355 lines
10 KiB
PHP
355 lines
10 KiB
PHP
<?php
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namespace sammo\Scenario;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\DB;
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use \sammo\CityHelper;
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use \sammo\GameUnitConst;
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use \sammo\CityConst;
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use \sammo\GameConst;
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use \sammo\SpecialityConst;
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class NPC{
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public $generalID = null;
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public $realName = null;
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public $affinity;
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public $name;
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public $picturePath;
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public $nationID;
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public $locatedCity;
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public $leadership;
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public $strength;
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public $intel;
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public $level;
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public $birth;
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public $death;
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public $ego;
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public $charDomestic;
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public $charWar;
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public $npc = 2;
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public $text;
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static $prefixList = [
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1 => 'ⓝ', //빙의 NPC
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2 => 'ⓝ', //NPC
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3 => 'ⓜ', //인탐 장수
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4 => 'ⓖ', //의병장(전략)
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5 => '㉥', //부대장
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6 => 'ⓤ', //unselectable npc, 빙의 불가 npc
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9 => 'ⓞ', //오랑캐?
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];
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protected $gold;
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protected $rice;
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protected $specAge = null;
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protected $specAge2 = null;
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protected $experience = null;
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protected $dedication = null;
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//XXX: 코드 못 바꾸나?
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protected $dex0 = 0;
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protected $dex10 = 0;
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protected $dex20 = 0;
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protected $dex30 = 0;
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protected $dex40 = 0;
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public function __construct(
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int $affinity,
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string $name,
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$picturePath,
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int $nationID,
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$locatedCity,
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int $leadership,
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int $strength,
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int $intel,
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int $level = 0,
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int $birth = 160,
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int $death = 300,
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$ego = null,
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$char = null,
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$text = null
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){
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$this->affinity = $affinity;
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$this->name = $name;
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$this->picturePath = $picturePath;
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$this->nationID = $nationID;
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$this->locatedCity = $locatedCity;
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$this->leadership = $leadership;
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$this->strength = $strength;
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$this->intel = $intel;
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$this->level = $level;
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$this->birth = $birth;
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$this->death = $death;
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$this->ego = $ego;
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$this->text = $text;
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$this->gold = GameConst::$defaultGold;
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$this->rice = GameConst::$defaultRice;
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$general = [
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'leadership'=>$leadership,
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'strength'=>$strength,
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'intel'=>$intel
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];
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$this->charDomestic = GameConst::$defaultSpecialDomestic;
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$this->charWar = GameConst::$defaultSpecialWar;
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if($char === '랜덤전특'){
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$this->charWar = SpecialityConst::pickSpecialWar($general);
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}
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else if($char === '랜덤내특'){
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$this->charDomestic = SpecialityConst::pickSpecialDomestic($general);
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}
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else if($char === '랜덤'){
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if(Util::randBool(2/3)){
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$this->charWar = SpecialityConst::pickSpecialWar($general);
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}
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else{
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$this->charDomestic = SpecialityConst::pickSpecialDomestic($general);
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}
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}
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else if($char === null){
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}
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else{
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//TODO: 내특, 전특 구분 필요
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try{
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$domesticClass = \sammo\getGeneralSpecialDomesticClass($char);
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$this->charDomestic = Util::getClassName($domesticClass);
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}
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catch (\Exception $e) {
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$warClass = \sammo\getGeneralSpecialWarClass($char);
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$this->charWar = Util::getClassName($warClass);
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}
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}
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}
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public function setSpecYear(?int $specAge, ?int $specAge2):self{
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$this->specAge = $specAge;
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$this->specAge2 = $specAge2;
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return $this;
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}
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public function setExpDed(?int $experience, ?int $dedication):self{
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$this->experience = $experience;
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$this->dedication = $dedication;
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return $this;
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}
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public function setMoney(int $gold, int $rice):self{
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$this->gold = $gold;
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$this->rice = $rice;
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return $this;
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}
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public function setDex(int $footman, int $archer, int $cavalry, int $wizard, int $siege):self{
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$this->dex0 = $footman;
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$this->dex10 = $archer;
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$this->dex20 = $cavalry;
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$this->dex30 = $wizard;
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$this->dex40 = $siege;
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return $this;
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}
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public function build($env=[]){
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//scenario에 life==1인 경우 수명 제한이 없어지는 모양.
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if(!key_exists('stored_icons', $env)){
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try{
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$text = \file_get_contents(\sammo\ServConfig::getSharedIconPath('../hook/list.json?1'));
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$storedIcons = \sammo\Json::decode($text);
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}
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catch(\Exception $e){
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$storedIcons = [];
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}
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$env['stored_icons'] = $storedIcons;
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}
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$isFictionMode = (Util::array_get($env['fiction'], 0)!=0);
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$year = $env['year'];
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$month = $env['month'];
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$age = $year - $this->birth;
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$name = $this->name;
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if($this->death <= $year){
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return true; //죽었으니 넘어간다.
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}
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if($age < GameConst::$adultAge){
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return false; //예약.
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}
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$isNewGeneral = ($age == GameConst::$adultAge);
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$nationID = $this->nationID;
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if($isFictionMode && $isNewGeneral){
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$nationID = 0;
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}
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if(!\sammo\getNationStaticInfo($nationID)){
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$nationID = 0;
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};
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$db = DB::db();
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if($isNewGeneral){
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$josaYi = JosaUtil::pick($name, '이');
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\sammo\pushWorldHistory(["<C>●</>{$month}월:<Y>{$name}</>{$josaYi} 성인이 되어 <S>등장</>했습니다."], $year, $month);
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}
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if($this->ego == null || $isFictionMode){
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$ego = Util::choiceRandom(GameConst::$availablePersonality);
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}
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else{
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$ego = Util::getClassName(\sammo\getPersonalityClass($this->ego));
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}
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$affinity = $this->affinity;
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$charWar = $this->charWar;
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$charDomestic = $this->charDomestic;
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if($affinity === 0 || $isFictionMode){
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$affinity = mt_rand(1, 150);
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}
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if($isFictionMode){
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$charWar = GameConst::$defaultSpecialWar;
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$charDomestic = GameConst::$defaultSpecialDomestic;
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}
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$name = (static::$prefixList[$this->npc]?:'ⓧ').$this->name;
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$duplicateCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE name LIKE %s', $name.'%') + 1;
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if($duplicateCnt > 1){
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$name = "{$name}{$duplicateCnt}";
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}
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$this->realName = $name;
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$picturePath = $this->picturePath;
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if($env['show_img_level'] < 3){
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$picturePath = 'default.jpg';
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}
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else if(is_numeric($picturePath)){
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if($picturePath < 0){
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$picturePath = null;
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}
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else if(\key_exists($picturePath, $env['stored_icons']['.']??[])){
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$picturePath = $env['stored_icons']['.'][$picturePath];
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}
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else{
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$picturePath = null;
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}
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}
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else if($picturePath !== null && in_array($picturePath, $env['stored_icons'][$env['icon_path']??'.']??[])){
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$picturePath = ($env['icon_path']??'.').'/'.$picturePath;
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}
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else if($picturePath === null && \key_exists('stored_icons', $env)){
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$target = $env['stored_icons']??[];
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$target = $target[$env['icon_path']??'.']??[];
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$picturePath = $target[$this->name]??null;
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if($picturePath){
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$picturePath = ($env['icon_path']??'.').'/'.$picturePath;
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}
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}
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if($picturePath === null){
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$picturePath = 'default.jpg';
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}
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$city = $this->locatedCity;
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if(is_int($city)){
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$city = CityConst::byID($city)->id??null;
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}
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else if(is_string($city)){
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$city = CityConst::byName($city)->id??null;
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}
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if($city === null){
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if($nationID == 0 || !CityHelper::getAllNationCities($nationID)){
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$cityObj = Util::choiceRandom(CityHelper::getAllCities());
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}
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else{
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$cityObj = Util::choiceRandom(CityHelper::getAllNationCities($nationID));
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}
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'@phan-var array<string,string|int> $cityObj';
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$city = $cityObj['id'];
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}
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$experience = $this->experience?:$age * 100;
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$dedication = $this->dedication?:$age * 100;
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$level = $this->level;
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if(!$level || $isNewGeneral){
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$level = $nationID?1:0;
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}
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$turntime = \sammo\getRandTurn($env['turnterm'], new \DateTimeImmutable($env['turntime']));
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$killturn = ($this->death - $year) * 12 + mt_rand(0, 11);
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$specage = $this->specAge?:$age + 1;
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$specage2 = $this->specAge2?:$age + 1;
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$db->insert('general',[
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'npc'=>$this->npc,
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'npc_org'=>$this->npc,
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'affinity'=>$affinity,
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'name'=>$name,
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'picture'=>$picturePath,
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'nation'=>$nationID,
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'city'=>$city,
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'leadership'=>$this->leadership,
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'strength'=>$this->strength,
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'intel'=>$this->intel,
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'experience'=>$experience,
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'dedication'=>$dedication,
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'level'=>$level,
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'gold'=>$this->gold,
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'rice'=>$this->rice,
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'crew'=>0,
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'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
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'train'=>0,
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'atmos'=>0,
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'turntime'=>$turntime,
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'killturn'=>$killturn,
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'age'=>$age,
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'belong'=>1,
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'personal'=>$ego,
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'special'=>$charDomestic,
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'specage'=>$specage,
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'special2'=>$charWar,
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'specage2'=>$specage2,
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'npcmsg'=>$this->text,
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'makelimit'=>0,
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'bornyear'=>$this->birth,
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'deadyear'=>$this->death,
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'dex0'=>$this->dex0,
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'dex10'=>$this->dex10,
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'dex20'=>$this->dex20,
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'dex30'=>$this->dex30,
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'dex40'=>$this->dex40,
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]);
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$this->generalID = $db->insertId();
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$turnRows = [];
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foreach(range(0, GameConst::$maxTurn - 1) as $turnIdx){
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$turnRows[] = [
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'general_id'=>$this->generalID,
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'turn_idx'=>$turnIdx,
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'action'=>'휴식',
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'arg'=>null,
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];
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}
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$db->insert('general_turn', $turnRows);
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return true; //생성되었다.
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}
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} |