179 lines
6.3 KiB
PHP
179 lines
6.3 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\LastTurn;
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use \sammo\GameUnitConst;
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use \sammo\Command;
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use \sammo\KVStorage;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\StaticEventHandler;
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class che_의병모집 extends Command\NationCommand
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{
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static protected $actionName = '의병모집';
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setNation(['strategic_cmd_limit']);
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$this->setCity();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$this->fullConditionConstraints = [
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::AvailableStrategicCommand(),
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ConstraintHelper::NotOpeningPart($relYear),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn() + 1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 2;
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}
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public function getPostReqTurn(): int
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{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount * 10) * 10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$nationName = $nation['name'];
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$commandName = $this->getName();
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$josaUl = JosaUtil::pick($commandName, '을');
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$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
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$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
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$genCount = Util::valueFit($genCount, 1);
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$npcCount = Util::valueFit($npcCount, 1);
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$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach ($nationGeneralList as $nationGeneralID) {
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$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
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$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$nationGeneralLogger->flush();
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}
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$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
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$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
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$createGenCnt = 3 + Util::round($avgGenCnt / 8);
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$createGenIdx = $gameStor->npccount + 1;
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$lastCreatGenIdx = $createGenIdx + $createGenCnt;
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$pickTypeList = ['무' => 5, '지' => 5];
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$avgGen = $db->queryFirstRow(
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'SELECT avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where nation=%i',
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$nationID
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);
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foreach(\sammo\pickGeneralFromPool($db, $rng, 0, $createGenCnt) as $pickedNPC){
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$newNPC = $pickedNPC->getGeneralBuilder();
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$newNPC->setCityID($general->getCityID());
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$newNPC->setNationID($general->getNationID());
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$newNPC->setSpecial('None', 'None');
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$newNPC->setLifeSpan($env['year']-20, $env['year']+10);
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$newNPC->setKillturn($rng->nextRangeInt(64, 70));
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$newNPC->setNPCType(4);
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$newNPC->setMoney(1000, 1000);
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$newNPC->setSpecYear(19, 19);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
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$newNPC->build($this->env);
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$pickedNPC->occupyGeneralName();
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}
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$gameStor->npccount = $lastCreatGenIdx;
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$db->update('nation', [
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'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
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'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
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], 'nation=%i', $nationID);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
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$general->applyDB($db);
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return true;
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}
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}
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