getValues(['startyear', 'year', 'month']); $e_env['currentEventID'] = 0; Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env); } /** @deprecated */ function processGoldIncome() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $e_env = $gameStor->getValues(['startyear', 'year', 'month']); $e_env['currentEventID'] = 0; Action::build(["ProcessIncome", ResourceType::gold->value])->run($e_env); } function popIncrease() { $db = DB::db(); $nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation'); // 인구 및 민심 $db->update('city', [ 'trust'=>50, 'agri'=>$db->sqleval('agri * 0.99'), 'comm'=>$db->sqleval('comm * 0.99'), 'secu'=>$db->sqleval('secu * 0.99'), 'def'=>$db->sqleval('def * 0.99'), 'wall'=>$db->sqleval('wall * 0.99'), ], 'nation=0'); foreach($nationList as [$nationID, $taxRate, $nationType]){ $nationTypeObj = buildNationTypeClass($nationType); $popRatio = (30 - $taxRate)/200; // 20일때 5% 5일때 12.5% 50일때 -10% $popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio); $updateVar = []; if($popRatio >= 0){ $updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 + secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio); } else{ $updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 - secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio); } $genericRatio = (20 - $taxRate) / 200; // 20일때 0% 0일때 10% 100일때 -40% foreach(['agri', 'comm', 'secu', 'def', 'wall'] as $key){ $updateVar[$key] = $db->sqleval('least(%b, %b * (1 + %d))', $key.'_max', $key, $genericRatio); } $trustDiff = 20 - $taxRate; $updateVar['trust'] = $db->sqleval('greatest(0, least(100, trust + %i))', $trustDiff); $db->update('city', $updateVar, 'nation = %i AND supply = 1', $nationID); } } function calcCityWarGoldIncome(array $rawCity, iAction $nationType):int{ if($rawCity['supply'] == 0){ return 0; } $warIncome = $rawCity['dead'] / 10; $warIncome = Util::round($nationType->onCalcNationalIncome('gold', $warIncome)); return $warIncome; } function calcCityGoldIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{ if($rawCity['supply'] == 0){ return 0; } $trustRatio = $rawCity['trust'] / 200 + 0.5;//0.5 ~ 1 $cityIncome = $rawCity['pop'] * $rawCity['comm'] / $rawCity['comm_max'] * $trustRatio / 30; $cityIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10; $cityIncome *= pow(1.05, $officerCnt); if($isCapital){ $cityIncome *= 1 + (1/3/$nationLevel); } $cityIncome = Util::round($nationType->onCalcNationalIncome('gold', $cityIncome)); return $cityIncome; } function calcCityRiceIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{ if($rawCity['supply'] == 0){ return 0; } $trustRatio = $rawCity['trust'] / 200 + 0.5;//0.5 ~ 1 $cityIncome = $rawCity['pop'] * $rawCity['agri'] / $rawCity['agri_max'] * $trustRatio / 30; $cityIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10; $cityIncome *= pow(1.05, $officerCnt); if($isCapital){ $cityIncome *= 1 + (1/3/$nationLevel); } $cityIncome = Util::round($nationType->onCalcNationalIncome('rice', $cityIncome)); return $cityIncome; } function calcCityWallRiceIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{ if($rawCity['supply'] == 0){ return 0; } $wallIncome = $rawCity['def'] * $rawCity['wall'] / $rawCity['wall_max'] / 3; $wallIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10; $wallIncome *= pow(1.05, $officerCnt); if($isCapital){ $wallIncome *= 1 + 1/(3*$nationLevel); } $wallIncome = Util::round($nationType->onCalcNationalIncome('rice', $wallIncome)); return $wallIncome; } function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList){ if(!$cityList){ return 0; } $db = DB::db(); $officersCnt = []; foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){ $officersCnt[$cityID] = $cnt; } $nationTypeObj = buildNationTypeClass($nationType); $cityIncome = 0; foreach($cityList as $rawCity){ $cityID = $rawCity['city']; $cityIncome += calcCityGoldIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj); } $cityIncome *= ($taxRate / 20); return $cityIncome; } function getWarGoldIncome(string $nationType, array $cityList){ $nationTypeObj = buildNationTypeClass($nationType); $cityIncome = 0; foreach($cityList as $rawCity){ $cityIncome += calcCityWarGoldIncome($rawCity, $nationTypeObj); } return $cityIncome; } /** @deprecated */ function processRiceIncome() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $e_env = $gameStor->getValues(['startyear', 'year', 'month']); $e_env['currentEventID'] = 0; Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env); } function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) { if(!$cityList){ return 0; } $db = DB::db(); $officersCnt = []; foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){ $officersCnt[$cityID] = $cnt; } $nationTypeObj = buildNationTypeClass($nationType); $cityIncome = 0; foreach($cityList as $rawCity){ $cityID = $rawCity['city']; $cityIncome += calcCityRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj); } $cityIncome *= ($taxRate / 20); return $cityIncome; } function getWallIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) { if(!$cityList){ return 0; } $db = DB::db(); $officersCnt = []; foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){ $officersCnt[$cityID] = $cnt; } $nationTypeObj = buildNationTypeClass($nationType); $cityIncome = 0; foreach($cityList as $rawCity){ $cityID = $rawCity['city']; $cityIncome += calcCityWallRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj); } $cityIncome *= ($taxRate / 20); return $cityIncome; } function getOutcome(float $billRate, array $generalList) { //총 지출 구함 $outcome = 0; foreach($generalList as $general){ $outcome += getBill($general['dedication']); } $outcome = Util::round($outcome * $billRate / 100); return $outcome; } function tradeRate(RandUtil $rng) { $db = DB::db(); foreach($db->query('SELECT city,level FROM city') as $city){ //시세 $prob = [ 1=>0, 2=>0, 3=>0, 4=>0.2, 5=>0.4, 6=>0.6, 7=>0.8, 8=>1 ][$city['level']]; if($prob > 0 && $rng->nextBool($prob)) { $trade = $rng->nextRangeInt(95, 105); } else { $trade = null; } $db->update('city', [ 'trade'=>$trade ], 'city=%i', $city['city']); } } function disaster(RandUtil $rng) { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); [$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']); //재난표시 초기화 $db->update('city',[ 'state'=>0, ], 'state <= 10'); // 초반 3년은 스킵 if($startYear + 3 > $year) return; $boomingRate = [ 1=>0, 4=>0.25, 7=>0.25, 10=>0 ]; $isGood = $rng->nextBool($boomingRate[$month]); $targetCityList = []; foreach($db->query('SELECT city,name,secu,secu_max FROM city') as $city){ //호황 발생 도시 선택 ( 기본 2% ) //재해 발생 도시 선택 ( 기본 6% ) if($isGood){ $raiseProp = 0.02 + ($city['secu'] / $city['secu_max']) * 0.05; // 2 ~ 7% } else { $raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6% } if($rng->nextBool($raiseProp)) { $targetCityList[] = $city; } } if(!$targetCityList){ return; } $targetCityNames = "".join(' ', Util::squeezeFromArray($targetCityList, 'name')).""; $disasterTextList = [ 1 => [ ['【재난】', 4, '역병이 발생하여 도시가 황폐해지고 있습니다.'], ['【재난】', 5, '지진으로 피해가 속출하고 있습니다.'], ['【재난】', 3, '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.'], ['【재난】', 9, '황건적이 출현해 도시를 습격하고 있습니다.'], ], 4 => [ ['【재난】', 7, '홍수로 인해 피해가 급증하고 있습니다.'], ['【재난】', 5, '지진으로 피해가 속출하고 있습니다.'], ['【재난】', 6, '태풍으로 인해 피해가 속출하고 있습니다.'], ], 7 => [ ['【재난】', 8, '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.'], ['【재난】', 5, '지진으로 피해가 속출하고 있습니다.'], ['【재난】', 8, '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.'], ], 10 => [ ['【재난】', 3, '혹한으로 도시가 황폐해지고 있습니다.'], ['【재난】', 5, '지진으로 피해가 속출하고 있습니다.'], ['【재난】', 3, '눈이 많이 쌓여 도시가 황폐해지고 있습니다.'], ['【재난】', 9, '황건적이 출현해 도시를 습격하고 있습니다.'], ] ]; $boomingTextList = [ 1 => null, 4 => [ ['【호황】', 2, '호황으로 도시가 번창하고 있습니다.'], ], 7 => [ ['【풍작】', 1, '풍작으로 도시가 번창하고 있습니다.'], ], 10 => null ]; [$logTitle, $stateCode, $logBody] = $rng->choice(($isGood?$boomingTextList:$disasterTextList)[$month]); $logger = new ActionLogger(0, 0, $year, $month, false); $logger->pushGlobalHistoryLog("{$logTitle}{$targetCityNames}에 {$logBody}"); $logger->flush(); if (!$isGood) { [$queryColumns,,] = General::mergeQueryColumn(); $generalListByCity = Util::arrayGroupBy( $db->query( 'SELECT %l FROM general WHERE city IN %li', Util::formatListOfBackticks($queryColumns), Util::squeezeFromArray($targetCityList, 'city') ), 'city'); //NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기 foreach ($targetCityList as $city) { $affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1); $affectRatio = 0.8 + $affectRatio * 0.15; $db->update('city', [ 'state'=>$stateCode, 'pop'=>$db->sqleval('pop * %d', $affectRatio), 'trust'=>$db->sqleval('trust * %d', $affectRatio), 'agri'=>$db->sqleval('agri * %d', $affectRatio), 'comm'=>$db->sqleval('comm * %d', $affectRatio), 'secu'=>$db->sqleval('secu * %d', $affectRatio), 'def'=>$db->sqleval('def * %d', $affectRatio), 'wall'=>$db->sqleval('wall * %d', $affectRatio), ], 'city = %i', $city['city']); $generalList = array_map( function($rawGeneral) use ($city, $year, $month){ return new General($rawGeneral, null, null, $city, null, $year, $month, false); }, $generalListByCity[$city['city']]??[] ); SabotageInjury($rng, $generalList, '재난'); } } else{ foreach ($targetCityList as $city) { $affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1); $affectRatio = 1.01 + $affectRatio * 0.04; $db->update('city', [ 'state'=>$stateCode, 'pop'=>$db->sqleval('least(pop * %d, pop_max)', $affectRatio), 'trust'=>$db->sqleval('least(trust * %d, 100)', $affectRatio), 'agri'=>$db->sqleval('least(agri * %d, agri_max)', $affectRatio), 'comm'=>$db->sqleval('least(comm * %d, comm_max)', $affectRatio), 'secu'=>$db->sqleval('least(secu * %d, secu_max)', $affectRatio), 'def'=>$db->sqleval('least(def * %d, def_max)', $affectRatio), 'wall'=>$db->sqleval('least(wall * %d, wall_max)', $affectRatio), ], 'city = %i', $city['city']); } } }