arg === null){ return false; } //NOTE: 사망 직전에 '증여' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음 if(!key_exists('isGold', $this->arg)){ return false; } if(!key_exists('amount', $this->arg)){ return false; } if(!key_exists('destGeneralID', $this->arg)){ return false; } $isGold = $this->arg['isGold']; $amount = $this->arg['amount']; $destGeneralID = $this->arg['destGeneralID']; if(!is_numeric($amount)){ return false; } $amount = Util::round($amount, -2); $amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount); if($amount <= 0){ return false; } if(!is_bool($isGold)){ return false; } if(!is_int($destGeneralID)){ return false; } if($destGeneralID <= 0){ return false; } if($destGeneralID == $this->generalObj->getID()){ return false; } $this->arg = [ 'isGold'=>$isGold, 'amount'=>$amount, 'destGeneralID'=>$destGeneralID ]; return true; } protected function init(){ $general = $this->generalObj; $this->setCity(); $this->setNation(); $destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1); $this->setDestGeneral($destGeneral); $this->runnableConstraints=[ ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::SuppliedCity(), ConstraintHelper::ExistsDestGeneral(), ConstraintHelper::FriendlyDestGeneral() ]; if($this->arg['isGold']){ $this->runnableConstraints[] = ConstraintHelper::ReqGeneralGold(GameConst::$generalMinimumGold); } else{ $this->runnableConstraints[] = ConstraintHelper::ReqGeneralRice(GameConst::$generalMinimumRice); } } public function getCommandDetailTitle():string{ $name = $this->getName(); return "{$name}(통솔경험)"; } public function getCost():array{ return [0, 0]; } public function getPreReqTurn():int{ return 0; } public function getPostReqTurn():int{ return 0; } public function getBrief(): string { $destGeneralName = $this->destGeneralObj->getName(); $resText = $this->arg['isGold']?'금':'쌀'; $name = $this->getName(); return "【{$destGeneralName}】에게 {$resText} {$this->arg['amount']}을 {$name}"; } public function run():bool{ if(!$this->isRunnable()){ throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $general = $this->generalObj; $date = $general->getTurnTime($general::TURNTIME_HM); $isGold = $this->arg['isGold']; $amount = $this->arg['amount']; $resKey = $isGold?'gold':'rice'; $resName = $isGold?'금':'쌀'; $destGeneral = $this->destGeneralObj; $amount = Util::valueFit($amount, 0, $general->getVar($resKey) - ($isGold?GameConst::$generalMinimumGold:GameConst::$generalMinimumRice)); $amountText = number_format($amount, 0); $logger = $general->getLogger(); $destGeneral->increaseVarWithLimit($resKey, $amount); $general->increaseVarWithLimit($resKey, -$amount, 0); $destGeneral->getLogger()->pushGeneralActionLog("{$general->getName()}에게서 {$resName} {$amountText}을 증여 받았습니다.", ActionLogger::PLAIN); $logger->pushGeneralActionLog("{$destGeneral->getName()}에게 {$resName} $amountText을 증여했습니다. <1>$date"); $exp = 70; $ded = 100; $general->addExperience($exp); $general->addDedication($ded); $general->increaseVar('leadership_exp', 1); $general->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->checkStatChange(); $general->applyDB($db); $destGeneral->applyDB($db); return true; } public function getForm(): string { //TODO: 암행부처럼 보여야... $db = DB::db(); $destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID()); ob_start(); ?> 자신의 자금이나 군량을 다른 장수에게 증여합니다.
장수를 선택하세요.