2){
$mode = 2;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$connect=$db->get();
increaseRefresh("내정보", 1);
$query = "select no,npc,mode,tnmt,myset from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$me = MYDB_fetch_array($result);
if ($me['myset'] > 0) {
$submit = 'submit';
} else {
$submit = 'hidden';
}
if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
if ($me['myset'] > 1) {
$submit = 'submit';
} else {
$submit = 'hidden';
}
$me['myset'] -= 1;
$db->update('general', [
'myset'=>$db->sqleval('myset-1'),
'mode'=>$mode,
'tnmt'=>$tnmt
], 'owner=%i', $userID);
if($me['npc'] == 1 && $detachNPC){
$turnterm = $db->queryFirstField('SELECT turnterm FROM game LIMIT 1');
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$db->update('general', [
'killturn'=>$targetKillTurn
], 'owner=%i AND npc=1', $userID);
$me['killturn']=$targetKillTurn;
}
}
?>
=UniqueConst::$serverName?>: 내정보
| =backButton()?> |
| =banner()?> |