50 lines
1.8 KiB
PHP
50 lines
1.8 KiB
PHP
<?php
|
|
namespace sammo\ActionSpecialWar;
|
|
use \sammo\iAction;
|
|
use \sammo\General;
|
|
use \sammo\SpecialityHelper;
|
|
use \sammo\GameUnitConst;
|
|
use \sammo\WarUnit;
|
|
use \sammo\WarUnitCity;
|
|
|
|
class che_공성 extends \sammo\BaseSpecial{
|
|
|
|
protected $id = 53;
|
|
protected $name = '공성';
|
|
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
|
|
|
|
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
|
static $selectWeight = 1;
|
|
static $type = [
|
|
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
|
|
];
|
|
|
|
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
|
if(in_array($turnType, ['징병', '모병'])){
|
|
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9;
|
|
}
|
|
|
|
return $value;
|
|
}
|
|
|
|
public function getWarPowerMultiplier(WarUnit $unit):array{
|
|
if($unit->getOppose() instanceof WarUnitCity){
|
|
return [2, 1];
|
|
}
|
|
return [1, 1];
|
|
}
|
|
|
|
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
|
if(str_starts_with($statName, 'dex')){
|
|
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
|
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
|
if($aux['isAttacker'] && $opposeArmType === $statName){
|
|
return $value + $general->getVar($myArmType);
|
|
}
|
|
if(!$aux['isAttacker'] && $myArmType === $statName){
|
|
return $value + $general->getVar($myArmType);
|
|
}
|
|
}
|
|
return $value;
|
|
}
|
|
} |