generalObj; $date = $general->getTurnTime($general::TURNTIME_HM); $logger = $general->getLogger(); $destCity = $this->destCity; $destCityName = $destCity['name']; $destCityID = $destCity['city']; $commandName = $this->getName(); // 선동 최대 10 $secuAmount = Util::valueFit($rng->nextRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['secu']); $trustAmount = Util::valueFit( $rng->nextRange(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) / 50, null, $destCity['trust'] ); $destCity['secu'] -= $secuAmount; $destCity['trust'] -= $trustAmount; DB::db()->update('city', [ 'state'=>32, 'secu'=>$destCity['secu'], 'trust'=>$destCity['trust'] ], 'city=%i', $destCityID); $secuAmountText = number_format($secuAmount); $trustAmountText = number_format($trustAmount, 1); $logger->pushGlobalActionLog("{$destCityName}의 백성들이 동요하고 있습니다."); $josaYi = JosaUtil::pick($commandName, '이'); $logger->pushGeneralActionLog("{$destCityName}에 {$commandName}{$josaYi} 성공했습니다. <1>$date"); $logger->pushGeneralActionLog( "도시의 치안이 {$secuAmountText}, 민심이 {$trustAmountText}만큼 감소하고, 장수 {$injuryCount}명이 부상 당했습니다.", ActionLogger::PLAIN ); } }