Files
core/hwe/sammo/Command/General/che_사기진작.php
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132 lines
3.5 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
GameUnitConst,
LastTurn,
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_사기진작 extends Command\GeneralCommand
{
static protected $actionName = '사기진작';
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
];
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
//[$reqGold, $reqRice] = $this->getCost();
return "{$name}(통솔경험, 자금↓)";
}
public function getCost(): array
{
$general = $this->generalObj;
return [Util::round($general->getVar('crew') / 100), 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::clamp(
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta),
0,
Util::clamp(GameConst::$maxAtmosByCommand - $general->getVar('atmos'), 0),
);
$scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("사기치가 <C>$scoreText</> 상승했습니다. <1>$date</>");
$exp = 100;
$ded = 70;
$general->increaseVar('atmos', $score);
$general->setVar('train', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false);
[$reqGold,] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}