Files
core/hwe/sammo/Command/General/che_장수대상임관.php
T
Hide_D ad23398592 refac: General 생성 방식 변경
- 변경한 GeneralQueryMode에 따라 Lite가 불가능
- Lite여도 된다면 GeneralLite 클래스로 변경
- 그렇지 않다면 General 클래스로 변경
- 내부에서 어떠한 연산을 할 지 알 수 없는데,
  구현 시점에서 편의에 따라 column 여부가 차이나면
  이후에 문제가 될 수 있음
- 엔진이 살짝 무거워 질 것으로 보임
2023-08-01 16:28:29 +00:00

204 lines
6.3 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
Json,
KVStorage
};
use function sammo\getAllNationStaticInfo;
use function \sammo\tryUniqueItemLottery;
use function \sammo\getNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
class che_장수대상임관 extends Command\GeneralCommand{
static protected $actionName = '장수를 따라 임관';
static public $reqArg = true;
protected function argTest():bool{
if($this->arg === null){
return false;
}
$destGeneralID = $this->arg['destGeneralID']??null;
if($destGeneralID === null){
return false;
}
if(!is_int($destGeneralID)){
return false;
}
if($destGeneralID < 1){
return false;
}
if($destGeneralID == $this->generalObj->getID()){
return false;
}
$this->arg = [
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init(){
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation();
$relYear = $env['year'] - $env['startyear'];
$this->permissionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다')
];
$this->minConditionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction()
];
}
public function getCommandDetailTitle():string{
return '장수를 따라 임관';
}
public function canDisplay():bool{
return $this->env['join_mode'] !== 'onlyRandom';
}
protected function initWithArg()
{
$destGeneralID = $this->arg['destGeneralID'];
$destGeneral = General::createObjFromDB($destGeneralID);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->destGeneralObj->getVar('nation'), ['gennum', 'scout']);
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::AllowJoinAction()
];
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function getBrief():string{
$destGeneralName = $this->destGeneralObj->getName();
$josaUl = JosaUtil::pick($destGeneralName, '을');
return "【{$destGeneralName}{$josaUl} 따라 임관";
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$destNation = $this->destNation;
$gennum = $destNation['gennum'];
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<D>{$destNationName}</>에 임관했습니다. <1>$date</>");
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 임관");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
if($gennum < GameConst::$initialNationGenLimit) {
$exp = 700;
}
else {
$exp = 100;
}
$general->setVar('nation', $destNationID);
$general->setVar('officer_level', 1);
$general->setVar('officer_city', 0);
$general->setVar('belong', 1);
if($this->destGeneralObj !== null){
$general->setVar('city', $this->destGeneralObj->getCityID());
}
else{
$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
$general->setVar('city', $targetCityID);
}
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $destNationID);
\sammo\refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$db = DB::db();
$destRawGenerals = $db->queryAllLists('SELECT no,name,nation,officer_level,npc,leadership,strength,intel FROM general WHERE no != %i ORDER BY npc,binary(name)', $this->generalObj->getID());
$nationList = [];
$scoutMsgs = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'scout_msg');
foreach ([getNationStaticInfo(0), ...getAllNationStaticInfo()] as $destNation) {
$nationList[] = [
'id' => $destNation['nation'],
'name' => $destNation['name'],
'color' => $destNation['color'],
'power' => $destNation['power'],
'scoutMsg' => $scoutMsgs[$destNation['nation']]??' '
];
}
return [
'procRes' => [
'nationList' => $nationList,
'generals' => $destRawGenerals,
'generalsKey' => ['no', 'name', 'nationID', 'officerLevel', 'npc', 'leadership', 'strength', 'intel']
]
];
}
}