Compare commits
111
Commits
v0.30.0-pre
...
v0.31.1
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e0d5c44184 |
@@ -29,6 +29,7 @@ d_pic/*.png
|
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d_pic/*.webp
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d_pic/uploaded_image
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/dist_js
|
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*/dist_misc/*
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*/dist_js/*
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*/dist_css/*
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@@ -44,9 +44,7 @@ return [
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'hwe/a_npcList.php',
|
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'hwe/api.php',
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||||
'hwe/a_traffic.php',
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||||
'hwe/a_vote.php',
|
||||
'hwe/battle_simulator.php',
|
||||
'hwe/b_auction.php',
|
||||
'hwe/b_battleCenter.php',
|
||||
'hwe/b_betting.php',
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||||
'hwe/v_chiefCenter.php',
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@@ -61,9 +59,7 @@ return [
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||||
'hwe/v_processing.php',
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'hwe/b_tournament.php',
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'hwe/b_troop.php',
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||||
'hwe/c_auction.php',
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||||
'hwe/c_tournament.php',
|
||||
'hwe/c_vote.php',
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||||
'hwe/func_auction.php',
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||||
'hwe/func_command.php',
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'hwe/func_converter.php',
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||||
@@ -87,7 +83,6 @@ return [
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'hwe/j_board_article_add.php',
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||||
'hwe/j_board_comment_add.php',
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||||
'hwe/j_board_get_articles.php',
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||||
'hwe/j_die_immediately.php',
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||||
'hwe/j_diplomacy_destroy_letter.php',
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||||
'hwe/j_diplomacy_get_letter.php',
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||||
'hwe/j_diplomacy_respond_letter.php',
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+5
-9
@@ -8,28 +8,24 @@
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||||
],
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"config": {
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"platform": {
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"php": "8.0"
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"php": "8.1"
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}
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},
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"require": {
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"brandonwamboldt/utilphp": "^1.1",
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"sergeytsalkov/meekrodb": "^2.3",
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"league/plates": "^3.3",
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||||
"guzzlehttp/guzzle": "^6.3",
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"monolog/monolog": "^1.23",
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"firephp/firephp-core": "^0.4.0",
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"vlucas/valitron": "^1.4",
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||||
"php-extended/php-tail": "^2.1",
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"pguardiario/phpuri": "^1.0",
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||||
"symfony/lock": "^4.1",
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||||
"symfony/lock": "^6.0",
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||||
"ezyang/htmlpurifier": "^4.10",
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||||
"xemlock/htmlpurifier-html5": "^0.1.7",
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||||
"catfan/medoo": "^1.5",
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||||
"catfan/medoo": "^2.1",
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||||
"phan/phan": "^5.3",
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||||
"erusev/parsedown-extra": "^0.8.1",
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||||
"nette/caching": "^3.0",
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||||
"illuminate/database": "^8.61",
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||||
"illuminate/events": "^8.61",
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||||
"illuminate/database": "^9.12",
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||||
"illuminate/events": "^9.12",
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||||
"spatie/data-transfer-object": "^3.7",
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||||
"php-ds/php-ds": "^1.4"
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||||
},
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||||
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Generated
+568
-1322
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Load Diff
Binary file not shown.
+15
-4
@@ -81,23 +81,34 @@ a.just_link {
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||||
|
||||
button.with_skin {
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||||
padding: 0 4px;
|
||||
background-color: black;
|
||||
background-color: #191919;
|
||||
color: white;
|
||||
font-size: 14px;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
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||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
}
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||||
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||||
button.with_skin:disabled {
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||||
background-color: #333333;
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||||
background-color: #333;
|
||||
}
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||||
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||||
input.with_skin {
|
||||
background-color: black;
|
||||
background-color: #191919;
|
||||
color: white;
|
||||
font-size: 14px;
|
||||
}
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||||
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||||
input.with_skin[type=button], input.with_skin[type=submit]{
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||||
border-top-color: gray;
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||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
}
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||||
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||||
input.with_skin:disabled {
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||||
background-color: #333333;
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||||
background-color: #333;
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||||
}
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||||
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||||
.font0 {
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||||
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||||
+7
-2
@@ -36,16 +36,21 @@ body {
|
||||
height: 130px;
|
||||
}
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||||
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||||
#user_info button {
|
||||
#user_info .btn {
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||||
width: 200px;
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||||
height: 50px;
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||||
margin: 10px 50px;
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||||
padding: 10px;
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||||
}
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||||
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||||
.center_ordered_items {
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||||
text-align: center;
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||||
}
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||||
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||||
.server-action{
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||||
padding-top: 16px;
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||||
padding-bottom: 16px;
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||||
}
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||||
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||||
.Entrance_ServerList {
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||||
width: 800px;
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||||
height: 64px;
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||||
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||||
+2
-1
@@ -96,7 +96,8 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
|
||||
$fdb = FileDB::db(ROOT . '/d_log/err_log.sqlite3', ROOT . '/f_install/sql/err_log.sql');
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||||
$date = date("Ymd_His");
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||||
|
||||
$err =str_replace(ROOT, '{ROOT}', $errpath);
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||||
$err = str_replace(ROOT, '{ROOT}', $err);
|
||||
$errstr = str_replace(ROOT, '{ROOT}', $errstr);
|
||||
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
|
||||
$trace = array_map(function (string $text) {
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||||
return str_replace(ROOT, '{ROOT}', $text);
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||||
|
||||
+6
-6
@@ -50,9 +50,9 @@ switch ($btn) {
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||||
$db->update('general', [
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||||
'turntime' => $db->sqleval('DATE_SUB(turntime, INTERVAL %i MINUTE)', $minute)
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||||
], true);
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||||
$db->update('auction', [
|
||||
'expire' => $db->sqleval('DATE_SUB(expire, INTERVAL %i MINUTE)', $minute)
|
||||
], true);
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||||
$db->update('ng_auction', [
|
||||
'close_date' => $db->sqleval('DATE_SUB(close_date, INTERVAL %i MINUTE)', $minute)
|
||||
], 'finished = 0');
|
||||
if ($locked) {
|
||||
unlock();
|
||||
}
|
||||
@@ -78,9 +78,9 @@ switch ($btn) {
|
||||
$db->update('general', [
|
||||
'turntime' => $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
|
||||
], true);
|
||||
$db->update('auction', [
|
||||
'expire' => $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
|
||||
], true);
|
||||
$db->update('ng_auction', [
|
||||
'close_date' => $db->sqleval('DATE_ADD(close_date, INTERVAL %i MINUTE)', $minute)
|
||||
], 'finished = 0');
|
||||
if ($locked) {
|
||||
unlock();
|
||||
}
|
||||
|
||||
+14
-51
@@ -48,54 +48,25 @@ $db = DB::db();
|
||||
<font color=red>접속제한</font><br><b style=background-color:red;>블럭회원</b>
|
||||
</td>
|
||||
<td width=105 rowspan=12>
|
||||
<?php
|
||||
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>
|
||||
<?php
|
||||
$generalList = $db->query('SELECT `no`, `name`, npc, `block` FROM general ORDER BY npc, binary(`name`)');
|
||||
|
||||
echo "
|
||||
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>";
|
||||
$generalList = $db->query('SELECT `no`, `name`, npc, `block` FROM general ORDER BY npc, binary(`name`)');
|
||||
|
||||
foreach ($generalList as $general) {
|
||||
$style = "style=;";
|
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if ($general['block'] > 0) {
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||||
$style .= "background-color:red;";
|
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}
|
||||
|
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$npcColor = getNPCColor($general['npc']);
|
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if($npcColor !== null){
|
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$style .= "color:{$npcColor};";
|
||||
}
|
||||
|
||||
echo "
|
||||
<option value={$general['no']} $style>{$general['name']}</option>";
|
||||
}
|
||||
|
||||
echo "
|
||||
</select>
|
||||
</td>
|
||||
<td width=100 align=center>아이템 지급</td>
|
||||
<td width=504>
|
||||
<select name=weapon size=1 style='color:white;background-color:black;font-size:14px'>";
|
||||
foreach (GameConst::$allItems as $itemCategories) {
|
||||
foreach ($itemCategories as $item => $cnt) {
|
||||
if ($cnt == 0) {
|
||||
continue;
|
||||
foreach ($generalList as $general) {
|
||||
$style = "style=;";
|
||||
if ($general['block'] > 0) {
|
||||
$style .= "background-color:red;";
|
||||
}
|
||||
$itemObj = buildItemClass($item);
|
||||
if ($itemObj->isBuyable()) {
|
||||
continue;
|
||||
|
||||
$npcColor = getNPCColor($general['npc']);
|
||||
if ($npcColor !== null) {
|
||||
$style .= "color:{$npcColor};";
|
||||
}
|
||||
|
||||
echo "<option value={$general['no']} $style>{$general['name']}</option>";
|
||||
}
|
||||
}
|
||||
for ($i = 0; $i < 27; $i++) {
|
||||
echo "
|
||||
<option value={$i}>{$i}</option>";
|
||||
}
|
||||
?>
|
||||
?>
|
||||
</select>
|
||||
<input type=submit name=btn value='무기지급'>
|
||||
<input type=submit name=btn value='책지급'>
|
||||
<input type=submit name=btn value='말지급'>
|
||||
<input type=submit name=btn value='도구지급'>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -109,10 +80,6 @@ $db = DB::db();
|
||||
<td align=center>강제 사망</td>
|
||||
<td><input type=submit name=btn value='강제 사망'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>이벤트</td>
|
||||
<td><input type=submit name=btn value='특기 부여'><input type=submit name=btn value='공헌치1000'><input type=submit name=btn value='경험치1000'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>이벤트2</td>
|
||||
<td><input type=submit name=btn value='보숙10000'><input type=submit name=btn value='궁숙10000'><input type=submit name=btn value='기숙10000'><input type=submit name=btn value='귀숙10000'><input type=submit name=btn value='차숙10000'></td>
|
||||
@@ -121,10 +88,6 @@ $db = DB::db();
|
||||
<td align=center>접속제한</td>
|
||||
<td><input type=submit name=btn value='접속 허용'><input type=submit name=btn value='접속 제한'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>턴 시각 설정</td>
|
||||
<td><input type=submit name=btn value='00턴'><input type=submit name=btn value='랜덤턴'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>명령 설정</td>
|
||||
<td><input type=submit name=btn value='하야입력'><input type=submit name=btn value='방랑해산'></td>
|
||||
|
||||
@@ -107,28 +107,6 @@ switch ($btn) {
|
||||
'arg' => '{}',
|
||||
'brief' => '휴식',
|
||||
], 'general_id IN %li AND turn_idx = 0', $genlist);
|
||||
break;
|
||||
case "특기 부여":
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
$text = "특기 부여!";
|
||||
|
||||
foreach ($db->query("SELECT `no`,leadership,strength,intel,dex1,dex2,dex3,dex4,dex5 FROM general WHERE `no` IN %li", $genlist) as $general) {
|
||||
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($general['no']), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
|
||||
$msg->send(true);
|
||||
|
||||
$specialWar = SpecialityHelper::pickSpecialWar($general);
|
||||
$db->update('general', [
|
||||
'specage2' => $db->sqleval('age'),
|
||||
'special2' => $specialWar
|
||||
], 'no=%i', $general['no']);
|
||||
$specialWarName = buildGeneralSpecialWarClass($specialWar)->getName();
|
||||
$josaUl = JosaUtil::pick($specialWarName, '을');
|
||||
$logger = new ActionLogger($general['no'], 0, $year, $month);
|
||||
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialWarName}</></b>】{$josaUl} 습득");
|
||||
$logger->pushGeneralActionLog("특기 【<b><L>{$specialWarName}</></b>】{$josaUl} 익혔습니다!",ActionLogger::PLAIN);
|
||||
$logger->flush();
|
||||
}
|
||||
|
||||
break;
|
||||
case "경험치1000":
|
||||
$text = $btn . " 지급!";
|
||||
@@ -222,95 +200,6 @@ switch ($btn) {
|
||||
$msg->send(true);
|
||||
}
|
||||
break;
|
||||
case "무기지급":
|
||||
|
||||
if ($item == 'None') {
|
||||
$text = "무기 회수!";
|
||||
} else {
|
||||
$text = getItemName($item) . " 지급!";
|
||||
}
|
||||
|
||||
foreach ($genlist as $generalID) {
|
||||
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
|
||||
$msg->send(true);
|
||||
}
|
||||
|
||||
if ($item === 'None') {
|
||||
$db->update('general', [
|
||||
'weapon' => 'None'
|
||||
], '`no` IN %li', $genlist);
|
||||
} else {
|
||||
$db->update('general', [
|
||||
'weapon' => $item
|
||||
], '`no` IN %li', $genlist, $item);
|
||||
}
|
||||
break;
|
||||
case "책지급":
|
||||
if ($item == 'None') {
|
||||
$text = "책 회수!";
|
||||
} else {
|
||||
$text = getItemName($item) . " 지급!";
|
||||
}
|
||||
|
||||
foreach ($genlist as $generalID) {
|
||||
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
|
||||
$msg->send(true);
|
||||
}
|
||||
|
||||
if ($item == 'None') {
|
||||
$db->update('general', [
|
||||
'book' => 'None'
|
||||
], '`no` IN %li', $genlist);
|
||||
} else {
|
||||
$db->update('general', [
|
||||
'book' => $item
|
||||
], '`no` IN %li', $genlist);
|
||||
}
|
||||
break;
|
||||
case "말지급":
|
||||
if ($item == 'None') {
|
||||
$text = "말 회수!";
|
||||
} else {
|
||||
$text = getItemName($item) . " 지급!";
|
||||
}
|
||||
|
||||
foreach ($genlist as $generalID) {
|
||||
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
|
||||
$msg->send(true);
|
||||
}
|
||||
|
||||
if ($item == 'None') {
|
||||
$db->update('general', [
|
||||
'horse' => 'None'
|
||||
], '`no` IN %li', $genlist);
|
||||
} else {
|
||||
$db->update('general', [
|
||||
'horse' => $item
|
||||
], '`no` IN %li', $genlist);
|
||||
}
|
||||
break;
|
||||
case "도구지급":
|
||||
if ($item == 'None') {
|
||||
$text = "특수도구 회수!";
|
||||
} else {
|
||||
$text = getItemName($item) . " 지급!";
|
||||
}
|
||||
|
||||
foreach ($genlist as $generalID) {
|
||||
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
|
||||
$msg->send(true);
|
||||
}
|
||||
|
||||
if ($item == 'None') {
|
||||
$db->update('general', [
|
||||
'item' => 'None'
|
||||
], '`no` IN %li', $genlist);
|
||||
} else {
|
||||
$db->update('general', [
|
||||
'item' => $item
|
||||
], '`no` IN %li AND item < %i', $genlist, $item);
|
||||
}
|
||||
break;
|
||||
case "하야입력":
|
||||
$db->update('general_turn', [
|
||||
'action' => 'che_하야',
|
||||
@@ -330,26 +219,6 @@ switch ($btn) {
|
||||
'brief' => '해산',
|
||||
], 'general_id IN %li AND turn_idx = 1', $genlist);
|
||||
break;
|
||||
case "00턴":
|
||||
$turnterm = $gameStor->turnterm;
|
||||
|
||||
foreach ($genlist as $generalID) {
|
||||
$turntime = getRandTurn($turnterm);
|
||||
$cutTurn = cutTurn($turntime, $turnterm);
|
||||
$db->update('general', [
|
||||
'turntime' => $cutTurn
|
||||
], '`no` IN %li', $genlist);
|
||||
}
|
||||
break;
|
||||
case "랜덤턴":
|
||||
$turnterm = $gameStor->turnterm;
|
||||
foreach ($genlist as $generalID) {
|
||||
$turntime = getRandTurn($turnterm);
|
||||
$db->update('general', [
|
||||
'turntime' => $turntime
|
||||
], '`no` IN %li', $genlist);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
header('location:_admin2.php');
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use Ds\Set;
|
||||
use sammo\Enums\RankColumn;
|
||||
use sammo\Enums\AuctionType;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
@@ -19,6 +21,7 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
increaseRefresh("명장일람", 1);
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -326,6 +329,32 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
$dummyAuctionGeneral = [
|
||||
'nation' => 0,
|
||||
'no' => 0,
|
||||
'ownerName' => '',
|
||||
'pictureFullPath' => GetImageURL(0) . "/default.jpg",
|
||||
'name' => '경매중',
|
||||
'bgColor' => '#00582c',
|
||||
'fgColor' => 'white',
|
||||
'nationName' => '-',
|
||||
];
|
||||
|
||||
foreach ($db->queryFirstColumn(
|
||||
'SELECT `target` FROM ng_auction WHERE `finished` = 0 AND `type` = %s',
|
||||
AuctionType::UniqueItem->value
|
||||
) as $itemClassName) {
|
||||
if(key_exists($itemClassName, $itemOwners)) {
|
||||
$itemOwners[$itemClassName][] = $dummyAuctionGeneral;
|
||||
}
|
||||
else{
|
||||
$itemOwners[$itemClassName] = [$dummyAuctionGeneral];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
foreach (GameConst::$allItems as $itemType => $itemList) {
|
||||
$itemNameType = $itemTypes[$itemType];
|
||||
$itemList = array_reverse($itemList, true);
|
||||
|
||||
-434
@@ -1,434 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
increaseRefresh("설문조사", 1);
|
||||
|
||||
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()] ?? []);
|
||||
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,vote from general where owner=%i', $userID);
|
||||
|
||||
$admin = $gameStor->getValues(['develcost', 'voteopen', 'vote_title', 'vote', 'votecomment']);
|
||||
$vote_title = $admin['vote_title'] ?? '-';
|
||||
$vote = $admin['vote'] ?: ['-'];
|
||||
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title><?= UniqueConst::$serverName ?>: 설문조사</title>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=1024" />
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<style>
|
||||
.little_bar {
|
||||
float: left;
|
||||
position: relative;
|
||||
height: 17px;
|
||||
line-height: 17px;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printDist('ts', ['common']) ?>
|
||||
<script type="text/javascript">
|
||||
function captureKey(e) {
|
||||
if (e.keyCode == 13 && e.srcElement.type == 'text') {
|
||||
form1.btn.value = '댓글';
|
||||
form1.btn.click();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td>설 문 조 사<br><?= closeButton() ?></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<form name=form1 action=c_vote.php method=post>
|
||||
<tr>
|
||||
<td colspan=3 align=center class='bg2'>
|
||||
<font size=5>설 문 조 사 (<?= $admin['develcost'] * 5 ?>금과 추첨으로 유니크템 증정!)</font>
|
||||
</td>
|
||||
</tr>
|
||||
<?php
|
||||
|
||||
if ($isVoteAdmin) {
|
||||
echo "
|
||||
<tr>
|
||||
<td width=48 align=center><input type=submit name=btn value='알림'></td>
|
||||
<td width=98 align=center><input type=submit name=btn value='수정'></td>
|
||||
<td width=848 align=left><input type=text name=title style=width:848px;></td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
|
||||
$vote_title = Tag2Code($vote_title);
|
||||
echo "
|
||||
<tr>
|
||||
<td colspan=2 width=148 align=center class='bg1'>제 목</td>
|
||||
<td width=848 align=left> {$vote_title}</td>
|
||||
</tr>
|
||||
";
|
||||
|
||||
$voteCount = $db->queryFirstField('SELECT count(no) FROM general WHERE vote>0 AND npc<2');
|
||||
$allCount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
|
||||
|
||||
$percentage = round($voteCount / $allCount * 100, 1);
|
||||
|
||||
$voteTypeCount = count($vote);
|
||||
for ($i = 1; $i < $voteTypeCount; $i++) {
|
||||
echo "
|
||||
<tr>
|
||||
<td width=48 align=center style=color:" . getNewColor($i) . "; bgcolor=" . getVoteColor($i) . ">{$i}.</td>
|
||||
<td width=98 align=center>
|
||||
";
|
||||
if ($me['vote'] == 0 && $me['no'] > 0) {
|
||||
echo "
|
||||
<input type=radio name=sel value={$i}>
|
||||
";
|
||||
} elseif ($admin['voteopen'] >= 1 || $isVoteAdmin) {
|
||||
$vCount = $db->queryFirstField('SELECT count(no) FROM general WHERE vote=%i', $i);
|
||||
|
||||
$per = @round($vCount / $voteCount * 100, 1);
|
||||
echo "{$vCount} 표 ({$per}%)";
|
||||
} else {
|
||||
echo "추후공개";
|
||||
}
|
||||
$vote[$i] = Tag2Code($vote[$i]);
|
||||
echo "
|
||||
</td>
|
||||
<td align=left> {$vote[$i]}</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
|
||||
echo "
|
||||
<tr>
|
||||
";
|
||||
if ($me['vote'] == 0 && $me['no'] > 0) {
|
||||
echo "
|
||||
<td align=center>투표</td>
|
||||
<td align=center><input type=submit name=btn value='투표'></td>
|
||||
";
|
||||
} else {
|
||||
echo "
|
||||
<td colspan=2 align=center>결산</td>
|
||||
";
|
||||
}
|
||||
echo "
|
||||
<td align=left> 투표율 : {$voteCount} / {$allCount} ({$percentage} %)</td>
|
||||
</tr>
|
||||
";
|
||||
|
||||
if ($isVoteAdmin) {
|
||||
echo "
|
||||
<tr>
|
||||
<td align=center><input type=submit name=btn value='리셋'></td>
|
||||
<td align=center><input type=submit name=btn value='추가'></td>
|
||||
<td align=left><input type=text name=str style=width:848px;></td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
|
||||
if ($admin['votecomment']) {
|
||||
$comment = $admin['votecomment'];
|
||||
$commentCount = count($comment);
|
||||
} else {
|
||||
$commentCount = 0;
|
||||
}
|
||||
echo "
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=4 align=center class='bg1'>댓 글</td>
|
||||
</tr>
|
||||
";
|
||||
for ($i = 0; $i < $commentCount; $i++) {
|
||||
$cmt = $comment[$i];
|
||||
$cmt[2] = Tag2Code($cmt[2]);
|
||||
$j = $i + 1;
|
||||
echo "
|
||||
<tr>
|
||||
<td width=28 align=center>{$j}.</td>
|
||||
<td width=130 align=center>{$cmt[0]}</td>
|
||||
<td width=130 align=center>{$cmt[1]}</td>
|
||||
<td width=712 align=left> {$cmt[2]}</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
if ($me['no'] > 0) {
|
||||
echo "
|
||||
<tr>
|
||||
<td width=158 colspan=2 align=center>-</td>
|
||||
<td width=130 align=center><input type=submit name=btn value='댓글'></td>
|
||||
<td align=left><input type=text name=comment maxlength=60 style=width:700px; onkeydown='return captureKey(event)'></td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
?>
|
||||
</table>
|
||||
<br>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=3 align=center class='bg2'>
|
||||
<font size=5>
|
||||
전 체 통 계
|
||||
<?php
|
||||
if ($isVoteAdmin) {
|
||||
echo "
|
||||
<input type=submit name=btn value='숨김'>
|
||||
<input type=submit name=btn value='전체통계만'>
|
||||
<input type=submit name=btn value='전부'>";
|
||||
}
|
||||
echo "
|
||||
</font></td></tr>";
|
||||
|
||||
if ($admin['voteopen'] >= 1 || $isVoteAdmin) {
|
||||
echo "
|
||||
<tr>
|
||||
<td width=130 align=center>전 체</td>
|
||||
<td width=128 align=center>{$voteCount} / {$allCount} ({$percentage} %)</td>
|
||||
<td width=742>
|
||||
";
|
||||
|
||||
$memCount = max(1, $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2'));
|
||||
|
||||
$totalVote = [];
|
||||
$nationVoteCount = [];
|
||||
$nationVote = [];
|
||||
|
||||
foreach ($db->query("SELECT nation, vote, count(`no`) as cnt FROM general WHERE npc<2 GROUP BY nation, vote") as $row) {
|
||||
$nation = $row['nation'];
|
||||
$ownVote = $row['vote'];
|
||||
$cnt = $row['cnt'];
|
||||
|
||||
if (!isset($totalVote[$ownVote])) {
|
||||
$totalVote[$ownVote] = 0;
|
||||
}
|
||||
|
||||
if (!isset($nationVoteCount[$nation])) {
|
||||
$nationVoteCount[$nation] = 0;
|
||||
$nationVote[$nation] = [];
|
||||
}
|
||||
|
||||
if (!isset($nationVote[$nation][$ownVote])) {
|
||||
$nationVote[$nation][$ownVote] = 0;
|
||||
}
|
||||
|
||||
$totalVote[$ownVote] += $cnt;
|
||||
$nationVoteCount[$nation] += $cnt;
|
||||
$nationVote[$nation][$ownVote] += $cnt;
|
||||
}
|
||||
|
||||
$totalPer = 0;
|
||||
for ($i = 0; $i < $voteTypeCount; $i++) {
|
||||
$per = round(($totalVote[$i] ?? 0) * 100 / $memCount, 1);
|
||||
if ($i == $voteTypeCount - 1) {
|
||||
$per = 100 - $totalPer;
|
||||
} else {
|
||||
$totalPer += $per;
|
||||
}
|
||||
|
||||
|
||||
// if($per < 5) { $vote['cnt'] = " "; }
|
||||
?>
|
||||
<?php if ($per == 0) : ?>
|
||||
<?php elseif ($per < 10) : ?>
|
||||
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'></div>
|
||||
<?php else : ?>
|
||||
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'><?= $totalVote[$i] ?></div>
|
||||
<?php endif; ?>
|
||||
<?php
|
||||
}
|
||||
|
||||
echo "
|
||||
</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
|
||||
if ($admin['voteopen'] >= 2 || $isVoteAdmin) {
|
||||
$memCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=0 AND npc <2');
|
||||
if ($memCount == 0) {
|
||||
$memCount = 1;
|
||||
}
|
||||
|
||||
if (!isset($nationVoteCount[0])) {
|
||||
$nationVoteCount[0] = 0;
|
||||
}
|
||||
$percentage = round($nationVoteCount[0] / $memCount * 100, 1);
|
||||
|
||||
echo "
|
||||
<tr>
|
||||
<td align=center bgcolor=black>재 야</td>
|
||||
<td align=center>{$nationVoteCount[0]} / {$memCount} ({$percentage} %)</td>
|
||||
<td>
|
||||
";
|
||||
|
||||
$totalPer = 0;
|
||||
for ($i = 0; $i < $voteTypeCount; $i++) {
|
||||
$per = round(Util::array_get($nationVote[0][$i], 0) / $memCount * 100, 1);
|
||||
if ($i == $voteTypeCount - 1) {
|
||||
$per = 100 - $totalPer;
|
||||
} else {
|
||||
$totalPer += $per;
|
||||
}
|
||||
// if($per < 5) { $vote['cnt'] = " "; }
|
||||
?>
|
||||
<?php if ($per == 0) : ?>
|
||||
<?php elseif ($per < 10) : ?>
|
||||
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'></div>
|
||||
<?php else : ?>
|
||||
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'><?= $nationVote[0][$i] ?></div>
|
||||
<?php endif; ?>
|
||||
<?php
|
||||
}
|
||||
|
||||
echo "
|
||||
</td>
|
||||
</tr>
|
||||
";
|
||||
|
||||
foreach ($db->query('SELECT nation,color,name,gennum from nation order by gennum desc') as $i => $nation) {
|
||||
$memCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc<2', $nation['nation']);
|
||||
|
||||
|
||||
|
||||
$voteCount = $nationVoteCount[$nation['nation']] ?? 0;
|
||||
if ($memCount == 0) {
|
||||
$percentage = 100;
|
||||
} else {
|
||||
$percentage = round($voteCount / $memCount * 100, 1);
|
||||
}
|
||||
|
||||
|
||||
echo "
|
||||
<tr>
|
||||
<td align=center style=color:" . newColor($nation['color']) . "; bgcolor={$nation['color']}>{$nation['name']}</td>
|
||||
<td align=center>{$voteCount} / {$memCount} ({$percentage} %)</td>
|
||||
<td align=center>
|
||||
";
|
||||
|
||||
$totalPer = 0;
|
||||
for ($k = 0; $k < $voteTypeCount; $k++) {
|
||||
if ($memCount == 0) {
|
||||
$per = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
$per = round(($nationVote[$nation['nation']][$k] ?? 0) / $memCount * 100, 1);
|
||||
|
||||
if ($i == $voteTypeCount - 1) {
|
||||
$per = 100 - $totalPer;
|
||||
} else {
|
||||
$totalPer += $per;
|
||||
}
|
||||
|
||||
// if($per < 5) { $vote['cnt'] = " "; }
|
||||
?>
|
||||
<?php if ($per == 0) : ?>
|
||||
<?php elseif ($per < 10) : ?>
|
||||
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($k) ?>;background-color:<?= getVoteColor($k) ?>;'></div>
|
||||
<?php else : ?>
|
||||
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($k) ?>;background-color:<?= getVoteColor($k) ?>;'><?= $nationVote[$nation['nation']][$k] ?? 0 ?></div>
|
||||
<?php endif; ?>
|
||||
<?php
|
||||
}
|
||||
|
||||
echo "
|
||||
</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
}
|
||||
?>
|
||||
</form>
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td><?= closeButton() ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><?= banner() ?> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
||||
<?php
|
||||
function getVoteColor($type)
|
||||
{
|
||||
if ($type > 0) {
|
||||
$type = (($type - 1) % 7) + 1;
|
||||
}
|
||||
|
||||
switch ($type) {
|
||||
default:
|
||||
case 0:
|
||||
$color = "black";
|
||||
break;
|
||||
case 1:
|
||||
$color = "red";
|
||||
break;
|
||||
case 2:
|
||||
$color = "orange";
|
||||
break;
|
||||
case 3:
|
||||
$color = "yellow";
|
||||
break;
|
||||
case 4:
|
||||
$color = "green";
|
||||
break;
|
||||
case 5:
|
||||
$color = "blue";
|
||||
break;
|
||||
case 6:
|
||||
$color = "navy";
|
||||
break;
|
||||
case 7:
|
||||
$color = "purple";
|
||||
break;
|
||||
}
|
||||
|
||||
return $color;
|
||||
}
|
||||
|
||||
function getNewColor($type)
|
||||
{
|
||||
if ($type > 0) {
|
||||
$type = (($type - 1) % 7) + 1;
|
||||
}
|
||||
|
||||
switch ($type) {
|
||||
case 2:
|
||||
$color = "black";
|
||||
break;
|
||||
case 3:
|
||||
$color = "black";
|
||||
break;
|
||||
default:
|
||||
$color = "white";
|
||||
break;
|
||||
}
|
||||
|
||||
return $color;
|
||||
}
|
||||
@@ -1,306 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$msg = Util::getReq('msg');
|
||||
$msg2 = Util::getReq('msg2');
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
increaseRefresh("거래장", 2);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,special,con,turntime from general where owner=%i', $userID);
|
||||
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
printLimitMsg($me['turntime']);
|
||||
exit();
|
||||
}
|
||||
|
||||
$tradeCount = $db->queryFirstField('SELECT count(no) FROM auction WHERE no1=%i', $me['no']);
|
||||
$bidCount = $db->queryFirstField('SELECT count(no) FROM auction where no2=%i', $me['no']);
|
||||
|
||||
$btCount = $tradeCount + $bidCount;
|
||||
|
||||
if ($session->userGrade >= 5 || $btCount < 1) {
|
||||
$btn = "submit";
|
||||
} else {
|
||||
$btn = "hidden";
|
||||
}
|
||||
|
||||
if ($msg == "") {
|
||||
$msg = "-";
|
||||
}
|
||||
if ($msg2 == "") {
|
||||
$msg2 = "-";
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title><?= UniqueConst::$serverName ?>: 거래장</title>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=1024" />
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printDist('ts', ['common']) ?>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td>거 래 장<br><?= closeButton() ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg2'>
|
||||
<font color=orange size=6><b>거 래 장</b></font><input type=button value='갱신' onclick="location.replace('b_auction.php')">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<form method=post action=c_auction.php>
|
||||
<tr>
|
||||
<td colspan=11 align=center bgcolor=orange>
|
||||
<font size=5>팝 니 다</font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr align=center class='bg1'>
|
||||
<td width=68>거래번호</td>
|
||||
<td width=48>선택</td>
|
||||
<td width=98>판매자</td>
|
||||
<td width=118>물품</td>
|
||||
<td width=88>수량</td>
|
||||
<td width=88>시작판매가</td>
|
||||
<td width=88>현재판매가</td>
|
||||
<td width=88>즉시판매가</td>
|
||||
<td width=48>단가</td>
|
||||
<td width=98>구매 예정자</td>
|
||||
<td width=148>거래종료</td>
|
||||
</tr>
|
||||
<?php
|
||||
$chk = 0;
|
||||
foreach ($db->query('SELECT * from auction where type=0 order by expire') as $auction) {
|
||||
$radio = "";
|
||||
$alert = "";
|
||||
$alert2 = "";
|
||||
if ($auction['no1'] == $me['no']) {
|
||||
$radio = " disabled";
|
||||
} elseif ($auction['no2'] > 0 && $auction['amount'] * 2 <= $auction['value']) {
|
||||
$radio = " disabled";
|
||||
$alert = "<font color=red>";
|
||||
$alert2 = "</font>";
|
||||
} elseif ($auction['no2'] > 0 && $auction['topv'] <= $auction['value']) {
|
||||
$radio = " disabled";
|
||||
$alert = "<font color=red>";
|
||||
$alert2 = "</font>";
|
||||
} elseif ($chk == 0) {
|
||||
$radio = " checked";
|
||||
$chk = 1;
|
||||
}
|
||||
$pv = round($auction['value'] * 100 / $auction['amount']) / 100 + 0.001;
|
||||
$pv = substr((string)$pv, 0, 4);
|
||||
|
||||
echo "
|
||||
<tr align=center>
|
||||
<td>{$auction['no']}</td>
|
||||
<td><input type=radio name=sel value={$auction['no']}{$radio}></td>
|
||||
<td>{$auction['name1']}</td>
|
||||
<td>쌀</td>
|
||||
<td>{$auction['amount']}</td>
|
||||
<td>금 {$auction['cost']}</td>
|
||||
<td>{$alert}금 {$auction['value']}{$alert2}</td>
|
||||
<td>{$alert}금 {$auction['topv']}{$alert2}</td>
|
||||
<td>{$alert}{$pv}{$alert2}</td>
|
||||
<td>{$alert}{$auction['name2']}{$alert2}</td>
|
||||
<td>{$auction['expire']}</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
?>
|
||||
<tr height=25>
|
||||
<td align=center class='bg1'>등록결과</td>
|
||||
<td colspan=10><?= ConvertLog($msg) ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg1'>입찰등록</td>
|
||||
<td colspan=10>
|
||||
지불할 금액: <input type=text style=color:white;background-color:black; size=6 maxlength=6 name=value>
|
||||
<input type=<?= $btn ?> name=btn value='구매시도' onclick='return confirm("정말 입찰하시겠습니까?");'>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg1'>거래등록</td>
|
||||
<td colspan=10>
|
||||
종료: <input type=text style=color:white;background-color:black; size=2 maxlength=2 name=term value=12>턴 후
|
||||
물품: 쌀
|
||||
판매량: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=amount value=1000>
|
||||
시작가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=cost value=500>
|
||||
즉구가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=topv value=2000>
|
||||
<input type=<?= $btn ?> name=btn value='판매' onclick='return confirm("정말 판매하시겠습니까?");'>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=11>
|
||||
ㆍ<font color=cyan>Hint</font>) 거래자가 판매(물품 판매, 금 수령), 입찰자가 구매(물품 구입, 금 지불).<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 높을수록 판매자 유리.<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 낮을수록 입찰자 유리.<br>
|
||||
</td>
|
||||
</tr>
|
||||
</form>
|
||||
</table>
|
||||
<br>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<form method=post action=c_auction.php>
|
||||
<tr>
|
||||
<td colspan=11 align=center bgcolor=skyblue>
|
||||
<font size=5>삽 니 다</font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr align=center class='bg1'>
|
||||
<td width=68>거래번호</td>
|
||||
<td width=48>선택</td>
|
||||
<td width=98>구매자</td>
|
||||
<td width=118>물품</td>
|
||||
<td width=88>수량</td>
|
||||
<td width=88>시작구매가</td>
|
||||
<td width=88>현재구매가</td>
|
||||
<td width=88>즉시구매가</td>
|
||||
<td width=48>단가</td>
|
||||
<td width=98>판매 예정자</td>
|
||||
<td width=148>거래종료</td>
|
||||
</tr>
|
||||
<?php
|
||||
$chk = 0;
|
||||
foreach ($db->query('SELECT * from auction where type=1 order by expire') as $auction) {
|
||||
$radio = "";
|
||||
$alert = "";
|
||||
$alert2 = "";
|
||||
if ($auction['no1'] == $me['no']) {
|
||||
$radio = " disabled";
|
||||
} elseif ($auction['no2'] > 0 && $auction['amount'] >= $auction['value'] * 2) {
|
||||
$radio = " disabled";
|
||||
$alert = "<font color=red>";
|
||||
$alert2 = "</font>";
|
||||
} elseif ($auction['no2'] > 0 && $auction['topv'] >= $auction['value']) {
|
||||
$radio = " disabled";
|
||||
$alert = "<font color=red>";
|
||||
$alert2 = "</font>";
|
||||
} elseif ($chk == 0) {
|
||||
$radio = " checked";
|
||||
$chk = 1;
|
||||
}
|
||||
$pv = round($auction['value'] * 100 / $auction['amount']) / 100 + 0.001;
|
||||
$pv = substr((string)$pv, 0, 4);
|
||||
echo "
|
||||
<tr align=center>
|
||||
<td>{$auction['no']}</td>
|
||||
<td><input type=radio name=sel value={$auction['no']}{$radio}></td>
|
||||
<td>{$auction['name1']}</td>
|
||||
<td>쌀</td>
|
||||
<td>{$auction['amount']}</td>
|
||||
<td>금 {$auction['cost']}</td>
|
||||
<td>{$alert}금 {$auction['value']}{$alert2}</td>
|
||||
<td>{$alert}금 {$auction['topv']}{$alert2}</td>
|
||||
<td>{$alert}{$pv}{$alert2}</td>
|
||||
<td>{$alert}{$auction['name2']}{$alert2}</td>
|
||||
<td>{$auction['expire']}</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
?>
|
||||
<tr height=25>
|
||||
<td align=center class='bg1'>등록결과</td>
|
||||
<td colspan=10><?= ConvertLog($msg2) ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg1'>입찰등록</td>
|
||||
<td colspan=10>
|
||||
수령할 금액: <input type=text style=color:white;background-color:black; size=6 maxlength=6 name=value>
|
||||
<input type=<?= $btn ?> name=btn value='판매시도' onclick='return confirm("정말 입찰하시겠습니까?");'>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg1'>거래등록</td>
|
||||
<td colspan=10>
|
||||
종료: <input type=text style=color:white;background-color:black; size=2 maxlength=2 name=term value=12>턴 후
|
||||
물품: 쌀
|
||||
구입량: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=amount value=1000>
|
||||
시작가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=cost value=2000>
|
||||
즉구가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=topv value=500>
|
||||
<input type=<?= $btn ?> name=btn value='구매' onclick='return confirm("정말 구매하시겠습니까?");'>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=11>
|
||||
ㆍ<font color=cyan>Hint</font>) 거래자가 구매(물품 구매, 금 지불), 입찰자가 판매(물품 판매, 금 수령).<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 낮을수록 구매자 유리.<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 높을수록 입찰자 유리.<br>
|
||||
</td>
|
||||
</tr>
|
||||
</form>
|
||||
</table>
|
||||
<br>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td align=center class='bg2'>
|
||||
<font size=5>최 근 기 록</font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<?= getAuctionLogRecent(20) ?>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg2'>
|
||||
<font size=5>도 움 말</font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<font color=white size=2>
|
||||
ㆍ판매거래는 거래자가 판매할 물품을 거래하면, 구입을 희망하는 사람이 현재가보다 높게 입찰하여 구입하는 방식입니다.<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 쌀이 귀한 경우는 입찰자가 많아서 자연스레 단가가 오르게 됩니다. (해당 물품을 사려는 가격이 오름)<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 쌀이 흔한 경우는 초기 가격을 낮게 책정해야 판매가 가능할 겁니다.<br>
|
||||
ㆍ구매거래는 거래자가 구입할 물품을 거래하면, 판매를 희망하는 사람이 현재가보다 낮게 입찰하여 판매하는 방식입니다.<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 쌀이 흔한 경우는 입찰자가 많아서 자연스레 단가가 내리게 됩니다. (해당 물품을 팔려는 가격이 내림)<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 쌀이 귀한 경우는 초기 가격을 높게 책정해야 구입이 가능할 겁니다.<br>
|
||||
ㆍ마감임박때 입찰하는 경우 입찰후 1턴 후로 종료시간이 연장됩니다.<br>
|
||||
ㆍ즉시구매가로 입찰하는 경우 입찰후 1턴 후로 종료시간이 결정됩니다.<br>
|
||||
ㆍ악용 방지를 위해 50% ~ 200%의 가격에서 거래시작이 가능합니다.<br>
|
||||
ㆍ악용 방지를 위해 즉시판매가는 110% 이상, 즉시구매가는 90% 이하의 시세로 가능합니다.<br>
|
||||
ㆍ악용 방지를 위해 즉시판매가는 시작판매가의 110% 이상, 즉시구매가는 시작구매가의 90% 이하로 가능합니다.<br>
|
||||
ㆍ1인당 도합 1건의 거래와 입찰이 가능합니다.<br>
|
||||
ㆍ기본금쌀 1000은 거래에 사용되지 못합니다.<br>
|
||||
ㆍ유찰될 때는 거래 과실자에게 거래금의 1%가 벌금으로 부과됩니다.<br>
|
||||
ㆍ<font color=magenta>10단위로 거래가 가능합니다. 1자리는 반올림 처리 됩니다.</font><br>
|
||||
ㆍ<font color=red>★ 최고가 거래 ★</font> 혹은 <font color=red>★ 최저가 거래 ★</font> 는 암거래 및 악용의 가능성이니 감시 부탁드립니다.<br>
|
||||
ㆍ거래와 입찰은 취소가 불가능하니 주의하세요!<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가는 금/쌀로 쌀1을 거래하기 위한 금의 양입니다.<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가가 높으면(>1.00) 쌀이 비싸므로 판매가 이득입니다.<br>
|
||||
ㆍ<font color=cyan>Hint</font>) 단가가 낮으면(<1.00) 금이 비싸므로 구매가 이득입니다.<br>
|
||||
ㆍ즐거운 거래!
|
||||
</font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><?= closeButton() ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><?= banner() ?> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
@@ -197,7 +197,7 @@ $showGeneral = General::createGeneralObjFromDB($gen);
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col "><?= backButton() ?></div>
|
||||
<div class="col "><?= closeButton() ?></div>
|
||||
</div>
|
||||
<div class="row bg0 gx-0">
|
||||
<div class="col bg0"><?= banner() ?></div>
|
||||
|
||||
+8
-8
@@ -23,8 +23,8 @@ $generalID = $session->generalID;
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,tournament,con,turntime from general where owner=%i', $userID);
|
||||
|
||||
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'develcost']);
|
||||
|
||||
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']);
|
||||
$turnTerm = $admin['turnterm'];
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
printLimitMsg($me['turntime']);
|
||||
@@ -99,7 +99,7 @@ $str2 = getTournamentTime();
|
||||
if ($str2) {
|
||||
$str2 = ', ' . $str2;
|
||||
}
|
||||
$str3 = getTournamentTermText();
|
||||
$str3 = getTournamentTermText($turnTerm);
|
||||
if ($str3) {
|
||||
$str3 = ', ' . $str3;
|
||||
}
|
||||
@@ -135,7 +135,7 @@ if ($str3) {
|
||||
</table>
|
||||
<table align=center width=1120 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=16><input type=button value='갱신' onclick='location.reload()'></td>
|
||||
<td colspan=16><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=16 align=center>
|
||||
@@ -441,13 +441,13 @@ if ($str3) {
|
||||
|
||||
if ($admin['tournament'] == 6) {
|
||||
echo "
|
||||
<tr align=center>";
|
||||
<tr align=center style='height:2.5em;'>";
|
||||
|
||||
foreach (range(0, 15) as $i) {
|
||||
$key = $keyMap[$i] ?? -1;
|
||||
echo "
|
||||
<td>
|
||||
<select size=1 id='target_{$key}' style=color:white;background-color:black;>
|
||||
<select size=1 id='target_{$key}' style='color:white;background-color:black;padding:0.2rem 0.1rem;'>
|
||||
<option style=color:white; value=10>금10</option>
|
||||
<option style=color:white; value=20>금20</option>
|
||||
<option style=color:white; value=50>금50</option>
|
||||
@@ -461,12 +461,12 @@ if ($str3) {
|
||||
|
||||
echo "
|
||||
</tr>
|
||||
<tr align=center>";
|
||||
<tr align=center style='height:2.2em;'>";
|
||||
|
||||
foreach (range(0, 15) as $i) {
|
||||
$key = $keyMap[$i] ?? -1;
|
||||
echo "
|
||||
<td><input type=button class='submitBtn' data-target='{$key}' value=베팅! style=width:100%;color:white;background-color:black;></td>";
|
||||
<td><input type=button class='submitBtn' data-target='{$key}' value=베팅! style='width:100%;color:white;padding:0.2rem 0.1rem;background-color:black;'></td>";
|
||||
}
|
||||
|
||||
echo "</tr>";
|
||||
|
||||
@@ -13,9 +13,11 @@ $userID = Session::getUserID();
|
||||
$userGrade = Session::getUserGrade();
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
increaseRefresh("현재도시", 1);
|
||||
|
||||
$lastExecute = substr($gameStor->turntime, 5, 14);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,nation,officer_level,city from general where owner=%i', $userID);
|
||||
$myNation = $db->queryFirstRow('SELECT nation,level,spy FROM nation WHERE nation=%i', $me['nation']) ?? [
|
||||
'nation' => 0,
|
||||
@@ -446,7 +448,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
<table align=center width=1000 class='tb_layout bg2'>
|
||||
<tr>
|
||||
<td colspan=11 align=center style='color:<?= newColor($cityNation['color']) ?>; background:<?= $cityNation['color'] ?>'>【 <?= CityConst::$regionMap[$city['region']] ?> | <?= CityConst::$levelMap[$city['level']] ?> 】 <?= $city['name'] ?></td>
|
||||
<td style='color:<?= newColor($cityNation['color']) ?>; background:<?= $cityNation['color'] ?>' class='center'><?= date('m-d H:i:s') ?></td>
|
||||
<td style='color:<?= newColor($cityNation['color']) ?>; background:<?= $cityNation['color'] ?>' class='center'><?= $lastExecute ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center width=48 class=bg1>주민</td>
|
||||
|
||||
+47
-48
@@ -25,6 +25,17 @@ if ($meLevel == 0) {
|
||||
|
||||
$nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nation where nation=%i', $nationID); //국가정보
|
||||
|
||||
if ($meLevel >= 5) {
|
||||
$candidateStrength = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and strength>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
|
||||
$candidateIntel = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and intel>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
|
||||
$candidateAny = $db->query('SELECT no,name,officer_level,city,npc,leadership,strength,intel,killturn from general where nation=%i and officer_level!=12 order by npc,binary(name)', $nationID); //추방 때문에 조금 더 김
|
||||
} else {
|
||||
$candidateStrength = [];
|
||||
$candidateIntel = [];
|
||||
$candidateAny = [];
|
||||
}
|
||||
|
||||
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -180,61 +191,21 @@ $nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nati
|
||||
<td colspan=5><?= $eaglestr ?></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=6 height=5></td>
|
||||
<td colspan=4 height=5></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=2 align=center bgcolor=red>추 방</td>
|
||||
<td colspan=4 align=center bgcolor=blue>수 뇌 부 임 명</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>대상 장수</td>
|
||||
<td width=498>
|
||||
<?php $officerLevelText = getOfficerLevelText(11, $nation['level']); ?>
|
||||
<td width=98 align=right class='bg1'><?= getOfficerLevelText(12, $nation['level']) ?></td>
|
||||
<td width=398><?= $level[12]['name'] ?> 【<?= CityConst::byID($level[12]['city'])->name ?>】</td>
|
||||
<td width=98 align=right class='bg1'><?= $officerLevelText ?></td>
|
||||
<td width=398>
|
||||
<?php
|
||||
|
||||
if ($meLevel >= 5) {
|
||||
$candidateStrength = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and strength>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
|
||||
$candidateIntel = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and intel>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
|
||||
$candidateAny = $db->query('SELECT no,name,officer_level,city,npc,leadership,strength,intel,killturn from general where nation=%i and officer_level!=12 order by npc,binary(name)', $nationID); //추방 때문에 조금 더 김
|
||||
} else {
|
||||
$candidateStrength = [];
|
||||
$candidateIntel = [];
|
||||
$candidateAny = [];
|
||||
}
|
||||
|
||||
|
||||
if ($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $meLevel)) {
|
||||
echo "
|
||||
<select id='genlist_kick' size=1 style=color:white;background-color:black;>";
|
||||
|
||||
foreach ($candidateAny as $general) {
|
||||
if ($general['no'] === $me['no']) {
|
||||
continue;
|
||||
}
|
||||
echo "
|
||||
<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']} <small>({$general['leadership']}/{$general['strength']}/{$general['intel']}, {$general['killturn']}턴)</small></option>";
|
||||
}
|
||||
|
||||
echo "
|
||||
</select>
|
||||
<input type=$btn id='btn_kick' value=추방>";
|
||||
}
|
||||
|
||||
$officerLevelText = getOfficerLevelText(11, $nation['level']);
|
||||
echo "
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr><td colspan=4 height=5></td></tr>
|
||||
<tr><td colspan=4 align=center bgcolor=blue>수 뇌 부 임 명</td></tr>
|
||||
<tr>
|
||||
<td width=98 align=right class='bg1'>" . getOfficerLevelText(12, $nation['level']) . "</td>
|
||||
<td width=398>{$level[12]['name']} 【" . CityConst::byID($level[12]['city'])->name . "】</td>
|
||||
<td width=98 align=right class='bg1'>{$officerLevelText}</td>
|
||||
<td width=398>
|
||||
";
|
||||
|
||||
if ($meLevel >= 5 && !isOfficerSet($nation['chief_set'], 11)) {
|
||||
echo "
|
||||
<select id='genlist_11' size=1 maxlength=15 style=color:white;background-color:black;>
|
||||
@@ -553,6 +524,34 @@ $nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nati
|
||||
<td colspan=5>※ <font color=orange>노란색</font>은 변경 불가능, 하얀색은 변경 가능 관직입니다.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=6 height=5></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=2 align=center bgcolor=red>추 방</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>대상 장수</td>
|
||||
<td width=498>
|
||||
<?php
|
||||
if ($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $meLevel)) : ?>
|
||||
|
||||
<select id='genlist_kick' size=1 style=color:white;background-color:black;>";
|
||||
|
||||
<?php foreach ($candidateAny as $general) : ?>
|
||||
<?php if ($general['no'] === $me['no']) {
|
||||
continue;
|
||||
}
|
||||
?>
|
||||
<option data-officer_level='<?= $general['officer_level'] ?>' data-name='<?= $general['name'] ?>' value='<?= $general['no'] ?>'><?= $general['name'] ?> <small>(<?= $general['leadership'] ?>/<?= $general['strength'] ?>/<?= $general['intel'] ?>, <?= $general['killturn'] ?>턴)</small></option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
<input type=<?= $btn ?> id='btn_kick' value=추방>
|
||||
<?php endif; ?>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
|
||||
+18
-8
@@ -5,8 +5,9 @@ namespace sammo;
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$showDieImmediatelyBtn = false;
|
||||
$availableDieImmediately = false;
|
||||
$showDieOnPrestartBtn = false;
|
||||
$showBuildNationCandidateBtn = false;
|
||||
$availableDieOnPrestart = false;
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
@@ -31,12 +32,16 @@ if ($myset > 0) {
|
||||
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
|
||||
if ($gameStor->turntime <= $gameStor->opentime) {
|
||||
//서버 가오픈시 할 수 있는 행동
|
||||
if ($me->getNPCType() == 0) {
|
||||
$showDieImmediatelyBtn = true;
|
||||
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
|
||||
$showDieOnPrestartBtn = true;
|
||||
if ($targetTime <= TimeUtil::now()) {
|
||||
$availableDieImmediately = true;
|
||||
$availableDieOnPrestart = true;
|
||||
}
|
||||
}
|
||||
|
||||
if($me->getNationID() == 0){
|
||||
$showBuildNationCandidateBtn = true;
|
||||
}
|
||||
}
|
||||
|
||||
$use_treatment = $me->getAuxVar('use_treatment') ?? 10;
|
||||
@@ -51,7 +56,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
|
||||
<meta name="viewport" content="width=500" />
|
||||
<title><?= UniqueConst::$serverName ?>: 내정보</title>
|
||||
<?= WebUtil::printStaticValues([
|
||||
'availableDieImmediately' => $availableDieImmediately,
|
||||
'availableDieOnPrestart' => $availableDieOnPrestart,
|
||||
'staticValues' => [
|
||||
'items' => Util::mapWithKey(fn (string $key, BaseItem $item) => [
|
||||
'name' => $item->getName(),
|
||||
@@ -122,9 +127,14 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
|
||||
<!--빙의 해제용 삭턴 조절<br>
|
||||
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>빙의 해체 요청</button></a>-->
|
||||
|
||||
<?php if ($showDieImmediatelyBtn) : ?>
|
||||
<?php if ($showDieOnPrestartBtn) : ?>
|
||||
가오픈 기간 내 장수 삭제 (<?= substr($targetTime, 0, 19) ?> 부터)<br>
|
||||
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>장수 삭제</button></a><br><br>
|
||||
<button type="button" id='dieOnPrestart' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>장수 삭제</button><br><br>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php if ($showBuildNationCandidateBtn) : ?>
|
||||
서버 개시 이전 거병(2턴부터 건국 가능)<br>
|
||||
<button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
|
||||
|
||||
+67
-114
@@ -17,7 +17,8 @@ TurnExecutionHelper::executeAllCommand();
|
||||
$me = $db->queryFirstRow('select no,tournament,con,turntime from general where owner=%i', $userID);
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
|
||||
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
|
||||
$turnTerm = $admin['turnterm'];
|
||||
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
@@ -120,128 +121,80 @@ $globalBetTotal = array_sum($globalBet);
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center class='tb_layout bg0'>
|
||||
<?php
|
||||
if ($session->userGrade >= 5) {
|
||||
$sel = [];
|
||||
echo "
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr><td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td></tr>
|
||||
<tr><td colspan=8>
|
||||
<input type=button value='갱신' onclick='location.reload()'>";
|
||||
<?php if ($session->userGrade >= 5) : ?>
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr>
|
||||
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=8>
|
||||
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
|
||||
<?php if ($admin['tournament'] == 0) : ?>
|
||||
<select name=auto size=1 style=color:white;background-color:black;>
|
||||
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
|
||||
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
|
||||
</select>
|
||||
<input type=submit name=btn value='자동개최설정'>
|
||||
<?php else : ?>
|
||||
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
|
||||
<?php endif; ?>
|
||||
|
||||
switch ($admin['tnmt_trig']) {
|
||||
case 0:
|
||||
$sel[0] = "selected";
|
||||
break;
|
||||
case 1:
|
||||
$sel[1] = "selected";
|
||||
break;
|
||||
case 2:
|
||||
$sel[2] = "selected";
|
||||
break;
|
||||
case 3:
|
||||
$sel[3] = "selected";
|
||||
break;
|
||||
case 4:
|
||||
$sel[4] = "selected";
|
||||
break;
|
||||
case 5:
|
||||
$sel[5] = "selected";
|
||||
break;
|
||||
case 6:
|
||||
$sel[6] = "selected";
|
||||
break;
|
||||
case 7:
|
||||
$sel[7] = "selected";
|
||||
break;
|
||||
}
|
||||
|
||||
if ($admin['tournament'] == 0) {
|
||||
?>
|
||||
<select name=auto size=1 style=color:white;background-color:black;>
|
||||
<option style=color:white; value=0>수동진행</option>
|
||||
<option style=color:white; value=1>12분 05일</option>
|
||||
<option style=color:white; value=2>07분 10시</option>
|
||||
<option style=color:white; value=3>03분 04시</option>
|
||||
<option style=color:white; value=4>01분 82분</option>
|
||||
<option style=color:white; value=5>30초 41분</option>
|
||||
<option style=color:white; value=6>15초 21분</option>
|
||||
<option style=color:white; value=7>05초 07분</option>
|
||||
</select>
|
||||
<select name=type size=1 style=color:white;background-color:black;>
|
||||
<option style=color:white; value=0>전력전</option>
|
||||
<option style=color:white; value=1>통솔전</option>
|
||||
<option style=color:white; value=2>일기토</option>
|
||||
<option style=color:white; value=3>설전</option>
|
||||
</select>
|
||||
<input type=submit name=btn value='개최'>
|
||||
<select name=trig size=1 style=color:white;background-color:black;>
|
||||
<option style=color:white; value=0 <?= $sel[0] ?? '' ?>>수동진행</option>
|
||||
<option style=color:white; value=1 <?= $sel[1] ?? '' ?>>12분 05일</option>
|
||||
<option style=color:white; value=2 <?= $sel[2] ?? '' ?>>07분 10시</option>
|
||||
<option style=color:white; value=3 <?= $sel[3] ?? '' ?>>03분 04시</option>
|
||||
<option style=color:white; value=4 <?= $sel[4] ?? '' ?>>01분 82분</option>
|
||||
<option style=color:white; value=5 <?= $sel[5] ?? '' ?>>30초 41분</option>
|
||||
<option style=color:white; value=6 <?= $sel[6] ?? '' ?>>15초 21분</option>
|
||||
<option style=color:white; value=7 <?= $sel[7] ?? '' ?>>05초 07분</option>
|
||||
</select>
|
||||
<input type=submit name=btn value='자동개최설정'>
|
||||
<input type=submit name=btn value='포상'>
|
||||
<input type=submit name=btn value='회수'>
|
||||
<?php
|
||||
} else {
|
||||
echo "<input type=submit name=btn value='중단' onclick='return confirm(\"진짜 중단하시겠습니까?\")'>";
|
||||
}
|
||||
<?php switch ($admin['tournament']) {
|
||||
case 1:
|
||||
echo "<input type=submit name=btn value='랜덤투입'>";
|
||||
echo "<input type=submit name=btn value='랜덤전부투입'>";
|
||||
break;
|
||||
case 2:
|
||||
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
|
||||
break;
|
||||
case 3:
|
||||
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
|
||||
break;
|
||||
case 4:
|
||||
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
|
||||
break;
|
||||
case 5:
|
||||
echo "<input type=submit name=btn value='배정'>";
|
||||
break;
|
||||
case 6:
|
||||
echo "<input type=submit name=btn value='베팅마감'>";
|
||||
break;
|
||||
case 7:
|
||||
echo "<input type=submit name=btn value='16강'>";
|
||||
break;
|
||||
case 8:
|
||||
echo "<input type=submit name=btn value='8강'>";
|
||||
break;
|
||||
case 9:
|
||||
echo "<input type=submit name=btn value='4강'>";
|
||||
break;
|
||||
case 10:
|
||||
echo "<input type=submit name=btn value='결승'>";
|
||||
break;
|
||||
} ?>
|
||||
|
||||
switch ($admin['tournament']) {
|
||||
case 1:
|
||||
echo "<input type=submit name=btn value='랜덤투입'>";
|
||||
echo "<input type=submit name=btn value='랜덤전부투입'>";
|
||||
break;
|
||||
case 2:
|
||||
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
|
||||
break;
|
||||
case 3:
|
||||
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
|
||||
break;
|
||||
case 4:
|
||||
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
|
||||
break;
|
||||
case 5:
|
||||
echo "<input type=submit name=btn value='배정'>";
|
||||
break;
|
||||
case 6:
|
||||
echo "<input type=submit name=btn value='베팅마감'>";
|
||||
break;
|
||||
case 7:
|
||||
echo "<input type=submit name=btn value='16강'>";
|
||||
break;
|
||||
case 8:
|
||||
echo "<input type=submit name=btn value='8강'>";
|
||||
break;
|
||||
case 9:
|
||||
echo "<input type=submit name=btn value='4강'>";
|
||||
break;
|
||||
case 10:
|
||||
echo "<input type=submit name=btn value='결승'>";
|
||||
break;
|
||||
}
|
||||
|
||||
echo "
|
||||
</td></tr>
|
||||
</form>";
|
||||
} elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) {
|
||||
echo "<form method=post action=c_tournament.php><tr><td colspan=8><input type=button value='갱신' onclick='location.reload()'><input type=submit name=btn value='참가' onclick='return confirm(\"참가비 금{$admin['develcost']}이 필요합니다. 참가하시겠습니까?\")'></td></tr></form>";
|
||||
} else {
|
||||
echo "<tr><td colspan=8><input type=button value='갱신' onclick='location.reload()'></td></tr>";
|
||||
}
|
||||
</td>
|
||||
</tr>
|
||||
</form>
|
||||
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr>
|
||||
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
|
||||
</tr>
|
||||
</form>
|
||||
<?php else : ?>
|
||||
<tr>
|
||||
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button></td>
|
||||
</tr>
|
||||
<?php endif;
|
||||
|
||||
$str1 = getTournament($admin['tournament']);
|
||||
$str2 = getTournamentTime();
|
||||
if ($str2) {
|
||||
$str2 = ', ' . $str2;
|
||||
}
|
||||
$str3 = getTournamentTermText();
|
||||
$str3 = getTournamentTermText($turnTerm);
|
||||
if ($str3) {
|
||||
$str3 = ', ' . $str3;
|
||||
}
|
||||
|
||||
+33
-12
@@ -12,7 +12,8 @@ $db = DB::db();
|
||||
|
||||
increaseRefresh("부대편성", 1);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,nation,troop FROM general WHERE owner=%i', $userID);
|
||||
$me = $db->queryFirstRow('SELECT no,nation,troop,`officer_level`,permission,penalty FROM general WHERE owner=%i', $userID);
|
||||
$permission = checkSecretPermission($me, false);
|
||||
|
||||
$troops = [];
|
||||
foreach ($db->query('SELECT troop_leader,name FROM troop WHERE nation = %i', $me['nation']) as $rawTroop) {
|
||||
@@ -204,17 +205,37 @@ uasort($troops, function ($lhs, $rhs) {
|
||||
|
||||
</table>
|
||||
<br>
|
||||
<table width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td width=80 class='bg1'>부 대 명</td>
|
||||
<td width=130><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='nameplate'></td>
|
||||
<?php if ($me['troop'] == 0) : ?>
|
||||
<td><input type=button id='btnCreateTroop' value='부 대 창 설'></td>
|
||||
<?php else : ?>
|
||||
<td><input type=button id='btnChangeTroopName' value='부 대 변 경'></td>
|
||||
<?php endif; ?>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="row">
|
||||
<?php if($me['troop'] == 0): ?>
|
||||
<div class="col-6"><?php /*TODO: 모바일 */ ?>
|
||||
<div class="row gx-0 bg0">
|
||||
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
|
||||
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='newTroopName'></div>
|
||||
<div class="col d-grid"><button type='button' id="btnCreateTroop" class='btn btn-sm btn-secondary'>부대 창설</button></div>
|
||||
</div>
|
||||
</div>
|
||||
<?php endif; ?>
|
||||
<?php if($troops && ($me['troop'] == $me['no'] || $permission == 4)): ?>
|
||||
<div class="col-6">
|
||||
<div class="row gx-0 bg0">
|
||||
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
|
||||
<div class="col d-grid"><select class="form-select" id="changeNameTroopID">
|
||||
<?php if($permission != 4): ?>
|
||||
<option value="<?=$me['troop']?>"><?=$troops[$me['troop']]['name']?></option>
|
||||
<?php else: ?>
|
||||
<?php foreach ($troops as $troopNo => $troop): ?>
|
||||
<option value="<?=$troopNo?>"><?=$troop['name']?></option>
|
||||
<?php endforeach; ?>
|
||||
<?php endif; ?>
|
||||
</select>
|
||||
</div>
|
||||
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='changeTroopName'></div>
|
||||
<div class="col d-grid"><button type='button' id="btnChangeTroopName" class='btn btn-sm btn-secondary'>이름 변경</button></div>
|
||||
</div>
|
||||
</div>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
|
||||
|
||||
<table width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
|
||||
@@ -1,247 +0,0 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$v = new Validator($_POST + $_GET);
|
||||
$v->rule('integer', [
|
||||
'amount',
|
||||
'cost',
|
||||
'topv',
|
||||
'value',
|
||||
'term',
|
||||
'sel'
|
||||
]);
|
||||
|
||||
$btn = Util::getPost('btn');
|
||||
$amount = Util::getPost('amount', 'int');
|
||||
$cost = Util::getPost('cost', 'int');
|
||||
$topv = Util::getPost('topv', 'int');
|
||||
$value = Util::getPost('value', 'int');
|
||||
$term = Util::getPost('term', 'int');
|
||||
$sel = Util::getPost('sel', 'int');
|
||||
|
||||
$msg = '';
|
||||
$msg2 = '';
|
||||
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
increaseRefresh("입찰", 1);
|
||||
|
||||
$turnterm = $gameStor->turnterm;
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,name,gold,rice,special from general where owner=%i', $userID);
|
||||
|
||||
$tradeCount = $db->queryFirstField('SELECT count(no) FROM auction WHERE no1=%i', $me['no']);
|
||||
$bidCount = $db->queryFirstField('SELECT count(no) FROM auction WHERE no2=%i', $me['no']);
|
||||
|
||||
$btCount = $tradeCount + $bidCount;
|
||||
|
||||
$unit = $turnterm * 60;
|
||||
|
||||
$amount = Util::round($amount, -1);
|
||||
$cost = Util::round($cost, -1);
|
||||
$topv = Util::round($topv, -1);
|
||||
$value = Util::round($value, -1);
|
||||
if ($term > 24) {
|
||||
$term = 24;
|
||||
}
|
||||
|
||||
$valid = 1;
|
||||
if ($session->userGrade >= 5 || $btCount < 1) {
|
||||
} else {
|
||||
$msg = "ㆍ<span class='ev_warning'>더이상 등록할 수 없습니다.</span>";
|
||||
$msg2 = "ㆍ<span class='ev_warning'>더이상 등록할 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
$btn = "hidden";
|
||||
}
|
||||
|
||||
if ($btn == "판매") {
|
||||
if ($term < 0 || $term > 24) {
|
||||
$msg = "ㆍ<span class='ev_warning'>종료기한은 1 ~ 24 턴 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($amount < 100 || $amount > 10000) {
|
||||
$msg = "ㆍ<span class='ev_warning'>거래량은 100 ~ 10000 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($cost > $amount * 2 || $cost * 2 < $amount) {
|
||||
$msg = "ㆍ<span class='ev_warning'>시작판매가는 50% ~ 200% 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($topv * 10 < $amount * 11 || $topv > $amount * 2) {
|
||||
$msg = "ㆍ<span class='ev_warning'>즉시판매가는 110% ~ 200% 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($topv * 10 < $cost * 11) {
|
||||
$msg = "ㆍ<span class='ev_warning'>즉시판매가는 시작판매가의 110% 이상이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($amount > $me['rice'] - GameConst::$defaultRice) {
|
||||
$msg = "ㆍ<span class='ev_warning'>기본 군량 ".GameConst::$defaultRice."은 거래할 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($valid == 1) {
|
||||
$msg = "ㆍ<span class='ev_success'>등록 성공.</span>";
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
|
||||
$db->insert('auction', [
|
||||
'type'=>0,
|
||||
'no1'=>$me['no'],
|
||||
'name1'=>$me['name'],
|
||||
'amount'=>$amount,
|
||||
'cost'=>$cost,
|
||||
'value'=>$cost,
|
||||
'topv'=>$topv,
|
||||
'expire'=>$date
|
||||
]);
|
||||
}
|
||||
} elseif ($btn == "구매시도") {
|
||||
$auction = $db->queryFirstRow('SELECT no2,value,topv,expire,amount FROM auction WHERE no=%i LIMIT 1', $sel);
|
||||
|
||||
if ($value == $auction['topv']) {
|
||||
$valid = 2;
|
||||
}
|
||||
if (!$auction) {
|
||||
$msg = "ㆍ<span class='ev_warning'>종료된 거래입니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($auction['no2'] > 0 && $value <= $auction['value']) {
|
||||
$msg = "ㆍ<span class='ev_warning'>현재판매가보다 높게 입찰해야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($value < $auction['value']) {
|
||||
$msg = "ㆍ<span class='ev_warning'>현재판매가보다 높게 입찰해야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($value > $auction['topv']) {
|
||||
$msg = "ㆍ<span class='ev_warning'>즉시판매가보다 높을 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($value > $me['gold'] - GameConst::$defaultGold) {
|
||||
$msg = "ㆍ<span class='ev_warning'>기본 자금 ".GameConst::$defaultGold."은 거래할 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($valid == 1) {
|
||||
$msg = "ㆍ<span class='ev_success'>입찰 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
|
||||
if ($auction['expire'] > $date) {
|
||||
$date = $auction['expire'];
|
||||
}
|
||||
|
||||
$db->update('auction', [
|
||||
'value'=>$value,
|
||||
'no2'=>$me['no'],
|
||||
'name2'=>$me['name'],
|
||||
'expire'=>$date,
|
||||
], 'no=%i', $sel);
|
||||
} elseif ($valid == 2) {
|
||||
$msg = "ㆍ<span class='ev_success'>즉시판매 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
|
||||
|
||||
$db->update('auction', [
|
||||
'value'=>$value,
|
||||
'no2'=>$me['no'],
|
||||
'name2'=>$me['name'],
|
||||
'expire'=>$date,
|
||||
], 'no=%i', $sel);
|
||||
}
|
||||
} elseif ($btn == "구매") {
|
||||
if ($term < 0 || $term > 24) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>종료기한은 1 ~ 24 턴 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($amount < 100 || $amount > 10000) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>거래량은 100 ~ 10000 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($cost > $amount * 2 || $cost * 2 < $amount) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>시작구매가는 50% ~ 200% 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($topv < $amount * 0.5 || $topv > $amount * 0.9) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가는 50% ~ 90% 이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($topv > $cost * 0.9) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가는 시작구매가의 90% 이하이어야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($cost > $me['gold'] - GameConst::$defaultGold) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>기본 자금 ".GameConst::$defaultGold."은 거래할 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($valid == 1) {
|
||||
$msg2 = "ㆍ<span class='ev_success'>등록 성공.</span>";
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
|
||||
|
||||
$db->insert('auction', [
|
||||
'type'=>1,
|
||||
'no1'=>$me['no'],
|
||||
'name1'=>$me['name'],
|
||||
'amount'=>$amount,
|
||||
'cost'=>$cost,
|
||||
'value'=>$cost,
|
||||
'topv'=>$topv,
|
||||
'expire'=>$date
|
||||
]);
|
||||
}
|
||||
} elseif ($btn == "판매시도") {
|
||||
$auction = $db->queryFirstRow('SELECT no2,value,topv,expire,amount FROM auction WHERE no=%i LIMIT 1', $sel);
|
||||
|
||||
if ($value == $auction['topv']) {
|
||||
$valid = 2;
|
||||
}
|
||||
if (!$auction) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>종료된 거래입니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($auction['no2'] > 0 && $value >= $auction['value']) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>현재구매가보다 낮게 입찰해야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($value > $auction['value']) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>현재구매가보다 낮게 입찰해야 합니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($value < $auction['topv']) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가보다 낮을 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($value > $me['rice'] - GameConst::$defaultRice) {
|
||||
$msg2 = "ㆍ<span class='ev_warning'>기본 군량 ".GameConst::$defaultRice."은 거래할 수 없습니다.</span>";
|
||||
$valid = 0;
|
||||
}
|
||||
if ($valid == 1) {
|
||||
$msg2 = "ㆍ<span class='ev_success'>입찰 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
|
||||
if ($auction['expire'] > $date) {
|
||||
$date = $auction['expire'];
|
||||
}
|
||||
|
||||
$db->update('auction', [
|
||||
'value'=>$value,
|
||||
'no2'=>$me['no'],
|
||||
'name2'=>$me['name'],
|
||||
'expire'=>$date,
|
||||
], 'no=%i', $sel);
|
||||
} elseif ($valid == 2) {
|
||||
$msg2 = "ㆍ<span class='ev_success'>즉시구매 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
|
||||
|
||||
$db->update('auction', [
|
||||
'value'=>$value,
|
||||
'no2'=>$me['no'],
|
||||
'name2'=>$me['name'],
|
||||
'expire'=>$date,
|
||||
], 'no=%i', $sel);
|
||||
}
|
||||
}
|
||||
|
||||
Submit("b_auction.php", $msg, $msg2);
|
||||
@@ -113,11 +113,11 @@ if($session->userGrade < 5) {
|
||||
}
|
||||
|
||||
if($btn == "자동개최설정") {
|
||||
$gameStor->tnmt_trig = $trig;
|
||||
$gameStor->tnmt_trig = !!$trig;
|
||||
} elseif($btn == "개최") {
|
||||
startTournament($auto, $type);
|
||||
} elseif($btn == "중단") {
|
||||
$gameStor->tnmt_auto = 0;
|
||||
$gameStor->tnmt_auto = false;
|
||||
$gameStor->tournament = 0;
|
||||
$gameStor->phase = 0;
|
||||
} elseif($btn == "랜덤투입") {
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$btn = Util::getPost('btn');
|
||||
$sel = Util::getPost('sel', 'int');
|
||||
$comment = Util::getPost('comment');
|
||||
$title = Util::getPost('title');
|
||||
$str = Util::getPost('str');
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()]??[]);
|
||||
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votecomment']);
|
||||
|
||||
$generalID = Session::getGeneralID();
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc','imgsvr','picture','aux'], 2);
|
||||
|
||||
if($btn == "투표" && $general->getVar('vote') == 0 && $sel > 0) {
|
||||
$develcost = $admin['develcost'] * 5;
|
||||
$db->update('general', [
|
||||
'gold'=>$db->sqleval('gold + %i', $develcost),
|
||||
'vote'=>$sel
|
||||
], 'owner=%i', $userID);
|
||||
|
||||
if(tryUniqueItemLottery($general, '설문조사')){
|
||||
$general->applyDB($db);
|
||||
}
|
||||
}
|
||||
else if($btn == "댓글" && trim($comment) != "") {
|
||||
$comment = StringUtil::neutralize($comment);
|
||||
|
||||
$nation = $general->getStaticNation();
|
||||
|
||||
if(!$admin['votecomment']){
|
||||
$admin['votecomment'] = [];
|
||||
}
|
||||
$admin['votecomment'][] = [$nation['name'],$general->getName(),$comment];
|
||||
$gameStor->votecomment = $admin['votecomment'];
|
||||
}
|
||||
|
||||
if(!$isVoteAdmin){
|
||||
header('location:a_vote.php', true, 303);
|
||||
die();
|
||||
}
|
||||
|
||||
|
||||
if($btn == "수정") {
|
||||
if($title != "") {
|
||||
$gameStor->vote_title = WebUtil::htmlPurify($title);
|
||||
}
|
||||
} elseif($btn == "추가") {
|
||||
if($str != "") {
|
||||
if(!$admin['vote']){
|
||||
$admin['vote'] = [];
|
||||
}
|
||||
$admin['vote'][] = WebUtil::htmlPurify($str);
|
||||
$gameStor->vote=$admin['vote'];
|
||||
}
|
||||
} elseif($btn == "리셋") {
|
||||
$gameStor->voteopen=1;
|
||||
$gameStor->vote=['-'];
|
||||
$gameStor->vote_title = '-';
|
||||
$gameStor->votecomment=[];
|
||||
|
||||
$db->update('general', [
|
||||
'vote'=>0
|
||||
], true);
|
||||
} elseif($btn == "알림") {
|
||||
$db->update('general', [
|
||||
'newvote'=>1
|
||||
], 'vote=0');
|
||||
} elseif($btn == "숨김") {
|
||||
$gameStor->voteopen = 0;
|
||||
} elseif($btn == "전체통계만") {
|
||||
$gameStor->voteopen = 1;
|
||||
} elseif($btn == "전부") {
|
||||
$gameStor->voteopen = 2;
|
||||
}
|
||||
|
||||
header('location:a_vote.php', true, 303);
|
||||
@@ -5,6 +5,7 @@ class UniqueConst{
|
||||
public static $serverID = '_tK_serverID_';
|
||||
public static $serverName = '_tK_serverName_';
|
||||
public static $seasonIdx = '_tK_seasonIdx_';
|
||||
public static $hiddenSeed = '_tK_hiddenSeed_';
|
||||
|
||||
private function __construct(){}
|
||||
|
||||
|
||||
+63
-244
@@ -3,6 +3,8 @@
|
||||
namespace sammo;
|
||||
|
||||
use DateTime;
|
||||
use Ds\Set;
|
||||
use sammo\Enums\AuctionType;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\RankColumn;
|
||||
use sammo\Event\Action;
|
||||
@@ -135,11 +137,11 @@ function getBlockLevel()
|
||||
return DB::db()->queryFirstField('select block from general where no = %i', Session::getInstance()->generalID);
|
||||
}
|
||||
|
||||
function getRandGenName()
|
||||
function getRandGenName(RandUtil $rng)
|
||||
{
|
||||
$firstname = Util::choiceRandom(GameConst::$randGenFirstName);
|
||||
$middlename = Util::choiceRandom(GameConst::$randGenMiddleName);
|
||||
$lastname = Util::choiceRandom(GameConst::$randGenLastName);
|
||||
$firstname = $rng->choice(GameConst::$randGenFirstName);
|
||||
$middlename = $rng->choice(GameConst::$randGenMiddleName);
|
||||
$lastname = $rng->choice(GameConst::$randGenLastName);
|
||||
|
||||
return "{$firstname}{$middlename}{$lastname}";
|
||||
}
|
||||
@@ -1204,9 +1206,9 @@ function checkDelay()
|
||||
$db->update('general', [
|
||||
'turntime' => $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
|
||||
], 'turntime<=DATE_ADD(turntime, INTERVAL %i MINUTE)', $term);
|
||||
$db->update('auction', [
|
||||
'expire' => $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
|
||||
], true);
|
||||
$db->update('ng_auction', [
|
||||
'close_date' => $db->sqleval('DATE_ADD(close_date, INTERVAL %i MINUTE)', $minute)
|
||||
], 'finished = 0');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1247,7 +1249,7 @@ function updateOnline()
|
||||
$gameStor->online_nation = join(', ', $onlineNation);
|
||||
}
|
||||
|
||||
function addAge()
|
||||
function addAge(RandUtil $rng)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -1268,6 +1270,7 @@ function addAge()
|
||||
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,aux from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general) {
|
||||
$generalID = $general['no'];
|
||||
$special = SpecialityHelper::pickSpecialDomestic(
|
||||
$rng,
|
||||
$general,
|
||||
(Json::decode($general['aux'])['prev_types_special']) ?? []
|
||||
);
|
||||
@@ -1295,6 +1298,7 @@ function addAge()
|
||||
$updateVars['aux'] = Json::encode($generalAux);
|
||||
} else {
|
||||
$special2 = SpecialityHelper::pickSpecialWar(
|
||||
$rng,
|
||||
$general,
|
||||
($generalAux['prev_types_special2']) ?? []
|
||||
);
|
||||
@@ -1343,7 +1347,7 @@ function turnDate($curtime)
|
||||
}
|
||||
|
||||
|
||||
function triggerTournament()
|
||||
function triggerTournament(RandUtil $rng)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -1354,10 +1358,10 @@ function triggerTournament()
|
||||
if ($tournament != 0) {
|
||||
return;
|
||||
}
|
||||
if ($tnmt_trig == 0) {
|
||||
if (!$tnmt_trig) {
|
||||
return;
|
||||
}
|
||||
if (!Util::randBool(0.4)) {
|
||||
if (!$rng->nextBool(0.4)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1370,7 +1374,7 @@ function triggerTournament()
|
||||
|
||||
$tnmt_type = array_pop($tnmt_pattern);
|
||||
$gameStor->setValue('tnmt_pattern', $tnmt_pattern);
|
||||
startTournament($tnmt_trig, $tnmt_type);
|
||||
startTournament($tnmt_type);
|
||||
}
|
||||
|
||||
function CheckHall($no)
|
||||
@@ -1552,9 +1556,10 @@ function CheckHall($no)
|
||||
}
|
||||
}
|
||||
|
||||
function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
function giveRandomUniqueItem(RandUtil $rng, General $general, string $acquireType): bool
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
//아이템 습득 상황
|
||||
$availableUnique = [];
|
||||
|
||||
@@ -1586,6 +1591,18 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
}
|
||||
}
|
||||
|
||||
$auctionItems = $db->queryFirstColumn(
|
||||
'SELECT `target` FROM `ng_auction` WHERE `type` = %s AND `finished` = 0',
|
||||
AuctionType::UniqueItem->value
|
||||
);
|
||||
foreach ($auctionItems as $itemCode) {
|
||||
if (key_exists($itemCode, $occupiedUnique)) {
|
||||
$occupiedUnique[$itemCode]++;
|
||||
} else {
|
||||
$occupiedUnique[$itemCode] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($db->queryAllLists('SELECT namespace, count(*) as cnt FROM `storage` WHERE namespace LIKE "ut_%" GROUP BY namespace') as [$uniqueNS, $cnt]) {
|
||||
$itemCode = substr($uniqueNS, 3);
|
||||
$itemClass = buildItemClass($itemCode);
|
||||
@@ -1629,10 +1646,7 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if ($general->getAuxVar('inheritRandomUnique')) {
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month, $initYear, $initMonth] = $gameStor->getValuesAsArray(['year', 'month', 'init_year', 'init_month']);
|
||||
|
||||
$relMonthByInit = Util::joinYearMonth($year, $month) - Util::joinYearMonth($initYear, $initMonth);
|
||||
@@ -1643,7 +1657,7 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
}
|
||||
}
|
||||
|
||||
[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
|
||||
[$itemType, $itemCode] = $rng->choiceUsingWeightPair($availableUnique);
|
||||
|
||||
$nationName = $general->getStaticNation()['name'];
|
||||
$generalName = $general->getName();
|
||||
@@ -1666,211 +1680,7 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
return true;
|
||||
}
|
||||
|
||||
function rollbackInheritUniqueTrial(General $general, string $itemKey, string $reason)
|
||||
{
|
||||
|
||||
$ownerID = $general->getVar('owner');
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
|
||||
LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
|
||||
unset($itemTrials[$itemKey]);
|
||||
if (count($itemTrials) == 0) {
|
||||
$itemTrials = null;
|
||||
}
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
|
||||
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
|
||||
$ownTrial = $trialStor->getValue("u{$ownerID}");
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$itemName = $itemObj->getName();
|
||||
|
||||
if ($ownTrial) {
|
||||
//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
|
||||
[,, $amount] = $ownTrial;
|
||||
$trialStor->deleteValue("u{$ownerID}");
|
||||
$general->increaseInheritancePoint(InheritanceKey::previous, $amount);
|
||||
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, -$amount);
|
||||
LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
|
||||
|
||||
$userLogger = new UserLogger($ownerID);
|
||||
$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
|
||||
}
|
||||
|
||||
//메시지
|
||||
|
||||
$staticNation = $general->getStaticNation();
|
||||
|
||||
$unlimited = new \DateTime('9999-12-31');
|
||||
$src = new MessageTarget(0, '', 0, 'System', '#000000');
|
||||
$dest = new MessageTarget($general->getID(), $general->getName(), $general->getNationID(), $staticNation['name'], $staticNation['color'], GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')));
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PRIVATE,
|
||||
$src,
|
||||
$dest,
|
||||
"{$itemName}{$josaUl} 얻지 못했습니다. {$reason}",
|
||||
new DateTime(),
|
||||
$unlimited,
|
||||
[]
|
||||
);
|
||||
|
||||
$general->applyDB($db);
|
||||
$msg->send(true);
|
||||
}
|
||||
|
||||
function tryRollbackInheritUniqueItem(General $general): void
|
||||
{
|
||||
tryInheritUniqueItem($general, 'Rollback', true);
|
||||
}
|
||||
|
||||
function tryInheritUniqueItem(General $general, string $acquireType = '아이템', bool $justRollback = false): bool
|
||||
{
|
||||
$ownerID = $general->getVar('owner');
|
||||
if (!$ownerID) {
|
||||
LogText("선택유니크 실패???: {$ownerID}", $general->getName());
|
||||
return false;
|
||||
}
|
||||
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
|
||||
arsort($itemTrials);
|
||||
LogText("선택유니크항목: {$ownerID}", $itemTrials);
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$ownTarget = null;
|
||||
$ownType = null;
|
||||
|
||||
foreach ($itemTrials as $itemKey => $amount) {
|
||||
$availableItemTypes = [];
|
||||
$reasons = [];
|
||||
foreach (GameConst::$allItems as $itemType => $itemList) {
|
||||
//아직은 그런 경우는 없지만 동일 유니크를 여러 부위에 장착할 수 있을지도 모름
|
||||
if (!key_exists($itemKey, $itemList)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$ownItem = $general->getItem($itemType);
|
||||
if ($ownItem->getRawClassName() == $itemKey) {
|
||||
$reasons[] = '이미 그 유니크를 가지고 있습니다.';
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!$ownItem->isBuyable()) {
|
||||
$reasons[] = '이미 다른 유니크를 가지고 있습니다.';
|
||||
continue;
|
||||
}
|
||||
|
||||
$availableCnt = $itemList[$itemKey];
|
||||
$occupiedCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE %b = %s', $itemType, $itemKey);
|
||||
if ($occupiedCnt >= $availableCnt) {
|
||||
$reasons[] = '그 유니크는 모두 점유되었습니다.';
|
||||
continue;
|
||||
}
|
||||
$availableItemTypes[] = $itemType;
|
||||
}
|
||||
|
||||
if (!$availableItemTypes) {
|
||||
rollbackInheritUniqueTrial($general, $itemKey, join(' ', $reasons));
|
||||
continue;
|
||||
}
|
||||
$reasons = [];
|
||||
|
||||
$itemType = Util::choiceRandom($availableItemTypes);
|
||||
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); //혹시 itemKey의 크기가 37이 넘을 수 있을까?
|
||||
$anyTrials = $trialStor->getAll();
|
||||
if (!$anyTrials) {
|
||||
//순서가 꼬였던 모양, 실제 값은 storage를 우선시하자
|
||||
rollbackInheritUniqueTrial($general, $itemKey, '절차상의 오류입니다.');
|
||||
continue;
|
||||
}
|
||||
|
||||
//XXX: 정렬할 필요 없지 않나?
|
||||
usort($anyTrials, function ($lhsTrial, $rhsTrial) {
|
||||
[,, $lhsAmount] = $lhsTrial;
|
||||
[,, $rhsAmount] = $rhsTrial;
|
||||
return $rhsAmount <=> $lhsAmount; //큰 값이 앞에 오도록
|
||||
});
|
||||
|
||||
LogText("선택유니크상태 {$ownerID} {$itemKey}", $anyTrials);
|
||||
|
||||
//공동 1등인데 본인이 있을 수도 있다.
|
||||
[,, $topAmount] = $anyTrials[0];
|
||||
if ($amount < $topAmount) {
|
||||
$compAmount = $topAmount / $amount;
|
||||
if ($compAmount > 2.0) {
|
||||
$compText = '엄청난 차이로 ';
|
||||
} else if ($compAmount > 1.2) {
|
||||
$compText = '큰 차이로 ';
|
||||
} else if ($compAmount > 1.05) {
|
||||
$compText = '';
|
||||
} else {
|
||||
$compText = '아슬아슬한 차이로 ';
|
||||
}
|
||||
rollbackInheritUniqueTrial($general, $itemKey, "{$compText}상위 입찰한 장수가 있습니다.");
|
||||
continue;
|
||||
}
|
||||
|
||||
//내가 1위다
|
||||
if ($ownTarget !== null) {
|
||||
//이미 다른 아이템을 얻기로 되어있다.
|
||||
continue;
|
||||
}
|
||||
$ownTarget = $itemKey;
|
||||
$ownType = $itemType;
|
||||
}
|
||||
unset($itemKey);
|
||||
unset($itemType);
|
||||
|
||||
if ($ownTarget === null) {
|
||||
return false;
|
||||
}
|
||||
if ($justRollback) {
|
||||
return false;
|
||||
}
|
||||
|
||||
LogText("선택유니크획득{$ownerID}", $ownTarget);
|
||||
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$ownTarget}");
|
||||
$trialStor->deleteValue("u{$ownerID}");
|
||||
|
||||
//rollbackInheritUniqueTrial 과정 때문에 새로 받아와야함
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
|
||||
unset($itemTrials[$ownTarget]);
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
|
||||
$nationName = $general->getStaticNation()['name'];
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$itemObj = buildItemClass($ownTarget);
|
||||
$itemName = $itemObj->getName();
|
||||
$itemRawName = $itemObj->getRawName();
|
||||
$josaUl = JosaUtil::pick($itemRawName, '을');
|
||||
|
||||
|
||||
$general->setVar($ownType, $ownTarget);
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||||
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||||
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
//같은 종류의 유니크를 입찰했을 수 있으니 한번 더 검사한다.
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function tryUniqueItemLottery(General $general, string $acquireType = '아이템'): bool
|
||||
function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireType = '아이템'): bool
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -1915,18 +1725,9 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
$userLogger = new UserLogger($general->getVar('owner'));
|
||||
$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
|
||||
}
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
return false;
|
||||
}
|
||||
|
||||
$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
|
||||
if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique) && $availableBuyUnique) {
|
||||
$trialResult = tryInheritUniqueItem($general, $acquireType);
|
||||
if ($trialResult) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
$scenario = $gameStor->scenario;
|
||||
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
|
||||
|
||||
@@ -1956,7 +1757,7 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
}
|
||||
|
||||
foreach (Util::range($maxCnt) as $_idx) {
|
||||
if (Util::randBool($prob)) {
|
||||
if ($rng->nextBool($prob)) {
|
||||
$result = true;
|
||||
break;
|
||||
}
|
||||
@@ -1968,7 +1769,7 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
}
|
||||
LogText("{$general->getName()}, {$general->getID()} 유니크 성공 {$maxCnt}", $prob);
|
||||
|
||||
return giveRandomUniqueItem($general, $acquireType);
|
||||
return giveRandomUniqueItem($rng, $general, $acquireType);
|
||||
}
|
||||
|
||||
function getAdmin()
|
||||
@@ -2085,13 +1886,31 @@ function nextRuler(General $general)
|
||||
|
||||
//npc or npc유저인 경우 후계 찾기
|
||||
if (!$fiction && $general->getNPCType() > 0) {
|
||||
$candidate = $db->queryFirstRow(
|
||||
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'NextNPCRuler',
|
||||
$year,
|
||||
$month,
|
||||
$general->getID(),
|
||||
)));
|
||||
$rawCandidates = $db->query(
|
||||
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2 asc',
|
||||
$general->getVar('affinity'),
|
||||
$general->getVar('affinity'),
|
||||
$general->getVar('affinity'),
|
||||
$nationID
|
||||
);
|
||||
if ($rawCandidates) {
|
||||
$candidates = [];
|
||||
$minNPCMatch = $rawCandidates[0]['npcmatch2'];
|
||||
foreach ($rawCandidates as $candidate) {
|
||||
if (!$candidate['npcmatch2'] == $minNPCMatch) {
|
||||
break;
|
||||
}
|
||||
$candidates[] = $candidate;
|
||||
}
|
||||
$candidate = $rng->choice($candidates);
|
||||
}
|
||||
}
|
||||
if (!$candidate) {
|
||||
$candidate = $db->queryFirstRow(
|
||||
@@ -2415,7 +2234,7 @@ function isNeighbor(int $nation1, int $nation2, bool $includeNoSupply = true)
|
||||
return false;
|
||||
}
|
||||
|
||||
function SabotageInjury(array $cityGeneralList, string $reason): int
|
||||
function SabotageInjury(RandUtil $rng, array $cityGeneralList, string $reason): int
|
||||
{
|
||||
$injuryCount = 0;
|
||||
$josaRo = JosaUtil::pick($reason, '로');
|
||||
@@ -2427,12 +2246,12 @@ function SabotageInjury(array $cityGeneralList, string $reason): int
|
||||
/** @var General $general */
|
||||
$injuryProb = 0.3;
|
||||
$injuryProb = $general->onCalcStat($general, 'injuryProb', $injuryProb);
|
||||
if (!Util::randBool($injuryProb)) {
|
||||
if (!$rng->nextBool($injuryProb)) {
|
||||
continue;
|
||||
}
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
|
||||
$general->increaseVarWithLimit('injury', Util::randRangeInt(1, 16), 0, 80);
|
||||
$general->increaseVarWithLimit('injury', $rng->nextRangeInt(1, 16), 0, 80);
|
||||
$general->multiplyVar('crew', 0.98);
|
||||
$general->multiplyVar('atmos', 0.98);
|
||||
$general->multiplyVar('train', 0.98);
|
||||
@@ -2445,7 +2264,7 @@ function SabotageInjury(array $cityGeneralList, string $reason): int
|
||||
return $injuryCount;
|
||||
}
|
||||
|
||||
function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
function getRandTurn(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = null)
|
||||
{
|
||||
if ($baseDateTime === null) {
|
||||
$baseDateTime = new \DateTimeImmutable();
|
||||
@@ -2457,13 +2276,13 @@ function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
|
||||
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
|
||||
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
|
||||
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
|
||||
|
||||
return TimeUtil::format($baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction)), true);
|
||||
}
|
||||
|
||||
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
function getRandTurn2(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = null)
|
||||
{
|
||||
if ($baseDateTime === null) {
|
||||
$baseDateTime = new \DateTimeImmutable();
|
||||
@@ -2472,8 +2291,8 @@ function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
} else {
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
|
||||
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
|
||||
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
|
||||
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
|
||||
|
||||
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s.u');
|
||||
}
|
||||
|
||||
+55
-212
@@ -1,247 +1,90 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
function registerAuction() {
|
||||
use sammo\Enums\AuctionType;
|
||||
|
||||
function registerAuction(RandUtil $rng)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm']);
|
||||
|
||||
$unit = 60 * $admin['turnterm'];
|
||||
|
||||
// 장수들 평금,평쌀
|
||||
$general = $db->queryFirstRow('SELECT avg(gold) as gold, avg(rice) as rice,max(gold) as maxgold from general where npc<2');
|
||||
[$avgGold, $avgRice] = $db->queryFirstList('SELECT avg(gold), avg(rice) from general where npc<2');
|
||||
$avgGold = Util::valueFit($avgGold, 1000, 20000);
|
||||
$avgRice = Util::valueFit($avgRice, 1000, 20000);
|
||||
|
||||
if($general['gold'] < 1000) { $general['gold'] = 1000; }
|
||||
if($general['gold'] > 20000) { $general['gold'] = 20000; }
|
||||
if($general['rice'] < 1000) { $general['rice'] = 1000; }
|
||||
if($general['rice'] > 20000) { $general['rice'] = 20000; }
|
||||
$neutralAuctionCnt = Util::convertPairArrayToDict($db->queryAllLists(
|
||||
'SELECT `type`, count(*) FROM ng_auction WHERE `type` IN %ls AND `host_general_id`=0 GROUP BY `type`',
|
||||
[AuctionType::BuyRice->value, AuctionType::SellRice->value],
|
||||
));
|
||||
|
||||
$neutralbuyRiceCnt = $neutralAuctionCnt[AuctionType::BuyRice->value];
|
||||
|
||||
$count = $db->queryFirstField('SELECT count(*) FROM auction WHERE type=0 AND no1=0');
|
||||
$count += 5;
|
||||
// 판매건 등록
|
||||
if(Util::randBool(1/$count)) {
|
||||
if ($rng->nextBool(1 / ($neutralbuyRiceCnt + 5))) {
|
||||
//평균 쌀의 5% ~ 25%
|
||||
$mul = rand() % 5 + 1;
|
||||
$amount = $general['rice'] / 20 * $mul;
|
||||
$cost = $general['gold'] / 20 * 0.9 * $mul;
|
||||
$mul = $rng->nextRangeInt(1, 5);
|
||||
$amount = $avgRice / 20 * $mul;
|
||||
$cost = $avgGold / 20 * 0.9 * $mul;
|
||||
$topv = $amount * 2;
|
||||
if($cost <= $amount*0.8) { $cost = $amount*0.8; }
|
||||
if($cost >= $amount*1.2) { $cost = $amount*1.2; }
|
||||
$cost = Util::valueFit($cost, $amount * 0.8, $amount * 1.2);
|
||||
|
||||
$amount = Util::round($amount, -1);
|
||||
$cost = Util::round($cost, -1);
|
||||
$topv = Util::round($topv, -1);
|
||||
|
||||
$term = 3 + rand() % 10;
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
|
||||
$db->insert('auction', [
|
||||
'type'=>0,
|
||||
'no1'=>0,
|
||||
'name1'=>'ⓝ상인',
|
||||
'amount'=>$amount,
|
||||
'cost'=>$cost,
|
||||
'value'=>$cost,
|
||||
'topv'=>$topv,
|
||||
'expire'=>$date
|
||||
]);
|
||||
$term = $rng->nextRangeInt(3, 12);
|
||||
$dummyGeneral = AuctionBasicResource::genDummy();
|
||||
AuctionBuyRice::openResourceAuction($dummyGeneral, $amount, $term, $cost, $topv);
|
||||
}
|
||||
|
||||
$count = $db->queryFirstField('SELECT count(*) FROM auction WHERE type=1 AND no1=0');
|
||||
$count += 5;
|
||||
$neutralSellRiceCnt = $neutralAuctionCnt[AuctionType::SellRice->value];
|
||||
// 구매건 등록
|
||||
if(Util::randBool(1/$count)) {
|
||||
if ($rng->nextBool(1 / ($neutralSellRiceCnt + 5))) {
|
||||
//평균 쌀의 5% ~ 25%
|
||||
$mul = Util::randRangeInt(1, 5);
|
||||
$amount = $general['rice'] / 20 * $mul;
|
||||
$cost = $general['gold'] / 20 * 1.1 * $mul;
|
||||
$topv = $amount * 0.5;
|
||||
if($cost <= $amount*0.8) { $cost = $amount*0.8; }
|
||||
if($cost >= $amount*1.2) { $cost = $amount*1.2; }
|
||||
$mul = $rng->nextRangeInt(1, 5);
|
||||
$amount = $avgGold / 20 * $mul;
|
||||
$cost = $avgRice / 20 * 1.1 * $mul;
|
||||
$topv = $amount * 2;
|
||||
$cost = Util::valueFit($cost, $amount * 0.8, $amount * 1.2);
|
||||
|
||||
$amount = Util::round($amount, -1);
|
||||
$cost = Util::round($cost, -1);
|
||||
$topv = Util::round($topv, -1);
|
||||
|
||||
$term = Util::randRangeInt(3, 12);
|
||||
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
|
||||
$db->insert('auction', [
|
||||
'type'=>1,
|
||||
'no1'=>0,
|
||||
'name1'=>'ⓝ상인',
|
||||
'amount'=>$amount,
|
||||
'cost'=>$cost,
|
||||
'value'=>$cost,
|
||||
'topv'=>$topv,
|
||||
'expire'=>$date
|
||||
]);
|
||||
$term = $rng->nextRangeInt(3, 12);
|
||||
$dummyGeneral = AuctionBasicResource::genDummy();
|
||||
AuctionSellRice::openResourceAuction($dummyGeneral, $amount, $term, $cost, $topv);
|
||||
}
|
||||
}
|
||||
|
||||
function processAuction() {
|
||||
function processAuction()
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$date = TimeUtil::now();
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
$now = TimeUtil::now();
|
||||
|
||||
$admin = $gameStor->getValues(['year', 'month']);
|
||||
$auctionList = $db->queryAllLists(
|
||||
'SELECT id, `type` FROM ng_auction WHERE `close_date` <= %s AND finished = 0',
|
||||
$now
|
||||
);
|
||||
|
||||
foreach($db->query('SELECT * from auction where expire<=%s', $date) as $auction){
|
||||
$josaYi1 = JosaUtil::pick($auction['name1'], '이');
|
||||
$josaYi2 = JosaUtil::pick($auction['name2'], '이');
|
||||
|
||||
// 쌀 처리
|
||||
if($auction['no2'] == 0) {
|
||||
// 상인건수가 아닌것만 출력
|
||||
if($auction['no1'] != 0) {
|
||||
$traderID = $db->queryFirstField('SELECT no FROM general WHERE no=%i', $auction['no1']);
|
||||
$logger = new ActionLogger($traderID, 0, $year, $month);
|
||||
$logger->pushGeneralActionLog("입찰자 부재로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
|
||||
$logger->flush();
|
||||
|
||||
$auctionLog = [];
|
||||
if($auction['type'] == 0) {
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$auctionLog[] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, 그러나 입찰자 부재";
|
||||
} else {
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$auctionLog[] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <S>구매</> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, 그러나 입찰자 부재";
|
||||
}
|
||||
|
||||
pushAuctionLog($auctionLog);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if($auction['no1'] == 0) {
|
||||
$trader = [
|
||||
'no'=>0,
|
||||
'name'=>'ⓝ상인',
|
||||
'gold'=>99999,
|
||||
'rice'=>99999
|
||||
];
|
||||
} else {
|
||||
$trader = $db->queryFirstRow('SELECT no,name,gold,rice from general where no=%i', $auction['no1']);
|
||||
}
|
||||
|
||||
$bidder = $db->queryFirstRow('SELECT no,name,gold,rice from general where no=%i', $auction['no2']);
|
||||
|
||||
$traderLogger = new ActionLogger($trader['no'], 0, $year, $month, false);
|
||||
$bidderLogger = new ActionLogger($bidder['no'], 0, $year, $month, false);
|
||||
|
||||
$auctionLog = [];
|
||||
|
||||
|
||||
//판매거래
|
||||
if($auction['type'] == 0) {
|
||||
if($auction['amount'] > $trader['rice'] - 1000) {
|
||||
$gold = Util::round($auction['value'] * 0.01);
|
||||
$db->update('general', [
|
||||
'gold'=>Util::valueFit($trader['gold'] - $gold, 0)
|
||||
], 'no=%i', $trader['no']);
|
||||
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$josaRo = JosaUtil::pick($auction['value'], '로');
|
||||
$traderLogger->pushGeneralActionLog("판매자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
|
||||
$bidderLogger->pushGeneralActionLog("판매자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
|
||||
$auctionLog[0] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 판매자 군량부족, 벌금 <C>{$gold}</>";
|
||||
} elseif($auction['value'] > $bidder['gold'] - 1000) {
|
||||
$gold = Util::round($auction['value'] * 0.01);
|
||||
$db->update('general', [
|
||||
'gold'=>Util::valueFit($bidder['gold'] - $gold, 0)
|
||||
], 'no=%i', $bidder['no']);
|
||||
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$josaRo = JosaUtil::pick($auction['value'], '로');
|
||||
$traderLogger->pushGeneralActionLog("입찰자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
|
||||
$bidderLogger->pushGeneralActionLog("입찰자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
|
||||
$auctionLog[0] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 입찰자 자금부족, 벌금 <C>{$gold}</>";
|
||||
} else {
|
||||
$josaUlGold = JosaUtil::pick($auction['value'], '을');
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$josaRo = JosaUtil::pick($auction['value'], '로');
|
||||
$traderLogger->pushGeneralActionLog("{$auction['no']}번 거래 <C>성사</>로 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, 금 <C>{$auction['value']}</>{$josaUlGold} 획득!", ActionLogger::EVENT_PLAIN);
|
||||
$bidderLogger->pushGeneralActionLog("{$auction['no']}번 거래 <C>성사</>로 금 <C>{$auction['value']}</>{$josaUlGold} 지불, 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구입!", ActionLogger::EVENT_PLAIN);
|
||||
$auctionLog[0] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <C>성사</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 구매";
|
||||
if($auction['value'] >= $auction['amount'] * 2) {
|
||||
$auctionLog[0] .= " <R>★ 최고가 거래 ★</>";
|
||||
} elseif($auction['value'] >= $auction['topv']) {
|
||||
$auctionLog[0] .= " <M>★ 즉시구매가 거래 ★</>";
|
||||
} elseif($auction['value'] * 2 <= $auction['amount']) {
|
||||
$auctionLog[0] .= " <R>★ 최저가 거래 ★</>";
|
||||
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'gold'=>$db->sqleval('gold + %i', $auction['value']),
|
||||
'rice'=>$db->sqleval('rice - %i', $auction['amount']),
|
||||
], 'no=%i', $auction['no1']);
|
||||
$db->update('general', [
|
||||
'gold'=>$db->sqleval('gold - %i', $auction['value']),
|
||||
'rice'=>$db->sqleval('rice + %i', $auction['amount']),
|
||||
], 'no=%i', $auction['no2']);
|
||||
}
|
||||
pushAuctionLog($auctionLog);
|
||||
//구매거래
|
||||
} else {
|
||||
if($auction['amount'] > $bidder['rice'] - 1000) {
|
||||
$gold = Util::round($auction['value'] * 0.01);
|
||||
$db->update('general', [
|
||||
'gold'=>Util::valueFit($bidder['gold'] - $gold, 0)
|
||||
], 'no=%i', $bidder['no']);
|
||||
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$josaRo = JosaUtil::pick($auction['value'], '로');
|
||||
$traderLogger->pushGeneralActionLog("입찰자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
|
||||
$bidderLogger->pushGeneralActionLog("입찰자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
|
||||
$auctionLog[0] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <S>구매</> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 입찰자 군량부족, 벌금 <C>{$gold}</>";
|
||||
} elseif($auction['value'] > $trader['gold'] - 1000) {
|
||||
$gold = Util::round($auction['value'] * 0.01);
|
||||
$db->update('general', [
|
||||
'gold'=>Util::valueFit($trader['gold'] - $gold, 0)
|
||||
], 'no=%i', $trader['no']);
|
||||
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$josaRo = JosaUtil::pick($auction['value'], '로');
|
||||
$traderLogger->pushGeneralActionLog("구매자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
|
||||
$bidderLogger->pushGeneralActionLog("구매자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
|
||||
$auctionLog[0] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <S>구매</> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 구매자 자금부족, 벌금 <C>{$gold}</>";
|
||||
} else {
|
||||
$josaUlGold = JosaUtil::pick($auction['value'], '을');
|
||||
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
|
||||
$josaRo = JosaUtil::pick($auction['value'], '로');
|
||||
$traderLogger->pushGeneralActionLog(
|
||||
"{$auction['no']}번 거래 <C>성사</>로 금 <C>{$auction['value']}</>{$josaUlGold} 지불, 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구입!", ActionLogger::EVENT_PLAIN
|
||||
);
|
||||
$bidderLogger->pushGeneralActionLog("{$auction['no']}번 거래 <C>성사</>로 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, 금 <C>{$auction['value']}</>{$josaUlGold} 획득!", ActionLogger::EVENT_PLAIN);
|
||||
$auctionLog[0] = "<S>◆</>{$admin['year']}년 {$admin['month']}월, {$auction['no']}번 <S>구매</> <C>성사</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 판매";
|
||||
if($auction['value'] >= $auction['amount'] * 2) {
|
||||
$auctionLog[0] .= " <R>★ 최고가 거래 ★</>";
|
||||
} elseif($auction['value'] * 2 <= $auction['amount']) {
|
||||
$auctionLog[0] .= " <R>★ 최저가 거래 ★</>";
|
||||
} elseif($auction['value'] <= $auction['topv']) {
|
||||
$auctionLog[0] .= " <M>★ 즉시구매가 거래 ★</>";
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'gold'=>$db->sqleval('gold - %i', $auction['value']),
|
||||
'rice'=>$db->sqleval('rice + %i', $auction['amount']),
|
||||
], 'no=%i', $auction['no1']);
|
||||
$db->update('general', [
|
||||
'gold'=>$db->sqleval('gold + %i', $auction['value']),
|
||||
'rice'=>$db->sqleval('rice - %i', $auction['amount']),
|
||||
], 'no=%i', $auction['no2']);
|
||||
}
|
||||
$traderLogger->flush();
|
||||
$bidderLogger->flush();
|
||||
pushAuctionLog($auctionLog);
|
||||
}
|
||||
|
||||
$traderLogger->flush();
|
||||
$bidderLogger->flush();
|
||||
if (!$auctionList) {
|
||||
return;
|
||||
}
|
||||
|
||||
$db->delete('auction', 'expire <= %s', $date);
|
||||
$dummyGeneral = AuctionBasicResource::genDummy();
|
||||
foreach ($auctionList as [$auctionID, $rawAuctionType]) {
|
||||
$auctionType = AuctionType::from($rawAuctionType);
|
||||
if ($auctionType === AuctionType::BuyRice) {
|
||||
$auction = new AuctionBuyRice($auctionID, $dummyGeneral);
|
||||
} else if ($auctionType === AuctionType::SellRice) {
|
||||
$auction = new AuctionSellRice($auctionID, $dummyGeneral);
|
||||
} else if ($auctionType === AuctionType::UniqueItem) {
|
||||
$auction = new AuctionUniqueItem($auctionID, $dummyGeneral);
|
||||
} else {
|
||||
throw new \Exception('Unknown auction type');
|
||||
}
|
||||
$auction->tryFinish();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -266,7 +266,7 @@ function checkCommandArg(?array $arg):?string{
|
||||
/*'string'=>[
|
||||
'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
|
||||
],*/
|
||||
'integer'=>[
|
||||
'int'=>[
|
||||
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
|
||||
'amount', 'colorType',
|
||||
'srcArmType', 'destArmType', //숙련전환 전용
|
||||
|
||||
@@ -405,10 +405,10 @@ function getGeneralPoolClass(string $type){
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
function pickGeneralFromPool(\MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
/** @var AbsGeneralPool */
|
||||
$class = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
return $class::pickGeneralFromPool($db, $owner, $pickCnt, $prefix);
|
||||
return $class::pickGeneralFromPool($db, $rng, $owner, $pickCnt, $prefix);
|
||||
}
|
||||
|
||||
function countPureGeneralFromRawList(?array $rawGeneralList=null):int{
|
||||
|
||||
+78
-25
@@ -2,7 +2,6 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use Monolog\Logger;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\RankColumn;
|
||||
|
||||
@@ -334,7 +333,7 @@ EOD),
|
||||
}
|
||||
|
||||
// 외교 로그처리, 외교 상태 처리
|
||||
function postUpdateMonthly()
|
||||
function postUpdateMonthly(RandUtil $rng)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -397,7 +396,7 @@ function postUpdateMonthly()
|
||||
|
||||
//약간의 랜덤치 부여 (95% ~ 105%)
|
||||
|
||||
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
|
||||
$nation['power'] = Util::round($nation['power'] * $rng->nextRange(0.95, 1.05));
|
||||
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
|
||||
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
|
||||
|
||||
@@ -486,12 +485,12 @@ function postUpdateMonthly()
|
||||
$availableWarSettingCnt = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'available_war_setting_cnt');
|
||||
foreach ($nations as $nation) {
|
||||
$nationID = $nation['nation'];
|
||||
if(!key_exists($nationID, $availableWarSettingCnt)){
|
||||
if (!key_exists($nationID, $availableWarSettingCnt)) {
|
||||
$availableWarSettingCnt[$nationID] = 0;
|
||||
}
|
||||
}
|
||||
foreach($availableWarSettingCnt as $nationID=>$cnt){
|
||||
if($cnt >= GameConst::$maxAvailableWarSettingCnt){
|
||||
foreach ($availableWarSettingCnt as $nationID => $cnt) {
|
||||
if ($cnt >= GameConst::$maxAvailableWarSettingCnt) {
|
||||
continue;
|
||||
}
|
||||
$cnt = Util::valueFit($cnt + GameConst::$incAvailableWarSettingCnt, 0, GameConst::$maxAvailableWarSettingCnt);
|
||||
@@ -500,7 +499,7 @@ function postUpdateMonthly()
|
||||
|
||||
//초반이후 방랑군 자동 해체
|
||||
if ($admin['year'] >= $admin['startyear'] + 2) {
|
||||
checkWander();
|
||||
checkWander($rng);
|
||||
}
|
||||
// 작위 업데이트
|
||||
updateNationState();
|
||||
@@ -509,9 +508,9 @@ function postUpdateMonthly()
|
||||
// 천통여부 검사
|
||||
checkEmperior();
|
||||
//토너먼트 개시
|
||||
triggerTournament();
|
||||
triggerTournament($rng);
|
||||
// 시스템 거래건 등록
|
||||
registerAuction();
|
||||
registerAuction($rng);
|
||||
//전방설정
|
||||
foreach (getAllNationStaticInfo() as $nation) {
|
||||
if ($nation['level'] <= 0) {
|
||||
@@ -522,7 +521,7 @@ function postUpdateMonthly()
|
||||
}
|
||||
|
||||
|
||||
function checkWander()
|
||||
function checkWander(RandUtil $rng)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -536,7 +535,7 @@ function checkWander()
|
||||
if ($wanderCmd->hasFullConditionMet()) {
|
||||
$logger = $wanderer->getLogger();
|
||||
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
|
||||
$wanderCmd->run();
|
||||
$wanderCmd->run($rng);
|
||||
$wanderCmd->setNextAvailable();
|
||||
}
|
||||
}
|
||||
@@ -553,6 +552,9 @@ function updateNationState()
|
||||
|
||||
$history = array();
|
||||
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
|
||||
$year = $admin['year'];
|
||||
$month = $admin['month'];
|
||||
$startYear = $admin['startyear'];
|
||||
|
||||
$assemblerCnts = [];
|
||||
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
|
||||
@@ -561,7 +563,9 @@ function updateNationState()
|
||||
|
||||
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
|
||||
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
|
||||
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
|
||||
$nationID = $nation['nation'];
|
||||
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nationID);
|
||||
|
||||
|
||||
if ($citycount == 0) {
|
||||
$nationlevel = 0; // 방랑군
|
||||
@@ -595,26 +599,26 @@ function updateNationState()
|
||||
switch ($nationlevel) {
|
||||
case 7:
|
||||
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
|
||||
$history[] = "<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}년 {$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
|
||||
$history[] = "<C>●</>{$year}년 {$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}년 {$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
|
||||
$auxVal = Json::decode($nation['aux']);
|
||||
$auxVal['can_국기변경'] = 1;
|
||||
$auxVal['can_국호변경'] = 1;
|
||||
$updateVals['aux'] = Json::encode($auxVal);
|
||||
break;
|
||||
case 6:
|
||||
$history[] = "<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}년 {$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
|
||||
$history[] = "<C>●</>{$year}년 {$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}년 {$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
|
||||
break;
|
||||
case 5:
|
||||
case 4:
|
||||
case 3:
|
||||
$history[] = "<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}년 {$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
|
||||
$history[] = "<C>●</>{$year}년 {$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}년 {$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
|
||||
break;
|
||||
case 2:
|
||||
$history[] = "<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}년 {$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
|
||||
$history[] = "<C>●</>{$year}년 {$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
|
||||
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}년 {$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -649,7 +653,6 @@ function updateNationState()
|
||||
|
||||
$uniqueLotteryWeightList = [];
|
||||
|
||||
[$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
|
||||
$relYear = $year - $startYear;
|
||||
$maxTrialCountByYear = 1;
|
||||
foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
|
||||
@@ -685,20 +688,37 @@ function updateNationState()
|
||||
$score += 15;
|
||||
}
|
||||
|
||||
$score *= 2**$trialCnt;
|
||||
$score *= 2 ** $trialCnt;
|
||||
|
||||
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
|
||||
}
|
||||
|
||||
$nationLevelUpRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'nationLevelUp',
|
||||
$year,
|
||||
$month,
|
||||
$nationID
|
||||
)));
|
||||
|
||||
foreach (Util::range($levelDiff) as $idx) {
|
||||
if (!$uniqueLotteryWeightList) {
|
||||
break;
|
||||
}
|
||||
|
||||
/** @var General */
|
||||
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
|
||||
$winnerObj = $nationLevelUpRNG->choiceUsingWeightPair($uniqueLotteryWeightList);
|
||||
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
|
||||
giveRandomUniqueItem($winnerObj, '작위보상');
|
||||
|
||||
$givenUniqueRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'givenUnique',
|
||||
$year,
|
||||
$month,
|
||||
$nationID,
|
||||
$winnerObj->getID(),
|
||||
)));
|
||||
giveRandomUniqueItem($givenUniqueRNG, $winnerObj, '작위보상');
|
||||
$winnerObj->applyDB($db);
|
||||
}
|
||||
|
||||
@@ -724,9 +744,18 @@ function updateNationState()
|
||||
if ($assemblerCnt < $maxAssemblerCnt) {
|
||||
$lastAssemblerID = $gameStor->assembler_id ?? 0;
|
||||
|
||||
$troopLeaderRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'troopLeader',
|
||||
$year,
|
||||
$month,
|
||||
$nationID
|
||||
)));
|
||||
|
||||
while ($assemblerCnt < $maxAssemblerCnt) {
|
||||
$lastAssemblerID += 1;
|
||||
$npcObj = new Scenario\GeneralBuilder(
|
||||
$troopLeaderRng,
|
||||
sprintf('부대장%4d', $lastAssemblerID),
|
||||
false,
|
||||
null,
|
||||
@@ -1184,7 +1213,8 @@ function checkEmperior()
|
||||
'aux' => $statGeneral['aux']
|
||||
]);
|
||||
|
||||
$history = ["<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
|
||||
$hiddenSeed = UniqueConst::$hiddenSeed;
|
||||
$history = ["<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다. <span class='hidden_but_copyable'>(서버시드: $hiddenSeed})</span>"];
|
||||
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
|
||||
|
||||
//연감 월결산
|
||||
@@ -1202,3 +1232,26 @@ function updateMaxDomesticCritical(General $general, $score)
|
||||
$general->setInheritancePoint(InheritanceKey::max_domestic_critical, $maxDomesticCritical);
|
||||
}
|
||||
}
|
||||
|
||||
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
|
||||
{
|
||||
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'unique',
|
||||
$year,
|
||||
$month,
|
||||
$generalID
|
||||
)));
|
||||
}
|
||||
|
||||
function genGenericUniqueRNGFromGeneral(General $general): RandUtil
|
||||
{
|
||||
$logger = $general->getLogger();
|
||||
if (!$logger) {
|
||||
throw new \Exception('정식 초기화된 객체가 아닙니다.');
|
||||
}
|
||||
$year = $logger->getYear();
|
||||
$month = $logger->getMonth();
|
||||
$generalID = $general->getID();
|
||||
return genGenericUniqueRNG($year, $month, $generalID);
|
||||
}
|
||||
|
||||
@@ -90,8 +90,8 @@ function pushAuctionLog($log) {
|
||||
pushRawFileLog(__DIR__."/logs/".UniqueConst::$serverID."/_auctionlog.txt", $log);
|
||||
}
|
||||
|
||||
function getAuctionLogRecent(int $count) {
|
||||
return join('<br>', array_reverse(getFormattedFileLogRecent(__DIR__."/logs/".UniqueConst::$serverID."/_auctionlog.txt", $count, 300)));
|
||||
function getAuctionLogRecent(int $count): array {
|
||||
return array_reverse(getRawFileLogRecent(__DIR__."/logs/".UniqueConst::$serverID."/_auctionlog.txt", $count, 300));
|
||||
}
|
||||
|
||||
//DB-based
|
||||
|
||||
@@ -3,10 +3,10 @@ namespace sammo;
|
||||
|
||||
/**
|
||||
* 내정 커맨드 사용시 성공 확률 계산
|
||||
*
|
||||
*
|
||||
* @param General $general 장수 정보
|
||||
* @param string $type 내정 커맨드 타입, 'leadership' = 통솔 기반, 'strength' = 무력 기반, 'intel' = 지력 기반
|
||||
*
|
||||
*
|
||||
* @return array 계산된 실패, 성공 확률 ('success' => 성공 확률, 'fail' => 실패 확률)
|
||||
*/
|
||||
function CriticalRatioDomestic(General $general, string $type) {
|
||||
@@ -24,7 +24,7 @@ function CriticalRatioDomestic(General $general, string $type) {
|
||||
506040(33%/30%), 505050(43%/40%), 504060(50%/50%)
|
||||
|
||||
* 통솔 내정 기준
|
||||
756510(25%/22%), 707010(31%/28%), 657510(38%,35%),
|
||||
756510(25%/22%), 707010(31%/28%), 657510(38%,35%),
|
||||
505050(50%,50%), 107070(50%,50%)
|
||||
*/
|
||||
switch($type) {
|
||||
@@ -60,13 +60,12 @@ function calcLeadershipBonus($officerLevel, $nationLevel):int{
|
||||
return $lbonus;
|
||||
}
|
||||
|
||||
function CriticalScoreEx(string $type):float {
|
||||
function CriticalScoreEx(RandUtil $rng, string $type):float {
|
||||
if ($type == 'success') {
|
||||
return Util::randRange(2.2, 3.0);
|
||||
return $rng->nextRange(2.2, 3.0);
|
||||
}
|
||||
if ($type == 'fail') {
|
||||
return Util::randRange(0.2, 0.4);
|
||||
return $rng->nextRange(0.2, 0.4);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
+11
-10
@@ -60,7 +60,8 @@ function chiefTurnTable()
|
||||
";
|
||||
}
|
||||
|
||||
function templateLimitMsg(string $turntime): string{
|
||||
function templateLimitMsg(string $turntime): string
|
||||
{
|
||||
return "이미 너무 많은 접속을 하셨습니다. 다음 턴에 다시 시도해주세요. (턴시간: {$turntime})";
|
||||
}
|
||||
|
||||
@@ -129,7 +130,7 @@ function allButton(bool $seizeNPCMode, array $opts = [])
|
||||
$site = "a_npcList.php";
|
||||
$call = "빙의일람";
|
||||
} else {
|
||||
$site = "a_vote.php";
|
||||
$site = "v_vote.php";
|
||||
$call = "설문조사";
|
||||
}
|
||||
|
||||
@@ -165,7 +166,7 @@ function commandButton(array $opts = [])
|
||||
'color' => '#000000'
|
||||
];
|
||||
|
||||
$bgColor = Util::array_get($nation['color']) ?: '#000000';
|
||||
$bgColor = $nation['color'] ?? '#000000';
|
||||
$fgColor = newColor($bgColor);
|
||||
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
@@ -173,16 +174,16 @@ function commandButton(array $opts = [])
|
||||
$permission = checkSecretPermission($me);
|
||||
$btnClassForTournament = $opts['btnClass'];
|
||||
if ($opts['isTournamentApplicationOpen']) {
|
||||
if ($btnClassForTournament != 'dropdown-item') {
|
||||
$btnClassForTournament = 'toolbarButton2';
|
||||
}
|
||||
if ($btnClassForTournament != 'dropdown-item') {
|
||||
$btnClassForTournament = 'toolbarButton2';
|
||||
}
|
||||
}
|
||||
|
||||
$btnClassForBetting = $opts['btnClass'];
|
||||
if ($opts['isBettingActive']) {
|
||||
if ($btnClassForTournament != 'dropdown-item') {
|
||||
$btnClassForBetting = 'toolbarButton2';
|
||||
}
|
||||
if ($btnClassForTournament != 'dropdown-item') {
|
||||
$btnClassForBetting = 'toolbarButton2';
|
||||
}
|
||||
}
|
||||
|
||||
if ($permission >= 1) {
|
||||
@@ -246,7 +247,7 @@ function getMapHtml(?string $mapName = null)
|
||||
{
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
if($mapName === null){
|
||||
if ($mapName === null) {
|
||||
$mapName = GameConst::$mapName;
|
||||
}
|
||||
|
||||
|
||||
@@ -513,7 +513,7 @@ function getOutcome(float $billRate, array $generalList) {
|
||||
return $outcome;
|
||||
}
|
||||
|
||||
function tradeRate() {
|
||||
function tradeRate(RandUtil $rng) {
|
||||
$db = DB::db();
|
||||
|
||||
foreach($db->query('SELECT city,level FROM city') as $city){
|
||||
@@ -528,8 +528,8 @@ function tradeRate() {
|
||||
7=>0.8,
|
||||
8=>1
|
||||
][$city['level']];
|
||||
if($prob > 0 && Util::randBool($prob)) {
|
||||
$trade = Util::randRangeInt(95, 105);
|
||||
if($prob > 0 && $rng->nextBool($prob)) {
|
||||
$trade = $rng->nextRangeInt(95, 105);
|
||||
} else {
|
||||
$trade = null;
|
||||
}
|
||||
@@ -539,7 +539,7 @@ function tradeRate() {
|
||||
}
|
||||
}
|
||||
|
||||
function disaster() {
|
||||
function disaster(RandUtil $rng) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
@@ -560,7 +560,7 @@ function disaster() {
|
||||
10=>0
|
||||
];
|
||||
|
||||
$isGood = Util::randBool($boomingRate[$month]);
|
||||
$isGood = $rng->nextBool($boomingRate[$month]);
|
||||
|
||||
|
||||
$targetCityList = [];
|
||||
@@ -575,7 +575,7 @@ function disaster() {
|
||||
$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
|
||||
}
|
||||
|
||||
if(Util::randBool($raiseProp)) {
|
||||
if($rng->nextBool($raiseProp)) {
|
||||
$targetCityList[] = $city;
|
||||
}
|
||||
}
|
||||
@@ -621,7 +621,7 @@ function disaster() {
|
||||
10 => null
|
||||
];
|
||||
|
||||
[$logTitle, $stateCode, $logBody] = Util::choiceRandom(($isGood?$boomingTextList:$disasterTextList)[$month]);
|
||||
[$logTitle, $stateCode, $logBody] = $rng->choice(($isGood?$boomingTextList:$disasterTextList)[$month]);
|
||||
|
||||
$logger = new ActionLogger(0, 0, $year, $month, false);
|
||||
|
||||
@@ -653,7 +653,7 @@ function disaster() {
|
||||
$generalListByCity[$city['city']]??[]
|
||||
);
|
||||
|
||||
SabotageInjury($generalList, '재난');
|
||||
SabotageInjury($rng, $generalList, '재난');
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
||||
+35
-79
@@ -5,17 +5,25 @@ namespace sammo;
|
||||
use sammo\DTO\BettingInfo;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
|
||||
/**
|
||||
* @param int $turnTerm 서버 턴 단위
|
||||
* @return int 토너먼트 초 단위
|
||||
*/
|
||||
function calcTournamentTerm(int $turnTerm): int{
|
||||
return Util::valueFit($turnTerm, 5, 120);
|
||||
}
|
||||
|
||||
function processTournament()
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time', 'last_tournament_betting_id']);
|
||||
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time', 'turnterm', 'last_tournament_betting_id']);
|
||||
$now = new \DateTime();
|
||||
$offset = $now->getTimestamp() - (new \DateTime($admin['tnmt_time']))->getTimestamp();
|
||||
|
||||
//수동일땐 무시
|
||||
if ($admin['tnmt_auto'] == 0) {
|
||||
if (!$admin['tnmt_auto']) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -28,18 +36,7 @@ function processTournament()
|
||||
}
|
||||
|
||||
//현시간이 스탬프 지나친경우
|
||||
$unit = [
|
||||
1 => 720,
|
||||
2 => 420,
|
||||
3 => 180,
|
||||
4 => 60,
|
||||
5 => 30,
|
||||
6 => 15,
|
||||
7 => 5,
|
||||
][$admin['tnmt_auto']] ?? null;
|
||||
if($unit === null){
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
$unit = calcTournamentTerm($admin['turnterm']);
|
||||
|
||||
//업데이트 횟수
|
||||
$iter = intdiv($offset, $unit) + 1;
|
||||
@@ -123,10 +120,7 @@ function processTournament()
|
||||
|
||||
//베팅은 무조건 60페이즈후 진행(최대 1시간)
|
||||
if ($tnmt == 6) {
|
||||
$betTerm = $unit * 60;
|
||||
if ($betTerm > 3600) {
|
||||
$betTerm = 3600;
|
||||
}
|
||||
$betTerm = Util::valueFit($unit * 60, null, 3600);
|
||||
//처리 초 더한 날짜
|
||||
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i + $betTerm);
|
||||
$gameStor->tournament = $tnmt;
|
||||
@@ -134,20 +128,6 @@ function processTournament()
|
||||
$gameStor->tnmt_time = $dt;
|
||||
return;
|
||||
}
|
||||
|
||||
if ($admin['tnmt_auto'] == 1) {
|
||||
//처리 초 더한 날짜
|
||||
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i);
|
||||
$hr = substr($dt, 11, 2);
|
||||
//지정시간대 넘어가면 중단 20~24시
|
||||
if ($hr < 20) {
|
||||
$dt = substr($dt, 0, 11) . "20:00:00";
|
||||
$gameStor->tournament = $tnmt;
|
||||
$gameStor->phase = $phase;
|
||||
$gameStor->tnmt_time = $dt;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$second = $unit * $iter;
|
||||
@@ -156,35 +136,9 @@ function processTournament()
|
||||
$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
|
||||
}
|
||||
|
||||
function getTournamentTerm(): ?int
|
||||
function getTournamentTermText(int $turnTerm)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$tnmt_auto = $gameStor->tnmt_auto;
|
||||
if ($tnmt_auto === null) {
|
||||
$tnmt_auto = $gameStor->tnmt_trig;
|
||||
}
|
||||
|
||||
return [
|
||||
0 => null,
|
||||
1 => 12 * 60,
|
||||
2 => 7 * 60,
|
||||
3 => 3 * 60,
|
||||
4 => 1 * 60,
|
||||
5 => 30,
|
||||
6 => 15,
|
||||
7 => 5,
|
||||
][$tnmt_auto] ?? null;
|
||||
}
|
||||
|
||||
function getTournamentTermText()
|
||||
{
|
||||
$term = getTournamentTerm();
|
||||
|
||||
if ($term === null) {
|
||||
return '수동';
|
||||
}
|
||||
$term = calcTournamentTerm($turnTerm);
|
||||
|
||||
if ($term % 60 === 0) {
|
||||
$termMin = intdiv($term, 60);
|
||||
@@ -320,26 +274,18 @@ function printFighting($tournament, $phase)
|
||||
}
|
||||
}
|
||||
|
||||
function startTournament($auto, $type)
|
||||
function startTournament($type)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
eraseTnmtFightLogAll();
|
||||
|
||||
$unit = [
|
||||
1 => 60,
|
||||
2 => 60,
|
||||
3 => 60,
|
||||
4 => 60,
|
||||
5 => 30,
|
||||
6 => 15,
|
||||
7 => 5,
|
||||
][$auto] ?? 60;
|
||||
$admin = $gameStor->getValues(['year', 'month', 'turnterm']);
|
||||
$turnTerm = $admin['turnterm'];
|
||||
$unit = calcTournamentTerm($turnTerm);
|
||||
|
||||
$admin = $gameStor->getValues(['year', 'month']);
|
||||
|
||||
$gameStor->tnmt_auto = $auto;
|
||||
$gameStor->tnmt_auto = true;
|
||||
$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
|
||||
$gameStor->tournament = 1;
|
||||
$gameStor->tnmt_type = $type;
|
||||
@@ -383,14 +329,16 @@ function getDummyBettingInfo(string $tnmt_type): BettingInfo
|
||||
name: $tnmt_type,
|
||||
finished: true,
|
||||
selectCnt: 1,
|
||||
isExclusive: null,
|
||||
reqInheritancePoint: false,
|
||||
openYearMonth: 0,
|
||||
closeYearMonth: 0,
|
||||
candidates: []
|
||||
candidates: [],
|
||||
winner: null,
|
||||
);
|
||||
}
|
||||
|
||||
function startBetting($type, $unit)
|
||||
function startBetting($type)
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -425,10 +373,10 @@ function startBetting($type, $unit)
|
||||
$candidates[$general['no']] = new \sammo\DTO\SelectItem(
|
||||
title: $general['name'],
|
||||
info: "{$statName}: {$general[$statKey]}",
|
||||
isHtml: null,
|
||||
aux: $general
|
||||
);
|
||||
}
|
||||
$candidateCnt = count($candidates);
|
||||
|
||||
Betting::openBetting(new BettingInfo(
|
||||
id: $bettingID,
|
||||
@@ -436,10 +384,12 @@ function startBetting($type, $unit)
|
||||
name: $typeText,
|
||||
finished: false,
|
||||
selectCnt: 1,
|
||||
isExclusive: null,
|
||||
reqInheritancePoint: false,
|
||||
openYearMonth: $openYearMonth,
|
||||
closeYearMonth: $closeYearMonth,
|
||||
candidates: $candidates,
|
||||
winner: null,
|
||||
));
|
||||
|
||||
$betting = new Betting($bettingID);
|
||||
@@ -448,12 +398,18 @@ function startBetting($type, $unit)
|
||||
|
||||
$betGold = Util::valueFit(floor((3 + $year - $startyear) * 0.334) * 10, 10);
|
||||
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'OpenBettingTournament',
|
||||
$bettingID,
|
||||
)));
|
||||
|
||||
$npcList = $db->queryFirstColumn('SELECT no FROM general WHERE npc >= 2 AND gold >= (500 + %i)', $betGold);
|
||||
$npcBet = [];
|
||||
|
||||
$targetList = array_keys($candidates);
|
||||
foreach ($npcList as $npcID) {
|
||||
$target = Util::choiceRandom($targetList);
|
||||
$target = $rng->choice($targetList);
|
||||
$npcBet[] = [$npcID, $target];
|
||||
}
|
||||
|
||||
@@ -971,7 +927,7 @@ function setGift($tnmt_type, $tnmt, $phase)
|
||||
}
|
||||
|
||||
//자동진행 끝
|
||||
$gameStor->tnmt_auto = 0;
|
||||
$gameStor->tnmt_auto = false;
|
||||
|
||||
//장수열전 기록
|
||||
/** @var ActionLogger */
|
||||
@@ -1030,7 +986,7 @@ function setRefund()
|
||||
}
|
||||
|
||||
//자동진행 끝
|
||||
$gameStor->tnmt_auto = 0;
|
||||
$gameStor->tnmt_auto = false;
|
||||
}
|
||||
|
||||
//10차이 1.1, 50 차이 1.17, 100차이 1.2
|
||||
|
||||
+43
-8
@@ -2,6 +2,8 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\DTO\VoteInfo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
@@ -86,7 +88,7 @@ $color = "cyan";
|
||||
$serverName = UniqueConst::$serverName;
|
||||
$serverCnt = $gameStor->server_cnt;
|
||||
|
||||
$auctionCount = $db->queryFirstField('SELECT count(`no`) FROM auction');
|
||||
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
|
||||
$isTournamentActive = $gameStor->tournament > 0;
|
||||
$isTournamentApplicationOpen = $gameStor->tournament == 1;
|
||||
$isBettingActive = $gameStor->tournament == 6;
|
||||
@@ -109,6 +111,16 @@ if (!$otherTextInfo) {
|
||||
} else {
|
||||
$otherTextInfo = join(', ', $otherTextInfo);
|
||||
}
|
||||
|
||||
$lastVoteID = $gameStor->lastVote;
|
||||
$lastVote = null;
|
||||
if ($lastVoteID) {
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
|
||||
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
|
||||
$lastVote = null;
|
||||
}
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -178,7 +190,7 @@ if (!$otherTextInfo) {
|
||||
NPC선택 : <?= $npcmode ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
토너먼트 : <?= getTournamentTermText() ?>
|
||||
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
기타 설정: <?= $otherTextInfo ?>
|
||||
@@ -207,13 +219,11 @@ if (!$otherTextInfo) {
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-md-4 vote-cell">
|
||||
<?php
|
||||
$vote = $gameStor->vote ?: [''];
|
||||
$vote_title = Tag2Code($gameStor->vote_title ?? '-');
|
||||
?>
|
||||
<?php if ($vote[0] == "") : ?>
|
||||
<?php if ($lastVote === null) : ?>
|
||||
<span style='color:magenta'>진행중 설문 없음</span>
|
||||
<?php else : ?>
|
||||
<span style='color:cyan'>설문 진행중</span> : <span><?= $vote_title ?></span>
|
||||
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
</div>
|
||||
@@ -272,7 +282,21 @@ if (!$otherTextInfo) {
|
||||
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
|
||||
<div id="general-position"><?php generalInfo($generalObj); ?></div>
|
||||
<div id="generalCommandButton" class="row gx-0">
|
||||
<div class="buttonPlate bg2"><?= commandButton(['btnClass' => 'btn btn-sammo-nation', 'isTournamentApplicationOpen' => $isTournamentApplicationOpen, 'isBettingActive' => $isBettingActive]) ?></div>
|
||||
<div class="buttonPlate bg2">
|
||||
<?= commandButton([
|
||||
'splitBtnBegin' => '<div class="btn-group">',
|
||||
'splitBtnEnd' => '</div>',
|
||||
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
|
||||
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
|
||||
'splitZoneEnd' => '</ul>',
|
||||
'splitSubBtnBegin' => '<li>',
|
||||
'splitSubBtnEnd' => '</li>',
|
||||
'btnClass' => 'btn btn-sammo-nation',
|
||||
'btnSplitClass' => 'dropdown-item',
|
||||
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
|
||||
'isBettingActive' => $isBettingActive
|
||||
])
|
||||
?></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -372,7 +396,18 @@ if (!$otherTextInfo) {
|
||||
국가 메뉴
|
||||
</div>
|
||||
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
|
||||
<?= commandButton(['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item', 'isTournamentApplicationOpen' => $isTournamentApplicationOpen, 'isBettingActive' => $isBettingActive]) ?>
|
||||
<?= commandButton([
|
||||
'btnBegin' => '<li>',
|
||||
'btnEnd' => '</li>',
|
||||
'splitMainBegin' => '<div class="d-none">',
|
||||
'splitMainEnd' => '</div>',
|
||||
'splitSubBtnBegin' => '<li>',
|
||||
'splitSubBtnEnd' => '</li>',
|
||||
'btnClass' => 'dropdown-item',
|
||||
'btnSplitClass' => 'dropdown-item',
|
||||
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
|
||||
'isBettingActive' => $isBettingActive
|
||||
]) ?>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item dropup">
|
||||
|
||||
+3
-9
@@ -194,17 +194,11 @@ if ($session->userGrade < 5 && !$allowReset) {
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="tournament_trig" class="col-sm-3 col-form-label"><span class="text-nowrap">토너먼트 자동 시작</span> <span class="text-nowrap">경기 단위</span></label>
|
||||
<label for="tournament_trig" class="col-sm-3 col-form-label"><span class="text-nowrap">토너먼트 자동 시작</span></label>
|
||||
<div class="col-sm-9" id="tournament_trig">
|
||||
<div id="tournament_trig" class="btn-group-toggle btn-group flex-wrap" data-bs-toggle="buttons">
|
||||
<input type="radio" class="btn-check" id="tournament_trig_0" name="tournament_trig" value="0"><label for="tournament_trig_0" class="btn btn-secondary w-25">안함</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_1" name="tournament_trig" value="1"><label for="tournament_trig_1" class="btn btn-secondary w-25">12분(총 5일)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_2" name="tournament_trig" value="2"><label for="tournament_trig_2" class="btn btn-secondary w-25">7분(총 10시간)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_3" name="tournament_trig" value="3"><label for="tournament_trig_3" class="btn btn-secondary w-25">3분(총 4시간)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_4" name="tournament_trig" value="4" checked><label for="tournament_trig_4" class="btn btn-secondary w-25">1분(총 82분)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_5" name="tournament_trig" value="5"><label for="tournament_trig_5" class="btn btn-secondary w-25">30초(총 41분)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_6" name="tournament_trig" value="6"><label for="tournament_trig_6" class="btn btn-secondary w-25">15초(총 21분)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_7" name="tournament_trig" value="7"><label for="tournament_trig_7" class="btn btn-secondary w-25">5초(총 7분)</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_0" name="tournament_trig" value="0"><label for="tournament_trig_0" class="btn btn-secondary w-25">수동</label>
|
||||
<input type="radio" class="btn-check" id="tournament_trig_1" name="tournament_trig" checked value="1"><label for="tournament_trig_1" class="btn btn-secondary w-25">자동</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+2
-2
@@ -56,7 +56,7 @@ else if(
|
||||
$status = 'closed';
|
||||
}
|
||||
else if(
|
||||
$isUnited > 0 &&
|
||||
$isUnited > 0 &&
|
||||
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
|
||||
){
|
||||
//천통 & 비정지 상태 & 2/3 넘음
|
||||
@@ -88,7 +88,7 @@ $result = ResetHelper::buildScenario(
|
||||
$options['block_general_create'],
|
||||
$options['npcmode'],
|
||||
$options['show_img_level'],
|
||||
$options['tournament_trig'],
|
||||
!!$options['tournament_trig'],
|
||||
$options['join_mode'],
|
||||
$options['starttime'],
|
||||
$options['autorun_user']?:null
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$availableDieImmediately = false;
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$general = $db->queryFirstRow('SELECT no,name,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
|
||||
|
||||
if(!$general){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수가 없습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
increaseRefresh("장수 삭제", 1);
|
||||
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
|
||||
|
||||
if($gameStor->turntime > $gameStor->opentime){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'이미 서버가 시작되었습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
|
||||
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
|
||||
if($targetTime > TimeUtil::now()){
|
||||
$targetTimeShort = substr($targetTime, 0, 19);
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>"아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다."
|
||||
]);
|
||||
}
|
||||
|
||||
|
||||
$generalObj = General::createGeneralObjFromDB($general['no']);
|
||||
if($generalObj instanceof DummyGeneral){
|
||||
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
|
||||
}
|
||||
$generalName = $generalObj->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
|
||||
|
||||
$session->logoutGame();
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
@@ -110,16 +110,23 @@ foreach($db->queryFirstColumn('SELECT pick_result FROM select_npc_token WHERE `o
|
||||
}
|
||||
}
|
||||
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'SelectNPCToken',
|
||||
$userID,
|
||||
$now,
|
||||
)));
|
||||
|
||||
$pickLimit = min(count($candidates), 5);
|
||||
|
||||
while(count($pickResult) < $pickLimit){
|
||||
$generalID = Util::choiceRandomUsingWeight($weight);
|
||||
$generalID = $rng->choiceUsingWeight($weight);
|
||||
if(!key_exists($generalID, $pickResult)){
|
||||
$pickResult[$generalID] = $candidates[$generalID];
|
||||
}
|
||||
}
|
||||
|
||||
$newNonce = mt_rand(0, 0xfffffff);
|
||||
$newNonce = random_int(0, 0xfffffff);
|
||||
|
||||
$validSecond = max(VALID_SECOND, $turnterm*40);
|
||||
$pickMoreSecond = max(PICK_MORE_SECOND, Util::round(pow($turnterm, 0.672)*8));
|
||||
|
||||
@@ -74,9 +74,13 @@ if($tokens){
|
||||
]);
|
||||
}
|
||||
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed, 'selectPool', $userID, $now
|
||||
)));
|
||||
|
||||
$pick = [];
|
||||
$valid_until = null;
|
||||
foreach(pickGeneralFromPool($db, $userID, 14) as $pickObj){
|
||||
foreach(pickGeneralFromPool($db, $rng, $userID, 14) as $pickObj){
|
||||
$valid_until = $pickObj->getValidUntil();
|
||||
$info = $pickObj->getInfo();
|
||||
putInfoText($info);
|
||||
|
||||
+8
-8
@@ -4,8 +4,6 @@ namespace sammo;
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
|
||||
if(!class_exists('\\sammo\\DB')){
|
||||
@@ -113,7 +111,7 @@ $extend = (int)$_POST['extend'];
|
||||
$npcmode = (int)$_POST['npcmode'];
|
||||
$block_general_create = (bool)$_POST['block_general_create'];
|
||||
$show_img_level = (int)$_POST['show_img_level'];
|
||||
$tournament_trig = (int)$_POST['tournament_trig'];
|
||||
$tournament_trig = !!(int)$_POST['tournament_trig'];
|
||||
$join_mode = $_POST['join_mode'];
|
||||
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
|
||||
$autorun_user_options = [];
|
||||
@@ -144,7 +142,7 @@ $autorun_user = $autorun_user_minutes?[
|
||||
if($reserve_open){
|
||||
$reserve_open = new \DateTime($reserve_open);
|
||||
$db = DB::db();
|
||||
|
||||
|
||||
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
|
||||
$clearResult = ResetHelper::clearDB();
|
||||
if(!$clearResult['result']){
|
||||
@@ -159,7 +157,9 @@ if($reserve_open){
|
||||
]);
|
||||
}
|
||||
|
||||
$scenarioObj = new Scenario($scenario, true);
|
||||
$rng = new RandUtil(new LiteHashDRBG(random_bytes(16)));
|
||||
|
||||
$scenarioObj = new Scenario($rng, $scenario, true);
|
||||
$open_date = $reserve_open->format('Y-m-d H:i:s');
|
||||
|
||||
$reserveInfo = [
|
||||
@@ -179,14 +179,14 @@ if($reserve_open){
|
||||
'autorun_user'=>$autorun_user
|
||||
];
|
||||
|
||||
|
||||
|
||||
if($pre_reserve_open){
|
||||
$pre_reserve_open = new \DateTime($pre_reserve_open);
|
||||
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
$db->delete('reserved_open', true);
|
||||
$db->insert('reserved_open', [
|
||||
'options'=>Json::encode($reserveInfo),
|
||||
@@ -208,7 +208,7 @@ Json::die(ResetHelper::buildScenario(
|
||||
$block_general_create,
|
||||
$npcmode,
|
||||
$show_img_level,
|
||||
$tournament_trig,
|
||||
!!$tournament_trig,
|
||||
$join_mode,
|
||||
TimeUtil::now(),
|
||||
$autorun_user
|
||||
|
||||
+35
-26
@@ -241,34 +241,43 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
}
|
||||
$general->setVar('troop', 0);
|
||||
|
||||
if($general->getNPCType() >= 2 && Util::randBool(GameConst::$npcBanMessageProb)) {
|
||||
if($general->getNPCType() >= 2){
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'BanNPC',
|
||||
$env['year'],
|
||||
$env['month'],
|
||||
$general->getID(),
|
||||
)));
|
||||
if ($rng->nextBool(GameConst::$npcBanMessageProb)) {
|
||||
|
||||
$str = Util::choiceRandom([
|
||||
'날 버리다니... 곧 전장에서 복수해주겠다...',
|
||||
'추방이라... 내가 무얼 잘못했단 말인가...',
|
||||
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
|
||||
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
|
||||
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
|
||||
]);
|
||||
$str = $rng->choice([
|
||||
'날 버리다니... 곧 전장에서 복수해주겠다...',
|
||||
'추방이라... 내가 무얼 잘못했단 말인가...',
|
||||
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
|
||||
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
|
||||
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
|
||||
]);
|
||||
|
||||
$src = new MessageTarget(
|
||||
$generalID,
|
||||
$generalName,
|
||||
$nationID,
|
||||
$nation['name'],
|
||||
$nation['color'],
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$str,
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[]
|
||||
);
|
||||
$msg->send();
|
||||
$src = new MessageTarget(
|
||||
$generalID,
|
||||
$generalName,
|
||||
$nationID,
|
||||
$nation['name'],
|
||||
$nation['color'],
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$str,
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[]
|
||||
);
|
||||
$msg->send();
|
||||
}
|
||||
}
|
||||
|
||||
if($env['year'] < $env['startyear']+3) {
|
||||
|
||||
@@ -103,7 +103,7 @@ foreach(GameConst::$generalPoolAllowOption as $allowOption){
|
||||
}
|
||||
else if($allowOption == 'ego'){
|
||||
if(!$personal || $personal == 'Random'){
|
||||
$personal = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
$personal = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
}
|
||||
if(!array_search($personal, GameConst::$availablePersonality)){
|
||||
Json::die([
|
||||
|
||||
@@ -300,12 +300,17 @@ function simulateBattle(
|
||||
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
|
||||
$startYear, $year, $month, $cityRate
|
||||
){
|
||||
|
||||
$warSeed = bin2hex(random_bytes(16));
|
||||
$warRng = new RandUtil(new LiteHashDRBG($warSeed));
|
||||
|
||||
$attacker = new WarUnitGeneral(
|
||||
$warRng,
|
||||
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
|
||||
$rawAttackerNation,
|
||||
true
|
||||
);
|
||||
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
|
||||
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
|
||||
|
||||
$iterDefender = new \ArrayIterator($rawDefenderList);
|
||||
$iterDefender->rewind();
|
||||
@@ -316,7 +321,7 @@ function simulateBattle(
|
||||
$defenderRice = 0;
|
||||
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
|
||||
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
|
||||
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
|
||||
if($prevDefender !== null){
|
||||
$prevDefender->getLogger()->rollback();
|
||||
$battleResult[] = $prevDefender;
|
||||
@@ -341,6 +346,7 @@ function simulateBattle(
|
||||
$defenderRice += $defenderObj->getVar('rice');
|
||||
|
||||
$retVal = new WarUnitGeneral(
|
||||
$warRng,
|
||||
$defenderObj,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
@@ -349,7 +355,7 @@ function simulateBattle(
|
||||
return $retVal;
|
||||
};
|
||||
|
||||
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
|
||||
|
||||
$rawDefenderCity = $city->getRaw();
|
||||
$updateAttackerNation = [];
|
||||
|
||||
@@ -53,32 +53,6 @@ if($action == '부대창설'){
|
||||
]);
|
||||
}
|
||||
|
||||
if($action == '부대변경'){
|
||||
$name = StringUtil::neutralize($name);
|
||||
if(!$name){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'부대 이름이 없습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$db->update('troop', [
|
||||
'name'=>$name
|
||||
], 'troop_leader=%i',$generalID);
|
||||
|
||||
if($db->affectedRows() == 0){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'부대장이 아닙니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
}
|
||||
|
||||
if($action == '부대추방'){
|
||||
if (!$gen){
|
||||
Json::die([
|
||||
|
||||
+27
-14
@@ -3,9 +3,10 @@
|
||||
namespace sammo;
|
||||
|
||||
|
||||
function processWar(General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
|
||||
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
|
||||
{
|
||||
|
||||
$rng = new RandUtil(new LiteHashDRBG($warSeed));
|
||||
$db = DB::db();
|
||||
|
||||
$attackerNationID = $attackerGeneral->getNationID();
|
||||
@@ -30,9 +31,9 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
|
||||
|
||||
$attacker = new WarUnitGeneral($attackerGeneral, $rawAttackerNation, true);
|
||||
$attacker = new WarUnitGeneral($rng, $attackerGeneral,$rawAttackerNation, true);
|
||||
|
||||
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
|
||||
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
|
||||
|
||||
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
|
||||
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
|
||||
@@ -44,7 +45,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
if ($prevDefender !== null) {
|
||||
$prevDefender->applyDB($db);
|
||||
}
|
||||
@@ -65,6 +66,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
|
||||
|
||||
$retVal = new WarUnitGeneral(
|
||||
$rng,
|
||||
$nextDefender,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
@@ -73,7 +75,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
return $retVal;
|
||||
};
|
||||
|
||||
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
|
||||
|
||||
$attacker->applyDB($db);
|
||||
|
||||
@@ -206,6 +208,7 @@ function extractBattleOrder(General $general)
|
||||
}
|
||||
|
||||
function processWar_NG(
|
||||
string $warSeed,
|
||||
WarUnitGeneral $attacker,
|
||||
callable $getNextDefender,
|
||||
WarUnitCity $city,
|
||||
@@ -228,8 +231,8 @@ function processWar_NG(
|
||||
$josaRo = JosaUtil::pick($city->getName(), '로');
|
||||
$josaYi = JosaUtil::pick($attacker->getName(), '이');
|
||||
|
||||
$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->getName()}</>{$josaYi} <G><b>{$city->getName()}</b></>{$josaRo} 진격합니다.");
|
||||
$logger->pushGeneralActionLog("<G><b>{$city->getName()}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
|
||||
$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->getName()}</>{$josaYi} <G><b>{$city->getName()}</b></>{$josaRo} 진격합니다.<span class='hidden_but_copyable'>(전투시드: {$warSeed})</span>");
|
||||
$logger->pushGeneralActionLog("<G><b>{$city->getName()}</b></>{$josaRo} <M>진격</>합니다.<span class='hidden_but_copyable'>(전투시드: {$warSeed})</span> <1>$date</>");
|
||||
|
||||
$logWritten = false;
|
||||
|
||||
@@ -309,7 +312,7 @@ function processWar_NG(
|
||||
$initCaller = $attacker->getGeneral()->getBattleInitSkillTriggerList($attacker);
|
||||
$initCaller->merge($defender->getGeneral()->getBattleInitSkillTriggerList($defender));
|
||||
|
||||
$initCaller->fire([], [$attacker, $defender]);
|
||||
$initCaller->fire($attacker->rng, [], [$attacker, $defender]);
|
||||
}
|
||||
|
||||
$attacker->beginPhase();
|
||||
@@ -318,7 +321,7 @@ function processWar_NG(
|
||||
$battleCaller = $attacker->getGeneral()->getBattlePhaseSkillTriggerList($attacker);
|
||||
$battleCaller->merge($defender->getGeneral()->getBattlePhaseSkillTriggerList($defender));
|
||||
|
||||
$battleCaller->fire([], [$attacker, $defender]);
|
||||
$battleCaller->fire($attacker->rng, [], [$attacker, $defender]);
|
||||
|
||||
$deadDefender = $attacker->calcDamage();
|
||||
$deadAttacker = $defender->calcDamage();
|
||||
@@ -510,6 +513,16 @@ function ConquerCity(array $admin, General $general, array $city)
|
||||
$cityID = $city['city'];
|
||||
$cityName = $city['name'];
|
||||
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'ConquerCity',
|
||||
$year,
|
||||
$month,
|
||||
$attackerNationID,
|
||||
$attackerID,
|
||||
$cityID
|
||||
)));
|
||||
|
||||
$defenderNationID = $city['nation'];
|
||||
$defenderStaticNation = getNationStaticInfo($defenderNationID);
|
||||
$defenderNationName = $defenderStaticNation['name'];
|
||||
@@ -577,8 +590,8 @@ function ConquerCity(array $admin, General $general, array $city)
|
||||
$loseGeneralGold = 0;
|
||||
$loseGeneralRice = 0;
|
||||
foreach ($oldNationGenerals as $oldGeneral) {
|
||||
$loseGold = intdiv($oldGeneral->getVar('gold') * (rand() % 30 + 20), 100);
|
||||
$loseRice = intdiv($oldGeneral->getVar('rice') * (rand() % 30 + 20), 100);
|
||||
$loseGold = Util::toInt($oldGeneral->getVar('gold') * $rng->nextRange(0.2, 0.5));
|
||||
$loseRice = Util::toInt($oldGeneral->getVar('rice') * $rng->nextRange(0.2, 0.5));
|
||||
$oldGeneral->getLogger()->pushGeneralActionLog(
|
||||
"도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.",
|
||||
ActionLogger::PLAIN
|
||||
@@ -594,7 +607,7 @@ function ConquerCity(array $admin, General $general, array $city)
|
||||
$oldGeneral->applyDB($db);
|
||||
|
||||
//모두 등용장 발부
|
||||
if ($admin['join_mode'] != 'onlyRandom' && Util::randBool(0.5)) {
|
||||
if ($admin['join_mode'] != 'onlyRandom' && $rng->nextBool(0.5)) {
|
||||
$msg = ScoutMessage::buildScoutMessage($attackerID, $oldGeneral->getID());
|
||||
if ($msg) {
|
||||
$msg->send(true);
|
||||
@@ -603,11 +616,11 @@ function ConquerCity(array $admin, General $general, array $city)
|
||||
|
||||
//NPC인 경우 일정 확률로 임관(엔장, 인재, 의병)
|
||||
$npcType = $oldGeneral->getNPCType();
|
||||
if ($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && Util::randBool(GameConst::$joinRuinedNPCProp)) {
|
||||
if ($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && $rng->nextBool(GameConst::$joinRuinedNPCProp)) {
|
||||
$cmd = buildGeneralCommandClass('che_임관', $oldGeneral, $admin, [
|
||||
'destNationID' => $attackerNationID
|
||||
]);
|
||||
$joinTurn = Util::randRangeInt(0, 12);
|
||||
$joinTurn = $rng->nextRangeInt(0, 12);
|
||||
if ($joinTurn) {
|
||||
_setGeneralCommand(buildGeneralCommandClass('che_견문', $oldGeneral, $admin), iterator_to_array(Util::range($joinTurn)));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionBuyRice;
|
||||
use sammo\AuctionUniqueItem;
|
||||
use sammo\Validator;
|
||||
use sammo\General;
|
||||
|
||||
class BidBuyRiceAuction extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'auctionID',
|
||||
'amount',
|
||||
])
|
||||
->rule('int', 'amount')
|
||||
->rule('int', 'auctionID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$auctionID = $this->args['auctionID'];
|
||||
$amount = $this->args['amount'];
|
||||
|
||||
$generalID = $session->generalID;
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
$auction = new AuctionBuyRice($auctionID, $general);
|
||||
$result = $auction->bid($amount, true);
|
||||
|
||||
if (is_string($result)) {
|
||||
return $result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionSellRice;
|
||||
use sammo\Validator;
|
||||
use sammo\General;
|
||||
|
||||
class BidSellRiceAuction extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'auctionID',
|
||||
'amount',
|
||||
])
|
||||
->rule('int', 'amount')
|
||||
->rule('int', 'auctionID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$auctionID = $this->args['auctionID'];
|
||||
$amount = $this->args['amount'];
|
||||
|
||||
$generalID = $session->generalID;
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
$auction = new AuctionSellRice($auctionID, $general);
|
||||
$result = $auction->bid($amount, true);
|
||||
|
||||
if (is_string($result)) {
|
||||
return $result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionUniqueItem;
|
||||
use sammo\Validator;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
|
||||
class BidUniqueAuction extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'auctionID',
|
||||
'amount',
|
||||
])
|
||||
->rule('int', 'amount')
|
||||
->rule('int', 'auctionID')
|
||||
->rule('boolean', 'extendCloseDate');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$auctionID = $this->args['auctionID'];
|
||||
$amount = $this->args['amount'];
|
||||
$tryExtendCloseDate = $this->arg['extendCloseDate'] ?? false;
|
||||
|
||||
$generalID = $session->generalID;
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
$auction = new AuctionUniqueItem($auctionID, $general);
|
||||
$result = $auction->bid($amount, $tryExtendCloseDate);
|
||||
|
||||
if (is_string($result)) {
|
||||
return $result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionSellRice;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\AuctionBidItem;
|
||||
use sammo\DTO\AuctionInfo;
|
||||
use sammo\Enums\AuctionType;
|
||||
use sammo\Validator;
|
||||
use sammo\General;
|
||||
use sammo\Json;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\Util;
|
||||
|
||||
use function sammo\getAuctionLogRecent;
|
||||
|
||||
class GetActiveResourceAuctionList extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$buyRiceList = [];
|
||||
$sellRiceList = [];
|
||||
/** @var AuctionInfo[] */
|
||||
$auctions = array_map(fn ($raw) => AuctionInfo::fromArray($raw), $db->query(
|
||||
'SELECT * FROM `ng_auction` WHERE `type` IN %ls AND `finished` = 0 ORDER BY `close_date` ASC',
|
||||
[
|
||||
AuctionType::BuyRice->value,
|
||||
AuctionType::SellRice->value,
|
||||
]
|
||||
));
|
||||
|
||||
$recentLogs = getAuctionLogRecent(20);
|
||||
|
||||
|
||||
if (!$auctions) {
|
||||
return [
|
||||
'result' => true,
|
||||
'buyRice' => $buyRiceList,
|
||||
'sellRice' => $sellRiceList,
|
||||
'recentLogs' => $recentLogs,
|
||||
'generalID' => $session->generalID,
|
||||
];
|
||||
}
|
||||
|
||||
$auctionIDList = [];
|
||||
foreach ($auctions as $auction) {
|
||||
$auctionIDList[] = $auction->id;
|
||||
}
|
||||
|
||||
|
||||
$rawHighestBids = Util::convertArrayToDict($db->query(
|
||||
'SELECT bid.* FROM `ng_auction_bid` bid INNER JOIN (
|
||||
SELECT `auction_id`, MAX(`amount`) as `max_amount`
|
||||
FROM `ng_auction_bid`
|
||||
WHERE `auction_id` IN %li
|
||||
GROUP BY `auction_id`
|
||||
ORDER BY `amount`
|
||||
) AS max_bid
|
||||
ON bid.`auction_id` = max_bid.`auction_id` AND bid.`amount` = max_bid.`max_amount`',
|
||||
$auctionIDList,
|
||||
) ?? [], 'auction_id');
|
||||
/** @var array<int,AuctionBidItem> */
|
||||
$highestBids = Util::mapWithKey(
|
||||
fn ($auctionID, $bid) => AuctionBidItem::fromArray($bid),
|
||||
$rawHighestBids
|
||||
);
|
||||
|
||||
foreach ($auctions as $auction) {
|
||||
$rawAuction = [
|
||||
'id' => $auction->id,
|
||||
'type' => $auction->type->value,
|
||||
'hostGeneralID' => $auction->hostGeneralID,
|
||||
'hostName' => $auction->detail->hostName,
|
||||
'openDate' => TimeUtil::format($auction->openDate, false),
|
||||
'closeDate' => TimeUtil::format($auction->closeDate, false),
|
||||
'amount' => $auction->detail->amount,
|
||||
'startBidAmount' => $auction->detail->startBidAmount,
|
||||
'finishBidAmount' => $auction->detail->finishBidAmount,
|
||||
];
|
||||
|
||||
$highestBid = $highestBids[$rawAuction['id']] ?? null;
|
||||
if ($highestBid === null) {
|
||||
$rawAuction['highestBid'] = null;
|
||||
} else {
|
||||
$rawAuction['highestBid'] = [
|
||||
'amount' => $highestBid->amount,
|
||||
'date' => TimeUtil::format($highestBid->date, false),
|
||||
'generalID' => $highestBid->generalID,
|
||||
'generalName' => $highestBid->aux->generalName,
|
||||
];
|
||||
}
|
||||
|
||||
if ($rawAuction['type'] == AuctionType::BuyRice->value) {
|
||||
$buyRiceList[] = $rawAuction;
|
||||
} else {
|
||||
$sellRiceList[] = $rawAuction;
|
||||
}
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'buyRice' => $buyRiceList,
|
||||
'sellRice' => $sellRiceList,
|
||||
'recentLogs' => $recentLogs,
|
||||
'generalID' => $session->generalID,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionUniqueItem;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\AuctionBidItem;
|
||||
use sammo\DTO\AuctionInfo;
|
||||
use sammo\Enums\AuctionType;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\InheritancePointManager;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\Validator;
|
||||
use sammo\General;
|
||||
|
||||
class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'auctionID',
|
||||
])
|
||||
->rule('integer', 'auctionID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
$this->args['auctionID'] = (int)$this->args['auctionID'];
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$generalID = $session->generalID;
|
||||
$auctionID = $this->args['auctionID'];
|
||||
|
||||
$rawAuction = $db->queryFirstRow(
|
||||
'SELECT * FROM `ng_auction` WHERE `type` = %s AND `id` = %i',
|
||||
AuctionType::UniqueItem->value,
|
||||
$auctionID
|
||||
);
|
||||
|
||||
if (!$rawAuction) {
|
||||
return '선택한 경매가 없습니다.';
|
||||
}
|
||||
|
||||
$auction = AuctionInfo::fromArray($rawAuction);
|
||||
|
||||
/** @var AuctionBidItem[] */
|
||||
$bidList = array_map(fn ($raw) => AuctionBidItem::fromArray($raw), $db->query(
|
||||
'SELECT * FROM `ng_auction_bid` WHERE `auction_id` = %s ORDER BY `amount` DESC',
|
||||
$auctionID
|
||||
) ?? []);
|
||||
|
||||
$responseBid = [];
|
||||
foreach ($bidList as $bid) {
|
||||
$responseBid[] = [
|
||||
'generalName' => $bid->aux->generalName,
|
||||
'amount' => $bid->amount,
|
||||
'isCallerHighestBidder' => $bid->generalID === $generalID,
|
||||
'date' => TimeUtil::format($bid->date, false),
|
||||
];
|
||||
}
|
||||
|
||||
$inheritMgr = InheritancePointManager::getInstance();
|
||||
//preveious라서 column을 최대한 비울 수 있다.
|
||||
$remainPoint = $inheritMgr->getInheritancePoint(
|
||||
General::createGeneralObjFromDB($generalID, ['owner'], 0),
|
||||
InheritanceKey::previous
|
||||
);
|
||||
|
||||
$obfuscatedName = AuctionUniqueItem::genObfuscatedName($generalID);
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'auction' => [
|
||||
'id' => $auction->id,
|
||||
'finished' => $auction->finished,
|
||||
'title' => $auction->detail->title,
|
||||
'target' => $auction->target,
|
||||
'isCallerHost' => $auction->hostGeneralID === $generalID,
|
||||
'hostName' => $auction->detail->hostName,
|
||||
'closeDate' => TimeUtil::format($auction->closeDate, false),
|
||||
'remainCloseDateExtensionCnt' => $auction->detail->remainCloseDateExtensionCnt,
|
||||
'availableLatestBidCloseDate' => TimeUtil::format($auction->detail->availableLatestBidCloseDate, false),
|
||||
],
|
||||
'bidList' => $responseBid,
|
||||
'obfuscatedName' => $obfuscatedName,
|
||||
'remainPoint' => $remainPoint,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionUniqueItem;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\AuctionBidItem;
|
||||
use sammo\DTO\AuctionInfo;
|
||||
use sammo\Enums\AuctionType;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\Util;
|
||||
|
||||
class GetUniqueItemAuctionList extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$generalID = $session->generalID;
|
||||
|
||||
/** @var AuctionInfo[] */
|
||||
$auctions = array_map(fn($raw)=>AuctionInfo::fromArray($raw), $db->query(
|
||||
'SELECT * FROM `ng_auction` WHERE `type` = %s ORDER BY `close_date` ASC',
|
||||
AuctionType::UniqueItem->value
|
||||
) ?? []);
|
||||
|
||||
$obfuscatedName = AuctionUniqueItem::genObfuscatedName($generalID);
|
||||
|
||||
if(!$auctions){
|
||||
return [
|
||||
'result' => true,
|
||||
'list' => [],
|
||||
'obfuscatedName' => $obfuscatedName,
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
$auctionIDList = [];
|
||||
foreach ($auctions as $auction) {
|
||||
$auctionIDList[] = $auction->id;
|
||||
}
|
||||
|
||||
$rawHighestBids = Util::convertArrayToDict($db->query(
|
||||
'SELECT bid.* FROM `ng_auction_bid` bid INNER JOIN (
|
||||
SELECT `auction_id`, MAX(`amount`) as `max_amount`
|
||||
FROM `ng_auction_bid`
|
||||
WHERE `auction_id` IN %li
|
||||
GROUP BY `auction_id`
|
||||
ORDER BY `amount`
|
||||
) AS max_bid
|
||||
ON bid.`auction_id` = max_bid.`auction_id` AND bid.`amount` = max_bid.`max_amount`',
|
||||
$auctionIDList,
|
||||
) ?? [], 'auction_id');
|
||||
/** @var array<int,AuctionBidItem> */
|
||||
$highestBids = Util::mapWithKey(
|
||||
fn ($auctionID, $bid) => AuctionBidItem::fromArray($bid),
|
||||
$rawHighestBids
|
||||
);
|
||||
|
||||
$response = [];
|
||||
foreach ($auctions as $auction) {
|
||||
$auctionID = $auction->id;
|
||||
$highestBid = $highestBids[$auctionID] ?? null;
|
||||
if($highestBid === null){
|
||||
continue;
|
||||
}
|
||||
|
||||
$response[] = [
|
||||
'id' => $auctionID,
|
||||
'finished' => $auction->finished,
|
||||
'title' => $auction->detail->title,
|
||||
'target' => $auction->target,
|
||||
'isCallerHost' => $auction->hostGeneralID === $generalID,
|
||||
'hostName' => $auction->detail->hostName,
|
||||
'closeDate' => TimeUtil::format($auction->closeDate, false),
|
||||
'remainCloseDateExtensionCnt' => $auction->detail->remainCloseDateExtensionCnt,
|
||||
'availableLatestBidCloseDate' => TimeUtil::format($auction->detail->availableLatestBidCloseDate, false),
|
||||
'highestBid' => [
|
||||
'generalName' => $highestBid->aux->generalName,
|
||||
'amount' => $highestBid->amount,
|
||||
'isCallerHighestBidder' => $highestBid->generalID === $generalID,
|
||||
'date' => $highestBid->date,
|
||||
],
|
||||
];
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'list' => $response,
|
||||
'obfuscatedName' => $obfuscatedName,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionBuyRice;
|
||||
use sammo\DB;
|
||||
use sammo\Validator;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
class OpenBuyRiceAuction extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$availableItems = [];
|
||||
foreach (GameConst::$allItems as $items) {
|
||||
foreach ($items as $itemKey => $amount) {
|
||||
if ($amount == 0) {
|
||||
continue;
|
||||
}
|
||||
$availableItems[$itemKey] = $amount;
|
||||
}
|
||||
}
|
||||
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
'closeTurnCnt',
|
||||
'startBidAmount',
|
||||
'finishBidAmount',
|
||||
])
|
||||
->rule('int', 'amount')
|
||||
->rule('int', 'closeTurnCnt')
|
||||
->rule('min', 'amount', 100)
|
||||
->rule('max', 'amount', 10000)
|
||||
->rule('int', 'startBidAmount')
|
||||
->rule('int', 'finishBidAmount');
|
||||
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
/** @var int */
|
||||
$amount = $this->args['amount'];
|
||||
/** @var int */
|
||||
$closeTurnCnt = $this->args['closeTurnCnt'];
|
||||
|
||||
/** @var int */
|
||||
$startBidAmount = $this->args['startBidAmount'];
|
||||
/** @var int */
|
||||
$finishBidAmount = $this->args['finishBidAmount'];
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$initYear, $initMonth, $year, $month] = $gameStor->getValuesAsArray(['init_year', 'init_month', 'year', 'month']);
|
||||
$initYearMonth = Util::joinYearMonth($initYear, $initMonth);
|
||||
$yearMonth = Util::joinYearMonth($year, $month);
|
||||
|
||||
if($yearMonth < $initYearMonth + 3){
|
||||
return '시작 후 3개월이 지나야 경매를 열 수 있습니다.';
|
||||
}
|
||||
|
||||
$auctionResult = AuctionBuyRice::openResourceAuction(
|
||||
$general,
|
||||
$amount,
|
||||
$closeTurnCnt,
|
||||
$startBidAmount,
|
||||
$finishBidAmount
|
||||
);
|
||||
|
||||
if (is_string($auctionResult)) {
|
||||
return $auctionResult;
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'auctionID' => $auctionResult->getInfo()->id,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionSellRice;
|
||||
use sammo\DB;
|
||||
use sammo\Validator;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
class OpenSellRiceAuction extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$availableItems = [];
|
||||
foreach (GameConst::$allItems as $items) {
|
||||
foreach ($items as $itemKey => $amount) {
|
||||
if ($amount == 0) {
|
||||
continue;
|
||||
}
|
||||
$availableItems[$itemKey] = $amount;
|
||||
}
|
||||
}
|
||||
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
'closeTurnCnt',
|
||||
'startBidAmount',
|
||||
'finishBidAmount',
|
||||
])
|
||||
->rule('int', 'amount')
|
||||
->rule('int', 'closeTurnCnt')
|
||||
->rule('min', 'amount', 100)
|
||||
->rule('max', 'amount', 10000)
|
||||
->rule('int', 'startBidAmount')
|
||||
->rule('int', 'finishBidAmount');
|
||||
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
/** @var int */
|
||||
$amount = $this->args['amount'];
|
||||
/** @var int */
|
||||
$closeTurnCnt = $this->args['closeTurnCnt'];
|
||||
|
||||
/** @var int */
|
||||
$startBidAmount = $this->args['startBidAmount'];
|
||||
/** @var int */
|
||||
$finishBidAmount = $this->args['finishBidAmount'];
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$initYear, $initMonth, $year, $month] = $gameStor->getValuesAsArray(['init_year', 'init_month', 'year', 'month']);
|
||||
$initYearMonth = Util::joinYearMonth($initYear, $initMonth);
|
||||
$yearMonth = Util::joinYearMonth($year, $month);
|
||||
|
||||
if($yearMonth < $initYearMonth + 3){
|
||||
return '시작 후 3개월이 지나야 경매를 열 수 있습니다.';
|
||||
}
|
||||
|
||||
$auctionResult = AuctionSellRice::openResourceAuction(
|
||||
$general,
|
||||
$amount,
|
||||
$closeTurnCnt,
|
||||
$startBidAmount,
|
||||
$finishBidAmount
|
||||
);
|
||||
|
||||
if (is_string($auctionResult)) {
|
||||
return $auctionResult;
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'auctionID' => $auctionResult->getInfo()->id,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Auction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\AuctionUniqueItem;
|
||||
use sammo\DB;
|
||||
use sammo\Validator;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
use function sammo\buildItemClass;
|
||||
|
||||
class OpenUniqueAuction extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$availableItems = [];
|
||||
foreach (GameConst::$allItems as $items) {
|
||||
foreach ($items as $itemKey => $amount) {
|
||||
if ($amount == 0) {
|
||||
continue;
|
||||
}
|
||||
$availableItems[$itemKey] = $amount;
|
||||
}
|
||||
}
|
||||
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'itemID',
|
||||
'amount'
|
||||
])
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
|
||||
->rule('keyExists', 'itemID', $availableItems);
|
||||
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$itemID = $this->args['itemID'];
|
||||
$amount = $this->args['amount'];
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$itemObj = buildItemClass($itemID);
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$initYear, $initMonth, $year, $month] = $gameStor->getValuesAsArray(['init_year', 'init_month', 'year', 'month']);
|
||||
$initYearMonth = Util::joinYearMonth($initYear, $initMonth);
|
||||
$yearMonth = Util::joinYearMonth($year, $month);
|
||||
|
||||
if($yearMonth < $initYearMonth + 3){
|
||||
return '시작 후 3개월이 지나야 경매를 열 수 있습니다.';
|
||||
}
|
||||
|
||||
$auctionResult = AuctionUniqueItem::openItemAuction($itemObj, $general, $amount);
|
||||
|
||||
if(is_string($auctionResult)) {
|
||||
return $auctionResult;
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'auctionID' => $auctionResult->getInfo()->id,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -23,9 +23,9 @@ class Bet extends \sammo\BaseAPI
|
||||
'bettingType',
|
||||
'amount'
|
||||
])
|
||||
->rule('integer', 'bettingID')
|
||||
->rule('int', 'bettingID')
|
||||
->rule('integerArray', 'bettingType')
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', 1);
|
||||
|
||||
if (!$v->validate()) {
|
||||
|
||||
@@ -23,6 +23,7 @@ class GetBettingDetail extends \sammo\BaseAPI
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
$this->args['betting_id'] = (int)$this->args['betting_id'];
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -46,7 +47,7 @@ class GetBettingDetail extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
try{
|
||||
$bettingInfo = new BettingInfo($rawBettingInfo);
|
||||
$bettingInfo = BettingInfo::fromArray($rawBettingInfo);
|
||||
}
|
||||
catch(\Error $e){
|
||||
return $e->getMessage();
|
||||
|
||||
@@ -49,7 +49,7 @@ class GetBettingList extends \sammo\BaseAPI
|
||||
|
||||
$bettingList = [];
|
||||
foreach ($bettingStor->getAll() as $_key => $rawItem) {
|
||||
$item = new BettingInfo($rawItem);
|
||||
$item = BettingInfo::fromArray($rawItem);
|
||||
if ($reqType !== null && $item->type != $reqType) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ class PushCommand extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', -12)
|
||||
->rule('max', 'amount', 12);
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ class RepeatCommand extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', 1)
|
||||
->rule('max', 'amount', 12);
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\General;
|
||||
|
||||
use sammo\Command\General\che_거병;
|
||||
use sammo\DB;
|
||||
use sammo\Validator;
|
||||
|
||||
use sammo\Session;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\JosaUtil;
|
||||
use sammo\KVStorage;
|
||||
use sammo\LiteHashDRBG;
|
||||
use sammo\RandUtil;
|
||||
use sammo\UniqueConst;
|
||||
use sammo\Util;
|
||||
|
||||
use function sammo\increaseRefresh;
|
||||
|
||||
class BuildNationCandidate extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['opentime', 'turntime']);
|
||||
|
||||
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID);
|
||||
|
||||
if (!$general) {
|
||||
return '장수가 없습니다';
|
||||
}
|
||||
|
||||
$generalID = $general['no'];
|
||||
|
||||
increaseRefresh("사전 거병", 1);
|
||||
|
||||
if ($gameStor->turntime > $gameStor->opentime) {
|
||||
return '게임이 시작되었습니다.';
|
||||
}
|
||||
|
||||
if ($general['nation'] != 0) {
|
||||
return '이미 국가에 소속되어있습니다.';
|
||||
}
|
||||
|
||||
$env = $gameStor->getAll();
|
||||
|
||||
$generalObj = General::createGeneralObjFromDB($general['no']);
|
||||
|
||||
$validCmd = false;
|
||||
foreach(GameConst::$availableGeneralCommand as $cmdList){
|
||||
if(in_array('che_거병', $cmdList)){
|
||||
$validCmd = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!$validCmd){
|
||||
return '거병할 수 없는 모드입니다.';
|
||||
}
|
||||
|
||||
$cmd = new che_거병($generalObj, $env);
|
||||
$failReason = $cmd->testFullConditionMet();
|
||||
if ($failReason !== null) {
|
||||
return $failReason;
|
||||
}
|
||||
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'BuildNationCandidate',
|
||||
$generalID,
|
||||
)));
|
||||
$result = $cmd->run($rng);
|
||||
|
||||
if(!$result){
|
||||
return '거병을 실패했습니다.';
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\General;
|
||||
|
||||
use sammo\DB;
|
||||
use sammo\DummyGeneral;
|
||||
|
||||
use sammo\Session;
|
||||
use sammo\General;
|
||||
use sammo\JosaUtil;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
|
||||
use function sammo\addTurn;
|
||||
use function sammo\increaseRefresh;
|
||||
|
||||
class DieOnPrestart extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
//로그인 검사
|
||||
$userID = $session->userID;
|
||||
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
|
||||
|
||||
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
|
||||
|
||||
if (!$general) {
|
||||
return '장수가 없습니다';
|
||||
}
|
||||
|
||||
increaseRefresh("장수 삭제", 1);
|
||||
|
||||
|
||||
if ($gameStor->turntime > $gameStor->opentime) {
|
||||
return '게임이 시작되었습니다.';
|
||||
}
|
||||
|
||||
if ($general['nation'] != 0){
|
||||
return '이미 국가에 소속되어있습니다.';
|
||||
}
|
||||
|
||||
//서버 가오픈시 할 수 있는 행동
|
||||
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
|
||||
if ($targetTime > TimeUtil::now()) {
|
||||
$targetTimeShort = substr($targetTime, 0, 19);
|
||||
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
|
||||
}
|
||||
|
||||
$generalObj = General::createGeneralObjFromDB($general['no']);
|
||||
if ($generalObj instanceof DummyGeneral) {
|
||||
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
|
||||
}
|
||||
|
||||
$generalName = $generalObj->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
|
||||
|
||||
$session->logoutGame();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
namespace sammo\API\General;
|
||||
|
||||
use Ds\Set;
|
||||
use sammo\DB;
|
||||
use sammo\Validator;
|
||||
|
||||
@@ -9,6 +10,7 @@ use sammo\Session;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\JosaUtil;
|
||||
use sammo\KVStorage;
|
||||
|
||||
class DropItem extends \sammo\BaseAPI
|
||||
{
|
||||
@@ -49,17 +51,20 @@ class DropItem extends \sammo\BaseAPI
|
||||
$generalName = $me->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
|
||||
$itemName = $item->getName();
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$itemRawName = $item->getRawName();
|
||||
$josaUl = JosaUtil::pick($itemRawName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 버렸습니다.");
|
||||
|
||||
$nationName = $me->getStaticNation()['name'];
|
||||
$db = DB::db();
|
||||
if (!$item->isBuyable()) {
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
|
||||
$logger->pushGlobalHistoryLog("<R><b>【망실】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
|
||||
}
|
||||
|
||||
$me->applyDB(DB::db());
|
||||
$me->applyDB($db);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ class GetGeneralLog extends GetNationGeneralLog
|
||||
->rule('required', [
|
||||
'type',
|
||||
])
|
||||
->rule('integer', [
|
||||
->rule('int', [
|
||||
'reqTo',
|
||||
])
|
||||
->rule('in', 'type', [
|
||||
|
||||
@@ -13,11 +13,14 @@ use sammo\InheritancePointManager;
|
||||
use sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
use sammo\LiteHashDRBG;
|
||||
use sammo\RandUtil;
|
||||
use sammo\RootDB;
|
||||
use sammo\Session;
|
||||
use sammo\SpecialityHelper;
|
||||
use sammo\StringUtil;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UniqueConst;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
@@ -43,7 +46,7 @@ class Join extends \sammo\BaseAPI
|
||||
'pic',
|
||||
'character',
|
||||
])
|
||||
->rule('integer', [
|
||||
->rule('int', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel',
|
||||
@@ -72,6 +75,7 @@ class Join extends \sammo\BaseAPI
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -101,6 +105,10 @@ class Join extends \sammo\BaseAPI
|
||||
$inheritCity = $this->args['inheritCity'] ?? null;
|
||||
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
|
||||
|
||||
if($inheritTurntime !== null && $inheritCity !== null){
|
||||
return '턴과 도시를 동시에 지정할 수 없습니다.';
|
||||
}
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
//회원 테이블에서 정보확인
|
||||
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
|
||||
@@ -162,6 +170,14 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
$userLogger = new UserLogger($userID, $admin['year'], $admin['month'], false);
|
||||
|
||||
$now = TimeUtil::now(false);
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'MakeGeneral',
|
||||
$userID,
|
||||
$now
|
||||
)));
|
||||
|
||||
if ($inheritCity !== null) {
|
||||
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
|
||||
}
|
||||
@@ -193,7 +209,7 @@ class Join extends \sammo\BaseAPI
|
||||
$genius = true;
|
||||
} else {
|
||||
// 현재 1%
|
||||
$genius = Util::randBool(0.01);
|
||||
$genius = $rng->nextBool(0.01);
|
||||
}
|
||||
|
||||
if ($genius && $gameStor->genius > 0) {
|
||||
@@ -208,10 +224,11 @@ class Join extends \sammo\BaseAPI
|
||||
$city = $inheritCity;
|
||||
} else {
|
||||
// 공백지에서만 태어나게
|
||||
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
|
||||
if (!$city) {
|
||||
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
|
||||
$cities = $db->queryFirstColumn('SELECT city FROM city where `level`>=5 and `level`<=6 and nation=0');
|
||||
if (!$cities) {
|
||||
$cities = $db->queryFirstColumn('SELECT city FROM city where `level`>=5 and `level`<=6');
|
||||
}
|
||||
$city = $rng->choice($cities);
|
||||
}
|
||||
|
||||
if ($inheritBonusStat) {
|
||||
@@ -221,8 +238,8 @@ class Join extends \sammo\BaseAPI
|
||||
$pleadership = 0;
|
||||
$pstrength = 0;
|
||||
$pintel = 0;
|
||||
foreach (Util::range(Util::randRangeInt(3, 5)) as $statIdx) {
|
||||
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
|
||||
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
|
||||
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
|
||||
case 0:
|
||||
$pleadership++;
|
||||
break;
|
||||
@@ -242,14 +259,14 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
|
||||
|
||||
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
|
||||
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - $rng->nextRangeInt(0, 1);
|
||||
// 아직 남았고 천재등록상태이면 특기 부여
|
||||
if ($genius) {
|
||||
$specage2 = $age;
|
||||
if ($inheritSpecial) {
|
||||
$special2 = $inheritSpecial;
|
||||
} else {
|
||||
$special2 = SpecialityHelper::pickSpecialWar([
|
||||
$special2 = SpecialityHelper::pickSpecialWar($rng, [
|
||||
'leadership' => $leadership,
|
||||
'strength' => $strength,
|
||||
'intel' => $intel,
|
||||
@@ -290,12 +307,12 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime%60), "inheritPoint");
|
||||
|
||||
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
|
||||
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
|
||||
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
|
||||
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
|
||||
$turntime = TimeUtil::format($turntime, true);
|
||||
} else {
|
||||
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
|
||||
$turntime = getRandTurn($rng, $admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
|
||||
}
|
||||
|
||||
|
||||
@@ -315,10 +332,10 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
//성격 랜덤시
|
||||
if (!in_array($character, GameConst::$availablePersonality)) {
|
||||
$character = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
$character = $rng->choice(GameConst::$availablePersonality);
|
||||
}
|
||||
//상성 랜덤
|
||||
$affinity = rand() % 150 + 1;
|
||||
$affinity = $rng->nextRangeInt(1, 150);
|
||||
|
||||
########## 회원정보 테이블에 입력값을 등록한다. ##########
|
||||
$db->insert('general', [
|
||||
|
||||
@@ -33,6 +33,8 @@ class GetHistory extends \sammo\BaseAPI
|
||||
if (!$this->args['serverID']) {
|
||||
$this->args['serverID'] = UniqueConst::$serverID;
|
||||
}
|
||||
$this->args['year'] = (int)$this->args['year'];
|
||||
$this->args['month'] = (int)$this->args['month'];
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
|
||||
'type',
|
||||
'level',
|
||||
])
|
||||
->rule('integer', 'level')
|
||||
->rule('int', 'level')
|
||||
->rule('min', 'level', 1)
|
||||
->rule('max', 'level', TriggerInheritBuff::MAX_STEP)
|
||||
->rule('keyExists', 'type', TriggerInheritBuff::BUFF_KEY_TEXT);
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\RankColumn;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\buildItemClass;
|
||||
|
||||
class BuySpecificUnique extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$availableItems = [];
|
||||
foreach (GameConst::$allItems as $items) {
|
||||
foreach ($items as $itemKey => $amount) {
|
||||
if ($amount == 0) {
|
||||
continue;
|
||||
}
|
||||
$availableItems[$itemKey] = $amount;
|
||||
}
|
||||
}
|
||||
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'item',
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
|
||||
->rule('keyExists', 'item', $availableItems);
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//KVStrorage, General.aux 모두 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$itemKey = $this->args['item'];
|
||||
$amount = $this->args['amount'];
|
||||
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
|
||||
if (key_exists($itemKey, $itemTrials)) {
|
||||
return '이미 입찰한 아이템입니다. 다음 턴에 시도해 주세요.';
|
||||
}
|
||||
|
||||
foreach(GameConst::$allItems as $itemType => $items){
|
||||
if(!key_exists($itemKey, $items)){
|
||||
continue;
|
||||
}
|
||||
|
||||
$prevItem = $general->getItem($itemType);
|
||||
if(!$prevItem->isBuyable()){
|
||||
return '이미 같은 자리에 유니크를 보유하고 있습니다.';
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
|
||||
if ($previousPoint < $amount) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$amount} 포인트로 유니크 {$itemObj->getName()} 구입 시도", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$itemTrials[$itemKey] = $amount;
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $amount, null]);
|
||||
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $amount);
|
||||
$trialStor->setValue("u{$userID}", [$userID, $generalID, $amount]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Session;
|
||||
use sammo\Validator;
|
||||
use sammo\Util;
|
||||
|
||||
class GetMoreLog extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('integer', 'lastID');
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
$this->args['lastID'] = Util::toInt($this->args['lastID']);
|
||||
return null;
|
||||
}
|
||||
function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$lastID = $this->args['lastID'];
|
||||
$db = DB::db();
|
||||
$lastInheritPointLogs = $db->query('SELECT id, server_id, year, month, date, text FROM user_record WHERE log_type = %s AND `user_id` = %i AND id < %i ORDER BY id desc LIMIT 30', "inheritPoint", $userID, $lastID);
|
||||
|
||||
return [
|
||||
'result'=> true,
|
||||
'log' => $lastInheritPointLogs,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,10 @@ use sammo\Enums\RankColumn;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\LiteHashDRBG;
|
||||
use sammo\RandUtil;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UniqueConst;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
|
||||
@@ -59,7 +62,14 @@ class ResetTurnTime extends \sammo\BaseAPI
|
||||
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
|
||||
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
|
||||
|
||||
$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'ResetTurnTime',
|
||||
$userID,
|
||||
$general->getTurnTime()
|
||||
)));
|
||||
|
||||
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
if($afterTurn >= 0){
|
||||
|
||||
@@ -19,7 +19,7 @@ class SetBill extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', 20)
|
||||
->rule('max', 'amount', 200);
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ class SetRate extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', 5)
|
||||
->rule('max', 'amount', 30);
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ class SetSecretLimit extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', 1)
|
||||
->rule('max', 'amount', 99);
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Nation;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\checkSecretPermission;
|
||||
|
||||
class SetTroopName extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'troopID',
|
||||
'troopName',
|
||||
])
|
||||
->rule('stringWidthBetween', 'troopName', 1, 18)
|
||||
->rule('integer', 'troopID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
$permission = checkSecretPermission($me, false);
|
||||
$troopID = $this->args['troopID'];
|
||||
|
||||
$generalID = $me['no'];
|
||||
if($generalID != $troopID && $permission < 4){
|
||||
return "권한이 부족합니다.";
|
||||
}
|
||||
|
||||
$troopName = StringUtil::neutralize($this->args['troopName']);
|
||||
if(!$troopName){
|
||||
return '부대 이름이 없습니다.';
|
||||
}
|
||||
|
||||
$nationID = $me['nation'];
|
||||
$db->update('troop', [
|
||||
'name'=>$troopName
|
||||
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
|
||||
|
||||
if($db->affectedRows() == 0){
|
||||
return '부대가 없습니다.';
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,7 @@ class PushCommand extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', -12)
|
||||
->rule('max', 'amount', 12);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ class RepeatCommand extends \sammo\BaseAPI
|
||||
$v->rule('required', [
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('int', 'amount')
|
||||
->rule('min', 'amount', 1)
|
||||
->rule('max', 'amount', 12);
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Vote;
|
||||
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\VoteComment;
|
||||
use sammo\General;
|
||||
use sammo\Session;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
class AddComment extends \sammo\BaseAPI
|
||||
{
|
||||
function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'voteID',
|
||||
'text',
|
||||
])->rule('lengthMin', 'text', 1)
|
||||
->rule('int', 'voteID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
$this->args['voteID'] = (int)$this->args['voteID'];
|
||||
return null;
|
||||
}
|
||||
|
||||
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$voteID = $this->args['voteID'];
|
||||
$text = mb_substr($this->args['text'], 0, 200);
|
||||
|
||||
$generalID = $session->generalID;
|
||||
$general = General::createGeneralObjFromDB($generalID, [], 0);
|
||||
$generalName = $general->getName();
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $general->getStaticNation()['name'];
|
||||
$date = TimeUtil::now();
|
||||
|
||||
|
||||
$comment = new VoteComment(
|
||||
id: null,
|
||||
voteID: $voteID,
|
||||
generalID: $generalID,
|
||||
nationID: $nationID,
|
||||
nationName: $nationName,
|
||||
generalName: $generalName,
|
||||
text: $text,
|
||||
date: $date
|
||||
);
|
||||
|
||||
$db = DB::db();
|
||||
$db->insert('vote_comment', $comment->toArray());
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Vote;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\VoteComment;
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Validator;
|
||||
|
||||
class GetVoteDetail extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', 'voteID')
|
||||
->rule('integer', 'voteID');
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
$this->args['voteID'] = (int)$this->args['voteID'];
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$voteID = $this->args['voteID'];
|
||||
$db = DB::db();
|
||||
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
$rawVote = $voteStor->getValue("vote_{$voteID}");
|
||||
if (!$rawVote) {
|
||||
return '설문조사가 없습니다.';
|
||||
}
|
||||
$voteInfo = VoteInfo::fromArray($rawVote);
|
||||
|
||||
|
||||
$votes = array_map(fn ($arr) => [Json::decode($arr[0]), $arr[1]], $db->queryAllLists(
|
||||
'SELECT selection, count(*) AS cnt FROM vote WHERE vote_id = %i GROUP BY selection',
|
||||
$voteID
|
||||
));
|
||||
|
||||
$comments = array_map(fn ($arr) => VoteComment::fromArray($arr), $db->query('SELECT * FROM vote_comment WHERE vote_id = %i ORDER BY `id` ASC', $voteID));
|
||||
|
||||
$myVote = null;
|
||||
if ($session->isGameLoggedIn()) {
|
||||
$generalID = $session->generalID;
|
||||
$rawMyVote = $db->queryFirstField('SELECT selection FROM vote WHERE vote_id = %i AND general_id = %i', $voteID, $generalID);
|
||||
if ($rawMyVote) {
|
||||
$myVote = Json::decode($rawMyVote);
|
||||
}
|
||||
}
|
||||
|
||||
$userCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE npc < 2');
|
||||
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'voteInfo' => $voteInfo,
|
||||
'votes' => $votes,
|
||||
'comments' => $comments,
|
||||
'myVote' => $myVote,
|
||||
'userCnt' => $userCnt,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Vote;
|
||||
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Session;
|
||||
|
||||
class GetVoteList extends \sammo\BaseAPI
|
||||
{
|
||||
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
|
||||
$votes = [];
|
||||
foreach($voteStor->getAll() as $voteKey => $rawVote){
|
||||
if(!str_starts_with($voteKey, 'vote_')){
|
||||
continue;
|
||||
}
|
||||
$voteID = (int)substr($voteKey, 5);
|
||||
$votes[$voteID] = VoteInfo::fromArray($rawVote);
|
||||
}
|
||||
|
||||
return [
|
||||
'result'=>true,
|
||||
'votes'=>$votes
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Vote;
|
||||
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Session;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
class NewVote extends \sammo\BaseAPI
|
||||
{
|
||||
function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'title',
|
||||
])->rule('lengthMin', 'title', 1)
|
||||
->rule('int', 'multipleOptions')
|
||||
->rule('date', 'endDate')
|
||||
->rule('stringArray', 'options')
|
||||
->rule('boolean', 'keepOldVote');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function closeOldVote(int $voteID, KVStorage $voteStor)
|
||||
{
|
||||
$db = DB::db();
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
$rawLastVoteInfo = $voteStor->getValue("vote_{$voteID}");
|
||||
if (!$rawLastVoteInfo) {
|
||||
return;
|
||||
}
|
||||
$lastVoteInfo = VoteInfo::fromArray($rawLastVoteInfo);
|
||||
if ($lastVoteInfo->endDate) {
|
||||
return;
|
||||
}
|
||||
|
||||
$lastVoteInfo->endDate = TimeUtil::now();
|
||||
$voteStor->setValue("vote_{$voteID}", $lastVoteInfo->toArray());
|
||||
}
|
||||
|
||||
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()] ?? []);
|
||||
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
|
||||
|
||||
if (!$isVoteAdmin) {
|
||||
return "권한이 부족합니다.";
|
||||
}
|
||||
|
||||
/** @var string */
|
||||
$title = $this->args['title'];
|
||||
/** @var int */
|
||||
$multipleOptions = $this->args['multipleOptions'] ?? 1;
|
||||
if ($multipleOptions < 0) {
|
||||
$multipleOptions = 0;
|
||||
}
|
||||
|
||||
$now = TimeUtil::now();
|
||||
/** @var ?string */
|
||||
$endDate = $this->args['endDate'] ?? null;
|
||||
/** @var string[] */
|
||||
$options = $this->args['options'] ?? [];
|
||||
|
||||
if(!$options){
|
||||
return '항목이 없습니다.';
|
||||
}
|
||||
|
||||
if($endDate !== null){
|
||||
try{
|
||||
$oNow = new \DateTimeImmutable($now);
|
||||
$oEndDate = new \DateTimeImmutable($endDate);
|
||||
if($oEndDate < $oNow){
|
||||
return '종료일이 이미 지났습니다.';
|
||||
}
|
||||
}
|
||||
catch(\Throwable $e){
|
||||
return '종료일이 잘못되었습니다.'.$e->getMessage();
|
||||
}
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
|
||||
$lastVote = $gameStor->getValue('lastVote') ?? 0;
|
||||
$voteID = $lastVote + 1;
|
||||
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
|
||||
if (!($this->args['keepOldVote'] ?? false)) {
|
||||
$this->closeOldVote($lastVote, $voteStor);
|
||||
}
|
||||
|
||||
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
|
||||
|
||||
$voteInfo = new VoteInfo(
|
||||
id: $voteID,
|
||||
title: $title,
|
||||
multipleOptions: $multipleOptions,
|
||||
startDate: $now,
|
||||
endDate: $endDate,
|
||||
options: $options,
|
||||
);
|
||||
|
||||
$voteStor->setValue("vote_{$voteID}", $voteInfo->toArray());
|
||||
$gameStor->setValue('lastVote', $voteID);
|
||||
|
||||
$db->update('general', [
|
||||
'newvote' => 1
|
||||
], true);
|
||||
|
||||
return [
|
||||
'result' => true
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Vote;
|
||||
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\General;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
use sammo\LiteHashDRBG;
|
||||
use sammo\RandUtil;
|
||||
use sammo\Session;
|
||||
use sammo\UniqueConst;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
use Symfony\Component\Lock\LockFactory;
|
||||
use Symfony\Component\Lock\Store\SemaphoreStore;
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class Vote extends \sammo\BaseAPI
|
||||
{
|
||||
function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'voteID',
|
||||
'selection'
|
||||
])->rule('lengthMin', 'title', 1)
|
||||
->rule('int', 'voteID')
|
||||
->rule('integerArray', 'seletion');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
|
||||
$voteID = $this->args['voteID'];
|
||||
/** @var int[] */
|
||||
$selection = $this->args['selection'];
|
||||
if (!$selection) {
|
||||
return '선택한 항목이 없습니다.';
|
||||
}
|
||||
$db = DB::db();
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
|
||||
$rawVoteInfo = $voteStor->getValue("vote_{$voteID}");
|
||||
if (!$rawVoteInfo) {
|
||||
return '설문조사가 없습니다.';
|
||||
}
|
||||
$voteInfo = VoteInfo::fromArray($rawVoteInfo);
|
||||
|
||||
if ($voteInfo->endDate && $voteInfo->endDate < new \DateTimeImmutable()) {
|
||||
return '설문조사가 종료되었습니다.';
|
||||
}
|
||||
|
||||
if ($voteInfo->multipleOptions >= 1 && count($selection) > $voteInfo->multipleOptions) {
|
||||
return '선택한 항목이 너무 많습니다.';
|
||||
}
|
||||
|
||||
$optionsCnt = count($voteInfo->options);
|
||||
foreach ($selection as $sel) {
|
||||
if ($sel >= $optionsCnt) {
|
||||
return '선택한 항목이 없습니다.';
|
||||
}
|
||||
}
|
||||
|
||||
sort($selection, SORT_NUMERIC);
|
||||
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$serverPrefix = DB::prefix();
|
||||
$lockFactory = new LockFactory(new SemaphoreStore());
|
||||
|
||||
$nationID = $db->query('SELECT nation FROM general WHERE no = %i', $generalID);
|
||||
|
||||
|
||||
$lock = $lockFactory->createLock("api_{$serverPrefix}_{$userID}");
|
||||
$lock->acquire(true);
|
||||
|
||||
|
||||
$db->insertIgnore('vote', [
|
||||
'vote_id' => $voteID,
|
||||
'general_id' => $generalID,
|
||||
'nation_id' => $nationID,
|
||||
'selection' => Json::encode($selection),
|
||||
]);
|
||||
|
||||
if ($db->affectedRows() == 0) {
|
||||
return '이미 설문조사를 완료하였습니다.';
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$voteReward = $gameStor->getValue('develcost') * 5;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], 2);
|
||||
$general->increaseVar('gold', $voteReward);
|
||||
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'voteUnique',
|
||||
$voteID,
|
||||
$generalID
|
||||
)));
|
||||
$wonLottery = tryUniqueItemLottery($uniqueRng, $general, '설문조사');
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'wonLottery' => $wonLottery,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
|
||||
return $db->affectedRows()!=0;
|
||||
}
|
||||
|
||||
static public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
static public function pickGeneralFromPool(\MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
@@ -48,7 +48,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
|
||||
$result = [];
|
||||
$validUntil = TimeUtil::nowAddMinutes(2 * $gameStor->turnterm);
|
||||
while(count($result) < $pickCnt){
|
||||
$cand = Util::choiceRandomUsingWeightPair($pool);
|
||||
$cand = $rng->choiceUsingWeightPair($pool);
|
||||
$poolID = $cand['id'];
|
||||
if(key_exists($poolID, $result)){
|
||||
continue;
|
||||
@@ -64,7 +64,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
|
||||
if($db->affectedRows()==0){
|
||||
continue;
|
||||
}
|
||||
$result[$poolID] = new static($db, $candInfo, $validUntil);
|
||||
$result[$poolID] = new static($db, $rng, $candInfo, $validUntil);
|
||||
}
|
||||
|
||||
return array_values($result);
|
||||
|
||||
@@ -20,27 +20,28 @@ abstract class AbsGeneralPool{
|
||||
* generalName
|
||||
* imgsvr
|
||||
* picture
|
||||
*
|
||||
*
|
||||
* leadership
|
||||
* strength
|
||||
* intel
|
||||
*
|
||||
*
|
||||
* experience
|
||||
* dedication
|
||||
*
|
||||
*
|
||||
* dex[5]
|
||||
*
|
||||
*
|
||||
* specialDomestic
|
||||
* specialWar
|
||||
*/
|
||||
|
||||
public function __construct(\MeekroDB $db, array $info, string $validUntil)
|
||||
public function __construct(\MeekroDB $db, RandUtil $rng, array $info, string $validUntil)
|
||||
{
|
||||
$this->db = $db;
|
||||
$this->info = $info;
|
||||
$this->uniqueName = $info['uniqueName'];
|
||||
$this->generalName = $info['generalName'];
|
||||
$this->builder = new GeneralBuilder(
|
||||
$rng,
|
||||
$info['generalName'],
|
||||
$info['imgsvr'],
|
||||
$info['picture'],
|
||||
@@ -97,14 +98,14 @@ abstract class AbsGeneralPool{
|
||||
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
static abstract public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array;
|
||||
static abstract public function pickGeneralFromPool(\MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix=null):array;
|
||||
abstract public function occupyGeneralName():bool;
|
||||
|
||||
|
||||
|
||||
abstract public static function getPoolName():string;
|
||||
abstract public static function initPool(\MeekroDB $db);
|
||||
|
||||
@@ -7,13 +7,13 @@ class che_간파_노군입산부 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '노군입산부';
|
||||
protected $name = '노군입산부(간파)';
|
||||
protected $info = '[전투] 상대 회피 확률 -30%p, 상대 필살 확률 -10%p';
|
||||
protected $info = '[전투] 상대 회피 확률 -25%p, 상대 필살 확률 -10%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value - 0.30;
|
||||
return $value - 0.25;
|
||||
}
|
||||
if($statName === 'warCriticalRatio'){
|
||||
return $value - 0.10;
|
||||
|
||||
@@ -12,10 +12,15 @@ class che_격노_구정신단경 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '구정신단경';
|
||||
protected $name = '구정신단경(격노)';
|
||||
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
|
||||
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 5% 추가 중첩';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
|
||||
return [1 + 0.05*$activatedCnt, 1];
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_격노시도($unit, che_격노시도::TYPE_ITEM),
|
||||
|
||||
@@ -8,13 +8,13 @@ class che_내정_납금박산로 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '납금박산로';
|
||||
protected $name = '납금박산로(내정)';
|
||||
protected $info = '[내정] 내정 성공률 +20%p';
|
||||
protected $info = '[내정] 내정 성공률 +15%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value){
|
||||
if(in_array($turnType, ['상업', '농업', '기술', '성벽', '수비', '치안', '민심', '인구'])){
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
if($varType == 'success') return $value + 0.15;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ class che_능력치_무력_두강주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '두강주';
|
||||
protected $name = '두강주(무력)';
|
||||
protected $info = '[능력치] 무력 +5 +(5년마다 +1)';
|
||||
protected $info = '[능력치] 무력 +5 +(4년마다 +1)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_능력치_무력_두강주 extends \sammo\BaseItem{
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 4), 0, GameConst::$maxTechLevel);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ class che_능력치_지력_이강주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '이강주';
|
||||
protected $name = '이강주(지력)';
|
||||
protected $info = '[능력치] 지력 +5 +(5년마다 +1)';
|
||||
protected $info = '[능력치] 지력 +5 +(4년마다 +1)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_능력치_지력_이강주 extends \sammo\BaseItem{
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 4), 0, GameConst::$maxTechLevel);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ class che_능력치_통솔_보령압주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '보령압주';
|
||||
protected $name = '보령압주(통솔)';
|
||||
protected $info = '[능력치] 통솔 +5 +(5년마다 +1)';
|
||||
protected $info = '[능력치] 통솔 +5 +(4년마다 +1)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_능력치_통솔_보령압주 extends \sammo\BaseItem{
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 4), 0, GameConst::$maxTechLevel);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -7,13 +7,13 @@ class che_명성_구석 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '구석';
|
||||
protected $name = '구석(명성)';
|
||||
protected $info = '명성 +15%';
|
||||
protected $info = '명성 +20%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName == 'experience'){
|
||||
return $value * 1.15;
|
||||
return $value * 1.20;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ use sammo\DB;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\RandUtil;
|
||||
use sammo\Util;
|
||||
|
||||
class che_보물_도기 extends \sammo\BaseItem
|
||||
@@ -13,11 +14,11 @@ class che_보물_도기 extends \sammo\BaseItem
|
||||
|
||||
protected $rawName = '도기';
|
||||
protected $name = '도기(보물)';
|
||||
protected $info = '[개인] 판매 시 장수 소지금과 국고에 금, 쌀 중 하나를 추가 (총 +10,000, 5년마다 +10,000)';
|
||||
protected $info = '[개인] 판매 시 장수 소지금과 국고에 금, 쌀 중 하나를 추가 (총 +10,000, 2년마다 +5,000)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): ?array
|
||||
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
|
||||
{
|
||||
if ($aux === null){
|
||||
return $aux;
|
||||
@@ -37,9 +38,9 @@ class che_보물_도기 extends \sammo\BaseItem
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
$score = 10000 * (1 + Util::valueFit(intdiv($relYear, 5), 0));
|
||||
$score = 10000 + 5000 * Util::valueFit(intdiv($relYear, 2), 0);
|
||||
|
||||
[$resName, $resKey] = Util::choiceRandom([
|
||||
[$resName, $resKey] = $rng->choice([
|
||||
['금', 'gold'],
|
||||
['쌀', 'rice']
|
||||
]);
|
||||
|
||||
@@ -14,7 +14,7 @@ class che_불굴_상편 extends \sammo\BaseItem
|
||||
|
||||
protected $rawName = '상편';
|
||||
protected $name = '상편(불굴)';
|
||||
protected $info = '[전투] 남은 병력이 적을수록 공격력 증가. 최대 +50%';
|
||||
protected $info = '[전투] 남은 병력이 적을수록 공격력 증가. 최대 +60%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -25,7 +25,7 @@ class che_불굴_상편 extends \sammo\BaseItem
|
||||
|
||||
$crewRatio = Util::valueFit($crew / ($leadership * 100), 0, 1);
|
||||
return new WarUnitTriggerCaller(
|
||||
new 전투력보정($unit, 1 + 0.5 * (1 - $crewRatio))
|
||||
new 전투력보정($unit, 1 + 0.6 * (1 - $crewRatio))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,13 +7,13 @@ class che_숙련_동작 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '동작';
|
||||
protected $name = '동작(숙련)';
|
||||
protected $info = '숙련 +15%';
|
||||
protected $info = '숙련 +20%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName == 'addDex'){
|
||||
return $value * 1.15;
|
||||
return $value * 1.20;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
|
||||
if($unit->getPhase() >= 2){
|
||||
return null;
|
||||
}
|
||||
if($unit->getPhase() == 1 && Util::randBool(0.5)){
|
||||
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,13 +8,13 @@ class che_전략_평만지장도 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '평만지장도';
|
||||
protected $name = '평만지장도(전략)';
|
||||
protected $info = '[전략] 국가전략 사용시 재사용 대기 기간 -15%';
|
||||
protected $info = '[전략] 국가전략 사용시 재사용 대기 기간 -20%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value){
|
||||
if($varType == 'delay'){
|
||||
return Util::round($value * 0.85);
|
||||
return Util::round($value * 0.80);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -7,17 +7,17 @@ use sammo\WarUnitTrigger\che_저지발동;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_반계저지_박혁론 extends \sammo\BaseItem{
|
||||
class che_진압_박혁론 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '박혁론';
|
||||
protected $name = '박혁론(반계저지)';
|
||||
protected $info = '[전투] 상대의 계략 되돌림 불가';
|
||||
protected $name = '박혁론(진압)';
|
||||
protected $info = '[전투] 상대의 계략 되돌림, 격노 불가';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '반계불가'),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '반계불가', '격노불가'),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -9,13 +9,13 @@ class che_징병_낙주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '낙주';
|
||||
protected $name = '낙주(징병)';
|
||||
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%';
|
||||
protected $info = '[군사] 징·모병비 -30%, 통솔 순수 능력치 보정 +15%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost') return $value * 0.5;
|
||||
if($varType == 'cost') return $value * 0.7;
|
||||
}
|
||||
|
||||
return $value;
|
||||
|
||||
@@ -4,6 +4,7 @@ use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
use \sammo\GeneralTriggerCaller;
|
||||
use sammo\RandUtil;
|
||||
|
||||
class che_치료_환약 extends \sammo\BaseItem{
|
||||
|
||||
@@ -23,7 +24,7 @@ class che_치료_환약 extends \sammo\BaseItem{
|
||||
);
|
||||
}
|
||||
|
||||
function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): ?array
|
||||
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
|
||||
{
|
||||
if($actionType != '장비매매'){
|
||||
return $aux;
|
||||
|
||||
@@ -7,13 +7,13 @@ class che_필살_둔갑천서 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '둔갑천서';
|
||||
protected $name = '둔갑천서(필살)';
|
||||
protected $info = '[전투] 필살 확률 +25%p';
|
||||
protected $info = '[전투] 필살 확률 +20%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warCriticalRatio'){
|
||||
return $value + 0.25;
|
||||
return $value + 0.20;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user