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core/hwe/sammo/Command/Nation/che_의병모집.php
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6.3 KiB
PHP

<?php
namespace sammo\Command\Nation;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use \sammo\KVStorage;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_의병모집 extends Command\NationCommand
{
static protected $actionName = '의병모집';
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setNation(['strategic_cmd_limit']);
$this->setCity();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints = [
ConstraintHelper::BeChief(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::AvailableStrategicCommand(),
ConstraintHelper::NotOpeningPart($relYear),
];
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 2;
}
public function getPostReqTurn(): int
{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year'];
$month = $this->env['month'];
$nation = $this->nation;
$nationID = $nation['nation'];
$nationName = $nation['name'];
$commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을');
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
$genCount = Util::valueFit($genCount, 1);
$npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
$logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush();
}
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
$createGenCnt = 3 + Util::round($avgGenCnt / 8);
$createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
$pickTypeList = ['무' => 5, '지' => 5];
$avgGen = $db->queryFirstRow(
'SELECT avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where nation=%i',
$nationID
);
foreach(\sammo\pickGeneralFromPool($db, $rng, 0, $createGenCnt) as $pickedNPC){
$newNPC = $pickedNPC->getGeneralBuilder();
$newNPC->setCityID($general->getCityID());
$newNPC->setNationID($general->getNationID());
$newNPC->setSpecial('None', 'None');
$newNPC->setLifeSpan($env['year']-20, $env['year']+10);
$newNPC->setKillturn($rng->nextRangeInt(64, 70));
$newNPC->setNPCType(4);
$newNPC->setMoney(1000, 1000);
$newNPC->setSpecYear(19, 19);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
$newNPC->build($this->env);
$pickedNPC->occupyGeneralName();
}
$gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
}
}