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core/hwe/sammo/Command/General/che_인재탐색.php
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7.8 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use function \sammo\tryUniqueItemLottery;
use function \sammo\pickGeneralFromPool;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_인재탐색 extends Command\GeneralCommand
{
static protected $actionName = '인재탐색';
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setNation();
$env = $this->env;
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getCommandDetailTitle(): string
{
$db = DB::db();
$env = $this->env;
$maxGenCnt = $env['maxgeneral'];
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
$foundPropText = number_format($foundProp * 100, 1);
$title = "{$name}(랜덤경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ", 확률 {$foundPropText}%)";
return $title;
}
public function getCost(): array
{
return [$this->env['develcost'], 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
{
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt;
if ($remainSlot < 0) {
$remainSlot = 0;
}
$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt;
if ($totalNpcCnt < 50) {
$foundProp = max($foundPropMain, $foundPropSmall);
} else {
$foundProp = max($foundPropMain, $foundPropBig);
}
return $foundProp;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$foundProp = $this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt);
$foundNpc = $rng->nextBool($foundProp);
$logger = $general->getLogger();
if (!$foundNpc) {
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = $rng->choiceUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 100 * (sqrt(1 / $foundProp) + 1);
$ded = 150 * (sqrt(1 / $foundProp) + 1);
$scoutType = "발견";
$age = $rng->nextRangeInt(20, 25);
$birthYear = $env['year'] - $age;
$deathYear = $env['year'] + $rng->nextRangeInt(10, 50);
$avgGen = $db->queryFirstRow(
'SELECT avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where npc < 4'
);
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
$pickedNPC = pickGeneralFromPool($db, $rng, 0, 1)[0];
$newNPC = $pickedNPC->getGeneralBuilder();
$newNPC->setSpecial('None', 'None');
$newNPC->setNPCType(3);
$newNPC->setMoney(1000, 1000);
$newNPC->setLifeSpan($birthYear, $deathYear);
$newNPC->setSpecYear(
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
Util::round((GameConst::$retirementYear - $age) / 6) + $age
);
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
$newNPC->build($this->env);
$pickedNPC->occupyGeneralName();
$npcName = $newNPC->getGeneralName();
$josaRa = JosaUtil::pick($npcName, '라');
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = $rng->choiceUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$general->increaseInheritancePoint(InheritanceKey::active_action, Util::valueFit(sqrt(1 / $foundProp), 1));
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}