diff --git a/hwe/sammo/General.php b/hwe/sammo/General.php index 21f16585..d18abcf0 100644 --- a/hwe/sammo/General.php +++ b/hwe/sammo/General.php @@ -1,1562 +1,1565 @@ - 1, 'warnum' => 1, 'killnum' => 1, 'deathnum' => 1, 'killcrew' => 1, 'deathcrew' => 1, - 'ttw' => 1, 'ttd' => 1, 'ttl' => 1, 'ttg' => 1, 'ttp' => 1, - 'tlw' => 1, 'tld' => 1, 'tll' => 1, 'tlg' => 1, 'tlp' => 1, - 'tsw' => 1, 'tsd' => 1, 'tsl' => 1, 'tsg' => 1, 'tsp' => 1, - 'tiw' => 1, 'tid' => 1, 'til' => 1, 'tig' => 1, 'tip' => 1, - 'betwin' => 1, 'betgold' => 1, 'betwingold' => 1, - 'killcrew_person' => 1, 'deathcrew_person' => 1, - 'occupied' => 1, - ]; - - const INHERITANCE_KEY = [ - 'previous' => [true, 1, '기존 포인트'], - 'lived_month' => [true, 1, '생존'], - 'max_belong' => [false, 10, '최대 임관년 수'], - 'max_domestic_critical' => [true, 1, '최대 연속 내정 성공'], - 'active_action' => [true, 3, '능동 행동 수'], - //'snipe_combat' => [true, 10, '병종 상성 우위 횟수'], - 'combat' => [['rank', 'warnum'], 5, '전투 횟수'], - 'sabotage' => [['rank', 'firenum'], 20, '계략 성공 횟수'], - 'unifier' => [true, 1, '천통 기여'], - 'dex' => [false, 0.001, '숙련도'], - 'tournament' => [true, 1, '토너먼트'], - 'betting' => [false, 10, '베팅 당첨'], - ]; - - const TURNTIME_FULL_MS = -1; - const TURNTIME_FULL = 0; - const TURNTIME_HMS = 1; - const TURNTIME_HM = 2; - - protected $calcCache = []; - - protected static $prohibitedDirectUpdateVars = [ - //Reason: iAction - 'leadership' => 1, - 'power' => 1, - 'intel' => 1, - 'nation' => 2, - 'officer_level' => 1, - //NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남. - 'special' => 1, - 'special2' => 1, - 'personal' => 1, - 'horse' => 1, - 'weapon' => 1, - 'book' => 1, - 'item' => 1 - ]; - - - /** - * @param array $raw DB row값. - * @param null|array $city DB city 테이블의 row값 - * @param int|null $year 게임 연도 - * @param int|null $month 게임 월 - * @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능 - */ - public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true) - { - //TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함. - - if ($nation === null) { - $nation = getNationStaticInfo($raw['nation']); - } - - $this->raw = $raw; - $this->rawCity = $city; - - $this->resultTurn = new LastTurn(); - if (key_exists('last_turn', $this->raw)) { - $this->lastTurn = LastTurn::fromJson($this->raw['last_turn']); - $this->resultTurn = $this->lastTurn->duplicate(); - } - - if ($year !== null && $month !== null) { - $this->initLogger($year, $month); - } - - if ($rawRank) { - $this->rankVarRead = $rawRank; - } - - if (!$fullConstruct) { - return; - } - - $this->nationType = buildNationTypeClass($nation['type']); - $this->officerLevelObj = new TriggerOfficerLevel($this->raw, $nation['level']); - - $this->specialDomesticObj = buildGeneralSpecialDomesticClass($raw['special']); - $this->specialWarObj = buildGeneralSpecialWarClass($raw['special2']); - - $this->personalityObj = buildPersonalityClass($raw['personal']); - - $this->itemObjs['horse'] = buildItemClass($raw['horse']); - $this->itemObjs['weapon'] = buildItemClass($raw['weapon']); - $this->itemObjs['book'] = buildItemClass($raw['book']); - $this->itemObjs['item'] = buildItemClass($raw['item']); - - if (key_exists('aux', $this->raw)) { - $rawInheritBuff = $this->getAuxVar('inheritBuff'); - if ($rawInheritBuff !== null) { - $this->inheritBuffObj = new TriggerInheritBuff($rawInheritBuff); - } - } - } - - function initLogger(int $year, int $month) - { - $this->logger = new ActionLogger( - $this->getVar('no'), - $this->getVar('nation'), - $year, - $month, - false - ); - } - - function getTurnTime(int $short = self::TURNTIME_FULL_MS) - { - return [ - self::TURNTIME_FULL_MS => function ($turntime) { - return $turntime; - }, - self::TURNTIME_FULL => function ($turntime) { - return substr($turntime, 0, 19); - }, - self::TURNTIME_HMS => function ($turntime) { - return substr($turntime, 11, 8); - }, - self::TURNTIME_HM => function ($turntime) { - return substr($turntime, 11, 5); - }, - ][$short]($this->getVar('turntime')); - } - - function setItem(string $itemKey = 'item', ?string $itemCode) - { - if ($itemCode === null) { - $this->deleteItem($itemKey); - return; - } - - $this->setVar($itemKey, $itemCode); - $this->itemObjs[$itemKey] = buildItemClass($itemCode); - } - - function deleteItem(string $itemKey = 'item') - { - $this->setVar($itemKey, 'None'); - $this->itemObjs[$itemKey] = new ActionItem\None(); - } - - function getItem(string $itemKey = 'item'): BaseItem - { - return $this->itemObjs[$itemKey]; - } - - function getNPCType(): int - { - return $this->raw['npc']; - } - - /** @return BaseItem[] */ - function getItems(): array - { - return $this->itemObjs; - } - - function getPersonality(): iAction - { - return $this->personalityObj; - } - - function getSpecialDomestic(): iAction - { - return $this->specialDomesticObj; - } - - function getSpecialWar(): iAction - { - return $this->specialWarObj; - } - - function getLastTurn(): LastTurn - { - return $this->lastTurn; - } - - function _setResultTurn(LastTurn $resultTurn) - { - $this->resultTurn = $resultTurn; - } - - function getResultTurn(): LastTurn - { - return $this->resultTurn; - } - - function clearActivatedSkill() - { - foreach ($this->activatedSkill as $skillName => $state) { - if (!$state) { - continue; - } - - if (!key_exists($skillName, $this->logActivatedSkill)) { - $this->logActivatedSkill[$skillName] = 1; - } else { - $this->logActivatedSkill[$skillName] += 1; - } - } - $this->activatedSkill = []; - } - - function getActivatedSkillLog(): array - { - return $this->logActivatedSkill; - } - - function hasActivatedSkill(string $skillName): bool - { - return $this->activatedSkill[$skillName] ?? false; - } - - function activateSkill(...$skillNames) - { - foreach ($skillNames as $skillName) { - $this->activatedSkill[$skillName] = true; - } - } - - function deactivateSkill(...$skillNames) - { - foreach ($skillNames as $skillName) { - $this->activatedSkill[$skillName] = false; - } - } - - function getName(): string - { - return $this->raw['name']; - } - - function getInfo(): string - { - //iAction용 info로는 적절하지 않음 - return ''; - } - - function getID(): int - { - return $this->raw['no']; - } - - function getRawCity(): ?array - { - return $this->rawCity; - } - - function setRawCity(?array $city) - { - $this->rawCity = $city; - } - - function getCityID(): int - { - return $this->raw['city']; - } - - function getNationID(): int - { - return $this->raw['nation']; - } - - function getStaticNation(): array - { - return getNationStaticInfo($this->raw['nation']); - } - - function getLogger(): ?ActionLogger - { - return $this->logger; - } - - public function getNationTypeObj(): iAction - { - return $this->nationType; - } - - public function getOfficerLevelObj(): iAction - { - return $this->officerLevelObj; - } - - function getCrewTypeObj(): GameUnitDetail - { - $crewType = GameUnitConst::byID($this->getVar('crewtype')); - if ($crewType === null) { - throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype')); - } - return $crewType; - } - - function calcRecentWarTurn(int $turnTerm): int - { - $cacheKey = "recent_war_turn_{$turnTerm}"; - if (key_exists($cacheKey, $this->calcCache)) { - return $this->calcCache[$cacheKey]; - } - if (!$this->getVar('recent_war')) { - $result = 12 * 1000; - $this->calcCache[$cacheKey] = $result; - return $result; - } - $recwar = new \DateTimeImmutable($this->getVar('recent_war')); - $turnNow = new \DateTimeImmutable($this->getVar('turntime')); - $secDiff = TimeUtil::DateIntervalToSeconds($recwar->diff($turnNow)); - - if ($secDiff <= 0) { - $this->calcCache[$cacheKey] = 0; - return 0; - } - - $result = intdiv(Util::toInt($secDiff), 60 * $turnTerm); - $this->calcCache[$cacheKey] = $result; - return $result; - } - - function getReservedTurn(int $turnIdx, array $env): GeneralCommand - { - $db = DB::db(); - $rawCmd = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND turn_idx = %i', $this->getID(), $turnIdx); - if (!$rawCmd) { - return buildGeneralCommandClass(null, $this, $env); - } - return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null)); - } - - /** - * @param General[] $generalList - * @param int $turnIdxFrom [$turnIdxFrom, $turnIdxTo) - * @param int $turnIdxTo [$turnIdxFrom, $turnIdxTo) - * @param array $env - * @return GeneralCommand[] - */ - public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env) - { - if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) { - throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom); - } - - if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) { - throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo); - } - - $db = DB::db(); - - $generalID = $this->getID(); - - $result = []; - - $rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND %i <= turn_idx AND turn_idx < %i ORDER BY turn_idx ASC', $generalID, $turnIdxFrom, $turnIdxTo); - - if (!$rawCmds) { - foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) { - $result[$turnIdx] = buildGeneralCommandClass(null, $this, $env); - } - return $result; - } - - foreach ($rawCmds as $turnIdx => $rawCmd) { - $result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null)); - } - - return $result; - } - - /** - * 장수의 스탯을 계산해옴 - * - * @param string $statName 스탯값, leadership, strength, intel 가능 - * @param bool $withInjury 부상값 사용 여부 - * @param bool $withIActionObj 아이템, 특성, 성격 등 보정치 적용 여부 - * @param bool $withStatAdjust 능력치간 보정 사용 여부 - * @param bool $useFloor 내림 사용 여부, false시 float 값을 반환할 수도 있음 - * - * @return int|float 계산된 능력치 - */ - - protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float - { - $cKey = "{$statName}_{$withInjury}_{$withIActionObj}_{$withStatAdjust}"; - if (key_exists($cKey, $this->calcCache)) { - $statValue = $this->calcCache[$cKey]; - if ($useFloor) { - return Util::toInt($statValue); - } - return $statValue; - } - - $statValue = $this->getVar($statName); - - if ($withInjury) { - $statValue *= (100 - $this->getVar('injury')) / 100; - } - - if ($withStatAdjust) { - if ($statName === 'strength') { - $statValue += Util::round($this->getStatValue('intel', $withInjury, $withIActionObj, false, false) / 4); - } else if ($statName === 'intel') { - $statValue += Util::round($this->getStatValue('strength', $withInjury, $withIActionObj, false, false) / 4); - } - } - - if ($withIActionObj) { - foreach ([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->inheritBuffObj, - ] as $actionObj) { - if ($actionObj !== null) { - $statValue = $actionObj->onCalcStat($this, $statName, $statValue); - } - } - - foreach ($this->itemObjs as $actionObj) { - if ($actionObj !== null) { - $statValue = $actionObj->onCalcStat($this, $statName, $statValue); - } - } - } - - $this->calcCache[$cKey] = $statValue; - - if ($useFloor) { - return Util::toInt($statValue); - } - - return $statValue; - } - - function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float - { - return $this->getStatValue('leadership', $withInjury, $withIActionObj, $withStatAdjust, $useFloor); - } - - function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float - { - return $this->getStatValue('strength', $withInjury, $withIActionObj, $withStatAdjust, $useFloor); - } - - function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float - { - return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor); - } - - function getDex(GameUnitDetail $crewType) - { - $armType = $crewType->armType; - - if ($armType == GameUnitConst::T_CASTLE) { - $armType = GameUnitConst::T_SIEGE; - } - - return $this->getVar("dex{$armType}"); - } - - function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false) - { - $armType = $crewType->armType; - - if ($armType == GameUnitConst::T_CASTLE) { - $armType = GameUnitConst::T_SIEGE; - } - - if ($armType < 0) { - return; - } - - if ($armType == GameUnitConst::T_WIZARD) { - $exp *= 0.9; - } else if ($armType == GameUnitConst::T_SIEGE) { - $exp *= 0.9; - } - - if ($affectTrainAtmos) { - $exp *= ($this->getVar('train') + $this->getVar('atmos')) / 200; - } - - $dexType = "dex{$armType}"; - $exp = $this->onCalcStat($this, 'addDex', $exp, ['armType'=>$armType]); - - $this->increaseVar($dexType, $exp); - } - - function addExperience(float $experience, bool $affectTrigger = true) - { - if ($affectTrigger) { - $experience = $this->onCalcStat($this, 'experience', $experience); - } - - $this->increaseVar('experience', $experience); - $nextExpLevel = getExpLevel($this->getVar('experience')); - $comp = $nextExpLevel <=> $this->getVar('explevel'); - if ($comp === 0) { - return; - } - - $this->updateVar('explevel', $nextExpLevel); - - $josaRo = JosaUtil::pick($nextExpLevel, '로'); - if ($comp > 0) { - $this->getLogger()->pushGeneralActionLog("Lv {$nextExpLevel}{$josaRo} 레벨업!", ActionLogger::PLAIN); - } else { - $this->getLogger()->pushGeneralActionLog("Lv {$nextExpLevel}{$josaRo} 레벨다운!", ActionLogger::PLAIN); - } - } - - function addDedication(float $dedication, bool $affectTrigger = true) - { - if ($affectTrigger) { - $dedication = $this->onCalcStat($this, 'dedication', $dedication); - } - - $this->increaseVar('dedication', $dedication); - $nextDedLevel = getDedLevel($this->getVar('dedication')); - $comp = $nextDedLevel <=> $this->getVar('dedlevel'); - if ($comp === 0) { - return; - } - - $this->updateVar('dedlevel', $nextDedLevel); - - $dedLevelText = getDedLevelText($nextDedLevel); - $billText = number_format(getBillByLevel($nextDedLevel)); - $josaRoDed = JosaUtil::pick($dedLevelText, '로'); - $josaRoBill = JosaUtil::pick($billText, '로'); - if ($comp > 0) { - $this->getLogger()->pushGeneralActionLog("{$dedLevelText}{$josaRoDed} 승급하여 봉록이 {$billText}{$josaRoBill} 상승했습니다!", ActionLogger::PLAIN); - } else { - $this->getLogger()->pushGeneralActionLog("{$dedLevelText}{$josaRoDed} 강등되어 봉록이 {$billText}{$josaRoBill} 하락했습니다!", ActionLogger::PLAIN); - } - } - - function updateVar(string $key, $value) - { - if (($this->raw[$key] ?? null) === $value) { - return; - } - if (!key_exists($key, $this->updatedVar)) { - $this->updatedVar[$key] = true; - } - $this->raw[$key] = $value; - $this->calcCache = []; - } - - /** - * @param \MeekroDB $db - */ - function kill($db, bool $sendDyingMessage = true, ?string $dyingMessage = null) - { - $generalID = $this->getID(); - $logger = $this->getLogger(); - - $generalName = $this->getName(); - - //유산포인트 관련 항목 환불 - if ($this->getNPCType() < 2) { - - $refundPoint = 0; - $userID = $this->getVar('owner'); - $userLogger = new UserLogger($userID); - if ($this->getAuxVar('inheritRandomUnique')) { - $this->setAuxVar('inheritRandomUnique', null); - $userLogger->push(sprintf("사망으로 랜덤 유니크 구입 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint"); - $refundPoint += GameConst::$inheritItemRandomPoint; - } - - $itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? []; - foreach (array_keys($itemTrials) as $itemKey) { - $trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); - $ownTrial = $trialStor->getValue("u{$userID}"); - - $itemObj = buildItemClass($itemKey); - $itemName = $itemObj->getName(); - - if (!$ownTrial) { - continue; - } - - [,, $amount] = $ownTrial; - $trialStor->deleteValue("u{$userID}"); - $userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint"); - $refundPoint += $amount; - } - - if($this->getAuxVar('inheritSpecificSpecialWar')){ - $this->setAuxVar('inheritSpecificSpecialWar', null); - $userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint"); - $refundPoint += GameConst::$inheritSpecificSpecialPoint; - } - - if ($refundPoint > 0) { - $this->increaseInheritancePoint('previous', $refundPoint); - } - - $this->mergeTotalInheritancePoint(); - applyInheritanceUser($this->getVar('owner')); - $this->clearInheritancePoint(); - } - - - // 군주였으면 유지 이음 - $officerLevel = $this->getVar('officer_level'); - if ($officerLevel == 12) { - nextRuler($this); - $this->setVar('officer_level', 1); - } - - // 부대 처리 - $troopLeaderID = $this->getVar('troop'); - if ($troopLeaderID == $generalID) { - //부대장일 경우 - // 모두 탈퇴 - $db->update('general', [ - 'troop' => 0 - ], 'troop=%i', $troopLeaderID); - // 부대 삭제 - $db->delete('troop', 'troop_leader=%i', $troopLeaderID); - } - - - if ($sendDyingMessage) { - if ($dyingMessage) { - $logger->pushGlobalActionLog($dyingMessage); - } else { - $dyingMessageObj = new TextDecoration\DyingMessage($this); - $logger->pushGlobalActionLog($dyingMessageObj->getText()); - } - $logger->flush(); - } - - $db->update('select_pool', [ - 'general_id' => null, - 'owner' => null, - 'reserved_until' => null, - ], 'general_id=%i', $generalID); - - $db->delete('general', 'no=%i', $generalID); - $db->delete('general_turn', 'general_id=%i', $generalID); - $db->delete('rank_data', 'general_id=%i', $generalID); - $db->delete('betting', 'general_id=%i', $generalID); - $this->updatedVar = []; - - $db->update('nation', [ - 'gennum' => $db->sqleval('gennum - 1') - ], 'nation=%i', $this->getVar('nation')); - } - - function rebirth() - { - $logger = $this->getLogger(); - - $generalName = $this->getName(); - - $ownerID = $this->getVar('owner'); - if ($ownerID) { - $this->mergeTotalInheritancePoint(); - applyInheritanceUser($ownerID, true); - $this->clearInheritancePoint(); - } - - $this->multiplyVarWithLimit('leadership', 0.85, 10); - $this->multiplyVarWithLimit('strength', 0.85, 10); - $this->multiplyVarWithLimit('intel', 0.85, 10); - $this->setVar('injury', 0); - $this->multiplyVar('experience', 0.5); - $this->multiplyVar('dedication', 0.5); - $this->setVar('age', 20); - $this->setVar('specage', 0); - $this->setVar('specage2', 0); - $this->multiplyVar('dex1', 0.5); - $this->multiplyVar('dex2', 0.5); - $this->multiplyVar('dex3', 0.5); - $this->multiplyVar('dex4', 0.5); - $this->multiplyVar('dex5', 0.5); - - foreach (array_keys(static::RANK_COLUMN) as $rankKey) { - $this->setRankVar($rankKey, 0); - } - - $josaYi = JosaUtil::pick($generalName, '이'); - $logger->pushGlobalActionLog("{$generalName}{$josaYi} 은퇴하고 그 자손이 유지를 이어받았습니다."); - $logger->pushGeneralActionLog('나이가 들어 은퇴하고 자손에게 자리를 물려줍니다.', ActionLogger::PLAIN); - $logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌'); - } - - function increaseRankVar(string $key, int $value) - { - if (!key_exists($key, static::RANK_COLUMN)) { - throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key); - } - - if (key_exists($key, $this->rankVarSet)) { - $this->rankVarSet[$key] += $value; - return; - } - - if (key_exists($key, $this->rankVarRead)) { - $this->rankVarSet[$key] = $this->rankVarRead[$key] + $value; - unset($this->rankVarRead[$key]); - return; - } - - if (key_exists($key, $this->rankVarIncrease)) { - $this->rankVarIncrease[$key] += $value; - return; - } - - $this->rankVarIncrease[$key] = $value; - } - - function setRankVar(string $key, int $value) - { - if (!key_exists($key, static::RANK_COLUMN)) { - throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key); - } - - if (key_exists($key, $this->rankVarRead)) { - unset($this->rankVarRead[$key]); - } else if (key_exists($key, $this->rankVarIncrease)) { - unset($this->rankVarIncrease[$key]); - } - $this->rankVarSet[$key] = $value; - } - - function getRankVar(string $key, $defaultValue = null): int - { - if (!key_exists($key, static::RANK_COLUMN)) { - throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key); - } - - if (key_exists($key, $this->rankVarSet)) { - return $this->rankVarSet[$key]; - } - - if (!key_exists($key, $this->rankVarRead)) { - if($defaultValue === null){ - throw new \RuntimeException('인자가 없음 : ' . $key); - } - return $defaultValue; - } - - return $this->rankVarRead[$key]; - } - - /** - * @param \MeekroDB $db - */ - function applyDB($db): bool - { - if ($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()) { - $this->setVar('last_turn', $this->getResultTurn()->toJson()); - } - $updateVals = $this->getUpdatedValues(); - - - $generalID = $this->getID(); - $result = false; - - if ($updateVals) { - $db->update('general', $updateVals, 'no=%i', $generalID); - $result = $result || $db->affectedRows() > 0; - if (key_exists('nation', $updateVals)) { - $db->update('rank_data', [ - 'nation_id' => $updateVals['nation'] - ], 'general_id = %i', $generalID); - $result = true; - } - $this->flushUpdateValues(); - } - - if ($this->rankVarIncrease) { - foreach ($this->rankVarIncrease as $rankKey => $rankVal) { - $db->update('rank_data', [ - 'value' => $db->sqleval('value + %i', $rankVal) - ], 'general_id = %i AND type = %s', $generalID, $rankKey); - } - $result = true; - } - - if ($this->rankVarSet) { - foreach ($this->rankVarSet as $rankKey => $rankVal) { - $db->update('rank_data', [ - 'value' => $rankVal - ], 'general_id = %i AND type = %s', $generalID, $rankKey); - $this->rankVarRead[$rankKey] = $rankVal; - } - $result = true; - } - - $this->rankVarIncrease = []; - $this->rankVarSet = []; - - $this->getLogger()->flush(); - return $result; - } - - function checkStatChange(): bool - { - $logger = $this->getLogger(); - $limit = GameConst::$upgradeLimit; - - $table = [ - ['통솔', 'leadership'], - ['무력', 'strength'], - ['지력', 'intel'], - ]; - - $result = false; - - foreach ($table as [$statNickName, $statName]) { - $statExpName = $statName . '_exp'; - - if ($this->getVar($statExpName) < 0) { - $logger->pushGeneralActionLog("{$statNickName}이 1 떨어졌습니다!", ActionLogger::PLAIN); - $this->increaseVar($statExpName, $limit); - $this->increaseVar($statName, -1); - $result = true; - } else if ($this->getVar($statExpName) >= $limit) { - $logger->pushGeneralActionLog("{$statNickName}이 1 올랐습니다!", ActionLogger::PLAIN); - $this->increaseVar($statExpName, -$limit); - $this->increaseVar($statName, 1); - $result = true; - } - } - - return $result; - } - - public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller - { - $caller = new GeneralTriggerCaller(); - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $caller->merge($iObj->getPreTurnExecuteTriggerList($general)); - } - - return $caller; - } - public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float - { - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $value = $iObj->onCalcDomestic($turnType, $varType, $value, $aux); - } - return $value; - } - - public function onCalcStat(General $general, string $statName, $value, $aux = null) - { - //xxx: $general? - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $value = $iObj->onCalcStat($this, $statName, $value, $aux); - } - return $value; - } - - public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null) - { - //xxx: $general? - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $value = $iObj->onCalcOpposeStat($this, $statName, $value, $aux); - } - return $value; - } - - public function onCalcStrategic(string $turnType, string $varType, $value) - { - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $value = $iObj->onCalcStrategic($turnType, $varType, $value); - } - return $value; - } - - public function onCalcNationalIncome(string $type, $amount) - { - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $amount = $iObj->onCalcNationalIncome($type, $amount); - } - return $amount; - } - - public function onArbitraryAction(General $general, string $actionType, ?string $phase=null, $aux=null): null|array{ - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $aux = $iObj->onArbitraryAction($general, $actionType, $phase, $aux); - } - return $aux; - } - - public function getWarPowerMultiplier(WarUnit $unit): array - { - //xxx:$unit - $att = 1; - $def = 1; - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - [$attV, $defV] = $iObj->getWarPowerMultiplier($unit); - $att *= $attV; - $def *= $defV; - } - return [$att, $def]; - } - public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller - { - $caller = new WarUnitTriggerCaller(); - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $caller->merge($iObj->getBattleInitSkillTriggerList($unit)); - } - - return $caller; - } - public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller - { - $caller = new WarUnitTriggerCaller( - new WarUnitTrigger\che_필살시도($unit), - new WarUnitTrigger\che_필살발동($unit), - new WarUnitTrigger\che_회피시도($unit), - new WarUnitTrigger\che_회피발동($unit), - new WarUnitTrigger\che_계략시도($unit), - new WarUnitTrigger\che_계략발동($unit), - new WarUnitTrigger\che_계략실패($unit) - ); - foreach (array_merge([ - $this->nationType, - $this->officerLevelObj, - $this->specialDomesticObj, - $this->specialWarObj, - $this->personalityObj, - $this->getCrewTypeObj(), - $this->inheritBuffObj, - ], $this->itemObjs) as $iObj) { - if (!$iObj) { - continue; - } - /** @var iAction $iObj */ - $caller->merge($iObj->getBattlePhaseSkillTriggerList($unit)); - } - - return $caller; - } - - static public function mergeQueryColumn(?array $reqColumns = null, int $constructMode = 2): array - { - $minimumColumn = ['no', 'name', 'npc', 'city', 'nation', 'officer_level', 'officer_city']; - $defaultEventColumn = [ - 'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city', - 'special', 'special2', 'personal', - 'horse', 'weapon', 'book', 'item', 'last_turn', 'aux', - ]; - $fullColumn = [ - 'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity', - 'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item', - 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime', - 'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong', - 'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg', - 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray', - 'recent_war', 'last_turn', 'myset', - 'specage', 'specage2', 'con', 'connect', 'aux', 'lastrefresh', - ]; - - if ($reqColumns === null) { - return [$fullColumn, array_keys(static::RANK_COLUMN)]; - } - - $rankColumn = []; - $subColumn = []; - foreach ($reqColumns as $column) { - if (key_exists($column, static::RANK_COLUMN)) { - $rankColumn[] = $column; - } else { - $subColumn[] = $column; - } - } - - if ($constructMode > 1) { - return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn]; - } - - return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn]; - } - - /** - * @param ?int[] $generalIDList - * @param null|string[] $column - * @param int $constructMode - * @return \sammo\General[] - * @throws MustNotBeReachedException - */ - static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, int $constructMode = 2): array - { - if ($generalIDList === []) { - return []; - } - - $db = DB::db(); - if ($constructMode > 0) { - $gameStor = KVStorage::getStorage($db, 'game_env'); - [$year, $month] = $gameStor->getValuesAsArray(['year', 'month']); - } else { - $year = null; - $month = null; - } - - [$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode); - - if ($generalIDList === null) { - $rawGenerals = Util::convertArrayToDict( - $db->query('SELECT %l FROM general WHERE 1', Util::formatListOfBackticks($column)), - 'no' - ); - $generalIDList = array_keys($rawGenerals); - } else { - $rawGenerals = Util::convertArrayToDict( - $db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList), - 'no' - ); - } - - - $rawRanks = []; - if ($rankColumn) { - $rawValue = $db->queryAllLists( - 'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls', - $generalIDList, - $rankColumn - ); - foreach ($rawValue as [$generalID, $rankType, $rankValue]) { - if (!key_exists($generalID, $rawRanks)) { - $rawRanks[$generalID] = []; - } - $rawRanks[$generalID][$rankType] = $rankValue; - } - } - - $result = []; - foreach ($generalIDList as $generalID) { - if (!key_exists($generalID, $rawGenerals)) { - $result[$generalID] = new DummyGeneral($constructMode > 0); - continue; - } - if (key_exists($generalID, $rawRanks) && count($rawRanks[$generalID] ?? []) !== count($rankColumn)) { - throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID); - } - $result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month, $constructMode > 1); - } - - return $result; - } - - static public function createGeneralObjFromDB(int $generalID, ?array $column = null, int $constructMode = 2): self - { - $db = DB::db(); - if ($constructMode > 0) { - $gameStor = KVStorage::getStorage($db, 'game_env'); - [$year, $month] = $gameStor->getValuesAsArray(['year', 'month']); - } else { - $year = null; - $month = null; - } - - [$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode); - - $rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID); - if (!$rawGeneral) { - return new DummyGeneral($constructMode > 0); - } - - $rawRankValues = []; - if ($rankColumn) { - $rawValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $generalID, $rankColumn); - foreach ($rawValue as [$rankType, $rankValue]) { - $rawRankValues[$rankType] = $rankValue; - } - } - - - $general = new static($rawGeneral, $rawRankValues, null, null, $year, $month, $constructMode > 1); - - return $general; - } - - /** - * @param General[] $generalList - * @param int $turnIdx - * @param array $env - * @return GeneralCommand[] - */ - static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env) - { - if (!$generalList) { - return []; - } - - $generalIDList = array_map(function (General $general) { - return $general->getID(); - }, $generalList); - - $db = DB::db(); - $result = []; - $rawCmds = Util::convertArrayToDict($db->query('SELECT * FROM general_turn WHERE general_id IN %li AND turn_idx = %i', $generalIDList, $turnIdx), 'general_id'); - foreach ($generalList as $general) { - $generalID = $general->getID(); - if (!key_exists($generalID, $rawCmds)) { - $result[$generalID] = buildGeneralCommandClass(null, $general, $env); - continue; - } - $rawCmd = $rawCmds[$generalID]; - $result[$generalID] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg'])); - } - return $result; - } - - /** - * @param General[] $generalList - * @param int $turnIdxFrom [$turnIdxFrom, $turnIdxTo) - * @param int $turnIdxTo [$turnIdxFrom, $turnIdxTo) - * @param array $env - * @return GeneralCommand[][] - */ - static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env) - { - //XXX: static인데 return값이 General이 아니라고?? GeneralCommandHelper같은게 있어야하지 않을까? - if (!$generalList) { - return []; - } - - if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) { - throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom); - } - - if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) { - throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo); - } - - $generalIDList = array_map(function (General $general) { - return $general->getID(); - }, $generalList); - - $db = DB::db(); - - $rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id IN %i AND %i <= turn_idx AND turn_idx < %i ORDER BY general_id ASC, turn_idx ASC', $generalIDList, $turnIdxFrom, $turnIdxTo); - $orderedRawCmds = []; - foreach ($rawCmds as $rawCmd) { - $generalID = $rawCmd['general_id']; - $turnIdx = $rawCmd['turn_idx']; - if (!key_exists($generalID, $orderedRawCmds)) { - $orderedRawCmds[$generalID] = []; - } - $orderedRawCmds[$generalID][$turnIdx] = $rawCmd; - } - - $result = []; - foreach ($generalList as $general) { - $generalID = $general->getID(); - $result[$generalID] = []; - if (!key_exists($generalID, $orderedRawCmds)) { - foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) { - $result[$generalID][$turnIdx] = buildGeneralCommandClass(null, $general, $env); - } - continue; - } - foreach ($orderedRawCmds[$generalID] as $turnIdx => $rawCmd) { - $result[$generalID][$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg'])); - } - } - return $result; - } - - /** - * @return int|float - */ - public function getInheritancePoint(string $key, &$aux = null, bool $forceCalc = false) - { - $inheritType = static::INHERITANCE_KEY[$key] ?? null; - if ($inheritType === null) { - throw new \OutOfRangeException("{$key}는 유산 타입이 아님"); - } - - $ownerID = $this->getVar('owner'); - if (!$ownerID) { - return 0; - } - - if ($this->getVar('npc') >= 2) { - return 0; - } - - [$storeType, $multiplier,] = $inheritType; - - $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); - if ($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)) { - $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); - [$value, $aux] = $inheritStor->getValue($key); - return $value; - } - - if (is_array($storeType)) { - [$storSubType, $storSubKey] = $storeType; - if ($storSubType === 'rank') { - return $this->getRankVar($storSubKey) * $multiplier; - } - if ($storSubType === 'raw') { - return $this->getVar($storSubKey) * $multiplier; - } - if ($storSubType === 'aux') { - return ($this->getAuxVar($storSubKey) ?? 0) * $multiplier; - } - throw new \InvalidArgumentException("{$storSubType}은 참조 할 수 없는 유산 세부키임"); - } - - if ($storeType !== false) { - throw new \InvalidArgumentException("{$storeType}은 올바르지 않은 유산 키임"); - } - - $extractFn = function () { - return [0, null]; - }; - switch ($key) { - case 'dex': - $extractFn = function () use ($multiplier) { - $totalDex = 0; - foreach (array_keys(GameUnitConst::allType()) as $armType) { - $totalDex += $this->getVar("dex{$armType}"); - } - return [$totalDex * $multiplier, null]; - }; - break; - case 'betting': - $extractFn = function () use ($multiplier) { - $betWin = $this->getRankVar('betwin'); - $betWinRate = $this->getRankVar('betwingold') / max(1, $this->getRankVar('betgold')); - - return [$betWin * $multiplier * pow($betWinRate, 2), null]; - }; - break; - case 'max_belong': - $extractFn = function () use ($multiplier) { - $maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong') ?? 0); - return [$maxBelong * $multiplier, null]; - }; - break; - default: - throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음"); - } - - [$value, $aux] = ($extractFn)(); - return $value; - } - - public function setInheritancePoint(string $key, $value, $aux = null) - { - if (!is_int($value) && !is_float($value)) { - throw new \InvalidArgumentException("{$value}는 숫자가 아님"); - } - $inheritType = static::INHERITANCE_KEY[$key] ?? null; - if ($inheritType === null) { - throw new \OutOfRangeException("{$key}는 유산 타입이 아님"); - } - - [$storeType, $multiplier,] = $inheritType; - if ($storeType !== true) { - throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님"); - } - if ($multiplier != 1 && $value != 0) { - throw new \InvalidArgumentException("{$key}는 1:1 유산 포인트가 아님"); - } - - $ownerID = $this->getVar('owner'); - if (!$ownerID) { - return; - } - - if ($this->getVar('npc') != 0) { - return; - } - - $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); - if ($gameStor->isunited != 0) { - return; - } - - $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); - $inheritStor->setValue($key, [$value, $aux]); - } - - public function increaseInheritancePoint(string $key, $value, $aux = null) - { - if (!is_int($value) && !is_float($value)) { - throw new \InvalidArgumentException("{$value}는 숫자가 아님"); - } - - $inheritType = static::INHERITANCE_KEY[$key] ?? null; - if ($inheritType === null) { - throw new \OutOfRangeException("{$key}는 유산 타입이 아님"); - } - - [$storeType, $multiplier,] = $inheritType; - if ($storeType !== true) { - throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님"); - } - - $ownerID = $this->getVar('owner'); - if (!$ownerID) { - return; - } - - if ($this->getVar('npc') >= 2) { - return; - } - - $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); - if ($gameStor->isunited != 0) { - return; - } - - $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); - [$oldValue, $oldAux] = $inheritStor->getValue($key) ?? [0, null]; - - if ($oldAux !== $aux) { - $oldValue = 0; - } - - $newValue = $oldValue + $value * $multiplier; - $inheritStor->setValue($key, [$newValue, $aux]); - } - - public function clearInheritancePoint(){ - $ownerID = $this->getVar('owner'); - if(!$ownerID){ - return; - } - - $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); - $allPoints = $inheritStor->getAll(); - if (!$allPoints || count($allPoints) == 0) { - //비었으므로 리셋 안함 - return; - } - if (count($allPoints) == 1 && key_exists('previous', $allPoints)) { - //이미 리셋되었으므로 리셋 안함 - return; - } - - $previousPointInfo = $allPoints['previous']; - $inheritStor->resetValues(); - $inheritStor->setValue('previous', $previousPointInfo); - } - - public function mergeTotalInheritancePoint(bool $isEnd=false) - { - $ownerID = $this->getVar('owner'); - if (!$ownerID) { - return; - } - - if ($this->getVar('npc') > 1){ - return; - } - - $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); - $gameStor->cacheValues(['year', 'startyear', 'month']); - - if ($this->getVar('npc') == 1) { - if(!$isEnd){ - return; - } - - $pickYearMonth = $this->getAuxVar('pickYearMonth'); - if($pickYearMonth === null){ - return; - } - [$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']); - - if(($year - $pickYearMonth) * 2 <= ($year - $startYear)){ - return; - } - } - - $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); - $inheritStor->cacheAll(); - foreach (static::INHERITANCE_KEY as $key => [$storType,,]) { - $aux = null; - $point = $this->getInheritancePoint($key, $aux, true); - if ($storType === true) { - continue; - } - $inheritStor->setValue($key, [$point, $aux]); - } - - $oldInheritStor = KVStorage::getStorage(DB::db(), "inheritance_result"); - $serverID = UniqueConst::$serverID; - $year = $gameStor->year; - $month = $gameStor->month; - $oldInheritStor->setValue("{$serverID}_{$ownerID}_{$this->getID()}_{$year}_{$month}", $inheritStor->getAll(true)); - } -} + 1, 'warnum' => 1, 'killnum' => 1, 'deathnum' => 1, 'killcrew' => 1, 'deathcrew' => 1, + 'ttw' => 1, 'ttd' => 1, 'ttl' => 1, 'ttg' => 1, 'ttp' => 1, + 'tlw' => 1, 'tld' => 1, 'tll' => 1, 'tlg' => 1, 'tlp' => 1, + 'tsw' => 1, 'tsd' => 1, 'tsl' => 1, 'tsg' => 1, 'tsp' => 1, + 'tiw' => 1, 'tid' => 1, 'til' => 1, 'tig' => 1, 'tip' => 1, + 'betwin' => 1, 'betgold' => 1, 'betwingold' => 1, + 'killcrew_person' => 1, 'deathcrew_person' => 1, + 'occupied' => 1, + ]; + + const INHERITANCE_KEY = [ + 'previous' => [true, 1, '기존 포인트'], + 'lived_month' => [true, 1, '생존'], + 'max_belong' => [false, 10, '최대 임관년 수'], + 'max_domestic_critical' => [true, 1, '최대 연속 내정 성공'], + 'active_action' => [true, 3, '능동 행동 수'], + //'snipe_combat' => [true, 10, '병종 상성 우위 횟수'], + 'combat' => [['rank', 'warnum'], 5, '전투 횟수'], + 'sabotage' => [['rank', 'firenum'], 20, '계략 성공 횟수'], + 'unifier' => [true, 1, '천통 기여'], + 'dex' => [false, 0.001, '숙련도'], + 'tournament' => [true, 1, '토너먼트'], + 'betting' => [false, 10, '베팅 당첨'], + ]; + + const TURNTIME_FULL_MS = -1; + const TURNTIME_FULL = 0; + const TURNTIME_HMS = 1; + const TURNTIME_HM = 2; + + protected $calcCache = []; + + protected static $prohibitedDirectUpdateVars = [ + //Reason: iAction + 'leadership' => 1, + 'power' => 1, + 'intel' => 1, + 'nation' => 2, + 'officer_level' => 1, + //NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남. + 'special' => 1, + 'special2' => 1, + 'personal' => 1, + 'horse' => 1, + 'weapon' => 1, + 'book' => 1, + 'item' => 1 + ]; + + + /** + * @param array $raw DB row값. + * @param null|array $city DB city 테이블의 row값 + * @param int|null $year 게임 연도 + * @param int|null $month 게임 월 + * @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능 + */ + public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true) + { + //TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함. + + if ($nation === null) { + $nation = getNationStaticInfo($raw['nation']); + } + + $this->raw = $raw; + $this->rawCity = $city; + + $this->resultTurn = new LastTurn(); + if (key_exists('last_turn', $this->raw)) { + $this->lastTurn = LastTurn::fromJson($this->raw['last_turn']); + $this->resultTurn = $this->lastTurn->duplicate(); + } + + if ($year !== null && $month !== null) { + $this->initLogger($year, $month); + } + + if ($rawRank) { + $this->rankVarRead = $rawRank; + } + + if (!$fullConstruct) { + return; + } + + $this->nationType = buildNationTypeClass($nation['type']); + $this->officerLevelObj = new TriggerOfficerLevel($this->raw, $nation['level']); + + $this->specialDomesticObj = buildGeneralSpecialDomesticClass($raw['special']); + $this->specialWarObj = buildGeneralSpecialWarClass($raw['special2']); + + $this->personalityObj = buildPersonalityClass($raw['personal']); + + $this->itemObjs['horse'] = buildItemClass($raw['horse']); + $this->itemObjs['weapon'] = buildItemClass($raw['weapon']); + $this->itemObjs['book'] = buildItemClass($raw['book']); + $this->itemObjs['item'] = buildItemClass($raw['item']); + + if (key_exists('aux', $this->raw)) { + $rawInheritBuff = $this->getAuxVar('inheritBuff'); + if ($rawInheritBuff !== null) { + $this->inheritBuffObj = new TriggerInheritBuff($rawInheritBuff); + } + } + } + + function initLogger(int $year, int $month) + { + $this->logger = new ActionLogger( + $this->getVar('no'), + $this->getVar('nation'), + $year, + $month, + false + ); + } + + function getTurnTime(int $short = self::TURNTIME_FULL_MS) + { + return [ + self::TURNTIME_FULL_MS => function ($turntime) { + return $turntime; + }, + self::TURNTIME_FULL => function ($turntime) { + return substr($turntime, 0, 19); + }, + self::TURNTIME_HMS => function ($turntime) { + return substr($turntime, 11, 8); + }, + self::TURNTIME_HM => function ($turntime) { + return substr($turntime, 11, 5); + }, + ][$short]($this->getVar('turntime')); + } + + function setItem(string $itemKey = 'item', ?string $itemCode) + { + if ($itemCode === null) { + $this->deleteItem($itemKey); + return; + } + + $this->setVar($itemKey, $itemCode); + $this->itemObjs[$itemKey] = buildItemClass($itemCode); + } + + function deleteItem(string $itemKey = 'item') + { + $this->setVar($itemKey, 'None'); + $this->itemObjs[$itemKey] = new ActionItem\None(); + } + + function getItem(string $itemKey = 'item'): BaseItem + { + return $this->itemObjs[$itemKey]; + } + + function getNPCType(): int + { + return $this->raw['npc']; + } + + /** @return BaseItem[] */ + function getItems(): array + { + return $this->itemObjs; + } + + function getPersonality(): iAction + { + return $this->personalityObj; + } + + function getSpecialDomestic(): iAction + { + return $this->specialDomesticObj; + } + + function getSpecialWar(): iAction + { + return $this->specialWarObj; + } + + function getLastTurn(): LastTurn + { + return $this->lastTurn; + } + + function _setResultTurn(LastTurn $resultTurn) + { + $this->resultTurn = $resultTurn; + } + + function getResultTurn(): LastTurn + { + return $this->resultTurn; + } + + function clearActivatedSkill() + { + foreach ($this->activatedSkill as $skillName => $state) { + if (!$state) { + continue; + } + + if (!key_exists($skillName, $this->logActivatedSkill)) { + $this->logActivatedSkill[$skillName] = 1; + } else { + $this->logActivatedSkill[$skillName] += 1; + } + } + $this->activatedSkill = []; + } + + function getActivatedSkillLog(): array + { + return $this->logActivatedSkill; + } + + function hasActivatedSkill(string $skillName): bool + { + return $this->activatedSkill[$skillName] ?? false; + } + + function activateSkill(...$skillNames) + { + foreach ($skillNames as $skillName) { + $this->activatedSkill[$skillName] = true; + } + } + + function deactivateSkill(...$skillNames) + { + foreach ($skillNames as $skillName) { + $this->activatedSkill[$skillName] = false; + } + } + + function getName(): string + { + return $this->raw['name']; + } + + function getInfo(): string + { + //iAction용 info로는 적절하지 않음 + return ''; + } + + function getID(): int + { + return $this->raw['no']; + } + + function getRawCity(): ?array + { + return $this->rawCity; + } + + function setRawCity(?array $city) + { + $this->rawCity = $city; + } + + function getCityID(): int + { + return $this->raw['city']; + } + + function getNationID(): int + { + return $this->raw['nation']; + } + + function getStaticNation(): array + { + return getNationStaticInfo($this->raw['nation']); + } + + function getLogger(): ?ActionLogger + { + return $this->logger; + } + + public function getNationTypeObj(): iAction + { + return $this->nationType; + } + + public function getOfficerLevelObj(): iAction + { + return $this->officerLevelObj; + } + + function getCrewTypeObj(): GameUnitDetail + { + if ($this->getVar('crewtype') === null) { + throw new \InvalidArgumentException('$this->getVar(crewtype) is null' . $this); + } + $crewType = GameUnitConst::byID($this->getVar('crewtype')); + if ($crewType === null) { + throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype')); + } + return $crewType; + } + + function calcRecentWarTurn(int $turnTerm): int + { + $cacheKey = "recent_war_turn_{$turnTerm}"; + if (key_exists($cacheKey, $this->calcCache)) { + return $this->calcCache[$cacheKey]; + } + if (!$this->getVar('recent_war')) { + $result = 12 * 1000; + $this->calcCache[$cacheKey] = $result; + return $result; + } + $recwar = new \DateTimeImmutable($this->getVar('recent_war')); + $turnNow = new \DateTimeImmutable($this->getVar('turntime')); + $secDiff = TimeUtil::DateIntervalToSeconds($recwar->diff($turnNow)); + + if ($secDiff <= 0) { + $this->calcCache[$cacheKey] = 0; + return 0; + } + + $result = intdiv(Util::toInt($secDiff), 60 * $turnTerm); + $this->calcCache[$cacheKey] = $result; + return $result; + } + + function getReservedTurn(int $turnIdx, array $env): GeneralCommand + { + $db = DB::db(); + $rawCmd = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND turn_idx = %i', $this->getID(), $turnIdx); + if (!$rawCmd) { + return buildGeneralCommandClass(null, $this, $env); + } + return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null)); + } + + /** + * @param General[] $generalList + * @param int $turnIdxFrom [$turnIdxFrom, $turnIdxTo) + * @param int $turnIdxTo [$turnIdxFrom, $turnIdxTo) + * @param array $env + * @return GeneralCommand[] + */ + public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env) + { + if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) { + throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom); + } + + if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) { + throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo); + } + + $db = DB::db(); + + $generalID = $this->getID(); + + $result = []; + + $rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND %i <= turn_idx AND turn_idx < %i ORDER BY turn_idx ASC', $generalID, $turnIdxFrom, $turnIdxTo); + + if (!$rawCmds) { + foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) { + $result[$turnIdx] = buildGeneralCommandClass(null, $this, $env); + } + return $result; + } + + foreach ($rawCmds as $turnIdx => $rawCmd) { + $result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null)); + } + + return $result; + } + + /** + * 장수의 스탯을 계산해옴 + * + * @param string $statName 스탯값, leadership, strength, intel 가능 + * @param bool $withInjury 부상값 사용 여부 + * @param bool $withIActionObj 아이템, 특성, 성격 등 보정치 적용 여부 + * @param bool $withStatAdjust 능력치간 보정 사용 여부 + * @param bool $useFloor 내림 사용 여부, false시 float 값을 반환할 수도 있음 + * + * @return int|float 계산된 능력치 + */ + + protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float + { + $cKey = "{$statName}_{$withInjury}_{$withIActionObj}_{$withStatAdjust}"; + if (key_exists($cKey, $this->calcCache)) { + $statValue = $this->calcCache[$cKey]; + if ($useFloor) { + return Util::toInt($statValue); + } + return $statValue; + } + + $statValue = $this->getVar($statName); + + if ($withInjury) { + $statValue *= (100 - $this->getVar('injury')) / 100; + } + + if ($withStatAdjust) { + if ($statName === 'strength') { + $statValue += Util::round($this->getStatValue('intel', $withInjury, $withIActionObj, false, false) / 4); + } else if ($statName === 'intel') { + $statValue += Util::round($this->getStatValue('strength', $withInjury, $withIActionObj, false, false) / 4); + } + } + + if ($withIActionObj) { + foreach ([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->inheritBuffObj, + ] as $actionObj) { + if ($actionObj !== null) { + $statValue = $actionObj->onCalcStat($this, $statName, $statValue); + } + } + + foreach ($this->itemObjs as $actionObj) { + if ($actionObj !== null) { + $statValue = $actionObj->onCalcStat($this, $statName, $statValue); + } + } + } + + $this->calcCache[$cKey] = $statValue; + + if ($useFloor) { + return Util::toInt($statValue); + } + + return $statValue; + } + + function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float + { + return $this->getStatValue('leadership', $withInjury, $withIActionObj, $withStatAdjust, $useFloor); + } + + function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float + { + return $this->getStatValue('strength', $withInjury, $withIActionObj, $withStatAdjust, $useFloor); + } + + function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float + { + return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor); + } + + function getDex(GameUnitDetail $crewType) + { + $armType = $crewType->armType; + + if ($armType == GameUnitConst::T_CASTLE) { + $armType = GameUnitConst::T_SIEGE; + } + + return $this->getVar("dex{$armType}"); + } + + function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false) + { + $armType = $crewType->armType; + + if ($armType == GameUnitConst::T_CASTLE) { + $armType = GameUnitConst::T_SIEGE; + } + + if ($armType < 0) { + return; + } + + if ($armType == GameUnitConst::T_WIZARD) { + $exp *= 0.9; + } else if ($armType == GameUnitConst::T_SIEGE) { + $exp *= 0.9; + } + + if ($affectTrainAtmos) { + $exp *= ($this->getVar('train') + $this->getVar('atmos')) / 200; + } + + $dexType = "dex{$armType}"; + $exp = $this->onCalcStat($this, 'addDex', $exp, ['armType'=>$armType]); + + $this->increaseVar($dexType, $exp); + } + + function addExperience(float $experience, bool $affectTrigger = true) + { + if ($affectTrigger) { + $experience = $this->onCalcStat($this, 'experience', $experience); + } + + $this->increaseVar('experience', $experience); + $nextExpLevel = getExpLevel($this->getVar('experience')); + $comp = $nextExpLevel <=> $this->getVar('explevel'); + if ($comp === 0) { + return; + } + + $this->updateVar('explevel', $nextExpLevel); + + $josaRo = JosaUtil::pick($nextExpLevel, '로'); + if ($comp > 0) { + $this->getLogger()->pushGeneralActionLog("Lv {$nextExpLevel}{$josaRo} 레벨업!", ActionLogger::PLAIN); + } else { + $this->getLogger()->pushGeneralActionLog("Lv {$nextExpLevel}{$josaRo} 레벨다운!", ActionLogger::PLAIN); + } + } + + function addDedication(float $dedication, bool $affectTrigger = true) + { + if ($affectTrigger) { + $dedication = $this->onCalcStat($this, 'dedication', $dedication); + } + + $this->increaseVar('dedication', $dedication); + $nextDedLevel = getDedLevel($this->getVar('dedication')); + $comp = $nextDedLevel <=> $this->getVar('dedlevel'); + if ($comp === 0) { + return; + } + + $this->updateVar('dedlevel', $nextDedLevel); + + $dedLevelText = getDedLevelText($nextDedLevel); + $billText = number_format(getBillByLevel($nextDedLevel)); + $josaRoDed = JosaUtil::pick($dedLevelText, '로'); + $josaRoBill = JosaUtil::pick($billText, '로'); + if ($comp > 0) { + $this->getLogger()->pushGeneralActionLog("{$dedLevelText}{$josaRoDed} 승급하여 봉록이 {$billText}{$josaRoBill} 상승했습니다!", ActionLogger::PLAIN); + } else { + $this->getLogger()->pushGeneralActionLog("{$dedLevelText}{$josaRoDed} 강등되어 봉록이 {$billText}{$josaRoBill} 하락했습니다!", ActionLogger::PLAIN); + } + } + + function updateVar(string $key, $value) + { + if (($this->raw[$key] ?? null) === $value) { + return; + } + if (!key_exists($key, $this->updatedVar)) { + $this->updatedVar[$key] = true; + } + $this->raw[$key] = $value; + $this->calcCache = []; + } + + /** + * @param \MeekroDB $db + */ + function kill($db, bool $sendDyingMessage = true, ?string $dyingMessage = null) + { + $generalID = $this->getID(); + $logger = $this->getLogger(); + + $generalName = $this->getName(); + + //유산포인트 관련 항목 환불 + if ($this->getNPCType() < 2) { + + $refundPoint = 0; + $userID = $this->getVar('owner'); + $userLogger = new UserLogger($userID); + if ($this->getAuxVar('inheritRandomUnique')) { + $this->setAuxVar('inheritRandomUnique', null); + $userLogger->push(sprintf("사망으로 랜덤 유니크 구입 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint"); + $refundPoint += GameConst::$inheritItemRandomPoint; + } + + $itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? []; + foreach (array_keys($itemTrials) as $itemKey) { + $trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); + $ownTrial = $trialStor->getValue("u{$userID}"); + + $itemObj = buildItemClass($itemKey); + $itemName = $itemObj->getName(); + + if (!$ownTrial) { + continue; + } + + [,, $amount] = $ownTrial; + $trialStor->deleteValue("u{$userID}"); + $userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint"); + $refundPoint += $amount; + } + + if($this->getAuxVar('inheritSpecificSpecialWar')){ + $this->setAuxVar('inheritSpecificSpecialWar', null); + $userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint"); + $refundPoint += GameConst::$inheritSpecificSpecialPoint; + } + + if ($refundPoint > 0) { + $this->increaseInheritancePoint('previous', $refundPoint); + } + + $this->mergeTotalInheritancePoint(); + applyInheritanceUser($this->getVar('owner')); + $this->clearInheritancePoint(); + } + + + // 군주였으면 유지 이음 + $officerLevel = $this->getVar('officer_level'); + if ($officerLevel == 12) { + nextRuler($this); + $this->setVar('officer_level', 1); + } + + // 부대 처리 + $troopLeaderID = $this->getVar('troop'); + if ($troopLeaderID == $generalID) { + //부대장일 경우 + // 모두 탈퇴 + $db->update('general', [ + 'troop' => 0 + ], 'troop=%i', $troopLeaderID); + // 부대 삭제 + $db->delete('troop', 'troop_leader=%i', $troopLeaderID); + } + + + if ($sendDyingMessage) { + if ($dyingMessage) { + $logger->pushGlobalActionLog($dyingMessage); + } else { + $dyingMessageObj = new TextDecoration\DyingMessage($this); + $logger->pushGlobalActionLog($dyingMessageObj->getText()); + } + $logger->flush(); + } + + $db->update('select_pool', [ + 'general_id' => null, + 'owner' => null, + 'reserved_until' => null, + ], 'general_id=%i', $generalID); + + $db->delete('general', 'no=%i', $generalID); + $db->delete('general_turn', 'general_id=%i', $generalID); + $db->delete('rank_data', 'general_id=%i', $generalID); + $db->delete('betting', 'general_id=%i', $generalID); + $this->updatedVar = []; + + $db->update('nation', [ + 'gennum' => $db->sqleval('gennum - 1') + ], 'nation=%i', $this->getVar('nation')); + } + + function rebirth() + { + $logger = $this->getLogger(); + + $generalName = $this->getName(); + + $ownerID = $this->getVar('owner'); + if ($ownerID) { + $this->mergeTotalInheritancePoint(); + applyInheritanceUser($ownerID, true); + $this->clearInheritancePoint(); + } + + $this->multiplyVarWithLimit('leadership', 0.85, 10); + $this->multiplyVarWithLimit('strength', 0.85, 10); + $this->multiplyVarWithLimit('intel', 0.85, 10); + $this->setVar('injury', 0); + $this->multiplyVar('experience', 0.5); + $this->multiplyVar('dedication', 0.5); + $this->setVar('age', 20); + $this->setVar('specage', 0); + $this->setVar('specage2', 0); + $this->multiplyVar('dex1', 0.5); + $this->multiplyVar('dex2', 0.5); + $this->multiplyVar('dex3', 0.5); + $this->multiplyVar('dex4', 0.5); + $this->multiplyVar('dex5', 0.5); + + foreach (array_keys(static::RANK_COLUMN) as $rankKey) { + $this->setRankVar($rankKey, 0); + } + + $josaYi = JosaUtil::pick($generalName, '이'); + $logger->pushGlobalActionLog("{$generalName}{$josaYi} 은퇴하고 그 자손이 유지를 이어받았습니다."); + $logger->pushGeneralActionLog('나이가 들어 은퇴하고 자손에게 자리를 물려줍니다.', ActionLogger::PLAIN); + $logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌'); + } + + function increaseRankVar(string $key, int $value) + { + if (!key_exists($key, static::RANK_COLUMN)) { + throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key); + } + + if (key_exists($key, $this->rankVarSet)) { + $this->rankVarSet[$key] += $value; + return; + } + + if (key_exists($key, $this->rankVarRead)) { + $this->rankVarSet[$key] = $this->rankVarRead[$key] + $value; + unset($this->rankVarRead[$key]); + return; + } + + if (key_exists($key, $this->rankVarIncrease)) { + $this->rankVarIncrease[$key] += $value; + return; + } + + $this->rankVarIncrease[$key] = $value; + } + + function setRankVar(string $key, int $value) + { + if (!key_exists($key, static::RANK_COLUMN)) { + throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key); + } + + if (key_exists($key, $this->rankVarRead)) { + unset($this->rankVarRead[$key]); + } else if (key_exists($key, $this->rankVarIncrease)) { + unset($this->rankVarIncrease[$key]); + } + $this->rankVarSet[$key] = $value; + } + + function getRankVar(string $key, $defaultValue = null): int + { + if (!key_exists($key, static::RANK_COLUMN)) { + throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key); + } + + if (key_exists($key, $this->rankVarSet)) { + return $this->rankVarSet[$key]; + } + + if (!key_exists($key, $this->rankVarRead)) { + if($defaultValue === null){ + throw new \RuntimeException('인자가 없음 : ' . $key); + } + return $defaultValue; + } + + return $this->rankVarRead[$key]; + } + + /** + * @param \MeekroDB $db + */ + function applyDB($db): bool + { + if ($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()) { + $this->setVar('last_turn', $this->getResultTurn()->toJson()); + } + $updateVals = $this->getUpdatedValues(); + + + $generalID = $this->getID(); + $result = false; + + if ($updateVals) { + $db->update('general', $updateVals, 'no=%i', $generalID); + $result = $result || $db->affectedRows() > 0; + if (key_exists('nation', $updateVals)) { + $db->update('rank_data', [ + 'nation_id' => $updateVals['nation'] + ], 'general_id = %i', $generalID); + $result = true; + } + $this->flushUpdateValues(); + } + + if ($this->rankVarIncrease) { + foreach ($this->rankVarIncrease as $rankKey => $rankVal) { + $db->update('rank_data', [ + 'value' => $db->sqleval('value + %i', $rankVal) + ], 'general_id = %i AND type = %s', $generalID, $rankKey); + } + $result = true; + } + + if ($this->rankVarSet) { + foreach ($this->rankVarSet as $rankKey => $rankVal) { + $db->update('rank_data', [ + 'value' => $rankVal + ], 'general_id = %i AND type = %s', $generalID, $rankKey); + $this->rankVarRead[$rankKey] = $rankVal; + } + $result = true; + } + + $this->rankVarIncrease = []; + $this->rankVarSet = []; + + $this->getLogger()->flush(); + return $result; + } + + function checkStatChange(): bool + { + $logger = $this->getLogger(); + $limit = GameConst::$upgradeLimit; + + $table = [ + ['통솔', 'leadership'], + ['무력', 'strength'], + ['지력', 'intel'], + ]; + + $result = false; + + foreach ($table as [$statNickName, $statName]) { + $statExpName = $statName . '_exp'; + + if ($this->getVar($statExpName) < 0) { + $logger->pushGeneralActionLog("{$statNickName}이 1 떨어졌습니다!", ActionLogger::PLAIN); + $this->increaseVar($statExpName, $limit); + $this->increaseVar($statName, -1); + $result = true; + } else if ($this->getVar($statExpName) >= $limit) { + $logger->pushGeneralActionLog("{$statNickName}이 1 올랐습니다!", ActionLogger::PLAIN); + $this->increaseVar($statExpName, -$limit); + $this->increaseVar($statName, 1); + $result = true; + } + } + + return $result; + } + + public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller + { + $caller = new GeneralTriggerCaller(); + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $caller->merge($iObj->getPreTurnExecuteTriggerList($general)); + } + + return $caller; + } + public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float + { + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $value = $iObj->onCalcDomestic($turnType, $varType, $value, $aux); + } + return $value; + } + + public function onCalcStat(General $general, string $statName, $value, $aux = null) + { + //xxx: $general? + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $value = $iObj->onCalcStat($this, $statName, $value, $aux); + } + return $value; + } + + public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null) + { + //xxx: $general? + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $value = $iObj->onCalcOpposeStat($this, $statName, $value, $aux); + } + return $value; + } + + public function onCalcStrategic(string $turnType, string $varType, $value) + { + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $value = $iObj->onCalcStrategic($turnType, $varType, $value); + } + return $value; + } + + public function onCalcNationalIncome(string $type, $amount) + { + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $amount = $iObj->onCalcNationalIncome($type, $amount); + } + return $amount; + } + + public function onArbitraryAction(General $general, string $actionType, ?string $phase=null, $aux=null): null|array{ + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $aux = $iObj->onArbitraryAction($general, $actionType, $phase, $aux); + } + return $aux; + } + + public function getWarPowerMultiplier(WarUnit $unit): array + { + //xxx:$unit + $att = 1; + $def = 1; + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + [$attV, $defV] = $iObj->getWarPowerMultiplier($unit); + $att *= $attV; + $def *= $defV; + } + return [$att, $def]; + } + public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller + { + $caller = new WarUnitTriggerCaller(); + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $caller->merge($iObj->getBattleInitSkillTriggerList($unit)); + } + + return $caller; + } + public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller + { + $caller = new WarUnitTriggerCaller( + new WarUnitTrigger\che_필살시도($unit), + new WarUnitTrigger\che_필살발동($unit), + new WarUnitTrigger\che_회피시도($unit), + new WarUnitTrigger\che_회피발동($unit), + new WarUnitTrigger\che_계략시도($unit), + new WarUnitTrigger\che_계략발동($unit), + new WarUnitTrigger\che_계략실패($unit) + ); + foreach (array_merge([ + $this->nationType, + $this->officerLevelObj, + $this->specialDomesticObj, + $this->specialWarObj, + $this->personalityObj, + $this->getCrewTypeObj(), + $this->inheritBuffObj, + ], $this->itemObjs) as $iObj) { + if (!$iObj) { + continue; + } + /** @var iAction $iObj */ + $caller->merge($iObj->getBattlePhaseSkillTriggerList($unit)); + } + + return $caller; + } + + static public function mergeQueryColumn(?array $reqColumns = null, int $constructMode = 2): array + { + $minimumColumn = ['no', 'name', 'npc', 'city', 'nation', 'officer_level', 'officer_city']; + $defaultEventColumn = [ + 'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city', + 'special', 'special2', 'personal', + 'horse', 'weapon', 'book', 'item', 'last_turn', 'aux', + ]; + $fullColumn = [ + 'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity', + 'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item', + 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime', + 'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong', + 'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg', + 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray', + 'recent_war', 'last_turn', 'myset', + 'specage', 'specage2', 'con', 'connect', 'aux', 'lastrefresh', + ]; + + if ($reqColumns === null) { + return [$fullColumn, array_keys(static::RANK_COLUMN)]; + } + + $rankColumn = []; + $subColumn = []; + foreach ($reqColumns as $column) { + if (key_exists($column, static::RANK_COLUMN)) { + $rankColumn[] = $column; + } else { + $subColumn[] = $column; + } + } + + if ($constructMode > 1) { + return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn]; + } + + return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn]; + } + + /** + * @param ?int[] $generalIDList + * @param null|string[] $column + * @param int $constructMode + * @return \sammo\General[] + * @throws MustNotBeReachedException + */ + static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, int $constructMode = 2): array + { + if ($generalIDList === []) { + return []; + } + + $db = DB::db(); + if ($constructMode > 0) { + $gameStor = KVStorage::getStorage($db, 'game_env'); + [$year, $month] = $gameStor->getValuesAsArray(['year', 'month']); + } else { + $year = null; + $month = null; + } + + [$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode); + + if ($generalIDList === null) { + $rawGenerals = Util::convertArrayToDict( + $db->query('SELECT %l FROM general WHERE 1', Util::formatListOfBackticks($column)), + 'no' + ); + $generalIDList = array_keys($rawGenerals); + } else { + $rawGenerals = Util::convertArrayToDict( + $db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList), + 'no' + ); + } + + + $rawRanks = []; + if ($rankColumn) { + $rawValue = $db->queryAllLists( + 'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls', + $generalIDList, + $rankColumn + ); + foreach ($rawValue as [$generalID, $rankType, $rankValue]) { + if (!key_exists($generalID, $rawRanks)) { + $rawRanks[$generalID] = []; + } + $rawRanks[$generalID][$rankType] = $rankValue; + } + } + + $result = []; + foreach ($generalIDList as $generalID) { + if (!key_exists($generalID, $rawGenerals)) { + $result[$generalID] = new DummyGeneral($constructMode > 0); + continue; + } + if (key_exists($generalID, $rawRanks) && count($rawRanks[$generalID] ?? []) !== count($rankColumn)) { + throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID); + } + $result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month, $constructMode > 1); + } + + return $result; + } + + static public function createGeneralObjFromDB(int $generalID, ?array $column = null, int $constructMode = 2): self + { + $db = DB::db(); + if ($constructMode > 0) { + $gameStor = KVStorage::getStorage($db, 'game_env'); + [$year, $month] = $gameStor->getValuesAsArray(['year', 'month']); + } else { + $year = null; + $month = null; + } + + [$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode); + + $rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID); + if (!$rawGeneral) { + return new DummyGeneral($constructMode > 0); + } + + $rawRankValues = []; + if ($rankColumn) { + $rawValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $generalID, $rankColumn); + foreach ($rawValue as [$rankType, $rankValue]) { + $rawRankValues[$rankType] = $rankValue; + } + } + + + $general = new static($rawGeneral, $rawRankValues, null, null, $year, $month, $constructMode > 1); + + return $general; + } + + /** + * @param General[] $generalList + * @param int $turnIdx + * @param array $env + * @return GeneralCommand[] + */ + static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env) + { + if (!$generalList) { + return []; + } + + $generalIDList = array_map(function (General $general) { + return $general->getID(); + }, $generalList); + + $db = DB::db(); + $result = []; + $rawCmds = Util::convertArrayToDict($db->query('SELECT * FROM general_turn WHERE general_id IN %li AND turn_idx = %i', $generalIDList, $turnIdx), 'general_id'); + foreach ($generalList as $general) { + $generalID = $general->getID(); + if (!key_exists($generalID, $rawCmds)) { + $result[$generalID] = buildGeneralCommandClass(null, $general, $env); + continue; + } + $rawCmd = $rawCmds[$generalID]; + $result[$generalID] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg'])); + } + return $result; + } + + /** + * @param General[] $generalList + * @param int $turnIdxFrom [$turnIdxFrom, $turnIdxTo) + * @param int $turnIdxTo [$turnIdxFrom, $turnIdxTo) + * @param array $env + * @return GeneralCommand[][] + */ + static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env) + { + //XXX: static인데 return값이 General이 아니라고?? GeneralCommandHelper같은게 있어야하지 않을까? + if (!$generalList) { + return []; + } + + if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) { + throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom); + } + + if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) { + throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo); + } + + $generalIDList = array_map(function (General $general) { + return $general->getID(); + }, $generalList); + + $db = DB::db(); + + $rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id IN %i AND %i <= turn_idx AND turn_idx < %i ORDER BY general_id ASC, turn_idx ASC', $generalIDList, $turnIdxFrom, $turnIdxTo); + $orderedRawCmds = []; + foreach ($rawCmds as $rawCmd) { + $generalID = $rawCmd['general_id']; + $turnIdx = $rawCmd['turn_idx']; + if (!key_exists($generalID, $orderedRawCmds)) { + $orderedRawCmds[$generalID] = []; + } + $orderedRawCmds[$generalID][$turnIdx] = $rawCmd; + } + + $result = []; + foreach ($generalList as $general) { + $generalID = $general->getID(); + $result[$generalID] = []; + if (!key_exists($generalID, $orderedRawCmds)) { + foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) { + $result[$generalID][$turnIdx] = buildGeneralCommandClass(null, $general, $env); + } + continue; + } + foreach ($orderedRawCmds[$generalID] as $turnIdx => $rawCmd) { + $result[$generalID][$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg'])); + } + } + return $result; + } + + /** + * @return int|float + */ + public function getInheritancePoint(string $key, &$aux = null, bool $forceCalc = false) + { + $inheritType = static::INHERITANCE_KEY[$key] ?? null; + if ($inheritType === null) { + throw new \OutOfRangeException("{$key}는 유산 타입이 아님"); + } + + $ownerID = $this->getVar('owner'); + if (!$ownerID) { + return 0; + } + + if ($this->getVar('npc') >= 2) { + return 0; + } + + [$storeType, $multiplier,] = $inheritType; + + $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); + if ($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)) { + $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); + [$value, $aux] = $inheritStor->getValue($key); + return $value; + } + + if (is_array($storeType)) { + [$storSubType, $storSubKey] = $storeType; + if ($storSubType === 'rank') { + return $this->getRankVar($storSubKey) * $multiplier; + } + if ($storSubType === 'raw') { + return $this->getVar($storSubKey) * $multiplier; + } + if ($storSubType === 'aux') { + return ($this->getAuxVar($storSubKey) ?? 0) * $multiplier; + } + throw new \InvalidArgumentException("{$storSubType}은 참조 할 수 없는 유산 세부키임"); + } + + if ($storeType !== false) { + throw new \InvalidArgumentException("{$storeType}은 올바르지 않은 유산 키임"); + } + + $extractFn = function () { + return [0, null]; + }; + switch ($key) { + case 'dex': + $extractFn = function () use ($multiplier) { + $totalDex = 0; + foreach (array_keys(GameUnitConst::allType()) as $armType) { + $totalDex += $this->getVar("dex{$armType}"); + } + return [$totalDex * $multiplier, null]; + }; + break; + case 'betting': + $extractFn = function () use ($multiplier) { + $betWin = $this->getRankVar('betwin'); + $betWinRate = $this->getRankVar('betwingold') / max(1, $this->getRankVar('betgold')); + + return [$betWin * $multiplier * pow($betWinRate, 2), null]; + }; + break; + case 'max_belong': + $extractFn = function () use ($multiplier) { + $maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong') ?? 0); + return [$maxBelong * $multiplier, null]; + }; + break; + default: + throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음"); + } + + [$value, $aux] = ($extractFn)(); + return $value; + } + + public function setInheritancePoint(string $key, $value, $aux = null) + { + if (!is_int($value) && !is_float($value)) { + throw new \InvalidArgumentException("{$value}는 숫자가 아님"); + } + $inheritType = static::INHERITANCE_KEY[$key] ?? null; + if ($inheritType === null) { + throw new \OutOfRangeException("{$key}는 유산 타입이 아님"); + } + + [$storeType, $multiplier,] = $inheritType; + if ($storeType !== true) { + throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님"); + } + if ($multiplier != 1 && $value != 0) { + throw new \InvalidArgumentException("{$key}는 1:1 유산 포인트가 아님"); + } + + $ownerID = $this->getVar('owner'); + if (!$ownerID) { + return; + } + + if ($this->getVar('npc') != 0) { + return; + } + + $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); + if ($gameStor->isunited != 0) { + return; + } + + $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); + $inheritStor->setValue($key, [$value, $aux]); + } + + public function increaseInheritancePoint(string $key, $value, $aux = null) + { + if (!is_int($value) && !is_float($value)) { + throw new \InvalidArgumentException("{$value}는 숫자가 아님"); + } + + $inheritType = static::INHERITANCE_KEY[$key] ?? null; + if ($inheritType === null) { + throw new \OutOfRangeException("{$key}는 유산 타입이 아님"); + } + + [$storeType, $multiplier,] = $inheritType; + if ($storeType !== true) { + throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님"); + } + + $ownerID = $this->getVar('owner'); + if (!$ownerID) { + return; + } + + if ($this->getVar('npc') >= 2) { + return; + } + + $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); + if ($gameStor->isunited != 0) { + return; + } + + $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); + [$oldValue, $oldAux] = $inheritStor->getValue($key) ?? [0, null]; + + if ($oldAux !== $aux) { + $oldValue = 0; + } + + $newValue = $oldValue + $value * $multiplier; + $inheritStor->setValue($key, [$newValue, $aux]); + } + + public function clearInheritancePoint(){ + $ownerID = $this->getVar('owner'); + if(!$ownerID){ + return; + } + + $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); + $allPoints = $inheritStor->getAll(); + if (!$allPoints || count($allPoints) == 0) { + //비었으므로 리셋 안함 + return; + } + if (count($allPoints) == 1 && key_exists('previous', $allPoints)) { + //이미 리셋되었으므로 리셋 안함 + return; + } + + $previousPointInfo = $allPoints['previous']; + $inheritStor->resetValues(); + $inheritStor->setValue('previous', $previousPointInfo); + } + + public function mergeTotalInheritancePoint(bool $isEnd=false) + { + $ownerID = $this->getVar('owner'); + if (!$ownerID) { + return; + } + + if ($this->getVar('npc') > 1){ + return; + } + + $gameStor = KVStorage::getStorage(DB::db(), 'game_env'); + $gameStor->cacheValues(['year', 'startyear', 'month']); + + if ($this->getVar('npc') == 1) { + if(!$isEnd){ + return; + } + + $pickYearMonth = $this->getAuxVar('pickYearMonth'); + if($pickYearMonth === null){ + return; + } + [$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']); + + if(($year - $pickYearMonth) * 2 <= ($year - $startYear)){ + return; + } + } + + $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}"); + $inheritStor->cacheAll(); + foreach (static::INHERITANCE_KEY as $key => [$storType,,]) { + $aux = null; + $point = $this->getInheritancePoint($key, $aux, true); + if ($storType === true) { + continue; + } + $inheritStor->setValue($key, [$point, $aux]); + } + + $oldInheritStor = KVStorage::getStorage(DB::db(), "inheritance_result"); + $serverID = UniqueConst::$serverID; + $year = $gameStor->year; + $month = $gameStor->month; + $oldInheritStor->setValue("{$serverID}_{$ownerID}_{$this->getID()}_{$year}_{$month}", $inheritStor->getAll(true)); + } +}