Files
core/hwe/sammo/WarUnitCity.php
T
2023-05-20 03:37:09 +09:00

197 lines
5.4 KiB
PHP

<?php
namespace sammo;
class WarUnitCity extends WarUnit{
use LazyVarUpdater;
protected $hp;
protected $cityTrainAtmos;
protected $onSiege = false;
function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){
$general = new DummyGeneral(false);
$general->setVar('city', $raw['city']);
$general->setVar('nation', $raw['nation']);
$general->initLogger($year, $month);
$this->general = $general;
$this->raw = $raw;
$this->rawNation = $rawNation;
$this->isAttacker = false;
//도시 훈사. 181년 60, 201년 80, 221년 100, 231년 110(최대)
$this->cityTrainAtmos = Util::clamp($year - $startYear + 59, 60, 110);
$this->logger = $general->getLogger();
$this->crewType = GameUnitConst::byID(GameUnitConst::CREWTYPE_CASTLE);
$general->setCrewType($this->crewType);
$this->hp = $this->getCityVar('def') * 10;
//수비자 보정
if($this->getCityVar('level') == 1){
$this->trainBonus += 5;
}
else if($this->getCityVar('level') == 3){
$this->trainBonus += 5;
}
}
function getCityTrainAtmos(): int{
return $this->cityTrainAtmos;
}
function getName():string{
return $this->getVar('name');
}
function getCityVar(string|\BackedEnum $key){
if($key instanceof \BackedEnum){
$key = $key->value;
}
return $this->raw[$key];
}
function getComputedAttack(){
return ($this->raw['def'] + $this->raw['wall'] * 9) / 500 + 200;
}
function getComputedDefence(){
return ($this->raw['def'] + $this->raw['wall'] * 9) / 500 + 200;
}
function increaseKilled(int $damage):int{
$this->killed += $damage;
$this->killedCurr += $damage;
return $this->killed;
}
function getComputedTrain(){
return $this->cityTrainAtmos + $this->trainBonus;
}
function getComputedAtmos(){
return $this->cityTrainAtmos + $this->atmosBonus;
}
function getHP():int{
return $this->hp;
}
function setSiege(){
$this->onSiege = true;
$this->currPhase = 0;
$this->prePhase = 0;
$this->bonusPhase = 0;
$this->isFinished = false;
/** @var DummyGeneral $general */
$general = $this->general;
$general->setCrewType(null);
}
function isSiege(): bool{
return $this->onSiege;
}
function getDex(GameUnitDetail $crewType){
return ($this->cityTrainAtmos - 60) * 7200;
}
function decreaseHP(int $damage):int{
$damage = min($damage, $this->hp);
$this->dead += $damage;
$this->deadCurr += $damage;
$this->hp -= $damage;
$this->increaseVarWithLimit('wall', -$damage/20, 0);
return $this->hp;
}
function continueWar(&$noRice):bool{
//전투가 가능하면 true
$noRice = false;
//본 공성이 아닌 경우에는 한대만 맞아줌
if(!$this->onSiege){
return false;
}
if($this->getHP() <= 0){
return false;
}
//도시 성벽은 쌀이 소모된다고 항복하지 않음
return true;
}
function heavyDecreaseWealth(){
$this->multiplyVar('agri', 0.5);
$this->multiplyVar('comm', 0.5);
$this->multiplyVar('secu', 0.5);
}
function finishBattle(){
$this->clearActivatedSkill();
$this->isFinished = true;
$this->updateVar('def', Util::round($this->getHP() / 10));
$this->updateVar('wall', Util::round($this->getVar('wall')));
if($this->isFinished || !$this->onSiege){
return;
}
//NOTE: 전투로 인한 사망자는 여기서 처리하지 않음
$decWealth = $this->getKilled() / 20;
$this->increaseVarWithLimit('agri', -$decWealth, 0);
$this->increaseVarWithLimit('comm', -$decWealth, 0);
$this->increaseVarWithLimit('secu', -$decWealth, 0);
}
function addConflict():bool{
$conflict = Json::decode($this->getVar('conflict'));
$oppose = $this->getOppose();
$nationID = $oppose->getNationVar('nation');
$newConflict = false;
$dead = max(1, $this->dead);
if(!$conflict || $this->getHP() == 0){ // 선타, 막타 보너스
$dead *= 1.05;
}
if(!$conflict){
$conflict = [$nationID => $dead];
}
else if(key_exists($nationID, $conflict)){
$conflict[$nationID] += $dead;
arsort($conflict);
}
else{
$conflict[$nationID] = $dead;
arsort($conflict);
$newConflict = true;
}
$this->updateVar('conflict', Json::encode($conflict));
return $newConflict;
}
function applyDB(\MeekroDB $db):bool{
$updateVals = $this->getUpdatedValues();
$this->getLogger()->rollback(); //수비 도시의 로그는 기록하지 않음
if(!$updateVals){
return false;
}
$db->update('city', $updateVals, 'city=%i', $this->raw['city']);
$this->flushUpdateValues();
return $db->affectedRows() > 0;
}
}