Files
core/hwe/sammo/Command/General/che_전투태세.php
T

133 lines
3.8 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
MustNotBeReachedException,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
use function \sammo\getTechCost;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_전투태세 extends Command\GeneralCommand{
static protected $actionName = '전투태세';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralTrainMargin(GameConst::$maxTrainByCommand - 10),
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand - 10),
];
}
public function getCost():array{
$crew = $this->generalObj->getVar('crew');
$techCost = getTechCost($this->nation['tech']);
return [Util::round($crew / 100 * 3 * $techCost), 0];
}
public function getPreReqTurn():int{
return 3;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$lastTurn = $general->getLastTurn();
$turnResult = new LastTurn(static::getName(), $this->arg);
$reqTurn = $this->getPreReqTurn();
if($lastTurn->getCommand() != static::getName()){
$turnResult->setTerm(1);
}
else if($lastTurn->getTerm() == $reqTurn){
$turnResult->setTerm(1);
}
else if($lastTurn->getTerm() < $reqTurn){
$turnResult->setTerm($lastTurn->getTerm()+1);
}
else{
throw new MustNotBeReachedException('전투 태세에 올바른 턴이 아님');
}
$term = $turnResult->getTerm();
$logger = $general->getLogger();
if($term < 3){
$logger->pushGeneralActionLog("병사들을 열심히 훈련중... ({$term}/3) <1>$date</>");
$this->setResultTurn($turnResult);
$general->applyDB($db);
return true;
}
$logger->pushGeneralActionLog("전투태세 완료! ({$term}/3) <1>$date</>");
$general->increaseVarWithLimit('train', 0, GameConst::$maxTrainByCommand - 5); //95보다 높으면 '깎이지는 않음'
$general->increaseVarWithLimit('atmos', 0, GameConst::$maxAtmosByCommand - 5);
$exp = 100 * 3;
$ded = 70 * 3;
$general->addExperience($exp);
$general->addDedication($ded);
$crew = $general->getVar('crew');
$general->addDex($general->getCrewTypeObj(), $crew / 100 * 3, false);
$general->increaseVar('leadership_exp', 3);
$this->setResultTurn($turnResult);
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}