arg === null) { return false; } //NOTE: 사망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음 if (!key_exists('isGold', $this->arg)) { return false; } if (!key_exists('amount', $this->arg)) { return false; } if (!key_exists('destGeneralID', $this->arg)) { return false; } $isGold = $this->arg['isGold']; $amount = $this->arg['amount']; $destGeneralID = $this->arg['destGeneralID']; if (!is_numeric($amount)) { return false; } $amount = Util::round($amount, -2); $amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount); if ($amount <= 0) { return false; } if (!is_bool($isGold)) { return false; } if (!is_int($destGeneralID)) { return false; } if ($destGeneralID <= 0) { return false; } $this->arg = [ 'isGold' => $isGold, 'amount' => $amount, 'destGeneralID' => $destGeneralID ]; return true; } protected function init() { $general = $this->generalObj; $env = $this->env; $this->setCity(); $this->setNation(['gold', 'rice']); $relYear = $env['year'] - $env['startyear']; $this->minConditionConstraints = [ ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::BeChief(), ConstraintHelper::NotOpeningPart($relYear), ConstraintHelper::SuppliedCity(), ]; } protected function initWithArg() { $destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'npc', 'nation', 'imgsvr', 'picture'], 1); $this->setDestGeneral($destGeneral); $env = $this->env; $relYear = $env['year'] - $env['startyear']; if($this->arg['destGeneralID'] == $this->getGeneral()->getID()){ $this->fullConditionConstraints=[ ConstraintHelper::AlwaysFail('본인입니다') ]; return; } $this->fullConditionConstraints = [ ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::BeChief(), ConstraintHelper::NotOpeningPart($relYear), ConstraintHelper::SuppliedCity(), ConstraintHelper::ExistsDestGeneral(), ConstraintHelper::FriendlyDestGeneral() ]; } public function getCost(): array { return [0, 0]; } public function getPreReqTurn(): int { return 0; } public function getPostReqTurn(): int { return 0; } public function getBrief(): string { $isGold = $this->arg['isGold']; $amount = $this->arg['amount']; $amountText = number_format($amount, 0); $resName = $isGold ? '금' : '쌀'; $destGeneral = $this->destGeneralObj; $commandName = $this->getName(); return "【{$destGeneral->getName()}】 {$resName} $amountText {$commandName}"; } public function run(\Sammo\RandUtil $rng): bool { if (!$this->hasFullConditionMet()) { throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $general = $this->generalObj; $date = $general->getTurnTime($general::TURNTIME_HM); $nation = $this->nation; $nationID = $nation['nation']; $isGold = $this->arg['isGold']; $amount = $this->arg['amount']; $resKey = $isGold ? 'gold' : 'rice'; $resName = $isGold ? '금' : '쌀'; $destGeneral = $this->destGeneralObj; $amount = Util::valueFit( $amount, 0, $destGeneral->getVar($resKey) ); $amountText = number_format($amount, 0); if ($destGeneral->getNPCType() >= 2 && $rng->nextBool(GameConst::$npcSeizureMessageProb)) { $npcTexts = [ '몰수를 하다니... 이것이 윗사람이 할 짓이란 말입니까...', '사유재산까지 몰수해가면서 이 나라가 잘 될거라 믿습니까? 정말 이해할 수가 없군요...', '내 돈 내놔라! 내 돈! 몰수가 왠 말이냐!', '몰수해간 내 자금... 언젠가 몰래 다시 빼내올 것이다...', '몰수로 인한 사기 저하는 몰수로 얻은 물자보다 더 손해란걸 모른단 말인가!' ]; $text = $rng->choice($npcTexts); $src = new MessageTarget( $destGeneral->getID(), $destGeneral->getName(), $nationID, $nation['name'], $nation['color'], GetImageURL($destGeneral->getVar('imgsvr'), $destGeneral->getVar('picture')) ); $msg = new Message( Message::MSGTYPE_PUBLIC, $src, $src, $text, new \DateTime(), new \DateTime('9999-12-31'), [] ); $msg->send(); } $logger = $general->getLogger(); $destGeneral->increaseVarWithLimit($resKey, -$amount, 0); $db->update('nation', [ $resKey => $db->sqleval('%b + %i', $resKey, $amount) ], 'nation=%i', $nationID); $destGeneral->getLogger()->pushGeneralActionLog("{$resName} {$amountText}을 몰수 당했습니다.", ActionLogger::PLAIN); $logger->pushGeneralActionLog("{$destGeneral->getName()}에게서 {$resName} $amountText을 몰수했습니다. <1>$date"); $this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->applyDB($db); $destGeneral->applyDB($db); return true; } public function exportJSVars(): array { $db = DB::db(); $nationID = $this->getNationID(); $troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader'); $destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID); return [ 'procRes' => [ 'troops' => $troops, 'generals' => $destRawGenerals, 'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'], 'cities' => \sammo\JSOptionsForCities(), 'minAmount' => 100, 'maxAmount' => GameConst::$maxResourceActionAmount, 'amountGuide' => GameConst::$resourceActionAmountGuide, ] ]; } }