Files
core/hwe/sammo/WarUnitGeneral.php
T
2018-08-18 20:45:59 +09:00

433 lines
12 KiB
PHP

<?php
namespace sammo;
class WarUnitGeneral extends WarUnit{
protected $raw;
protected $rawCity;
protected $rawNation;
protected $logger;
protected $crewType;
protected $win = 0;
protected $updatedVar = [];
protected $genAtmos = 0;
protected $genTrain = 0;
protected $genAtmosBonus = 0;
protected $genTrainBonus = 0;
protected $sniped = false;
function __construct($raw, $rawCity, $rawNation, $isAttacker, $year, $month){
setLeadershipBonus($raw, $rawNation['level']);
$this->raw = $raw;
$this->rawCity = $rawCity; //read-only
$this->rawNation = $rawNation; //read-only
$this->isAttacker = $isAttacker;
$this->logger = new ActionLogger($this->raw['no'], $this->raw['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($this->raw['crewtype']);
if($isAttacker){
//공격자 보정
if($rawCity['level'] == 2){
$this->genAtmosBonus += 5;
}
if($rawNation['capital'] == $rawCity['city']){
$this->genAtmosBonus += 5;
}
}
else{
//수비자 보정
if($rawCity['level'] == 1){
$this->genTrainBonus += 5;
}
else if($rawCity['level'] == 3){
$this->genTrainBonus += 5;
}
}
}
function getRaw():array{
return $this->raw;
}
function getName():string{
return $this->raw['name'];
}
function getSpecialDomestic():int{
return $this->raw['special'];
}
function setOppose(?WarUnit $oppose){
$this->oppose = $oppose;
$this->raw['warnum'] += 1;
$this->updatedVar['warnum'] = true;
}
function getSpecialWar():int{
return $this->raw['special2'];
}
function getItem():int{
return $this->raw['item'];
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
}
function addTrain(int $train){
$this->raw['train'] += $train;
$this->updatedVar['train'] = true;
}
function addAtmos(int $atmos){
$this->raw['atmos'] += $atmos;
$this->updatedVar['atmos'] = true;
}
function addWin(){
$this->win += 1;
$this->raw['killnum'] += 1;
$this->updatedVar['killnum'] = true;
$this->raw['atmos'] = min($this->raw['atmos'] * 1.1, GameConst::$maxAtmosByWar);
$this->updatedVar['atmos'] = true;
$this->addStatExp(1);
}
function addStatExp(int $value = 1){
if($this->crewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$this->raw['intel2'] += $value;
$this->updatedVar['intel2'] = true;
} elseif($this->crewType->armType == GameUnitConst::T_SIEGE) { // 차병
$this->raw['leader2'] += $value;
$this->updatedVar['leader2'] = true;
} else {
$this->raw['power2'] += $value;
$this->updatedVar['power2'] = true;
}
}
function addLevelExp(float $value){
$value *= getCharExpMultiplier($this->getCharacter());
$this->raw['experience'] += $value;
$this->updatedVar['experience'] = true;
}
function addDedication(float $value){
$value *= getCharDedMultiplier($this->getCharacter());
$this->raw['dedication'] += $value;
$this->updatedVar['dedication'] = true;
}
function addLose(){
$this->raw['deathnum'] += 1;
$this->updatedVar['deathnum'] = true;
$this->addStatExp(1);
//TODO: 1패 로그 추가
}
protected function getWarPowerMultiplyBySpecialWar():array{
//TODO: 장기적으로 if문이 아니라 객체를 이용하여 처리해야함
$myWarPowerMultiply = 1.0;
$opposeWarPowerMultiply = 1.0;
$specialWar = $this->getSpecialWar();
if($specialWar == 52){
$myWarPowerMultiply *= 1.20;
}
else if($specialWar == 60){
$myWarPowerMultiply *= 1.10;
}
else if($specialWar == 61){
$myWarPowerMultiply *= 1.10;
}
else if($specialWar == 50){
$opposeWarPowerMultiply *= 0.9;
}
else if($specialWar == 62){
$opposeWarPowerMultiply *= 0.9;
}
else if($specialWar == 75){
$opposeCrewType = $this->oppose->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
$myWarPowerMultiply *= 1.1;
$opposeWarPowerMultiply *= 0.9;
}
}
return [$myWarPowerMultiply, $opposeWarPowerMultiply];
}
function computeWarPower(){
[$warPower,$opposeWarPowerMultiply] = parent::computeWarPower();
$genLevel = $this->raw['level'];
if($this->isAttacker){
if($genLevel == 12){
$warPower *= 1.10;
}
else if($genLevel == 11 | $genLevel == 10 || $genLevel == 8 || $genLevel == 6){
$warPower *= 1.05;
}
}
else{
if($genLevel == 12){
$opposeWarPowerMultiply *= 0.90;
}
else if($genLevel == 11 || $genLevel == 9 || $genLevel == 7 || $genLevel == 5){
$opposeWarPowerMultiply *= 0.95;
}
else if($genLevel == 4 && $this->raw['no'] == $this->rawCity['gen1']){
$opposeWarPowerMultiply *= 0.95;
}
else if($genLevel == 3 && $this->raw['no'] == $this->rawCity['gen2']){
$opposeWarPowerMultiply *= 0.95;
}
else if($genLevel == 2 && $this->raw['no'] == $this->rawCity['gen3']){
$opposeWarPowerMultiply *= 0.95;
}
}
$expLevel = $this->raw['explevel'];
$warPower /= max(0.01, 1 - $expLevel / 300);
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
$warPower *= $specialMyWarPowerMultiply;
$opposeWarPowerMultiply *= $specialOpposeWarPowerMultiply;
$this->warPower = $warPower;
$this->oppose->setWarPowerMultiply($opposeWarPowerMultiply);
return [$warPower,$opposeWarPowerMultiply];
}
///전투 개시 시에 작동하여 1회에만 작동하는 아이템
function useBattleInitItem():bool{
$item = $this->getItem();
if($item == 0){
return false;
}
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 3){
//탁주 사용
$this->genAtmos += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 14 && $item <= 16){
//의적주, 두강주, 보령압주 사용
$this->genAtmos += 5;
$itemActivated = true;
}
else if($item >= 19 && $item <= 20){
//춘화첩, 초선화 사용
$this->genAtmos += 7;
$itemActivated = true;
}
else if($item == 4){
//청주 사용
$this->genTrain += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 12 && $item <= 13){
//과실주, 이강주 사용
$this->genTrain += 5;
$itemActivated = true;
}
else if($item >= 18 && $item <= 18){
//철벽서, 단결도 사용
$this->genTrain += 7;
$itemActivated = true;
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
}
return $itemActivated;
}
///전투 개시 시에 작동하여 매 장수마다 작동하는 스킬
function checkBattleBeginSkill():bool{
$skillResult = false;
if (!$this->sniped && $this->oppose instanceof WarUnitGeneral) {
if($this->raw['special2'] == 70 && Util::randBool(1/3)){
$snipe = true;
}
if($snipe){
$this->sniped = true;
$skillResult = true;
}
}
return $skillResult;
}
///전투 개시 시에 작동하여 매 장수마다 작동하는 아이템
function checkBattleBeginItem():bool{
$item = $this->getItem();
if(!$item){
return false;
}
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 2){
if(!$this->sniped && $this->oppose instanceof WarUnitGeneral && Util::randBool(1/5)){
$itemActivated = true;
$itemConsumed = true;
$this->sniped = true;
}
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
}
return $itemActivated;
}
function getHP():int{
return $this->raw['crew'];
}
function decreaseHP(int $damage):int{
$damage = min($damage, $this->raw['crew']);
$this->dead += $damage;
$this->raw['crew'] -= $damage;
//TODO: 죽은 만큼 숙련도 변경
return $this->raw['crew'];
}
function increaseKilled(int $damage):int{
$this->addLevelExp($damage / 50);
$rice = $damage / 100;
if(!$this->isAttacker){
$rice *= 0.8;
}
$rice *= getCharExpMultiplier($this->getCharacter());
$rice *= $this->crewType->rice;
$rice *= getTechCost($this->rawNation['tech']);
$rice = min($this->raw['rice'], $rice);
$this->raw['rice'] -= $rice;
$this->updatedVar['rice'] = true;
//TODO: 죽인 만큼 숙련도 변경
//TODO: 죽인 만큼 쌀 소모
$this->killed += $damage;
return $this->killed;
}
function tryAttackInPhase():int{
//TODO
return 0;
}
function tryWound():bool{
if(Util::randBool(0.95)){
return false;
}
$wound = max(80, $this->raw['injury'] + rand(10, 80));
if($wound < $this->raw['injury']){
return false;
}
$this->raw['injury'] = $wound;
$this->updatedVar['injury'] = true;
$this->getLogger()->pushGeneralActionLog("전투중 <R>부상</>당했다!", ActionLogger::PLAIN);
return true;
}
function continueWar(&$noRice):bool{
if($this->raw['crew'] <= 0){
$noRice = false;
return false;
}
if($this->raw['rice'] <= 0){
$noRice = true;
return false;
}
return true;
}
function finishBattle(){
//TODO: 전투 종료 처리. 경험치 등
if($this->isAttacker){
$this->raw['recwar'] = $this->raw['turntime'];
}
else{
$this->raw['recwar'] = $this->oppose->getRaw()['turntime'];
}
$this->updatedVar['recwar'] = true;
$this->raw['killcrew'] += $this->killed;
$this->updatedVar['killcrew'] = true;
$this->raw['deathcrew'] += $this->dead;
$this->updatedVar['deathcrew'] = true;
Util::setRound($this->raw['rice']);
Util::setRound($this->raw['experience']);
Util::setRound($this->raw['dedication']);
}
/**
* @param \MeekroDB $db
*/
function applyDB($db):bool{
$updateVals = [];
foreach(array_keys($this->updatedVar) as $key){
$updateVals[$key] = $this->raw[$key];
}
if(!$updateVals){
return false;
}
$db->update('general', $updateVals, 'no=%i', $this->raw['no']);
return $db->affectedRows() > 0;
}
}