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core/hwe/sammo/Command/General/che_물자조달.php
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4.8 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
use function \sammo\CriticalScoreEx;
use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_물자조달 extends Command\GeneralCommand{
static protected $actionName = '물자조달';
static protected $debuffFront = 0.5;
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity()
];
}
public function getCommandDetailTitle():string{
return "{$this->getName()}(랜덤경험)";
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
[$resName, $resKey] = $rng->choice([
['금', 'gold'],
['쌀', 'rice']
]);
$score = $general->getLeadership() + $general->getStrength() + $general->getIntel();
$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
$score *= $rng->nextRange(0.8, 1.2);
$successRatio = 0.1;
$failRatio = 0.3;
$successRatio = $general->onCalcDomestic('조달', 'success', $successRatio);
$failRatio = $general->onCalcDomestic('조달', 'fail', $failRatio);
$normalRatio = 1 - $failRatio - $successRatio;
$pick = $rng->choiceUsingWeight([
'fail'=>$failRatio,
'success'=>$successRatio,
'normal'=>$normalRatio
]);
$score *= CriticalScoreEx($rng, $pick);
$score = $general->onCalcDomestic('조달', 'score', $score);
$score = Util::round($score);
$exp = $score * 0.7 / 3;
$ded = $score * 1.0 / 3;
$logger = $general->getLogger();
if(in_array($this->city['front'], [1, 3])){
$debuffFront = static::$debuffFront;
if($this->nation['capital'] == $this->city['city']){
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
if($relYear < 25){
$debuffScale = Util::clamp($relYear - 5, 0, 20) * 0.05;
$debuffFront = ($debuffScale * $debuffFront) + (1 - $debuffScale);
}
}
$score *= $debuffFront;
}
$scoreText = number_format($score, 0);
if($pick == 'fail'){
$logger->pushGeneralActionLog("조달을 <span class='ev_failed'>실패</span>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
}
else if($pick == 'success'){
$logger->pushGeneralActionLog("조달을 <S>성공</>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
}
else{
$logger->pushGeneralActionLog("{$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
}
$incStat = $rng->choiceUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
]);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 1);
$db->update('nation', [
$resKey=>$db->sqleval('%b + %i', $resKey, $score)
], 'nation=%i',$general->getNationID());
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}