내부 코드 사용례에서 General 테이블의 column을 일부만 가져오는 경우가 다수 있습니다. 다만 General 클래스에서 각종 iAction에 해당하는 트리거 함수 호출을 위해서는 모든 column을 다 가져와야 정상 동작이 가능한 만큼, iAction interface를 구현한 General 클래스와, 구현하지 않은 GeneralLite 클래스 둘로 나눕니다. 또한 General 클래스에서는 필요한 column을 다 가져오도록 변경합니다. Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/236
102 lines
2.9 KiB
PHP
102 lines
2.9 KiB
PHP
<?php
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namespace sammo\API\Nation;
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use sammo\DB;
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use sammo\Enums\APIRecoveryType;
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use sammo\Enums\GeneralQueryMode;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\LastTurn;
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use sammo\Session;
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use sammo\Util;
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use sammo\Validator;
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use function sammo\buildNationCommandClass;
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use function sammo\getNationStaticInfo;
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class GetNationInfo extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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$v = new Validator($this->args);
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$v->rule('in', 'full', ['true', 'false']);
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if (!$v->validate()) {
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return $v->errorStr();
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}
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
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}
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public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
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{
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$userID = $session->userID;
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$db = DB::db();
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$nationID = $db->queryFirstField('SELECT nation FROM general WHERE `owner` = %i', $userID);
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if (!$nationID) {
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return [
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'result' => true,
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'nation' => getNationStaticInfo(0)
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];
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}
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$isFull = $this->args['full'] ?? false;
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if(!$isFull){
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$nation = getNationStaticInfo($nationID);
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return [
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'result' => true,
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'nation' => $nation,
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];
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}
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$generalObj = General::createObjFromDB($session->generalID);
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
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$nation = $db->queryFirstRow(
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'SELECT nation, `name`, color, capital, gennum, gold, rice, bill, rate, secretlimit, chief_set, scout, war, strategic_cmd_limit, surlimit, tech, `power`, `level`, `type` FROM nation WHERE nation = %i',
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$nationID
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);
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$nationStor = \sammo\KVStorage::getStorage($db, $nationID, 'nation_env');
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$nationStor->cacheAll();
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//전략 정보를 매번 읽어와야하나?
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$impossibleStrategicCommandLists = [];
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$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
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$yearMonth = Util::joinYearMonth($gameEnv['year'], $gameEnv['month']);
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foreach ($strategicCommandLists as $command) {
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$cmd = buildNationCommandClass($command, $generalObj, $gameEnv, new LastTurn());
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$nextAvailableTurn = $cmd->getNextAvailableTurn();
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if ($nextAvailableTurn > $yearMonth) {
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$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
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}
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}
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$troopName = [];
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foreach ($db->queryAllLists('SELECT troop_leader, name FROM troop WHERE nation=%i', $nationID) as [$troopID, $tName]) {
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$troopName[$troopID] = $tName;
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}
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$result = [
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'result' => true,
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'isFull' => $isFull,
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'nation' => $nation,
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'impossibleStrategicCommandLists' => $impossibleStrategicCommandLists,
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'troops' => $troopName,
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];
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return $result;
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}
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}
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