Files
core/hwe/func_tournament.php
T

1807 lines
60 KiB
PHP

<?php
namespace sammo;
function processTournament()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time']);
$now = new \DateTime();
$offset = $now->getTimestamp() - (new \DateTime($admin['tnmt_time']))->getTimestamp();
//수동일땐 무시
if ($admin['tnmt_auto'] == 0) {
return;
}
$type = $admin['tnmt_type'];
$tnmt = $admin['tournament'];
$phase = $admin['phase'];
if ($offset < 0) {
return;
}
//현시간이 스탬프 지나친경우
switch ($admin['tnmt_auto']) {
case 1:
$unit = 720;
break;
case 2:
$unit = 420;
break;
case 3:
$unit = 180;
break;
case 4:
$unit = 60;
break;
case 5:
$unit = 30;
break;
case 6:
$unit = 15;
break;
case 7:
$unit = 5;
break;
default:
throw new MustNotBeReachedException();
}
//업데이트 횟수
$iter = intdiv($offset, $unit) + 1;
for ($i = 0; $i < $iter; $i++) {
switch ($tnmt) {
case 1: //신청 마감
fillLowGenAll();
$tnmt = 2;
$phase = 0;
break;
case 2: //예선중
qualify($type, $tnmt, $phase);
$phase++;
if ($phase >= 56) {
$tnmt = 3;
$phase = 0;
}
break;
case 3: //추첨중
selectionAll($type, $tnmt, $phase);
$phase += 8;
if ($phase >= 32) {
$tnmt = 4;
$phase = 0;
}
break;
case 4: //본선중
finallySingle($type, $tnmt, $phase);
$phase++;
if ($phase >= 6) {
$tnmt = 5;
$phase = 0;
}
break;
case 5: //배정중
final16set();
$tnmt = 6;
$phase = 0;
startBetting();
break;
case 6: //베팅중
$tnmt = 7;
$phase = 0;
break;
case 7: //16강중
finalFight($type, $tnmt, $phase, 16);
$phase++;
if ($phase >= 8) {
$tnmt = 8;
$phase = 0;
}
break;
case 8: //8강중
finalFight($type, $tnmt, $phase, 8);
$phase++;
if ($phase >= 4) {
$tnmt = 9;
$phase = 0;
}
break;
case 9: //4강중
finalFight($type, $tnmt, $phase, 4);
$phase++;
if ($phase >= 2) {
$tnmt = 10;
$phase = 0;
}
break;
case 10: //결승중
finalFight($type, $tnmt, $phase, 2);
$tnmt = 0;
$phase = 0;
setGift($type, $tnmt, $phase);
$i = $iter;
break;
}
//베팅은 무조건 60페이즈후 진행(최대 1시간)
if ($tnmt == 6) {
$betTerm = $unit * 60;
if ($betTerm > 3600) {
$betTerm = 3600;
}
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i + $betTerm);
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = $dt;
return;
}
if ($admin['tnmt_auto'] == 1) {
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i);
$hr = substr($dt, 11, 2);
//지정시간대 넘어가면 중단 20~24시
if ($hr < 20) {
$dt = substr($dt, 0, 11) . "20:00:00";
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = $dt;
return;
}
}
}
$second = $unit * $iter;
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
}
function getTournamentTerm()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$tnmt_auto = $gameStor->tnmt_auto;
switch ($tnmt_auto) {
case 0:
$str = '';
break;
case 1:
$str = "경기당 12분";
break;
case 2:
$str = "경기당 7분";
break;
case 3:
$str = "경기당 3분";
break;
case 4:
$str = "경기당 1분";
break;
case 5:
$str = "경기당 30초";
break;
case 6:
$str = "경기당 15초";
break;
case 7:
$str = "경기당 5초";
break;
}
return $str;
}
function getTournamentTime()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($tnmt, $tnmt_time) = $gameStor->getValuesAsArray(['tournament', 'tnmt_time']);
$dt = substr($tnmt_time, 11, 5);
switch ($tnmt) {
case 1:
$tnmt = "개막시간 {$dt}";
break;
case 2:
$tnmt = "다음경기 {$dt}";
break;
case 3:
$tnmt = "다음추첨 {$dt}";
break;
case 4:
$tnmt = "다음경기 {$dt}";
break;
case 5:
$tnmt = "16강배정 {$dt}";
break;
case 6:
$tnmt = "베팅마감 {$dt}";
break;
case 7:
case 8:
case 9:
case 10:
$tnmt = "다음경기 {$dt}";
break;
default:
$tnmt = "";
break;
}
return $tnmt;
}
function getTournament(int $tnmt)
{
return [
"<span style='color:magenta;'>경기 없음</span>",
"<span style='color:orange;'>참가 모집중</span>",
"<span style='color:orange;'>예선 진행중</span>",
"<span style='color:orange;'>본선 추첨중</span>",
"<span style='color:orange;'>본선 진행중</span>",
"<span style='color:orange;'>16강 배정중</span>",
"<span style='color:orange;'>베팅 진행중</span>",
"<span style='color:orange;'>16강 진행중</span>",
"<span style='color:orange;'>8강 진행중</span>",
"<span style='color:orange;'>4강 진행중</span>",
"<span style='color:orange;'>결승 진행중</span>",
][$tnmt] ?? "TOURNAMENT_TYPE_ERR_{$tnmt}";
}
function printRow($k, $npc, $name, $abil, $tgame, $win, $draw, $lose, $gd, $gl, $prmt)
{
$k += 1;
if ($prmt > 0) {
$name = "<font color=orange>" . $name . "</font>";
} elseif ($npc >= 2) {
$name = "<font color=cyan>" . $name . "</font>";
} elseif ($npc == 1) {
$name = "<font color=skyblue>" . $name . "</font>";
}
echo "<tr align=center><td class='bg2'>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
}
function printFighting($tournament, $phase)
{
$code = $tournament * 100 + $phase;
if ($code == 0) {
echo "<tr valign=top>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>" . getTnmtFightLogAll(50) . "</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "</tr>";
} elseif ($code <= 300) {
echo "<tr valign=top>";
for ($i = 0; $i < 8; $i++) {
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code < 400) {
} elseif ($code <= 500) {
echo "<tr valign=top>";
for ($i = 10; $i < 18; $i++) {
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code < 700) {
} elseif ($code <= 800) {
echo "<tr valign=top>";
for ($i = 20; $i < 28; $i++) {
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code <= 900) {
echo "<tr valign=top>";
for ($i = 30; $i < 34; $i++) {
echo "<td>&nbsp;</td>";
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
}
echo "</tr>";
} elseif ($code <= 1000) {
echo "<tr valign=top>";
for ($i = 40; $i < 42; $i++) {
echo "<td>&nbsp;</td>";
echo "<td>&nbsp;</td>";
echo "<td>" . getTnmtFightLogAll($i) . "</td>";
echo "<td>&nbsp;</td>";
}
echo "</tr>";
}
}
function startTournament($auto, $type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
eraseTnmtFightLogAll();
switch ($auto) {
case 1:
$unit = 60;
break;
case 2:
$unit = 60;
break;
case 3:
$unit = 60;
break;
case 4:
$unit = 60;
break;
case 5:
$unit = 30;
break;
case 6:
$unit = 15;
break;
case 7:
$unit = 5;
break;
default:
$unit = 60;
break;
}
$admin = $gameStor->getValues(['year', 'month']);
$gameStor->tnmt_auto = $auto;
$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
$gameStor->tournament = 1;
$gameStor->tnmt_type = $type;
$gameStor->phase = 0;
$db->update('general', [
'tournament' => 0,
], true);
$db->update('betting', [
'bet0' => 0,
'bet1' => 0,
'bet2' => 0,
'bet3' => 0,
'bet4' => 0,
'bet5' => 0,
'bet6' => 0,
'bet7' => 0,
'bet8' => 0,
'bet9' => 0,
'bet10' => 0,
'bet11' => 0,
'bet12' => 0,
'bet13' => 0,
'bet14' => 0,
'bet15' => 0
], true);
$db->query('TRUNCATE TABLE tournament');
$opener = $db->queryFirstField('SELECT `general`.`name` FROM `general` JOIN `nation` ON `general`.`nation` = `nation`.`nation` WHERE `general`.`officer_level` = 12 AND `nation`.`level` = 7 ORDER BY rand() LIMIT 1');
if (!$opener) {
$opener = $gameStor->prev_winner;
}
if ($opener) {
$openerText = "황제 <Y>{$opener}</>의 명으로 ";
} else {
$openerText = '';
}
$history = [];
[$typeText, $genTypeText] = [
['전력전', '영웅'],
['통솔전', '명사'],
['일기토', '용사'],
['설전', '책사'],
][$type];
$history[] = "<S>◆</>{$admin['year']}{$admin['month']}월:<B><b>【대회】</b></>{$openerText}<C>{$typeText}</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>{$genTypeText}</span>들을 모집하고 있습니다!";
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function startBetting()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month, $startyear] = $gameStor->getValuesAsArray(['year', 'month', 'startyear']);
pushGlobalHistoryLog([
"<S>◆</>{$year}{$month}월:<B><b>【대회】</b></>우승자를 예상하는 <C>내기</>가 진행중입니다! 호사가의 참여를 기다립니다!"
], $year, $month);
$betGold = Util::valueFit(floor((3 + $year - $startyear) * 0.334) * 10, 10);
$npcList = $db->queryFirstColumn('SELECT no FROM general WHERE npc >= 2 AND gold >= (500 + %i)', $betGold);
$npcBet = [];
$betSum = [
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
];
foreach ($npcList as $npcID) {
$target = Util::randRangeInt(0, 15);
$betSum[$target] += $betGold;
$npcBet[] = [$npcID, $target];
}
$db->update('general', [
'gold' => $db->sqleval('gold - %i', $betGold),
], 'no IN %li', $npcList);
foreach ($npcBet as [$npcID, $betTarget]) {
$targetKey = "bet{$betTarget}";
$db->update('betting', [
"bet{$betTarget}" => $db->sqleval('%b + %i', $targetKey, $betGold),
], 'general_id = %i', $npcID);
}
foreach ($betSum as $betTarget => $betSumGold) {
$targetKey = "bet{$betTarget}";
$db->update('betting', [
"bet{$betTarget}" => $db->sqleval('%b + %i', $targetKey, $betSumGold),
], 'general_id = 0');
}
}
function fillLowGenAll()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$grpCount = [];
$dummyGeneral = [
'no' => 0,
'npc' => 2,
'name' => '무명장수',
'leadership' => 10,
'strength' => 10,
'intel' => 10,
'explevel' => 10
];
$dummyGeneral = [
'no' => 0,
'npc' => 2,
'name' => '무명장수',
'leadership' => 10,
'strength' => 10,
'intel' => 10,
'lvl' => 0,
'h' => 'None',
'w' => 'None',
'b' => 'None'
];
for ($i = 0; $i < 8; $i++) {
$grpCount[$i] = 0;
}
foreach ($db->queryAllLists('SELECT grp, count(grp) FROM tournament GROUP BY grp') as [$grpIdx, $grpCnt]) {
$grpCount[$grpIdx] = $grpCnt;
}
$gameStor->tournament = 2;
$gameStor->phase = 0;
$currentJoinerCnt = array_sum($grpCount);
if ($currentJoinerCnt == 64) {
return;
}
$toBeFilledCnt = 8 * 8 - $currentJoinerCnt;
//자동신청하고, 돈 있고, 아직 참가 안한 장수
$freeJoiners = $db->query(
'SELECT no,npc,name,leadership,strength,intel,explevel,horse,weapon,book from general where tnmt=1 and tournament=0 order by rand() limit %d',
$toBeFilledCnt
);
$joinersValues = [];
$joinersIdx = [];
foreach ($freeJoiners as $general) {
$grpIdx = array_keys($grpCount, min($grpCount))[0];
$grpCnt = $grpCount[$grpIdx];
$joinersValues[] = [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['explevel'],
'grp' => $grpIdx,
'grp_no' => $grpCnt,
'h' => $general['horse'],
'w' => $general['weapon'],
'b' => $general['book']
];
$joinersIdx[] = $general['no'];
$grpCount[$grpIdx] += 1;
}
foreach ($grpCount as $grpIdx => $grpCnt) {
while ($grpCnt < 8) {
$dummyCopy = $dummyGeneral;
$dummyCopy['grp'] = $grpIdx;
$dummyCopy['grp_no'] = $grpCnt;
$grpCnt += 1;
$joinersValues[] = $dummyCopy;
}
}
$db->update('general', [
'tournament' => 1
], 'no IN %li', $joinersIdx);
$db->insert('tournament', $joinersValues);
}
//0 경기없음
//1 모집중
//2 예선중 28페이즈
//3 본선추첨중
//4 본선중 6페이즈
//5 16강 배정중
//6 베팅
//6 16강
//7 8강
//8 4강
//9 결승
function getTwo($tournament, $phase)
{
$cand = [];
switch ($tournament) {
case 2:
//예선
switch ($phase % 28) {
case 0:
$cand[0] = 0;
$cand[1] = 1;
break;
case 1:
$cand[0] = 2;
$cand[1] = 3;
break;
case 2:
$cand[0] = 4;
$cand[1] = 5;
break;
case 3:
$cand[0] = 6;
$cand[1] = 7;
break;
case 4:
$cand[0] = 0;
$cand[1] = 2;
break;
case 5:
$cand[0] = 1;
$cand[1] = 3;
break;
case 6:
$cand[0] = 4;
$cand[1] = 6;
break;
case 7:
$cand[0] = 5;
$cand[1] = 7;
break;
case 8:
$cand[0] = 0;
$cand[1] = 3;
break;
case 9:
$cand[0] = 1;
$cand[1] = 6;
break;
case 10:
$cand[0] = 2;
$cand[1] = 5;
break;
case 11:
$cand[0] = 4;
$cand[1] = 7;
break;
case 12:
$cand[0] = 0;
$cand[1] = 4;
break;
case 13:
$cand[0] = 1;
$cand[1] = 5;
break;
case 14:
$cand[0] = 2;
$cand[1] = 6;
break;
case 15:
$cand[0] = 3;
$cand[1] = 7;
break;
case 16:
$cand[0] = 0;
$cand[1] = 5;
break;
case 17:
$cand[0] = 1;
$cand[1] = 4;
break;
case 18:
$cand[0] = 2;
$cand[1] = 7;
break;
case 19:
$cand[0] = 3;
$cand[1] = 6;
break;
case 20:
$cand[0] = 0;
$cand[1] = 6;
break;
case 21:
$cand[0] = 1;
$cand[1] = 7;
break;
case 22:
$cand[0] = 2;
$cand[1] = 4;
break;
case 23:
$cand[0] = 3;
$cand[1] = 5;
break;
case 24:
$cand[0] = 0;
$cand[1] = 7;
break;
case 25:
$cand[0] = 1;
$cand[1] = 2;
break;
case 26:
$cand[0] = 3;
$cand[1] = 4;
break;
case 27:
$cand[0] = 5;
$cand[1] = 6;
break;
}
if ($phase >= 28) {
$temp = $cand[0];
$cand[0] = $cand[1];
$cand[1] = $temp;
}
break;
case 4:
//본선
switch ($phase % 6) {
case 0:
$cand[0] = 0;
$cand[1] = 1;
break;
case 1:
$cand[0] = 2;
$cand[1] = 3;
break;
case 2:
$cand[0] = 0;
$cand[1] = 2;
break;
case 3:
$cand[0] = 1;
$cand[1] = 3;
break;
case 4:
$cand[0] = 0;
$cand[1] = 3;
break;
case 5:
$cand[0] = 1;
$cand[1] = 2;
break;
}
break;
}
return $cand;
}
function qualify($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$cand = getTwo($tnmt, $phase);
//각 그룹 페이즈 실행
for ($i = 0; $i < 8; $i++) {
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
}
if ($phase < 55) {
$gameStor->phase += 1;
} else {
$gameStor->phase = 0;
$gameStor->tournament = 3;
foreach (Util::range(8) as $grpIdx) {
$promoters = $db->query(
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,4',
$grpIdx
);
foreach ($promoters as $grpRank => $grpGen) {
$db->update('tournament', [
'prmt' => $grpRank + 1,
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
}
}
}
}
function qualifyAll($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$start = $phase;
$end = $phase - ($phase % 4) + 4;
for ($i = $start; $i < $end; $i++) {
qualify($tnmt_type, $tnmt, $i);
}
}
function selection($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//시드1 배정
if ($phase < 8) {
$grp = $phase + 10;
$grp_no = 0;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=1 ORDER BY rand() LIMIT 1');
//시드2 배정
} elseif ($phase < 16) {
$grp = $phase - 8 + 10;
$grp_no = 1;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=2 ORDER BY rand() LIMIT 1');
} elseif ($phase < 24) {
$grp = $phase - 16 + 10;
$grp_no = 2;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
} else {
$grp = $phase - 24 + 10;
$grp_no = 3;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
}
//해당 시드에서 랜덤 선택
//본선에 추가
$db->insert('tournament', [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['lvl'],
'grp' => $grp,
'grp_no' => $grp_no,
'h' => $general['h'],
'w' => $general['w'],
'b' => $general['b']
]);
//시드 삭제
$db->update('tournament', [
'prmt' => 0
], 'grp=%i AND grp_no=%i', $general['grp'], $general['grp_no']);
if ($phase < 31) {
$gameStor->phase += 1;
} else {
$gameStor->tournament = 4;
$gameStor->phase = 0;
}
}
function selectionAll($tnmt_type, $tnmt, $phase)
{
$start = $phase;
$end = $phase - ($phase % 8) + 8;
for ($i = $start; $i < $end; $i++) {
selection($tnmt_type, $tnmt, $i);
}
}
function finallySingle($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$cand = getTwo($tnmt, $phase);
//각 그룹 페이즈 실행
for ($i = 10; $i < 18; $i++) {
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
}
if ($phase < 5) {
$gameStor->phase += 1;
} else {
$gameStor->tournament = 5;
$gameStor->phase = 0;
foreach (Util::range(10, 18) as $grpIdx) {
$promoters = $db->query(
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,2',
$grpIdx
);
foreach ($promoters as $grpRank => $grpGen) {
$db->update('tournament', [
'prmt' => $grpRank + 1,
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
}
}
}
}
function finallyAll($tnmt_type, $tnmt, $phase)
{
$start = $phase;
$end = $phase - ($phase % 2) + 2;
for ($i = $start; $i < $end; $i++) {
finallySingle($tnmt_type, $tnmt, $i);
}
}
function final16set()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//1조1-5조2, 2조1-6조2, 3조1-7조2, 4조1-8조2, 5조1-1조2, 6조1-2조2, 7조1-3조2, 8조1-4조2
$grp = array(10, 14, 11, 15, 12, 16, 13, 17, 14, 10, 15, 11, 16, 12, 17, 13);
$prmt = array(1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2);
for ($i = 0; $i < 16; $i++) {
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND prmt=%i LIMIT 1', $grp[$i], $prmt[$i]);
//16강에 추가
$newGrp = 20 + intdiv($i, 2);
$newGrp_no = $i % 2;
$db->insert('tournament', [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['lvl'],
'grp' => $newGrp,
'grp_no' => $newGrp_no,
'h' => $general['h'],
'w' => $general['w'],
'b' => $general['b']
]);
}
$db->update('tournament', [
'prmt' => 0
], true);
$gameStor->tournament = 6;
$gameStor->phase = 0;
}
function finalFight($tnmt_type, $tnmt, $phase, $type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
switch ($type) {
case 16:
$offset = 20;
$turn = 7;
$next = 7;
break;
case 8:
$offset = 30;
$turn = 3;
$next = 8;
break;
case 4:
$offset = 40;
$turn = 1;
$next = 9;
break;
case 2:
$offset = 50;
$turn = 0;
$next = 0;
break;
default:
throw new MustNotBeReachedException();
}
$grp = $phase + $offset;
fight($tnmt_type, $tnmt, $phase, $grp, 0, 1, 1);
$gameStor->phase += 1;
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND win>0 AND (grp_no=0 OR grp_no=1) LIMIT 1', $grp);
//x강에 추가
$newGrp = intdiv($phase, 2) + $offset + 10;
$newGrp_no = $phase % 2;
$db->insert('tournament', [
'no' => $general['no'],
'npc' => $general['npc'],
'name' => $general['name'],
'leadership' => $general['leadership'],
'strength' => $general['strength'],
'intel' => $general['intel'],
'lvl' => $general['lvl'],
'grp' => $newGrp,
'grp_no' => $newGrp_no,
'h' => $general['h'],
'w' => $general['w'],
'b' => $general['b']
]);
if ($phase >= $turn) {
$gameStor->tournament = $next;
$gameStor->phase = 0;
}
}
function setGift($tnmt_type, $tnmt, $phase)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$resultHelper = [];
switch ($tnmt_type) {
case 0:
$tp = "전력전";
$tp2 = "tt";
break;
case 1:
$tp = "통솔전";
$tp2 = "tl";
break;
case 2:
$tp = "일기토";
$tp2 = "ts";
break;
case 3:
$tp = "설전";
$tp2 = "ti";
break;
default:
throw new MustNotBeReachedException();
}
//16강자 명성 돈
$cost = $admin['develcost'];
//experience를 General로
foreach ($db->query('SELECT no, name, grp, grp_no FROM tournament WHERE grp>=20 AND grp<30 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 25'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$logger = new ActionLogger($generalID, 0, $admin['year'], $admin['month']);
$resultHelper[$generalID] = [
'id' => $generalID,
'grp' => $general['grp'],
'grp_no' => $general['grp_no'],
'reward' => $cost,
'msg' => "<span class='ev_highlight'>16강 진출</span>",
'logger' => $logger,
'inheritance_point' => 10,
];
}
//8강자 명성 돈
$cost = $admin['develcost'] * 2;
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=30 AND grp<40 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 50'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>8강 진출</span>";
}
//4강자 명성 돈
$cost = $admin['develcost'] * 3;
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=40 AND grp<50 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 50'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint('tournament', 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
foreach ($db->query('SELECT no, name, lose FROM tournament WHERE grp>=50 AND grp<60 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 100'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>준우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 50;
if ($general['lose'] > 0) {
$runnerUp = $general;
}
}
//우승자 명성 돈
$cost = $admin['develcost'] * 8;
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=60 AND no > 0') as $general) {
$generalID = $general['no'];
$db->update('general', [
'experience' => $db->sqleval('experience + 200'),
'gold' => $db->sqleval('gold + %i', $cost)
], 'no=%i', $general['no']);
$db->update('rank_data', [
'value' => $db->sqleval('value + 2')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}p");
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 100;
$winner = $general;
}
//자동진행 끝
$gameStor->tnmt_auto = 0;
//장수열전 기록
/** @var ActionLogger */
$winnerLogger = $resultHelper[$winner['no']]['logger'];
$winnerLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 우승");
/** @var ActionLogger */
$runnerUpLogger = $resultHelper[$runnerUp['no']]['logger'];
$runnerUpLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 준우승");
$winnerRewardText = number_format($resultHelper[$winner['no']]['reward']);
$runnerUpRewardText = number_format($resultHelper[$runnerUp['no']]['reward']);
$josaYiWinner = JosaUtil::pick($winner['name'], '이');
$josaYiRunnerUp = JosaUtil::pick($runnerUp['name'], '이');
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']);
/** @var ActionLogger */
$logger = $general['logger'];
$logger->pushGeneralActionLog("<C>{$tp}</> 대회의 {$general['msg']}로 <C>{$rewardText}</>의 <S>상금</>, 약간의 <S>명성</> 획득!", ActionLogger::EVENT_PLAIN);
//TODO: 토너먼트의 다른 값이 모두 sql에 직접 입력하므로 기반을 바꿔야함.
$generalObjList[$generalID]->increaseInheritancePoint('tournament', $general['inheritance_point']);
}
//우승자 번호
$winnerGrp = $resultHelper[$winner['no']]['grp'];
$winnerGrpNo = $resultHelper[$winner['no']]['grp_no'];
$winnerSlot = ($winnerGrp - 20) * 2 + $winnerGrpNo;
//당첨칸에 베팅한 사람들만
$globalBet = $db->queryFirstList('SELECT * FROM betting WHERE general_id = 0');
$globalBet = array_splice($globalBet, -16);
$globalBetTotal = array_sum($globalBet);
$rewardRate = round($globalBetTotal / max($globalBet[$winnerSlot], 1), 2);
$betKey = "bet{$winnerSlot}";
$gambleResult = Util::convertArrayToDict($db->query('SELECT general_id, %b as bet FROM betting WHERE %b > 0 AND general_id > 0', $betKey, $betKey), 'general_id');
foreach (General::createGeneralObjListFromDB(Util::squeezeFromArray($gambleResult, 'general_id'), ['gold', 'npc'], 1) as $gambler) {
$reward = Util::round($gambleResult[$gambler->getID()]['bet'] * $rewardRate);
$gambler->increaseVar('gold', $reward);
if (($gambler->getNPCType() == 0) || ($gambler->getNPCType() == 1 && $gambler->getRankVar('betgold') > 0)) {
$gambler->increaseRankVar('betwingold', $reward);
$gambler->increaseRankVar('betwin', 1);
}
$rewardText = number_format($reward);
$gambler->getLogger()->pushGeneralActionLog("<C>{$tp}</> 대회의 베팅 당첨으로 <C>{$rewardText}</>의 <S>금</> 획득!", ActionLogger::EVENT_PLAIN);
$gambler->applyDB($db);
}
}
function setRefund()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//16강자 명성 돈
$cost = $gameStor->develcost;
$generalIDList = $db->queryFirstColumn('SELECT no FROM tournament WHERE grp<10 AND no > 0');
$db->update('general', [
'gold' => $db->sqleval('gold + %i', $cost)
], 'no IN %li', $generalIDList);
//베팅금 환수
$db->update(['general', [
'gold' => $db->sqleval('gold + (SELECT bet0+bet1+bet2+bet3+bet4+bet5+bet6+bet7+bet8+bet9+bet10+bet11+bet12+bet13+bet14+bet15 FROM betting WHERE general_id = general.no)')
]], true);
//자동진행 끝
$gameStor->tnmt_auto = 0;
}
//10차이 1.1, 50 차이 1.17, 100차이 1.2
function getLog($lvl1, $lvl2)
{
if ($lvl1 >= $lvl2) {
$ratio = 1 + log(1 + $lvl1 - $lvl2, 10) / 10;
} else {
$ratio = 1 - log(1 + $lvl2 - $lvl1, 10) / 10;
}
return $ratio;
}
//0 : 승무패, 1 : 승패
function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
{
$log = [];
$db = DB::db();
eraseTnmtFightLog($group);
$gen1 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g1);
$gen2 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g2);
if ($type == 0) {
$turn = 10;
} else {
$turn = 100;
}
if ($tnmt_type == 1) {
$tp = "leadership";
$tp2 = "tl";
} elseif ($tnmt_type == 2) {
$tp = "strength";
$tp2 = "ts";
} elseif ($tnmt_type == 3) {
$tp = "intel";
$tp2 = "ti";
} else /*$tnmt_type == 0*/ {
$tp = "total";
$tp2 = "tt";
}
$e1 = $energy1 = Util::round($gen1[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
$e2 = $energy2 = Util::round($gen2[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
foreach ([$gen1, $gen2] as $gen) {
$horse = buildItemClass($gen['h']);
$weapon = buildItemClass($gen['w']);
$book = buildItemClass($gen['b']);
//아이템 로그
if (!$horse->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 1)) {
$itemName = $horse->getName();
$itemRawName = $horse->getRawName();
switch (rand() % 4) {
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 포효합니다!";
break;
case 1:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 그 위용을 뽐냅니다!";
break;
case 2:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 타고 있습니다!";
break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 갈기를 휘날립니다!";
break;
}
}
if (!$weapon->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 2)) {
$itemName = $weapon->getName();
$itemRawName = $weapon->getRawName();
switch (rand() % 4) {
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 번뜩입니다!";
break;
case 1:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 푸르게 빛납니다!";
break;
case 2:
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>에서 살기가 느껴집니다!";
break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!";
break;
}
}
if (!$book->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 3)) {
$itemName = $book->getName();
$itemRawName = $book->getRawName();
switch (rand() % 4) {
case 0:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 펼쳐듭니다!";
break;
case 1:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 품에서 꺼냅니다!";
break;
case 2:
$josaYi = JosaUtil::pick($gen['name'], '이');
$josaUl = JosaUtil::pick($itemRawName, '을');
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 들고 있습니다!";
break;
case 3:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!";
break;
}
}
}
$log[] = "<S>●</> <Y>{$gen1['name']}</> <C>({$energy1})</> vs <C>({$energy2})</> <Y>{$gen2['name']}</>";
$gd1 = 0;
$gd2 = 0;
$phase = 0;
$sel = 2;
while ($phase < $turn) {
$phase++;
//평타
$damage1 = Util::round($gen2[$tp] * (rand() % 21 + 90) / 130); // 90~110%
$damage2 = Util::round($gen1[$tp] * (rand() % 21 + 90) / 130); // 90~110%
//보너스타
$ratio = rand() % 100;
if ($gen1[$tp] >= $ratio) {
$damage2 += Util::round($gen1[$tp] * (rand() % 41 + 10) / 130);
} // 10~50
$ratio = rand() % 100;
if ($gen2[$tp] >= $ratio) {
$damage1 += Util::round($gen2[$tp] * (rand() % 41 + 10) / 130);
} // 10~50
$critical1 = 0;
$critical2 = 0;
//막판 분노
$ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1;
if ($tnmt_type == 0) {
switch (rand() % 2) {
case 0:
$str = "전력";
break;
case 1:
$str = "집중";
break;
}
} elseif ($tnmt_type == 1) {
switch (rand() % 2) {
case 0:
$str = "봉시진";
break;
case 1:
$str = "어린진";
break;
}
} elseif ($tnmt_type == 2) {
switch (rand() % 2) {
case 0:
$str = "삼단";
break;
case 1:
$str = "나선";
break;
}
} elseif ($tnmt_type == 3) {
switch (rand() % 2) {
case 0:
$str = "독설";
break;
case 1:
$str = "논파";
break;
}
}
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1;
if ($tnmt_type == 0) {
switch (rand() % 2) {
case 0:
$str = "전력";
break;
case 1:
$str = "집중";
break;
}
} elseif ($tnmt_type == 1) {
switch (rand() % 2) {
case 0:
$str = "봉시진";
break;
case 1:
$str = "어린진";
break;
}
} elseif ($tnmt_type == 2) {
switch (rand() % 2) {
case 0:
$str = "삼단";
break;
case 1:
$str = "나선";
break;
}
} elseif ($tnmt_type == 3) {
switch (rand() % 2) {
case 0:
$str = "독설";
break;
case 1:
$str = "논파";
break;
}
}
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
}
//1합 승부
if ($phase == 1) {
$ratio = rand() % 400;
if ($gen1[$tp] * 0.9 > $gen2[$tp] && $gen1[$tp] >= $ratio) {
$damage1 = 0;
$damage2 = $e2;
if ($tnmt_type == 0) {
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>압도</>!";
} elseif ($tnmt_type == 1) {
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>팔문금쇄진</>!";
} elseif ($tnmt_type == 2) {
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>일격 필살</>!";
} elseif ($tnmt_type == 3) {
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>모독 욕설</>!";
}
}
if ($gen2[$tp] * 0.9 > $gen1[$tp] && $gen2[$tp] >= $ratio) {
$damage2 = 0;
$damage1 = $e1;
if ($tnmt_type == 0) {
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>압도</>!";
} elseif ($tnmt_type == 1) {
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>팔문금쇄진</>!";
} elseif ($tnmt_type == 2) {
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>일격 필살</>!";
} elseif ($tnmt_type == 3) {
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>모독 욕설</>!";
}
}
} else {
$ratio = rand() % 1000;
if ($critical1 == 0 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
$critical1 = 1;
if ($tnmt_type == 0) {
switch (rand() % 6) {
case 0:
$str = "참격";
break;
case 1:
$str = "집중";
break;
case 2:
$str = "역공";
break;
case 3:
$str = "반격";
break;
case 4:
$str = "선제";
break;
case 5:
$str = "도발";
break;
}
} elseif ($tnmt_type == 1) {
switch (rand() % 6) {
case 0:
$str = "추행진";
break;
case 1:
$str = "학익진";
break;
case 2:
$str = "장사진";
break;
case 3:
$str = "형액진";
break;
case 4:
$str = "기형진";
break;
case 5:
$str = "구행진";
break;
}
} elseif ($tnmt_type == 2) {
switch (rand() % 6) {
case 0:
$str = "기합";
break;
case 1:
$str = "기염";
break;
case 2:
$str = "반격";
break;
case 3:
$str = "역공";
break;
case 4:
$str = "삼단";
break;
case 5:
$str = "나선";
break;
}
} elseif ($tnmt_type == 3) {
switch (rand() % 6) {
case 0:
$str = "논파";
break;
case 1:
$str = "항변";
break;
case 2:
$str = "반론";
break;
case 3:
$str = "반박";
break;
case 4:
$str = "도발";
break;
case 5:
$str = "면박";
break;
}
}
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>{$str}</>!";
}
$ratio = rand() % 1000;
if ($critical2 == 0 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
$critical2 = 1;
if ($tnmt_type == 0) {
switch (rand() % 6) {
case 0:
$str = "참격";
break;
case 1:
$str = "집중";
break;
case 2:
$str = "역공";
break;
case 3:
$str = "반격";
break;
case 4:
$str = "선제";
break;
case 5:
$str = "도발";
break;
}
} elseif ($tnmt_type == 1) {
switch (rand() % 6) {
case 0:
$str = "추행진";
break;
case 1:
$str = "학익진";
break;
case 2:
$str = "장사진";
break;
case 3:
$str = "형액진";
break;
case 4:
$str = "기형진";
break;
case 5:
$str = "구행진";
break;
}
} elseif ($tnmt_type == 2) {
switch (rand() % 6) {
case 0:
$str = "기합";
break;
case 1:
$str = "기염";
break;
case 2:
$str = "반격";
break;
case 3:
$str = "역공";
break;
case 4:
$str = "삼단";
break;
case 5:
$str = "나선";
break;
}
} elseif ($tnmt_type == 3) {
switch (rand() % 6) {
case 0:
$str = "논파";
break;
case 1:
$str = "항변";
break;
case 2:
$str = "반론";
break;
case 3:
$str = "반박";
break;
case 4:
$str = "도발";
break;
case 5:
$str = "면박";
break;
}
}
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>{$str}</>!";
}
}
Util::setRound($damage1);
Util::setRound($damage2);
$energy1 -= $damage1;
$energy2 -= $damage2;
$tDamage1 = $damage1;
$tDamage2 = $damage2;
$tEnergy1 = $energy1;
$tEnergy2 = $energy2;
if ($energy1 <= 0 && $energy2 <= 0) {
$r1 = $tEnergy1 / Util::valueFit($tDamage1, 1);
$r2 = $tEnergy2 / Util::valueFit($tDamage2, 1);
if ($r1 > $r2) {
$offset = Util::round($tEnergy2 * $tDamage1 / Util::valueFit($tDamage2, 1));
$damage1 += $offset;
$energy1 -= $offset;
$damage2 += $tEnergy2;
$energy2 = 0;
} else {
$offset = Util::round($tEnergy1 * $tDamage2 / Util::valueFit($tDamage1, 1));
$damage2 += $offset;
$energy2 -= $offset;
$damage1 += $tEnergy1;
$energy1 = 0;
}
} elseif ($energy1 * $energy2 <= 0) {
if ($energy2 < 0) {
$offset = Util::round($tEnergy2 * $tDamage1 / Util::valueFit($tDamage2, 1));
$damage1 += $offset;
$energy1 -= $offset;
$damage2 += $tEnergy2;
$energy2 = 0;
}
if ($energy1 < 0) {
$offset = Util::round($tEnergy1 * $tDamage2 / Util::valueFit($tDamage1, 1));
$damage2 += $offset;
$energy2 -= $offset;
$damage1 += $tEnergy1;
$energy1 = 0;
}
}
$gd1 += $damage1;
$gd2 += $damage2;
$energy1 = Util::round($energy1);
$energy2 = Util::round($energy2);
$damage1 = Util::round($damage1);
$damage2 = Util::round($damage2);
$log[] = '<S>●</> '
. StringUtil::padStringAlignRight((string)$phase, 2, "0") . '合 : '
. '<C>' . StringUtil::padStringAlignRight((string)$energy1, 3, "0") . '</>'
. '<span class="ev_highlight">(-' . StringUtil::padStringAlignRight((string)$damage1, 3, "0") . ')</span>'
. ' vs '
. '<span class="ev_highlight">(-' . StringUtil::padStringAlignRight((string)$damage2, 3, "0") . ')</span>'
. '<C>' . StringUtil::padStringAlignRight((string)$energy2, 3, "0") . '</>';
if ($energy1 <= 0 && $energy2 <= 0) {
if ($type == 0) {
$sel = 2;
break;
} else {
$energy1 = Util::round($e1 / 2);
$energy2 = Util::round($e2 / 2);
$log[] = "<S>●</> <span class='ev_highlight'>재대결</span>!";
}
}
if ($energy1 <= 0) {
$sel = 1;
break;
}
if ($energy2 <= 0) {
$sel = 0;
break;
}
}
$gen1gl = $db->queryFirstField('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen1['no'], $tp2 . 'g') ?? 0;
$gen2gl = $db->queryFirstField('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen2['no'], $tp2 . 'g') ?? 0;
switch ($sel) {
case 0:
$log[] = "<S>●</> <Y>{$gen1['name']}</> <S>승리</>!";
$gl = Util::round(($gd2 - $gd1) / 50);
$db->update('tournament', [
'win' => $db->sqleval('win+1'),
'gl' => $db->sqleval('gl+%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g1);
$db->update('tournament', [
'lose' => $db->sqleval('lose+1'),
'gl' => $db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if ($gen1gl > $gen2gl) {
$gl1 = 1;
$gl2 = 0;
} elseif ($gen1gl == $gen2gl) {
$gl1 = 2;
$gl2 = -1;
} else {
$gl1 = 3;
$gl2 = -2;
}
$gen1resKey = 'w';
$gen2resKey = 'l';
break;
case 1:
$log[] = "<S>●</> <Y>{$gen2['name']}</> <S>승리</>!";
$gl = Util::round(($gd1 - $gd2) / 50);
$db->update('tournament', [
'lose' => $db->sqleval('lose+1'),
'gl' => $db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g1);
$db->update('tournament', [
'win' => $db->sqleval('win+1'),
'gl' => $db->sqleval('gl+%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if ($gen2gl > $gen1gl) {
$gl2 = 1;
$gl1 = 0;
} elseif ($gen2gl == $gen1gl) {
$gl2 = 2;
$gl1 = -1;
} else {
$gl2 = 3;
$gl1 = -2;
}
$gen1resKey = 'l';
$gen2resKey = 'w';
break;
case 2:
$log[] = "<S>●</> 무승부!";
$db->update('tournament', [
'draw' => $db->sqleval('draw+1')
], 'grp=%i AND (grp_no=%i OR grp_no=%i)', $group, $g1, $g2);
if ($gen1gl > $gen2gl) {
$gl2 = -1;
$gl1 = 1;
} elseif ($gen1gl == $gen2gl) {
$gl2 = 0;
$gl1 = 0;
} else {
$gl2 = +1;
$gl1 = -1;
}
$gen1resKey = 'd';
$gen2resKey = 'd';
break;
default:
throw new MustNotBeReachedException();
}
$db->update('rank_data', [
'value' => $db->sqleval('value + 1')
], 'general_id=%i AND type = %s', $gen1['no'], "{$tp2}{$gen1resKey}");
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $gl1),
], 'general_id=%i AND type = %s', $gen1['no'], "{$tp2}g");
$db->update('rank_data', [
'value' => $db->sqleval('value + 1'),
], 'general_id=%i AND type = %s', $gen2['no'], "{$tp2}{$gen2resKey}");
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $gl2)
], 'general_id=%i AND type = %s', $gen2['no'], "{$tp2}g");
if (($tnmt == 2 && $phs < 55) || ($tnmt == 4 && $phs < 5)) {
$cand = getTwo($tnmt, $phs + 1);
$gen1Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[0]);
$gen2Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[1]);
$log[] = "--------------- 다음경기 ---------------<br><S>☞</> <Y>{$gen1Name}</> vs <Y>{$gen2Name}</>";
}
pushTnmtFightLog($group, $log);
}