Files
core/twe/sammo/Scenario/NPC.php
T

162 lines
4.3 KiB
PHP

<?php
namespace sammo\Scenario;
use \sammo\Util;
use \sammo\DB;
use \sammo\CityHelper;
class NPC{
public $affinity;
public $name;
public $pictureID;
public $nationID;
public $locatedCity;
public $leadership;
public $power;
public $intel;
public $birth;
public $death;
public $ego;
public $charDomestic = 0;
public $charWar = 0;
public $text;
public function __construct(
int $affinity,
string $name,
int $pictureID,
int $nationID,
$locatedCity, //FIXME: 7.1로 올릴 때 ?string 으로 변경
int $leadership,
int $power,
int $intel,
int $birth = 160,
int $death = 300,
string $ego = null,
string $char = null,
string $text = null
){
$this->affinity = $affinity;
$this->name = $name;
$this->pictureID = $pictureID;
$this->nationID = $nationID;
$this->locatedCity = $locatedCity;
$this->leadership = $leadership;
$this->power = $power;
$this->intel = $intel;
$this->birth = $birth;
$this->death = $death;
$this->ego = $ego;
$this->text = $text;
$char = \sammo\SpecCall($char);
if($char < 40){
$this->charDomestic = $char;
}
else{
$this->charWar = $char;
}
}
public function build($env=[]){
//scenario에 life==1인 경우 수명 제한이 없어지는 모양.
$nationID = $this->nationID;
if(!\sammo\getNationStaticInfo($nationID)){
$nationID = 0;
};
$year = $env['year'];
$month = $env['month'];
$age = $year - $this->birth;
if($this->death < $year){
return true; //죽었으니 넘어간다.
}
if($age < \sammo\GameConst::$adultAge){
return false; //예약.
}
$db = DB::db();
if($age == \sammo\GameConst::$adultAge && $month == 1){//FIXME: 14가 어디서 튀어나왔나?
\sammo\pushHistory(["<C>●</>1월:<Y>$name</>(이)가 성인이 되어 <S>등장</>했습니다."]);
}
if($this->ego == null){
$this->ego = mt_rand(0, 9);//TODO: 나중에 성격을 따로 분리할 경우 클래스를 참조.
}
$name = 'ⓝ'.$this->name;
if($env['show_img_level'] == 3 && $pictureID > 0){
$picture = "{$pictureID}.jpg";
}
else{
$picture = 'default.jpg';
}
$city = $this->city;
if($city === null){
if($nationID == 0){
$city = Util::choiceRandom(CityHelper::getAllCities())['id'];
}
else{
$city = Util::choiceRandom(CityHelper::getAllNationCities($nationID))['id'];
}
}
$experience = $age * 100;
$dedication = $age * 100;
$level = $nationID?1:0;
$turntime = \sammo\getRandTurn($env['turnterm']);
$killturn = ($this->death - $year) * 12 + mt_rand(0, 11);
$specage = $age + 1;
$specage2 = $age + 1;
$db->insert('general',[
'npcid'=>$db->sqleval('max(npcid)+1'),
'npc'=>2,
'npc_org'=>2,
'affinity'=>$this->affinity,
'name'=>$name,
'picture'=>$picture,
'nation'=>$nationID,
'city'=>$city,
'leader'=>$this->leader,
'power'=>$this->power,
'intel'=>$this->intel,
'experience'=>$experience,
'dedication'=>$dedication,
'level'=>$level,
'gold'=>1000,
'rice'=>1000,
'crew'=>0,
'crewtype'=>0,
'train'=>0,
'atmos'=>0,
'weap'=>0,
'book'=>0,
'horse'=>0,
'turntime'=>$turntime,
'killturn'=>$killturn,
'age'=>$age,
'belong'=>1,
'personal'=>$this->ego,
'special'=>$this->charDomestic,
'specage'=>$specage,
'special2'=>$this->charWar,
'specage2'=>$specage2,
'npcmsg'=>$this->text,
'makelimit'=>0,
'bornyear'=>$this->birth,
'deadyear'=>$this->death
]);
return true; //생성되었다.
}
}