Files
core/hwe/func_time_event.php
T

422 lines
14 KiB
PHP

<?php
namespace sammo;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use Ds\Map;
use sammo\Enums\ResourceType;
use sammo\Event\Action;
/**
* 시간 단위로 일어나는 이벤트들에 대한 함수 모음
*/
/** @deprecated */
function processSumInheritPointRank(){
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
$e_env['currentEventID'] = 0;
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
}
/** @deprecated */
function processGoldIncome() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
$e_env['currentEventID'] = 0;
Action::build(["ProcessIncome", ResourceType::gold->value])->run($e_env);
}
function popIncrease() {
$db = DB::db();
$nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation');
// 인구 및 민심
$db->update('city', [
'trust'=>50,
'agri'=>$db->sqleval('agri * 0.99'),
'comm'=>$db->sqleval('comm * 0.99'),
'secu'=>$db->sqleval('secu * 0.99'),
'def'=>$db->sqleval('def * 0.99'),
'wall'=>$db->sqleval('wall * 0.99'),
], 'nation=0');
foreach($nationList as [$nationID, $taxRate, $nationType]){
$nationTypeObj = buildNationTypeClass($nationType);
$popRatio = (30 - $taxRate)/200; // 20일때 5% 5일때 12.5% 50일때 -10%
$popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio);
$updateVar = [];
if($popRatio >= 0){
$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 + secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
}
else{
$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 - secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
}
$genericRatio = (20 - $taxRate) / 200; // 20일때 0% 0일때 10% 100일때 -40%
foreach(['agri', 'comm', 'secu', 'def', 'wall'] as $key){
$updateVar[$key] = $db->sqleval('least(%b, %b * (1 + %d))', $key.'_max', $key, $genericRatio);
}
$trustDiff = 20 - $taxRate;
$updateVar['trust'] = $db->sqleval('greatest(0, least(100, trust + %i))', $trustDiff);
$db->update('city', $updateVar, 'nation = %i AND supply = 1', $nationID);
}
}
function calcCityWarGoldIncome(array $rawCity, iAction $nationType):int{
if($rawCity['supply'] == 0){
return 0;
}
$warIncome = $rawCity['dead'] / 10;
$warIncome = Util::round($nationType->onCalcNationalIncome('gold', $warIncome));
return $warIncome;
}
function calcCityGoldIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{
if($rawCity['supply'] == 0){
return 0;
}
$trustRatio = $rawCity['trust'] / 200 + 0.5;//0.5 ~ 1
$cityIncome = $rawCity['pop'] * $rawCity['comm'] / $rawCity['comm_max'] * $trustRatio / 30;
$cityIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10;
$cityIncome *= pow(1.05, $officerCnt);
if($isCapital){
$cityIncome *= 1 + (1/3/$nationLevel);
}
$cityIncome = Util::round($nationType->onCalcNationalIncome('gold', $cityIncome));
return $cityIncome;
}
function calcCityRiceIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{
if($rawCity['supply'] == 0){
return 0;
}
$trustRatio = $rawCity['trust'] / 200 + 0.5;//0.5 ~ 1
$cityIncome = $rawCity['pop'] * $rawCity['agri'] / $rawCity['agri_max'] * $trustRatio / 30;
$cityIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10;
$cityIncome *= pow(1.05, $officerCnt);
if($isCapital){
$cityIncome *= 1 + (1/3/$nationLevel);
}
$cityIncome = Util::round($nationType->onCalcNationalIncome('rice', $cityIncome));
return $cityIncome;
}
function calcCityWallRiceIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{
if($rawCity['supply'] == 0){
return 0;
}
$wallIncome = $rawCity['def'] * $rawCity['wall'] / $rawCity['wall_max'] / 3;
$wallIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10;
$wallIncome *= pow(1.05, $officerCnt);
if($isCapital){
$wallIncome *= 1 + 1/(3*$nationLevel);
}
$wallIncome = Util::round($nationType->onCalcNationalIncome('rice', $wallIncome));
return $wallIncome;
}
function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList){
if(!$cityList){
return 0;
}
$db = DB::db();
$officersCnt = [];
foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){
$officersCnt[$cityID] = $cnt;
}
$nationTypeObj = buildNationTypeClass($nationType);
$cityIncome = 0;
foreach($cityList as $rawCity){
$cityID = $rawCity['city'];
$cityIncome += calcCityGoldIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
}
$cityIncome *= ($taxRate / 20);
return $cityIncome;
}
function getWarGoldIncome(string $nationType, array $cityList){
$nationTypeObj = buildNationTypeClass($nationType);
$cityIncome = 0;
foreach($cityList as $rawCity){
$cityIncome += calcCityWarGoldIncome($rawCity, $nationTypeObj);
}
return $cityIncome;
}
/** @deprecated */
function processRiceIncome() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
$e_env['currentEventID'] = 0;
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
}
function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) {
if(!$cityList){
return 0;
}
$db = DB::db();
$officersCnt = [];
foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){
$officersCnt[$cityID] = $cnt;
}
$nationTypeObj = buildNationTypeClass($nationType);
$cityIncome = 0;
foreach($cityList as $rawCity){
$cityID = $rawCity['city'];
$cityIncome += calcCityRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
}
$cityIncome *= ($taxRate / 20);
return $cityIncome;
}
function getWallIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) {
if(!$cityList){
return 0;
}
$db = DB::db();
$officersCnt = [];
foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){
$officersCnt[$cityID] = $cnt;
}
$nationTypeObj = buildNationTypeClass($nationType);
$cityIncome = 0;
foreach($cityList as $rawCity){
$cityID = $rawCity['city'];
$cityIncome += calcCityWallRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
}
$cityIncome *= ($taxRate / 20);
return $cityIncome;
}
function getOutcome(float $billRate, array $generalList) {
//총 지출 구함
$outcome = 0;
foreach($generalList as $general){
$outcome += getBill($general['dedication']);
}
$outcome = Util::round($outcome * $billRate / 100);
return $outcome;
}
function tradeRate(RandUtil $rng) {
$db = DB::db();
foreach($db->query('SELECT city,level FROM city') as $city){
//시세
$prob = [
1=>0,
2=>0,
3=>0,
4=>0.2,
5=>0.4,
6=>0.6,
7=>0.8,
8=>1
][$city['level']];
if($prob > 0 && $rng->nextBool($prob)) {
$trade = $rng->nextRangeInt(95, 105);
} else {
$trade = null;
}
$db->update('city', [
'trade'=>$trade
], 'city=%i', $city['city']);
}
}
function disaster(RandUtil $rng) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
//재난표시 초기화
$db->update('city',[
'state'=>0,
], 'state <= 10');
// 초반 3년은 스킵
if($startYear + 3 > $year) return;
$boomingRate = [
1=>0,
4=>0.25,
7=>0.25,
10=>0
];
$isGood = $rng->nextBool($boomingRate[$month]);
$targetCityList = [];
foreach($db->query('SELECT city,name,secu,secu_max FROM city') as $city){
//호황 발생 도시 선택 ( 기본 2% )
//재해 발생 도시 선택 ( 기본 6% )
if($isGood){
$raiseProp = 0.02 + ($city['secu'] / $city['secu_max']) * 0.05; // 2 ~ 7%
}
else {
$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
}
if($rng->nextBool($raiseProp)) {
$targetCityList[] = $city;
}
}
if(!$targetCityList){
return;
}
$targetCityNames = "<G><b>".join(' ', Util::squeezeFromArray($targetCityList, 'name'))."</b></>";
$disasterTextList = [
1 => [
['<M><b>【재난】</b></>', 4, '역병이 발생하여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.'],
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
],
4 => [
['<M><b>【재난】</b></>', 7, '홍수로 인해 피해가 급증하고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 6, '태풍으로 인해 피해가 속출하고 있습니다.'],
],
7 => [
['<M><b>【재난】</b></>', 8, '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 8, '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.'],
],
10 => [
['<M><b>【재난】</b></>', 3, '혹한으로 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '눈이 많이 쌓여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
]
];
$boomingTextList = [
1 => null,
4 => [
['<C><b>【호황】</b></>', 2, '호황으로 도시가 번창하고 있습니다.'],
],
7 => [
['<C><b>【풍작】</b></>', 1, '풍작으로 도시가 번창하고 있습니다.'],
],
10 => null
];
[$logTitle, $stateCode, $logBody] = $rng->choice(($isGood?$boomingTextList:$disasterTextList)[$month]);
$logger = new ActionLogger(0, 0, $year, $month, false);
$logger->pushGlobalHistoryLog("{$logTitle}{$targetCityNames}{$logBody}");
$logger->flush();
if (!$isGood) {
[$queryColumns,,] = General::mergeQueryColumn();
$generalListByCity = Util::arrayGroupBy(
$db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks($queryColumns),
Util::squeezeFromArray($targetCityList, 'city')
),
'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
$affectRatio = 0.8 + $affectRatio * 0.15;
$db->update('city', [
'state'=>$stateCode,
'pop'=>$db->sqleval('pop * %d', $affectRatio),
'trust'=>$db->sqleval('trust * %d', $affectRatio),
'agri'=>$db->sqleval('agri * %d', $affectRatio),
'comm'=>$db->sqleval('comm * %d', $affectRatio),
'secu'=>$db->sqleval('secu * %d', $affectRatio),
'def'=>$db->sqleval('def * %d', $affectRatio),
'wall'=>$db->sqleval('wall * %d', $affectRatio),
], 'city = %i', $city['city']);
$generalList = array_map(
function($rawGeneral) use ($city, $year, $month){
return new General($rawGeneral, null, null, $city, null, $year, $month, false);
},
$generalListByCity[$city['city']]??[]
);
SabotageInjury($rng, $generalList, '재난');
}
}
else{
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
$affectRatio = 1.01 + $affectRatio * 0.04;
$db->update('city', [
'state'=>$stateCode,
'pop'=>$db->sqleval('least(pop * %d, pop_max)', $affectRatio),
'trust'=>$db->sqleval('least(trust * %d, 100)', $affectRatio),
'agri'=>$db->sqleval('least(agri * %d, agri_max)', $affectRatio),
'comm'=>$db->sqleval('least(comm * %d, comm_max)', $affectRatio),
'secu'=>$db->sqleval('least(secu * %d, secu_max)', $affectRatio),
'def'=>$db->sqleval('least(def * %d, def_max)', $affectRatio),
'wall'=>$db->sqleval('least(wall * %d, wall_max)', $affectRatio),
], 'city = %i', $city['city']);
}
}
}