Files
core/hwe/sammo/Command/General/che_접경귀환.php
T

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2.8 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
StaticEventHandler
};
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\searchDistance;
class che_접경귀환 extends Command\GeneralCommand{
static protected $actionName = '접경귀환';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::NotOccupiedCity()
];
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$cityID = $general->getCityID();
$logger = $general->getLogger();
$distanceList = searchDistance($cityID, 3, true);
$occupiedCityList = new \Ds\Set($db->queryFirstColumn(
'SELECT city FROM city WHERE nation = %i AND city IN %li AND supply = 1',
$general->getNationID(),
array_merge(...$distanceList)
));
$nearestCityList = [];
foreach($distanceList as $cityList){
foreach($cityList as $cityID){
if($occupiedCityList->contains($cityID)){
$nearestCityList[] = $cityID;
}
}
if($nearestCityList){
break;
}
}
if(!$nearestCityList){
$logger->pushGeneralActionLog("3칸 이내에 아국 도시가 없습니다.");
return false;
}
$destCityID = $rng->choice($nearestCityList);
$destCityName = CityConst::byID($destCityID)->name;
$josaRo = JosaUtil::pick($destCityName, '로');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다.");
$general->setVar('city', $destCityID);
//TODO: InstantAction일때에만 설정하지 않는게 나은데..
//$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
}
}