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core/hwe/sammo/Command/General/che_랜덤임관.php
T

290 lines
10 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\TimeUtil;
use \sammo\Json;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use function sammo\genGenericUniqueRNGFromGeneral;
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\MustNotBeReachedException;
use sammo\StaticEventHandler;
class che_랜덤임관 extends Command\GeneralCommand
{
static protected $actionName = '무작위 국가로 임관';
protected function argTest(): bool
{
$this->arg = null;
return true;
//TODO: 구현
/*if($this->arg === null){
return true;
}
$destNationIDList = $this->arg['destNationIDList']??null;
//null은 에러, []는 정상
if($destNationIDList === null || !is_array($destNationIDList)){
return true;
}
if($destNationIDList && Util::isDict($destNationIDList)){
return false;
}
foreach($destNationIDList as $nationID){
if(!is_int($nationID)){
return false;
}
if($nationID < 1){
return false;
}
}
$this->arg = [
'destNationIDList' => $destNationIDList
];
return true;*/
}
protected function init()
{
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation();
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints = [
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction(),
];
/*
if($this->arg['destNationIDList']??false){
$this->fullConditionConstraints[] = ConstraintHelper::ExistsAllowJoinNation($relYear, $this->arg['destNationIDList']);
}
*/
}
public function getCommandDetailTitle(): string
{
return '무작위 국가로 임관';
}
public function getBrief(): string
{
return '무작위 국가로 임관';
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$relYear = $env['year'] - $env['startyear'];
/*
$notIn = $this->arg['destNationIDList']);
*/
$notIn = null;
$destNation = null;
if ($general->getNPCType() >= 2 && !$env['fiction'] && 1000 <= $env['scenario'] && $env['scenario'] < 2000) {
if ($notIn) {
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i and nation.nation not in %li',
$relYear < 3 ? GameConst::$initialNationGenLimit : GameConst::$defaultMaxGeneral,
$notIn
);
} else {
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i',
$relYear < 3 ? GameConst::$initialNationGenLimit : GameConst::$defaultMaxGeneral
);
}
shuffle($nations);
$allGen = Util::arraySum($nations, 'gennum');
$maxScore = 1 << 30;
$affinity = $general->getVar('affinity');
foreach ($nations as $testNation) {
$affinity = abs($affinity - $testNation['affinity']);
$affinity = min($affinity, abs($affinity - 150));
$score = log($affinity + 1, 2); //0~
//쉐킷쉐킷
$score += $rng->nextFloat1();
$score += sqrt($testNation['gennum'] / $allGen);
if ($score < $maxScore) {
$maxScore = $score;
$destNation = $testNation;
}
}
} else {
$genLimit = GameConst::$defaultMaxGeneral;
if ($relYear < 3) {
$genLimit = GameConst::$initialNationGenLimit;
}
$generalsCnt = [];
if ($notIn) {
$rawGeneralsCnt = $db->query(
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
FROM general AS g
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
LEFT JOIN `nation` AS n ON g.`nation` = n.`nation`
WHERE g.`npc` IN (0, 1, 2, 3, 6) AND g.nation != 0 AND n.scout=0 AND n.gennum < %i AND n.nation NOT IN %li
GROUP BY g.`nation`",
$genLimit,
$notIn
);
} else {
$rawGeneralsCnt = $db->query(
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 100)/(rb.value + 100)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
FROM general AS g
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
LEFT JOIN `nation` AS n ON g.`nation` = n.`nation`
WHERE g.`npc` IN (0, 1, 2, 3, 6) AND g.nation != 0 AND n.scout=0 AND n.gennum < %i
GROUP BY g.`nation`",
$genLimit
);
}
foreach ($rawGeneralsCnt as $nation) {
$calcCnt = $nation['warpower'] + $nation['develpower'];
if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) {
$calcCnt *= 100;
}
$generalsCnt[] = [$nation, (1 / $calcCnt)**3];
}
if ($generalsCnt) {
$destNation = $rng->choiceUsingWeightPair($generalsCnt);
}
}
$logger = $general->getLogger();
if (!$destNation) {
//임관 가능한 국가가 없다!
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
$this->alternative = new che_인재탐색($general, $this->env, null);
return false;
}
$gennum = $destNation['gennum'];
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$talkList = [
'어쩌다 보니',
'인연이 닿아',
'발길이 닿는 대로',
'소문을 듣고',
'점괘에 따라',
'천거를 받아',
'유명한',
'뜻을 펼칠 곳을 찾아',
'고향에 가까운',
'천하의 균형을 맞추기 위해',
'오랜 은거를 마치고',
];
$randomTalk = $rng->choice($talkList);
$logger->pushGeneralActionLog("<D>{$destNationName}</>에 랜덤 임관했습니다. <1>$date</>");
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 랜덤 임관");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} {$randomTalk} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
if ($gennum < GameConst::$initialNationGenLimit) {
$exp = 700;
} else {
$exp = 100;
}
$general->setVar('nation', $destNationID);
$general->setVar('officer_level', 1);
$general->setVar('officer_city', 0);
$general->setVar('belong', 1);
if ($this->destGeneralObj !== null) {
$general->setVar('city', $this->destGeneralObj->getCityID());
} else {
$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
$general->setVar('city', $targetCityID);
}
$db->update('nation', [
'gennum' => $db->sqleval('gennum + 1')
], 'nation=%i', $destNationID);
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
$general->applyDB($db);
return true;
}
}