $betGold);
}
}
function fillLowGenAll($tnmt_type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$grpCount = [];
$dummyGeneral = [
'no' => 0,
'npc' => 2,
'name' => '무명장수',
'leadership' => 10,
'strength' => 10,
'intel' => 10,
'lvl' => 10,
'h' => 'None',
'w' => 'None',
'b' => 'None'
];
for ($i = 0; $i < 8; $i++) {
$grpCount[$i] = 0;
}
foreach ($db->queryAllLists('SELECT grp, count(grp) FROM tournament GROUP BY grp') as [$grpIdx, $grpCnt]) {
$grpCount[$grpIdx] = $grpCnt;
}
$gameStor->tournament = 2;
$gameStor->phase = 0;
$currentJoinerCnt = array_sum($grpCount);
if ($currentJoinerCnt == 64) {
return;
}
$toBeFilledCnt = 8 * 8 - $currentJoinerCnt;
$scoringCandFunction = match ($tnmt_type) {
0 => function ($gen) {
return $gen['leadership'] + $gen['strength'] + $gen['intel'];
}, //전력전
1 => function ($gen) {
return $gen['leadership'];
}, //통솔전
2 => function ($gen) {
return $gen['strength'];
}, //통솔전
3 => function ($gen) {
return $gen['intel'];
}, //통솔전
default => throw new \ValueError('invalid tnmt_type' . $tnmt_type)
};
//자동신청하고, 돈 있고, 아직 참가 안한 장수
/** @var array<array{0:array,1:float}> */
$freeJoinerCandidate = [];
foreach ($db->query(
'SELECT no,npc,name,leadership,strength,intel,explevel,horse,weapon,book from general where tnmt=1 and tournament=0',
) as $gen) {
$score = $scoringCandFunction($gen);
$freeJoinerCandidate[$gen['no']] = [$gen, $score ** 1.5];
}
$joinersValues = [];
$joinersIdx = [];
foreach (Util::range($toBeFilledCnt) as $_) {
if (!$freeJoinerCandidate) {
break;
}
$general = Util::choiceRandomUsingWeightPair($freeJoinerCandidate);
/** @var array $general */
unset($freeJoinerCandidate[$general['no']]);
$grpIdx = array_keys($grpCount, min($grpCount))[0];
$grpCnt = $grpCount[$grpIdx];
$joinersValues[] = [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['explevel'],
'grp' => $grpIdx,
'grp_no' => $grpCnt,
'h' => $general['horse'],
'w' => $general['weapon'],
'b' => $general['book']
];
$joinersIdx[] = $general['no'];
$grpCount[$grpIdx] += 1;
}
foreach ($grpCount as $grpIdx => $grpCnt) {
while ($grpCnt < 8) {
$dummyCopy = $dummyGeneral;
$dummyCopy['grp'] = $grpIdx;
$dummyCopy['grp_no'] = $grpCnt;
$grpCnt += 1;
$joinersValues[] = $dummyCopy;
}
}
$db->update('general', [
'tournament' => 1
], 'no IN %li', $joinersIdx);
$db->insert('tournament', $joinersValues);
}
//0 경기없음
//1 모집중
//2 예선중 28페이즈
//3 본선추첨중
//4 본선중 6페이즈
//5 16강 배정중
//6 베팅
//6 16강
//7 8강
//8 4강
//9 결승
/**
* @return array{0:int,1:int}
*/
function getTwo(int $tournament, int $phase): array
{
$cand = [];
switch ($tournament) {
case 2:
//예선
$candMap = [
[0, 1], [2, 3], [4, 5], [6, 7],
[0, 2], [1, 3], [4, 6], [5, 7],
[0, 3], [1, 6], [2, 5], [4, 7],
[0, 4], [1, 5], [2, 6], [3, 7],
[0, 5], [1, 4], [2, 7], [3, 6],
[0, 6], [1, 7], [2, 4], [3, 5],
[0, 7], [1, 2], [3, 4], [5, 6],
];
$cand = $candMap[$phase % 28];
if ($phase >= 28) {
$cand = [$cand[1], $cand[0]];
}
break;
case 4:
//본선
$candMap = [
[0, 1], [2, 3],
[0, 2], [1, 3],
[0, 3], [1, 2],
];
$cand = $candMap[$phase % 6];
break;
}
return $cand;
}
function qualify($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$cand = getTwo($tnmt, $phase);
//각 그룹 페이즈 실행
for ($i = 0; $i < 8; $i++) {
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
}
if ($phase < 55) {
$gameStor->phase += 1;
} else {
$gameStor->phase = 0;
$gameStor->tournament = 3;
foreach (Util::range(8) as $grpIdx) {
$promoters = $db->query(
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,4',
$grpIdx
);
foreach ($promoters as $grpRank => $grpGen) {
$db->update('tournament', [
'prmt' => $grpRank + 1,
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
}
}
}
}
function qualifyAll($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$start = $phase;
$end = $phase - ($phase % 4) + 4;
for ($i = $start; $i < $end; $i++) {
qualify($tnmt_type, $tnmt, $i);
}
}
function selection($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//시드1 배정
if ($phase < 8) {
$grp = $phase + 10;
$grp_no = 0;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=1 ORDER BY rand() LIMIT 1');
//시드2 배정
} elseif ($phase < 16) {
$grp = $phase - 8 + 10;
$grp_no = 1;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=2 ORDER BY rand() LIMIT 1');
} elseif ($phase < 24) {
$grp = $phase - 16 + 10;
$grp_no = 2;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
} else {
$grp = $phase - 24 + 10;
$grp_no = 3;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
}
//해당 시드에서 랜덤 선택
//본선에 추가
$db->insert('tournament', [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['lvl'],
'grp' => $grp,
'grp_no' => $grp_no,
'h' => $general['h'],
'w' => $general['w'],
'b' => $general['b']
]);
//시드 삭제
$db->update('tournament', [
'prmt' => 0
], 'grp=%i AND grp_no=%i', $general['grp'], $general['grp_no']);
if ($phase < 31) {
$gameStor->phase += 1;
} else {
$gameStor->tournament = 4;
$gameStor->phase = 0;
}
}
function selectionAll($tnmt_type, $tnmt, $phase)
{
$start = $phase;
$end = $phase - ($phase % 8) + 8;
for ($i = $start; $i < $end; $i++) {
selection($tnmt_type, $tnmt, $i);
}
}
function finallySingle($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$cand = getTwo($tnmt, $phase);
//각 그룹 페이즈 실행
for ($i = 10; $i < 18; $i++) {
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
}
if ($phase < 5) {
$gameStor->phase += 1;
} else {
$gameStor->tournament = 5;
$gameStor->phase = 0;
foreach (Util::range(10, 18) as $grpIdx) {
$promoters = $db->query(
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,2',
$grpIdx
);
foreach ($promoters as $grpRank => $grpGen) {
$db->update('tournament', [
'prmt' => $grpRank + 1,
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
}
}
}
}
function finallyAll($tnmt_type, $tnmt, $phase)
{
$start = $phase;
$end = $phase - ($phase % 2) + 2;
for ($i = $start; $i < $end; $i++) {
finallySingle($tnmt_type, $tnmt, $i);
}
}
function final16set()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//1조1-5조2, 2조1-6조2, 3조1-7조2, 4조1-8조2, 5조1-1조2, 6조1-2조2, 7조1-3조2, 8조1-4조2
$grp = array(10, 14, 11, 15, 12, 16, 13, 17, 14, 10, 15, 11, 16, 12, 17, 13);
$prmt = array(1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2);
for ($i = 0; $i < 16; $i++) {
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND prmt=%i LIMIT 1', $grp[$i], $prmt[$i]);
//16강에 추가
$newGrp = 20 + intdiv($i, 2);
$newGrp_no = $i % 2;
$db->insert('tournament', [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['lvl'],
'grp' => $newGrp,
'grp_no' => $newGrp_no,
'h' => $general['h'],
'w' => $general['w'],
'b' => $general['b']
]);
}
$db->update('tournament', [
'prmt' => 0
], true);
$gameStor->tournament = 6;
$gameStor->phase = 0;
}
function finalFight($tnmt_type, $tnmt, $phase, $type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$offset, $turn, $next] = [
16 => [20, 7, 7],
8 => [30, 3, 8],
4 => [40, 1, 9],
2 => [50, 0, 0],
][$type] ?? [0, 0, 0];
if ($offset === 0) {
throw new MustNotBeReachedException();
}
$grp = $phase + $offset;
fight($tnmt_type, $tnmt, $phase, $grp, 0, 1, 1);
$gameStor->phase += 1;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND win>0 AND (grp_no=0 OR grp_no=1) LIMIT 1', $grp);
//x강에 추가
$newGrp = intdiv($phase, 2) + $offset + 10;
$newGrp_no = $phase % 2;
$db->insert('tournament', [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['lvl'],
'grp' => $newGrp,
'grp_no' => $newGrp_no,
'h' => $general['h'],
'w' => $general['w'],
'b' => $general['b']
]);
if ($phase >= $turn) {
$gameStor->tournament = $next;
$gameStor->phase = 0;
}
}
function setGift($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'develcost', 'last_tournament_betting_id']);
$resultHelper = [];
[$tp, $tp2] = [
0 => ['전력전', 'tt'],
1 => ['통솔전', 'tl'],
2 => ['일기토', 'ts'],
3 => ['설전', 'ti'],
][$tnmt_type] ?? [null, null];
if($tp === null || $tp2 === null){
throw new MustNotBeReachedException();
}
//16강자 명성 돈
$cost = $admin['develcost'];
//experience를 General로
foreach ($db->query('SELECT no, name, grp, grp_no FROM tournament WHERE grp>=20 AND grp<30 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 25'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$logger = new ActionLogger($generalID, 0, $admin['year'], $admin['month']);
$resultHelper[$generalID] = [
'id' => $generalID,
'grp' => $general['grp'],
'grp_no' => $general['grp_no'],
'reward' => $cost,
'msg' => "<span class='ev_highlight'>16강 진출</span>",
'logger' => $logger,
'inheritance_point' => 10,
];
}
//8강자 명성 돈
$cost = $admin['develcost'] * 2;
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=30 AND grp<40 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 50'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>8강 진출</span>";
}
//4강자 명성 돈
$cost = $admin['develcost'] * 3;
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=40 AND grp<50 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 50'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
foreach ($db->query('SELECT no, name, lose FROM tournament WHERE grp>=50 AND grp<60 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 100'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>준우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 50;
if ($general['lose'] > 0) {
$runnerUp = $general;
}
}
//우승자 명성 돈
$cost = $admin['develcost'] * 8;
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=60 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 200'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}p");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 100;
$winner = $general;
}
//자동진행 끝
$gameStor->tnmt_auto = false;
//장수열전 기록
/** @var ActionLogger */
$winnerLogger = $resultHelper[$winner['no']]['logger'];
$winnerLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 우승");
/** @var ActionLogger */
$runnerUpLogger = $resultHelper[$runnerUp['no']]['logger'];
$runnerUpLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 준우승");
$winnerRewardText = number_format($resultHelper[$winner['no']]['reward']);
$runnerUpRewardText = number_format($resultHelper[$runnerUp['no']]['reward']);
$josaYiWinner = JosaUtil::pick($winner['name'], '이');
$josaYiRunnerUp = JosaUtil::pick($runnerUp['name'], '이');
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']);
/** @var ActionLogger */
$logger = $general['logger'];
$logger->pushGeneralActionLog("<C>{$tp}</> 대회의 {$general['msg']}로 <C>{$rewardText}</>의 <S>상금</>, 약간의 <S>명성</> 획득!", ActionLogger::EVENT_PLAIN);
//TODO: 토너먼트의 다른 값이 모두 sql에 직접 입력하므로 기반을 바꿔야함.
$generalObjList[$generalID]->increaseInheritancePoint(InheritanceKey::tournament, $general['inheritance_point']);
}
//당첨칸에 베팅한 사람들만
$bettingID = $gameStor->last_tournament_betting_id;
$betting = new Betting($bettingID);
$betting->giveReward([$winner['no']]);
}
function setRefund()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//16강자 명성 돈
$cost = $gameStor->develcost;
$generalIDList = $db->queryFirstColumn('SELECT no FROM tournament WHERE grp<10 AND no > 0');
$db->update('general', [
'gold' => $db->sqleval('gold + %i', $cost)
], 'no IN %li', $generalIDList);
//베팅금 환수
$bettingID = $gameStor->last_tournament_betting_id ?? 0;
if ($bettingID != 0) {
$betting = new Betting($bettingID);
if (!$betting->getInfo()->finished) {
$betting->giveReward([-1]);
}
}
//자동진행 끝
$gameStor->tnmt_auto = false;
}
//10차이 1.1, 50 차이 1.17, 100차이 1.2
function getLog($lvl1, $lvl2)
{
if ($lvl1 >= $lvl2) {
$ratio = 1 + log(1 + $lvl1 - $lvl2, 10) / 10;
} else {
$ratio = 1 - log(1 + $lvl2 - $lvl1, 10) / 10;
}
return $ratio;
}
//0 : 승무패, 1 : 승패
function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
{
$log = [];
$db = DB::db();
eraseTnmtFightLog($group);
$gen1 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g1);
$gen2 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g2);
if ($type == 0) {
$turn = 10;
} else {
$turn = 100;
}
[$tp, $tp2] = [
0 => ['total', 'tt'],
1 => ['leadership', 'tl'],
2 => ['strength', 'ts'],
3 => ['intel', 'ti'],
][$tnmt_type] ?? [null, null];
if($tp === null || $tp2 === null){
throw new MustNotBeReachedException($tnmt_type);
}
$e1 = $energy1 = Util::round($gen1[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
$e2 = $energy2 = Util::round($gen2[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
foreach ([$gen1, $gen2] as $gen) {
$horse = buildItemClass($gen['h']);
$weapon = buildItemClass($gen['w']);
$book = buildItemClass($gen['b']);
//아이템 로그
if (!$horse->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 1)) {
$itemName = $horse->getName();
$itemRawName = $horse->getRawName();
switch (rand() % 4) {
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 포효합니다!";
break;
case 1:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 그 위용을 뽐냅니다!";
break;
case 2:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 타고 있습니다!";
break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 갈기를 휘날립니다!";
break;
}
}
if (!$weapon->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 2)) {
$itemName = $weapon->getName();
$itemRawName = $weapon->getRawName();
switch (rand() % 4) {
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 번뜩입니다!";
break;
case 1:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 푸르게 빛납니다!";
break;
case 2:
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>에서 살기가 느껴집니다!";
break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!";
break;
}
}
if (!$book->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 3)) {
$itemName = $book->getName();
$itemRawName = $book->getRawName();
switch (rand() % 4) {
case 0:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 펼쳐듭니다!";
break;
case 1:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 품에서 꺼냅니다!";
break;
case 2:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 들고 있습니다!";
break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!";
break;
}
}
}
$log[] = "<S>●</> <Y>{$gen1['name']}</> <C>({$energy1})</> vs <C>({$energy2})</> <Y>{$gen2['name']}</>";
$gd1 = 0;
$gd2 = 0;
$phase = 0;
$sel = 2;
while ($phase < $turn) {
$phase++;
//평타
$damage1 = Util::round($gen2[$tp] * (rand() % 21 + 90) / 130); // 90~110%
$damage2 = Util::round($gen1[$tp] * (rand() % 21 + 90) / 130); // 90~110%
//보너스타
$ratio = rand() % 100;
if ($gen1[$tp] >= $ratio) {
$damage2 += Util::round($gen1[$tp] * (rand() % 41 + 10) / 130);
} // 10~50
$ratio = rand() % 100;
if ($gen2[$tp] >= $ratio) {
$damage1 += Util::round($gen2[$tp] * (rand() % 41 + 10) / 130);
} // 10~50
$critical1 = 0;
$critical2 = 0;
$crticialSkillMap = [
0 => ['전력', '집중'],
1 => ['봉시진', '어린진'],
2 => ['삼단', '나선'],
3 => ['독설', '논파'],
];
$fatalitySkillMap = [
0 => '압도',
1 => '팔문금쇄진',
2 => '일격 필살',
3 => '모독 욕설'
];
$skillMap = [
0 => ['참격', '집중', '역공', '반격', '선제', '도발'],
1 => ['추행진', '학익진', '장사진', '형액진', '기형진', '구행진'],
2 => ['기합', '기염', '반격', '역공', '삼단', '나선'],
3 => ['논파', '항변', '반론', '반박', '도발', '면박'],
];
//막판 분노
$factor1 = 1.0;
$factor2 = 1.0;
$ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$damage1 *= $factor1;
$damage2 *= $factor2;
//1합 승부
if ($phase == 1) {
$ratio = rand() % 400;
if ($gen1[$tp] * 0.9 > $gen2[$tp] && $gen1[$tp] >= $ratio) {
$damage1 = 0;
$damage2 = $e2;
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>{$fatalitySkillMap[$tnmt_type]}</>!";
}
if ($gen2[$tp] * 0.9 > $gen1[$tp] && $gen2[$tp] >= $ratio) {
$damage2 = 0;
$damage1 = $e1;
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>{$fatalitySkillMap[$tnmt_type]}</>!";
}
} else {
$ratio = rand() % 1000;
if ($critical1 == 0 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
$critical1 = 1;
$str = Util::choiceRandom($skillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>{$str}</>!";
}
$ratio = rand() % 1000;
if ($critical2 == 0 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
$critical2 = 1;
$str = Util::choiceRandom($skillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>{$str}</>!";
}
}
Util::setRound($damage1);
Util::setRound($damage2);
$energy1 -= $damage1;
$energy2 -= $damage2;
$tDamage1 = $damage1;
$tDamage2 = $damage2;
$tEnergy1 = $energy1;
$tEnergy2 = $energy2;
if ($energy1 <= 0 && $energy2 <= 0) {
$r1 = $tEnergy1 / Util::valueFit($tDamage1, 1);
$r2 = $tEnergy2 / Util::valueFit($tDamage2, 1);
if ($r1 > $r2) {
$offset = Util::round($tEnergy2 * $tDamage1 / Util::valueFit($tDamage2, 1));
$damage1 += $offset;
$energy1 -= $offset;
$damage2 += $tEnergy2;
$energy2 = 0;
} else {
$offset = Util::round($tEnergy1 * $tDamage2 / Util::valueFit($tDamage1, 1));
$damage2 += $offset;
$energy2 -= $offset;
$damage1 += $tEnergy1;
$energy1 = 0;
}
} elseif ($energy1 * $energy2 <= 0) {
if ($energy2 < 0) {
$offset = Util::round($tEnergy2 * $tDamage1 / Util::valueFit($tDamage2, 1));
$damage1 += $offset;
$energy1 -= $offset;
$damage2 += $tEnergy2;
$energy2 = 0;
}
if ($energy1 < 0) {
$offset = Util::round($tEnergy1 * $tDamage2 / Util::valueFit($tDamage1, 1));
$damage2 += $offset;
$energy2 -= $offset;
$damage1 += $tEnergy1;
$energy1 = 0;
}
}
$gd1 += $damage1;
$gd2 += $damage2;
$energy1 = Util::round($energy1);
$energy2 = Util::round($energy2);
$damage1 = Util::round($damage1);
$damage2 = Util::round($damage2);
$log[] = '<S>●</> '
. StringUtil::padStringAlignRight((string)$phase, 2, "0") . '合 : '
. '<C>' . StringUtil::padStringAlignRight((string)$energy1, 3, "0") . '</>'
. '<span class="ev_highlight">(-' . StringUtil::padStringAlignRight((string)$damage1, 3, "0") . ')</span>'
. ' vs '
. '<span class="ev_highlight">(-' . StringUtil::padStringAlignRight((string)$damage2, 3, "0") . ')</span>'
. '<C>' . StringUtil::padStringAlignRight((string)$energy2, 3, "0") . '</>';
if ($energy1 <= 0 && $energy2 <= 0) {
if ($type == 0) {
$sel = 2;
break;
} else {
$energy1 = Util::round($e1 / 2);
$energy2 = Util::round($e2 / 2);
$log[] = "<S>●</> <span class='ev_highlight'>재대결</span>!";
}
}
if ($energy1 <= 0) {
$sel = 1;
break;
}
if ($energy2 <= 0) {
$sel = 0;
break;
}
}
$gen1gl = $db->queryFirstField('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen1['no'], $tp2 . 'g') ?? 0;
$gen2gl = $db->queryFirstField('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen2['no'], $tp2 . 'g') ?? 0;
switch ($sel) {
case 0:
$log[] = "<S>●</> <Y>{$gen1['name']}</> <S>승리</>!";
$gl = Util::round(($gd2 - $gd1) / 50);
$db->update('tournament', [
'win' => $db->sqleval('win+1'),
'gl' => $db->sqleval('gl+%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g1);
$db->update('tournament', [
'lose' => $db->sqleval('lose+1'),
'gl' => $db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if ($gen1gl > $gen2gl) {
$gl1 = 1;
$gl2 = 0;
} elseif ($gen1gl == $gen2gl) {
$gl1 = 2;
$gl2 = -1;
} else {
$gl1 = 3;
$gl2 = -2;
}
$gen1resKey = 'w';
$gen2resKey = 'l';
break;
case 1:
$log[] = "<S>●</> <Y>{$gen2['name']}</> <S>승리</>!";
$gl = Util::round(($gd1 - $gd2) / 50);
$db->update('tournament', [
'lose' => $db->sqleval('lose+1'),
'gl' => $db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g1);
$db->update('tournament', [
'win' => $db->sqleval('win+1'),
'gl' => $db->sqleval('gl+%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if ($gen2gl > $gen1gl) {
$gl2 = 1;
$gl1 = 0;
} elseif ($gen2gl == $gen1gl) {
$gl2 = 2;
$gl1 = -1;
} else {
$gl2 = 3;
$gl1 = -2;
}
$gen1resKey = 'l';
$gen2resKey = 'w';
break;
case 2:
$log[] = "<S>●</> 무승부!";
$db->update('tournament', [
'draw' => $db->sqleval('draw+1')
], 'grp=%i AND (grp_no=%i OR grp_no=%i)', $group, $g1, $g2);
if ($gen1gl > $gen2gl) {
$gl2 = -1;
$gl1 = 1;
} elseif ($gen1gl == $gen2gl) {
$gl2 = 0;
$gl1 = 0;
} else {
$gl2 = +1;
$gl1 = -1;
}
$gen1resKey = 'd';
$gen2resKey = 'd';
break;
default:
throw new MustNotBeReachedException();
}
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id=%i AND type = %s', $gen1['no'], "{$tp2}{$gen1resKey}");
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $gl1),
], 'general_id=%i AND type = %s', $gen1['no'], "{$tp2}g");
$db->update('rank_data', [
'value' => $db->sqleval('value + 1'),
], 'general_id=%i AND type = %s', $gen2['no'], "{$tp2}{$gen2resKey}");
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $gl2)
], 'general_id=%i AND type = %s', $gen2['no'], "{$tp2}g");
if (($tnmt == 2 && $phs < 55) || ($tnmt == 4 && $phs < 5)) {
$cand = getTwo($tnmt, $phs + 1);
$gen1Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[0]);
$gen2Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[1]);
$log[] = "--------------- 다음경기 ---------------<br><S>☞</> <Y>{$gen1Name}</> vs <Y>{$gen2Name}</>";
}
pushTnmtFightLog($group, $log);
}