Files
core/hwe/func_tournament.php
T

1165 lines
46 KiB
PHP

<?php
namespace sammo;
function processTournament() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time']);
$now = new \DateTime();
$admin['now'] = $now->format('Y-m-d H:i:s');
$admin['offset'] = $now->getTimestamp() - (new \DateTime($admin['tnmt_time']))->getTimestamp();
//수동일땐 무시
if($admin['tnmt_auto'] == 0) { return; }
$type = $admin['tnmt_type'];
$tnmt = $admin['tournament'];
$phase = $admin['phase'];
//현시간이 스탬프 지나친경우
if($admin['offset'] >= 0) {
switch($admin['tnmt_auto']) {
case 1: $unit = 720; break;
case 2: $unit = 420; break;
case 3: $unit = 180; break;
case 4: $unit = 60; break;
case 5: $unit = 30; break;
case 6: $unit = 15; break;
case 7: $unit = 5; break;
default: throw new MustNotBeReachedException();
}
//업데이트 횟수
$iter = intdiv($admin['offset'], $unit) + 1;
for($i=0; $i < $iter; $i++) {
switch($tnmt) {
case 1: //신청 마감
fillLowGenAll();
$tnmt = 2; $phase = 0;
break;
case 2: //예선중
qualify($type, $tnmt, $phase); $phase++;
if($phase >= 56) { $tnmt = 3; $phase = 0; }
break;
case 3: //추첨중
selectionAll($type, $tnmt, $phase); $phase+=8;
if($phase >= 32) { $tnmt = 4; $phase = 0; }
break;
case 4: //본선중
finallySingle($type, $tnmt, $phase); $phase++;
if($phase >= 6) { $tnmt = 5; $phase = 0; }
break;
case 5: //배정중
final16set();
$tnmt = 6; $phase = 0;
break;
case 6: //베팅중
$tnmt = 7; $phase = 0;
break;
case 7: //16강중
finalFight($type, $tnmt, $phase, 16); $phase++;
if($phase >= 8) { $tnmt = 8; $phase = 0; }
break;
case 8: //8강중
finalFight($type, $tnmt, $phase, 8); $phase++;
if($phase >= 4) { $tnmt = 9; $phase = 0; }
break;
case 9: //4강중
finalFight($type, $tnmt, $phase, 4); $phase++;
if($phase >= 2) { $tnmt = 10; $phase = 0; }
break;
case 10: //결승중
finalFight($type, $tnmt, $phase, 2);
$tnmt = 0; $phase = 0;
setGift($type, $tnmt, $phase);
$i = $iter;
break;
}
//베팅은 무조건 60페이즈후 진행(최대 1시간)
if($tnmt == 6) {
$betTerm = $unit * 60;
if($betTerm > 3600) { $betTerm = 3600; }
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i + $betTerm);
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = $dt;
return;
}
if($admin['tnmt_auto'] == 1) {
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i);
$hr = substr($dt, 11, 2);
//지정시간대 넘어가면 중단 20~24시
if($hr < 20) {
$dt = substr($dt, 0, 11)."20:00:00";
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = $dt;
return;
}
}
}
$second = $unit * $iter;
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
}
}
function getTournamentTerm() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$tnmt_auto = $gameStor->tnmt_auto;
switch($tnmt_auto) {
case 0: $str = ''; break;
case 1: $str = "경기당 12분"; break;
case 2: $str = "경기당 7분"; break;
case 3: $str = "경기당 3분"; break;
case 4: $str = "경기당 1분"; break;
case 5: $str = "경기당 30초"; break;
case 6: $str = "경기당 15초"; break;
case 7: $str = "경기당 5초"; break;
}
return $str;
}
function getTournamentTime() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($tnmt, $tnmt_time) = $gameStor->getValuesAsArray(['tournament', 'tnmt_time']);
$dt = substr($tnmt_time, 11, 5);
switch($tnmt) {
case 1: $tnmt = "개막시간 {$dt}"; break;
case 2: $tnmt = "다음경기 {$dt}"; break;
case 3: $tnmt = "다음추첨 {$dt}"; break;
case 4: $tnmt = "다음경기 {$dt}"; break;
case 5: $tnmt = "16강배정 {$dt}"; break;
case 6: $tnmt = "베팅마감 {$dt}"; break;
case 7: case 8: case 9: case 10:
$tnmt = "다음경기 {$dt}"; break;
default: $tnmt = ""; break;
}
return $tnmt;
}
function getTournament(int $tnmt) {
return [
"<font color=magenta>경기 없음</font>",
"<font color=orange>참가 모집중</font>",
"<font color=orange>예선 진행중</font>",
"<font color=orange>본선 추첨중</font>",
"<font color=orange>본선 진행중</font>",
"<font color=orange>16강 배정중</font>",
"<font color=orange>베팅 진행중</font>",
"<font color=orange>16강 진행중</font>",
"<font color=orange>8강 진행중</font>",
"<font color=orange>4강 진행중</font>",
"<font color=orange>결승 진행중</font>",
][$tnmt]??"TOURNAMENT_TYPE_ERR_{$tnmt}";
}
function printRow($k, $npc, $name, $abil, $tgame, $win, $draw, $lose, $gd, $gl, $prmt) {
$k += 1;
if($prmt > 0) { $name = "<font color=orange>".$name."</font>"; }
elseif($npc >= 2) { $name = "<font color=cyan>".$name."</font>"; }
elseif($npc == 1) { $name = "<font color=skyblue>".$name."</font>"; }
echo "<tr align=center><td class='bg2'>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
}
function printFighting($tournament, $phase) {
$code = $tournament * 100 + $phase;
if($code == 0) {
echo "<tr valign=top>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>".getTnmtFightLogAll(50)."</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "</tr>";
} elseif($code <= 300) {
echo "<tr valign=top>";
for($i=0; $i < 8; $i++) {
echo "<td>".getTnmtFightLogAll($i)."</td>";
}
echo "</tr>";
} elseif($code < 400) {
} elseif($code <= 500) {
echo "<tr valign=top>";
for($i=10; $i < 18; $i++) {
echo "<td>".getTnmtFightLogAll($i)."</td>";
}
echo "</tr>";
} elseif($code < 700) {
} elseif($code <= 800) {
echo "<tr valign=top>";
for($i=20; $i < 28; $i++) {
echo "<td>".getTnmtFightLogAll($i)."</td>";
}
echo "</tr>";
} elseif($code <= 900) {
echo "<tr valign=top>";
for($i=30; $i < 34; $i++) {
echo "<td>&nbsp;</td>";
echo "<td>".getTnmtFightLogAll($i)."</td>";
}
echo "</tr>";
} elseif($code <= 1000) {
echo "<tr valign=top>";
for($i=40; $i < 42; $i++) {
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>".getTnmtFightLogAll($i)."</td>";
echo "<td>&nbsp;</td>";
}
echo "</tr>";
}
}
function startTournament($auto, $type) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
eraseTnmtFightLogAll();
switch($auto) {
case 1: $unit = 60; break;
case 2: $unit = 60; break;
case 3: $unit = 60; break;
case 4: $unit = 60; break;
case 5: $unit = 30; break;
case 6: $unit = 15; break;
case 7: $unit = 5; break;
default:$unit = 60; break;
}
$admin = $gameStor->getValues(['year', 'month']);
$gameStor->tnmt_auto = $auto;
$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
$gameStor->tournament = 1;
$gameStor->tnmt_type = $type;
$gameStor->phase = 0;
$db->update('general', [
'tournament'=>0,
], true);
$db->update('betting', [
'bet0'=>0,
'bet1'=>0,
'bet2'=>0,
'bet3'=>0,
'bet4'=>0,
'bet5'=>0,
'bet6'=>0,
'bet7'=>0,
'bet8'=>0,
'bet9'=>0,
'bet10'=>0,
'bet11'=>0,
'bet12'=>0,
'bet13'=>0,
'bet14'=>0,
'bet15'=>0
], true);
$db->query('TRUNCATE TABLE tournament');
$opener = $db->queryFirstField('SELECT `general`.`name` FROM `general` JOIN `nation` ON `general`.`nation` = `nation`.`nation` WHERE `general`.`officer_level` = 12 AND `nation`.`level` = 7 ORDER BY rand() LIMIT 1');
if(!$opener){
$opener = $gameStor->prev_winner;
}
if($opener){
$openerText = "황제 <Y>{$opener}</>의 명으로 ";
}
else{
$openerText = '';
}
$history = [];
[$typeText, $genTypeText] = [
['전력전','영웅'],
['통솔전','명사'],
['일기토','용사'],
['설전','책사'],
][$type];
$history[] = "<S>◆</>{$admin['year']}{$admin['month']}월:{$openerText}<C>{$typeText}</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>{$genTypeText}</span>들을 모집하고 있습니다!";
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function fillLowGenAll() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$grpCount = [];
$dummyGeneral = [
'no'=>0,
'npc'=>2,
'name'=>'무명장수',
'leadership'=>10,
'strength'=>10,
'intel'=>10,
'explevel'=>10
];
$dummyGeneral = [
'no'=>0,
'npc'=>2,
'name'=>'무명장수',
'leadership'=>10,
'strength'=>10,
'intel'=>10,
'lvl'=>0,
'h'=>'None',
'w'=>'None',
'b'=>'None'
];
for($i=0;$i<8;$i++){
$grpCount[$i] = 0;
}
foreach($db->queryAllLists('SELECT grp, count(grp) FROM tournament GROUP BY grp') as [$grpIdx, $grpCnt]){
$grpCount[$grpIdx] = $grpCnt;
}
$gameStor->tournament = 2;
$gameStor->phase = 0;
$currentJoinerCnt = array_sum($grpCount);
if($currentJoinerCnt == 64){
return;
}
$toBeFilledCnt = 8*8-$currentJoinerCnt;
//자동신청하고, 돈 있고, 아직 참가 안한 장수
$freeJoiners = $db->query(
'SELECT no,npc,name,leadership,strength,intel,explevel,horse,weapon,book from general where tnmt=1 and tournament=0 order by rand() limit %d',
$toBeFilledCnt
);
$joinersValues = [];
$joinersIdx = [];
foreach($freeJoiners as $general){
$grpIdx = array_keys($grpCount, min($grpCount))[0];
$grpCnt = $grpCount[$grpIdx];
$joinersValues[] = [
'no'=>$general['no'],
'npc'=>$general['npc'],
'name'=>$general['name'],
'leadership'=>$general['leadership'],
'strength'=>$general['strength'],
'intel'=>$general['intel'],
'lvl'=>$general['explevel'],
'grp'=>$grpIdx,
'grp_no'=>$grpCnt,
'h'=>$general['horse'],
'w'=>$general['weapon'],
'b'=>$general['book']
];
$joinersIdx[] = $general['no'];
$grpCount[$grpIdx] += 1;
}
foreach($grpCount as $grpIdx=>$grpCnt){
while($grpCnt < 8){
$dummyCopy = $dummyGeneral;
$dummyCopy['grp'] = $grpIdx;
$dummyCopy['grp_no'] = $grpCnt;
$grpCnt += 1;
$joinersValues[] = $dummyCopy;
}
}
$db->update('general', [
'tournament'=>1
], 'no IN %li', $joinersIdx);
$db->insert('tournament', $joinersValues);
}
//0 경기없음
//1 모집중
//2 예선중 28페이즈
//3 본선추첨중
//4 본선중 6페이즈
//5 16강 배정중
//6 베팅
//6 16강
//7 8강
//8 4강
//9 결승
function getTwo($tournament, $phase) {
$cand = [];
switch($tournament) {
case 2:
//예선
switch($phase%28) {
case 0: $cand[0] = 0; $cand[1] = 1; break; case 1: $cand[0] = 2; $cand[1] = 3; break; case 2: $cand[0] = 4; $cand[1] = 5; break; case 3: $cand[0] = 6; $cand[1] = 7; break;
case 4: $cand[0] = 0; $cand[1] = 2; break; case 5: $cand[0] = 1; $cand[1] = 3; break; case 6: $cand[0] = 4; $cand[1] = 6; break; case 7: $cand[0] = 5; $cand[1] = 7; break;
case 8: $cand[0] = 0; $cand[1] = 3; break; case 9: $cand[0] = 1; $cand[1] = 6; break; case 10: $cand[0] = 2; $cand[1] = 5; break; case 11: $cand[0] = 4; $cand[1] = 7; break;
case 12: $cand[0] = 0; $cand[1] = 4; break; case 13: $cand[0] = 1; $cand[1] = 5; break; case 14: $cand[0] = 2; $cand[1] = 6; break; case 15: $cand[0] = 3; $cand[1] = 7; break;
case 16: $cand[0] = 0; $cand[1] = 5; break; case 17: $cand[0] = 1; $cand[1] = 4; break; case 18: $cand[0] = 2; $cand[1] = 7; break; case 19: $cand[0] = 3; $cand[1] = 6; break;
case 20: $cand[0] = 0; $cand[1] = 6; break; case 21: $cand[0] = 1; $cand[1] = 7; break; case 22: $cand[0] = 2; $cand[1] = 4; break; case 23: $cand[0] = 3; $cand[1] = 5; break;
case 24: $cand[0] = 0; $cand[1] = 7; break; case 25: $cand[0] = 1; $cand[1] = 2; break; case 26: $cand[0] = 3; $cand[1] = 4; break; case 27: $cand[0] = 5; $cand[1] = 6; break;
}
if($phase >= 28) {
$temp = $cand[0];
$cand[0] = $cand[1];
$cand[1] = $temp;
}
break;
case 4:
//본선
switch($phase%6) {
case 0: $cand[0] = 0; $cand[1] = 1; break; case 1: $cand[0] = 2; $cand[1] = 3; break;
case 2: $cand[0] = 0; $cand[1] = 2; break; case 3: $cand[0] = 1; $cand[1] = 3; break;
case 4: $cand[0] = 0; $cand[1] = 3; break; case 5: $cand[0] = 1; $cand[1] = 2; break;
}
break;
}
return $cand;
}
function qualify($tnmt_type, $tnmt, $phase) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$cand = getTwo($tnmt, $phase);
//각 그룹 페이즈 실행
for($i=0; $i < 8; $i++) {
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
}
if($phase < 55) {
$gameStor->phase+=1;
} else {
$gameStor->phase=0;
$gameStor->tournament=3;
foreach(Util::range(8) as $grpIdx){
$promoters = $db->query(
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,4',
$grpIdx
);
foreach($promoters as $grpRank=>$grpGen){
$db->update('tournament', [
'prmt'=>$grpRank+1,
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
}
}
}
}
function qualifyAll($tnmt_type, $tnmt, $phase) {
$db = DB::db();
$start = $phase;
$end = $phase - ($phase % 4) + 4;
for($i=$start; $i < $end; $i++) {
qualify($tnmt_type, $tnmt, $i);
}
}
function selection($tnmt_type, $tnmt, $phase) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//시드1 배정
if($phase < 8) {
$grp = $phase + 10; $grp_no = 0;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=1 ORDER BY rand() LIMIT 1');
//시드2 배정
} elseif($phase < 16) {
$grp = $phase - 8 + 10; $grp_no = 1;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=2 ORDER BY rand() LIMIT 1');
} elseif($phase < 24) {
$grp = $phase - 16 + 10; $grp_no = 2;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
} else {
$grp = $phase - 24 + 10; $grp_no = 3;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
}
//해당 시드에서 랜덤 선택
//본선에 추가
$db->insert('tournament', [
'no'=>$general['no'],
'npc'=>$general['npc'],
'name'=>$general['name'],
'leadership'=>$general['leadership'],
'strength'=>$general['strength'],
'intel'=>$general['intel'],
'lvl'=>$general['lvl'],
'grp'=>$grp,
'grp_no'=>$grp_no,
'h'=>$general['h'],
'w'=>$general['w'],
'b'=>$general['b']
]);
//시드 삭제
$db->update('tournament', [
'prmt'=>0
], 'grp=%i AND grp_no=%i', $general['grp'], $general['grp_no']);
if($phase < 31) {
$gameStor->phase+=1;
} else {
$gameStor->tournament = 4;
$gameStor->phase=0;
}
}
function selectionAll($tnmt_type, $tnmt, $phase) {
$start = $phase;
$end = $phase - ($phase % 8) + 8;
for($i=$start; $i < $end; $i++) {
selection($tnmt_type, $tnmt, $i);
}
}
function finallySingle($tnmt_type, $tnmt, $phase) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$cand = getTwo($tnmt, $phase);
//각 그룹 페이즈 실행
for($i=10; $i < 18; $i++) {
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
}
if($phase < 5) {
$gameStor->phase+=1;
} else {
$gameStor->tournament=5;
$gameStor->phase=0;
foreach(Util::range(10, 18) as $grpIdx){
$promoters = $db->query(
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,2',
$grpIdx
);
foreach($promoters as $grpRank=>$grpGen){
$db->update('tournament', [
'prmt'=>$grpRank+1,
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
}
}
}
}
function finallyAll($tnmt_type, $tnmt, $phase) {
$start = $phase;
$end = $phase - ($phase % 2) + 2;
for($i=$start; $i < $end; $i++) {
finallySingle($tnmt_type, $tnmt, $i);
}
}
function final16set() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//1조1-5조2, 2조1-6조2, 3조1-7조2, 4조1-8조2, 5조1-1조2, 6조1-2조2, 7조1-3조2, 8조1-4조2
$grp = Array(10, 14, 11, 15, 12, 16, 13, 17, 14, 10, 15, 11, 16, 12, 17, 13);
$prmt = Array( 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2);
for($i=0; $i < 16; $i++) {
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND prmt=%i LIMIT 1', $grp[$i], $prmt[$i]);
//16강에 추가
$newGrp = 20 + intdiv($i, 2);
$newGrp_no = $i % 2;
$db->insert('tournament', [
'no'=>$general['no'],
'npc'=>$general['npc'],
'name'=>$general['name'],
'leadership'=>$general['leadership'],
'strength'=>$general['strength'],
'intel'=>$general['intel'],
'lvl'=>$general['lvl'],
'grp'=>$newGrp,
'grp_no'=>$newGrp_no,
'h'=>$general['h'],
'w'=>$general['w'],
'b'=>$general['b']
]);
}
$db->update('tournament', [
'prmt'=>0
], true);
$gameStor->tournament=6;
$gameStor->phase=0;
}
function finalFight($tnmt_type, $tnmt, $phase, $type) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
switch($type) {
case 16: $offset = 20; $turn = 7; $next = 7; break;
case 8: $offset = 30; $turn = 3; $next = 8; break;
case 4: $offset = 40; $turn = 1; $next = 9; break;
case 2: $offset = 50; $turn = 0; $next = 0; break;
default: throw new MustNotBeReachedException();
}
$grp = $phase + $offset;
fight($tnmt_type, $tnmt, $phase, $grp, 0, 1, 1);
$gameStor->phase+=1;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND win>0 AND (grp_no=0 OR grp_no=1) LIMIT 1', $grp);
//x강에 추가
$newGrp = intdiv($phase, 2) + $offset + 10;
$newGrp_no = $phase % 2;
$db->insert('tournament', [
'no'=>$general['no'],
'npc'=>$general['npc'],
'name'=>$general['name'],
'leadership'=>$general['leadership'],
'strength'=>$general['strength'],
'intel'=>$general['intel'],
'lvl'=>$general['lvl'],
'grp'=>$newGrp,
'grp_no'=>$newGrp_no,
'h'=>$general['h'],
'w'=>$general['w'],
'b'=>$general['b']
]);
if($phase >= $turn) {
$gameStor->tournament = $next;
$gameStor->phase = 0;
}
}
function setGift($tnmt_type, $tnmt, $phase) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$resultHelper = [];
switch($tnmt_type) {
case 0: $tp = "전력전"; $tp2 = "tt"; break;
case 1: $tp = "통솔전"; $tp2 = "tl"; break;
case 2: $tp = "일기토"; $tp2 = "ts"; break;
case 3: $tp = "설전"; $tp2 = "ti"; break;
default: throw new MustNotBeReachedException();
}
//16강자 명성 돈
$cost = $admin['develcost'];
//experience를 General로
foreach($db->query('SELECT no, name, grp, grp_no FROM tournament WHERE grp>=20 AND grp<30 AND no > 0') as $general){
$generalID = $general['no'];
$db->update('general', [
'experience'=>$db->sqleval('experience + 25'),
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$logger = new ActionLogger($generalID, 0, $admin['year'], $admin['month']);
$resultHelper[$generalID] = [
'id'=>$generalID,
'grp'=>$general['grp'],
'grp_no'=>$general['grp_no'],
'reward'=>$cost,
'msg'=>"<span class='ev_highlight'>16강 진출</span>",
'logger'=>$logger,
'inheritance_point'=>10,
];
}
//8강자 명성 돈
$cost = $admin['develcost'] * 2;
foreach($db->query('SELECT no, name FROM tournament WHERE grp>=30 AND grp<40 AND no > 0') as $general){
$generalID = $general['no'];
$db->update('general', [
'experience'=>$db->sqleval('experience + 50'),
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>8강 진출</span>";
}
//4강자 명성 돈
$cost = $admin['develcost'] * 3;
foreach($db->query('SELECT no, name FROM tournament WHERE grp>=40 AND grp<50 AND no > 0') as $general){
$generalID = $general['no'];
$db->update('general', [
'experience'=>$db->sqleval('experience + 50'),
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint('tournament', 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
foreach($db->query('SELECT no, name, lose FROM tournament WHERE grp>=50 AND grp<60 AND no > 0') as $general){
$generalID = $general['no'];
$db->update('general', [
'experience'=>$db->sqleval('experience + 100'),
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>준우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 50;
if($general['lose'] > 0){
$runnerUp = $general;
}
}
//우승자 명성 돈
$cost = $admin['develcost'] * 8;
foreach($db->query('SELECT no, name FROM tournament WHERE grp>=60 AND no > 0') as $general){
$generalID = $general['no'];
$db->update('general', [
'experience'=>$db->sqleval('experience + 200'),
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}p");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 100;
$winner = $general;
}
//자동진행 끝
$gameStor->tnmt_auto = 0;
//장수열전 기록
/** @var ActionLogger */
$winnerLogger = $resultHelper[$winner['no']]['logger'];
$winnerLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 우승");
/** @var ActionLogger */
$runnerUpLogger = $resultHelper[$runnerUp['no']]['logger'];
$runnerUpLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 준우승");
$winnerRewardText = number_format($resultHelper[$winner['no']]['reward']);
$runnerUpRewardText = number_format($resultHelper[$runnerUp['no']]['reward']);
$josaYiWinner = JosaUtil::pick($winner['name'], '이');
$josaYiRunnerUp = JosaUtil::pick($runnerUp['name'], '이');
$winnerLogger->pushGlobalHistoryLog("<C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
foreach($resultHelper as $generalID=>$general){
$rewardText = number_format($general['reward']);
/** @var ActionLogger */
$logger = $general['logger'];
$logger->pushGeneralActionLog("<C>{$tp}</> 대회의 {$general['msg']}로 <C>{$rewardText}</>의 <S>상금</>, 약간의 <S>명성</> 획득!", ActionLogger::EVENT_PLAIN);
//TODO: 토너먼트의 다른 값이 모두 sql에 직접 입력하므로 기반을 바꿔야함.
$generalObjList[$generalID]->increaseInheritancePoint('tournament', $general['inheritance_point']);
}
//우승자 번호
$winnerGrp = $resultHelper[$winner['no']]['grp'];
$winnerGrpNo = $resultHelper[$winner['no']]['grp_no'];
$winnerSlot = ($winnerGrp - 20) * 2 + $winnerGrpNo;
//당첨칸에 베팅한 사람들만
$globalBet = $db->queryFirstList('SELECT * FROM betting WHERE general_id = 0');
$globalBet = array_splice($globalBet, -16);
$globalBetTotal = array_sum($globalBet);
$rewardRate = round($globalBetTotal / max($globalBet[$winnerSlot], 1), 2);
$betKey = "bet{$winnerSlot}";
$gambleResult = Util::convertArrayToDict($db->query('SELECT general_id, %b as bet FROM betting WHERE %b > 0', $betKey, $betKey), 'general_id');
foreach(General::createGeneralObjListFromDB(Util::squeezeFromArray($gambleResult, 'general_id'), ['gold'], 1) as $gambler){
$reward = Util::round($gambleResult[$gambler->getID()]['bet'] * $rewardRate);
$gambler->increaseVar('gold', $reward);
$gambler->increaseRankVar('betwingold', $reward);
$gambler->increaseRankVar('betwin', 1);
$rewardText = number_format($reward);
$gambler->getLogger()->pushGeneralActionLog("<C>{$tp}</> 대회의 베팅 당첨으로 <C>{$rewardText}</>의 <S>금</> 획득!", ActionLogger::EVENT_PLAIN);
$gambler->applyDB($db);
}
}
function setRefund() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//16강자 명성 돈
$cost = $gameStor->develcost;
$generalIDList = $db->queryFirstColumn('SELECT no FROM tournament WHERE grp<10 AND no > 0');
$db->update('general', [
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no IN %li', $generalIDList);
//베팅금 환수
$db->update(['general', [
'gold'=>$db->sqleval('gold + (SELECT bet0+bet1+bet2+bet3+bet4+bet5+bet6+bet7+bet8+bet9+bet10+bet11+bet12+bet13+bet14+bet15 FROM betting WHERE general_id = general.no)')
]], true);
//자동진행 끝
$gameStor->tnmt_auto = 0;
}
//10차이 1.1, 50 차이 1.17, 100차이 1.2
function getLog($lvl1, $lvl2) {
if($lvl1 >= $lvl2) {
$ratio = 1 + log(1+$lvl1-$lvl2, 10) / 10;
} else {
$ratio = 1 - log(1+$lvl2-$lvl1, 10) / 10;
}
return $ratio;
}
//0 : 승무패, 1 : 승패
function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) {
$log = [];
$db = DB::db();
eraseTnmtFightLog($group);
$gen1 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g1);
$gen2 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g2);
if($type == 0) { $turn = 10; }
else { $turn = 100; }
if($tnmt_type == 1) { $tp = "leadership"; $tp2 = "tl"; }
elseif($tnmt_type == 2) { $tp = "strength"; $tp2 = "ts"; }
elseif($tnmt_type == 3) { $tp = "intel"; $tp2 = "ti"; }
else /*$tnmt_type == 0*/{ $tp = "total"; $tp2 = "tt"; }
$e1 = $energy1 = Util::round($gen1[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
$e2 = $energy2 = Util::round($gen2[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
foreach([$gen1, $gen2] as $gen){
$horse = buildItemClass($gen['h']);
$weapon = buildItemClass($gen['w']);
$book = buildItemClass($gen['b']);
//아이템 로그
if(!$horse->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 1)) {
$itemName = $horse->getName();
$itemRawName = $horse->getRawName();
switch(rand()%4) {
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 포효합니다!"; break;
case 1:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 그 위용을 뽐냅니다!"; break;
case 2:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 타고 있습니다!"; break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 갈기를 휘날립니다!"; break;
}
}
if(!$weapon->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 2)) {
$itemName = $weapon->getName();
$itemRawName = $weapon->getRawName();
switch(rand()%4) {
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 번뜩입니다!"; break;
case 1:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 푸르게 빛납니다!"; break;
case 2:
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>에서 살기가 느껴집니다!"; break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!"; break;
}
}
if(!$book->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 3)) {
$itemName = $book->getName();
$itemRawName = $book->getRawName();
switch(rand()%4) {
case 0:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 펼쳐듭니다!"; break;
case 1:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 품에서 꺼냅니다!"; break;
case 2:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 들고 있습니다!"; break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!"; break;
}
}
}
$log[] = "<S>●</> <Y>{$gen1['name']}</> <C>({$energy1})</> vs <C>({$energy2})</> <Y>{$gen2['name']}</>";
$gd1 = 0; $gd2 = 0;
$phase = 0; $sel = 2;
while($phase < $turn) {
$phase++;
//평타
$damage1 = Util::round($gen2[$tp] * (rand() % 21 + 90) / 130); // 90~110%
$damage2 = Util::round($gen1[$tp] * (rand() % 21 + 90) / 130); // 90~110%
//보너스타
$ratio = rand() % 100;
if($gen1[$tp] >= $ratio) { $damage2 += Util::round($gen1[$tp] * (rand() % 41 + 10) / 130); } // 10~50
$ratio = rand() % 100;
if($gen2[$tp] >= $ratio) { $damage1 += Util::round($gen2[$tp] * (rand() % 41 + 10) / 130); } // 10~50
$critical1 = 0; $critical2 = 0;
//막판 분노
$ratio = rand() % 300;
if($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1;
if ($tnmt_type == 0) { switch(rand()%2) { case 0: $str = "전력"; break; case 1: $str = "집중"; break; } }
elseif($tnmt_type == 1) { switch(rand()%2) { case 0: $str = "봉시진"; break; case 1: $str = "어린진"; break; } }
elseif($tnmt_type == 2) { switch(rand()%2) { case 0: $str = "삼단"; break; case 1: $str = "나선"; break; } }
elseif($tnmt_type == 3) { switch(rand()%2) { case 0: $str = "독설"; break; case 1: $str = "논파"; break; } }
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$ratio = rand() % 300;
if($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1;
if($tnmt_type == 0) { switch(rand()%2) { case 0: $str = "전력"; break; case 1: $str = "집중"; break; } }
elseif($tnmt_type == 1) { switch(rand()%2) { case 0: $str = "봉시진"; break; case 1: $str = "어린진"; break; } }
elseif($tnmt_type == 2) { switch(rand()%2) { case 0: $str = "삼단"; break; case 1: $str = "나선"; break; } }
elseif($tnmt_type == 3) { switch(rand()%2) { case 0: $str = "독설"; break; case 1: $str = "논파"; break; } }
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
}
//1합 승부
if($phase == 1) {
$ratio = rand() % 400;
if($gen1[$tp]*0.9 > $gen2[$tp] && $gen1[$tp] >= $ratio) {
$damage1 = 0; $damage2 = $e2;
if ($tnmt_type == 0) { $log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>압도</>!"; }
elseif($tnmt_type == 1) { $log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>팔문금쇄진</>!"; }
elseif($tnmt_type == 2) { $log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>일격 필살</>!"; }
elseif($tnmt_type == 3) { $log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>모독 욕설</>!"; }
}
if($gen2[$tp]*0.9 > $gen1[$tp] && $gen2[$tp] >= $ratio) {
$damage2 = 0; $damage1 = $e1;
if ($tnmt_type == 0) { $log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>압도</>!"; }
elseif($tnmt_type == 1) { $log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>팔문금쇄진</>!"; }
elseif($tnmt_type == 2) { $log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>일격 필살</>!"; }
elseif($tnmt_type == 3) { $log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>모독 욕설</>!"; }
}
} else {
$ratio = rand() % 1000;
if($critical1 == 0 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
$critical1 = 1;
if ($tnmt_type == 0) { switch(rand()%6) { case 0: $str = "참격"; break; case 1: $str = "집중"; break; case 2: $str = "역공"; break; case 3: $str = "반격"; break; case 4: $str = "선제"; break; case 5: $str = "도발"; break; } }
elseif($tnmt_type == 1) { switch(rand()%6) { case 0: $str = "추행진"; break; case 1: $str = "학익진"; break; case 2: $str = "장사진"; break; case 3: $str = "형액진"; break; case 4: $str = "기형진"; break; case 5: $str = "구행진"; break; } }
elseif($tnmt_type == 2) { switch(rand()%6) { case 0: $str = "기합"; break; case 1: $str = "기염"; break; case 2: $str = "반격"; break; case 3: $str = "역공"; break; case 4: $str = "삼단"; break; case 5: $str = "나선"; break; } }
elseif($tnmt_type == 3) { switch(rand()%6) { case 0: $str = "논파"; break; case 1: $str = "항변"; break; case 2: $str = "반론"; break; case 3: $str = "반박"; break; case 4: $str = "도발"; break; case 5: $str = "면박"; break; } }
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>{$str}</>!";
}
$ratio = rand() % 1000;
if($critical2 == 0 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
$critical2 = 1;
if ($tnmt_type == 0) { switch(rand()%6) { case 0: $str = "참격"; break; case 1: $str = "집중"; break; case 2: $str = "역공"; break; case 3: $str = "반격"; break; case 4: $str = "선제"; break; case 5: $str = "도발"; break; } }
elseif($tnmt_type == 1) { switch(rand()%6) { case 0: $str = "추행진"; break; case 1: $str = "학익진"; break; case 2: $str = "장사진"; break; case 3: $str = "형액진"; break; case 4: $str = "기형진"; break; case 5: $str = "구행진"; break; } }
elseif($tnmt_type == 2) { switch(rand()%6) { case 0: $str = "기합"; break; case 1: $str = "기염"; break; case 2: $str = "반격"; break; case 3: $str = "역공"; break; case 4: $str = "삼단"; break; case 5: $str = "나선"; break; } }
elseif($tnmt_type == 3) { switch(rand()%6) { case 0: $str = "논파"; break; case 1: $str = "항변"; break; case 2: $str = "반론"; break; case 3: $str = "반박"; break; case 4: $str = "도발"; break; case 5: $str = "면박"; break; } }
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>{$str}</>!";
}
}
Util::setRound($damage1);
Util::setRound($damage2);
$energy1 -= $damage1;
$energy2 -= $damage2;
$tDamage1 = $damage1; $tDamage2 = $damage2;
$tEnergy1 = $energy1; $tEnergy2 = $energy2;
if($energy1 <= 0 && $energy2 <= 0) {
$r1 = $tEnergy1 / Util::valueFit($tDamage1, 1);
$r2 = $tEnergy2 / Util::valueFit($tDamage2, 1);
if($r1 > $r2) {
$offset = Util::round($tEnergy2*$tDamage1/Util::valueFit($tDamage2,1));
$damage1 += $offset; $energy1 -= $offset;
$damage2 += $tEnergy2; $energy2 = 0;
} else {
$offset = Util::round($tEnergy1*$tDamage2/Util::valueFit($tDamage1,1));
$damage2 += $offset; $energy2 -= $offset;
$damage1 += $tEnergy1; $energy1 = 0;
}
} elseif($energy1 * $energy2 <= 0) {
if($energy2 < 0) {
$offset = Util::round($tEnergy2*$tDamage1/Util::valueFit($tDamage2,1));
$damage1 += $offset; $energy1 -= $offset;
$damage2 += $tEnergy2; $energy2 = 0;
}
if($energy1 < 0) {
$offset = Util::round($tEnergy1*$tDamage2/Util::valueFit($tDamage1,1));
$damage2 += $offset; $energy2 -= $offset;
$damage1 += $tEnergy1; $energy1 = 0;
}
}
$gd1 += $damage1; $gd2 += $damage2;
$energy1 = Util::round($energy1); $energy2 = Util::round($energy2);
$damage1 = Util::round($damage1); $damage2 = Util::round($damage2);
$log[] = '<S>●</> '
.StringUtil::padStringAlignRight((string)$phase, 2, "0").'合 : '
.'<C>'.StringUtil::padStringAlignRight((string)$energy1, 3, "0").'</>'
.'<span class="ev_highlight">(-'.StringUtil::padStringAlignRight((string)$damage1, 3, "0").')</span>'
.' vs '
.'<span class="ev_highlight">(-'.StringUtil::padStringAlignRight((string)$damage2, 3, "0").')</span>'
.'<C>'.StringUtil::padStringAlignRight((string)$energy2, 3, "0").'</>';
if($energy1 <= 0 && $energy2 <= 0) {
if($type == 0) { $sel = 2; break; }
else {
$energy1 = Util::round($e1 / 2); $energy2 = Util::round($e2 / 2);
$log[] = "<S>●</> <span class='ev_highlight'>재대결</span>!";
}
}
if($energy1 <= 0) { $sel = 1; break; }
if($energy2 <= 0) { $sel = 0; break; }
}
$general1 = $db->queryFirstRow('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen1['no'], $tp2.'g');
$general2 = $db->queryFirstRow('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen2['no'], $tp2.'g');
switch($sel) {
case 0:
$log[] = "<S>●</> <Y>{$gen1['name']}</> <S>승리</>!";
$gl = Util::round(($gd2 - $gd1) / 50);
$db->update('tournament', [
'win'=>$db->sqleval('win+1'),
'gl'=>$db->sqleval('gl+%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g1);
$db->update('tournament', [
'lose'=>$db->sqleval('lose+1'),
'gl'=>$db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if($general1['gl'] > $general2['gl']) { $gl1 = 1; $gl2 = 0; }
elseif($general1['gl'] == $general2['gl']) { $gl1 = 2; $gl2 = -1; }
else { $gl1 = 3; $gl2 = -2; }
$gen1resKey = 'w';
$gen2resKey = 'l';
break;
case 1:
$log[] = "<S>●</> <Y>{$gen2['name']}</> <S>승리</>!";
$gl = Util::round(($gd1 - $gd2) / 50);
$db->update('tournament', [
'lose'=>$db->sqleval('lose+1'),
'gl'=>$db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g1);
$db->update('tournament', [
'win'=>$db->sqleval('win+1'),
'gl'=>$db->sqleval('gl+%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if($general2['gl'] > $general1['gl']) { $gl2 = 1; $gl1 = 0; }
elseif($general2['gl'] == $general1['gl']) { $gl2 = 2; $gl1 = -1; }
else { $gl2 = 3; $gl1 = -2; }
$gen1resKey = 'l';
$gen2resKey = 'w';
break;
case 2:
$log[] = "<S>●</> 무승부!";
$db->update('tournament', [
'draw'=>$db->sqleval('draw+1')
], 'grp=%i AND (grp_no=%i OR grp_no=%i)', $group, $g1, $g2);
if($general1['gl'] > $general2['gl']) { $gl2 = -1; $gl1 = 1; }
elseif($general1['gl'] == $general2['gl']) { $gl2 = 0; $gl1 = 0; }
else { $gl2 = +1; $gl1 = -1; }
$gen1resKey = 'd';
$gen2resKey = 'd';
break;
default: new MustNotBeReachedException();
}
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id=%i AND type = %s',$gen1['no'], "{$tp2}{$gen1resKey}");
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $gl1),
], 'general_id=%i AND type = %s',$gen1['no'], "{$tp2}g");
$db->update('rank_data', [
'value' => $db->sqleval('value + 1'),
], 'general_id=%i AND type = %s',$gen2['no'], "{$tp2}{$gen2resKey}");
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $gl2)
], 'general_id=%i AND type = %s',$gen2['no'], "{$tp2}g");
if(($tnmt == 2 && $phs < 55) || ($tnmt == 4 && $phs < 5)) {
$cand = getTwo($tnmt, $phs+1);
$gen1Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[0]);
$gen2Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[1]);
$log[] = "--------------- 다음경기 ---------------<br><S>☞</> <Y>{$gen1Name}</> vs <Y>{$gen2Name}</>";
}
pushTnmtFightLog($group, $log);
}