218 lines
6.3 KiB
PHP
218 lines
6.3 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\GameUnitConst;
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use \sammo\LastTurn;
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use \sammo\Command;
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use function sammo\getDexLevelList;
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use function \sammo\tryUniqueItemLottery;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\StaticEventHandler;
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class che_숙련전환 extends Command\GeneralCommand
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{
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static protected $actionName = '숙련전환';
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static public $reqArg = true;
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/** @var int */
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protected $srcArmType;
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/** @var string */
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protected $srcArmTypeName;
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/** @var int */
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protected $destArmType;
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/** @var string */
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protected $destArmTypeName;
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static $decreaseCoeff = 0.4;
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static $convertCoeff = 0.9;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('srcArmType', $this->arg)) {
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return false;
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}
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if (!key_exists('destArmType', $this->arg)) {
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return false;
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}
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$srcArmType = $this->arg['srcArmType'];
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$destArmType = $this->arg['destArmType'];
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if (!is_int($srcArmType)) {
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return false;
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}
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if (!key_exists($srcArmType, GameUnitConst::allType())) {
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return false;
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}
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if (!is_int($destArmType)) {
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return false;
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}
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if (!key_exists($destArmType, GameUnitConst::allType())) {
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return false;
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}
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if ($srcArmType === $destArmType) {
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return false;
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}
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$this->arg = [
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'srcArmType' => $srcArmType,
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'destArmType' => $destArmType
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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protected function initWithArg()
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{
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$this->srcArmType = $this->arg['srcArmType'];
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$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
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$this->destArmType = $this->arg['destArmType'];
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$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getBrief(): string
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{
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return "【{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(통솔경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost(): array
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{
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$env = $this->env;
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return [$env['develcost'], $env['develcost']];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$logger = $general->getLogger();
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$srcDex = $general->getVar('dex' . $this->srcArmType);
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$cutDex = Util::toInt($srcDex * static::$decreaseCoeff);
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$cutDexText = number_format($cutDex);
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$addDex = Util::toInt($cutDex * static::$convertCoeff);
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$addDexText = number_format($addDex);
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$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
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$general->increaseVar('dex' . $this->destArmType, $addDex);
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$josaUl = JosaUtil::pick($cutDex, '을');
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$josaRo = JosaUtil::pick($addDex, '로');
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[$reqGold, $reqRice] = $this->getCost();
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$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
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$general->addExperience(10);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('leadership_exp', 2);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
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tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$general = $this->generalObj;
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$ownDexList = [];
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foreach (GameUnitConst::allType() as $armType => $armName) {
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$ownDexList[] = [
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'armType' => $armType,
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'name' => $armName,
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'amount' => $general->getVar('dex' . $armType),
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];
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}
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$dexLevelList = [];
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foreach(getDexLevelList() as [$dexKey, $color, $name]){
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$dexLevelList[] = [
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'amount'=>$dexKey,
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'color'=>$color,
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'name'=>$name
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];
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}
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return [
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'procRes' => [
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'ownDexList' => $ownDexList,
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'dexLevelList' => $dexLevelList,
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'decreaseCoeff' => static::$decreaseCoeff,
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'convertCoeff' => static::$convertCoeff,
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]
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];
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}
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}
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