userID; $generalID = $session->generalID; $general = General::createObjFromDB($generalID); if ($userID != $general->getVar('owner')) { return '로그인 상태가 이상합니다. 다시 로그인해 주세요.'; } $currentLevel = $general->getAuxVar('inheritResetTurnTime') ?? -1; $nextLevel = $currentLevel + 1; while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) { $baseLen = count(GameConst::$inheritResetAttrPointBase); GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2]; } $reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel]; $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); if($gameStor->isunited){ return '이미 천하가 통일되었습니다.'; } $inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}"); $previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0]; if ($previousPoint < $reqPoint) { return '충분한 유산 포인트를 가지고 있지 않습니다.'; } $gameStor = KVStorage::getStorage($db, 'game_env'); [$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']); $currTurnTime = new DateTimeImmutable($general->getTurnTime()); $serverTurnTimeObj = new DateTimeImmutable($serverTurnTime); $rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize( UniqueConst::$hiddenSeed, 'ResetTurnTime', $userID, $general->getTurnTime() ))); $afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2); $userLogger = new UserLogger($userID); if($afterTurn >= 0){ $userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint"); } else{ $userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint"); } $userLogger->flush(); $turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn)); if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) { $turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60)); } $general->setVar('turntime', TimeUtil::format($turnTime, true)); $general->setAuxVar('inheritResetTurnTime', $nextLevel); $inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]); $general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint); $general->applyDB($db); return null; } }