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core/hwe/sammo/Command/General/che_숙련전환.php
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6.3 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use function sammo\getDexLevelList;
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_숙련전환 extends Command\GeneralCommand
{
static protected $actionName = '숙련전환';
static public $reqArg = true;
/** @var int */
protected $srcArmType;
/** @var string */
protected $srcArmTypeName;
/** @var int */
protected $destArmType;
/** @var string */
protected $destArmTypeName;
static $decreaseCoeff = 0.4;
static $convertCoeff = 0.9;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('srcArmType', $this->arg)) {
return false;
}
if (!key_exists('destArmType', $this->arg)) {
return false;
}
$srcArmType = $this->arg['srcArmType'];
$destArmType = $this->arg['destArmType'];
if (!is_int($srcArmType)) {
return false;
}
if (!key_exists($srcArmType, GameUnitConst::allType())) {
return false;
}
if (!is_int($destArmType)) {
return false;
}
if (!key_exists($destArmType, GameUnitConst::allType())) {
return false;
}
if ($srcArmType === $destArmType) {
return false;
}
$this->arg = [
'srcArmType' => $srcArmType,
'destArmType' => $destArmType
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
protected function initWithArg()
{
$this->srcArmType = $this->arg['srcArmType'];
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
$this->destArmType = $this->arg['destArmType'];
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getBrief(): string
{
return "【{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost(): array
{
$env = $this->env;
return [$env['develcost'], $env['develcost']];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$srcDex = $general->getVar('dex' . $this->srcArmType);
$cutDex = Util::toInt($srcDex * static::$decreaseCoeff);
$cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * static::$convertCoeff);
$addDexText = number_format($addDex);
$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
$general->increaseVar('dex' . $this->destArmType, $addDex);
$josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로');
[$reqGold, $reqRice] = $this->getCost();
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
$general->addExperience(10);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$general = $this->generalObj;
$ownDexList = [];
foreach (GameUnitConst::allType() as $armType => $armName) {
$ownDexList[] = [
'armType' => $armType,
'name' => $armName,
'amount' => $general->getVar('dex' . $armType),
];
}
$dexLevelList = [];
foreach(getDexLevelList() as [$dexKey, $color, $name]){
$dexLevelList[] = [
'amount'=>$dexKey,
'color'=>$color,
'name'=>$name
];
}
return [
'procRes' => [
'ownDexList' => $ownDexList,
'dexLevelList' => $dexLevelList,
'decreaseCoeff' => static::$decreaseCoeff,
'convertCoeff' => static::$convertCoeff,
]
];
}
}