Files
core/hwe/sammo/API/General/InstantRetreat.php
T

82 lines
1.9 KiB
PHP

<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\addTurn;
use function sammo\buildGeneralCommandClass;
use function sammo\increaseRefresh;
class InstantRetreat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
if(!(GameConst::$availableInstantAction['instantRetreat'] ?? false)){
return '접경귀환을 사용할 수 없는 시나리오입니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll();
$general = General::createObjFromDB($session->generalID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("접경귀환", 1);
$commandObj = buildGeneralCommandClass('che_접경귀환', $general, $gameStor->getAll(true));
$logger = $general->getLogger();
if (!$commandObj->hasFullConditionMet()) {
$logger->pushGeneralActionLog($commandObj->getFailString());
$reason = $commandObj->getFailString();
return $reason;
}
$result = $commandObj->run(new RandUtil(
new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'InstantRetreat',
$general->getID(),
$gameStor->year,
$gameStor->month,
$general->getCityID(),
))
));
if (!$result) {
return '가까운 아국 도시가 없습니다.';
}
return null;
}
}