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07765c8d44 |
@@ -29,6 +29,7 @@ d_shared
|
||||
d_pic/*.jpg
|
||||
d_pic/*.gif
|
||||
d_pic/*.png
|
||||
d_pic/*.webp
|
||||
d_pic/uploaded_image
|
||||
|
||||
d_setting/*.php
|
||||
|
||||
@@ -9,18 +9,18 @@
|
||||
* <code>mpm_event</code> 권장
|
||||
* PHP 7.3 이상
|
||||
* <code>php-fpm</code> 권장
|
||||
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
|
||||
* mysqlnd가 지원되어야합니다. (기본값: 지원)
|
||||
* mysqli
|
||||
* php에서 curl, pdo-sqlite을 실행가능해야 합니다.
|
||||
* mysqli, mysqlnd
|
||||
* gd
|
||||
* mbstring
|
||||
* MariaDB 10.2.1 이상
|
||||
* 현재 MySQL은 지원하지 않습니다.
|
||||
* <code>git</code>
|
||||
* <code>curl</code>
|
||||
|
||||
Linux는 Ubuntu 16.04, 18.04, Windows는 Windows 10에서 XAMPP를 사용한 환경에서 테스트되었습니다.
|
||||
Linux는 Ubuntu 18.04, 20.04, Windows는 Windows 10에서 XAMPP, WSL2를 사용한 환경에서 테스트되었습니다.
|
||||
|
||||
Docker를 이용한 설치는 계획중입니다.
|
||||
Docker를 이용한 설치는 테스트버전만 제공됩니다.
|
||||
|
||||
## Docker를 이용한 설치
|
||||
|
||||
|
||||
Regular → Executable
BIN
Binary file not shown.
+240
-181
@@ -1,182 +1,241 @@
|
||||
@charset "utf-8";
|
||||
|
||||
body {
|
||||
color:white; background-color:black; font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
table {
|
||||
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
th, td {
|
||||
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
a.just_link {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.with_border{
|
||||
margin:0;
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
}
|
||||
|
||||
.section_title {
|
||||
height:50px;
|
||||
line-height:50px;
|
||||
font-size: 30px; font-weight: bold;
|
||||
text-align: center;
|
||||
color:white;
|
||||
padding:0;
|
||||
}
|
||||
|
||||
.legacy_layout div {
|
||||
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';;
|
||||
}
|
||||
|
||||
.obj_fill{
|
||||
display:block;
|
||||
width:100%;
|
||||
height:100%;
|
||||
}
|
||||
|
||||
button.with_skin {
|
||||
padding:0 4px;
|
||||
background-color: black; color: white;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
button.with_skin:disabled {
|
||||
background-color:#333333;
|
||||
}
|
||||
|
||||
input.with_skin {
|
||||
background-color: black; color: white;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
input.with_skin:disabled {
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
.font0 { font-size: 10px; }
|
||||
.font1 { font-size: 13px; }
|
||||
.font2 { font-size: 15px; }
|
||||
.font3 { font-size: 20px; }
|
||||
.font4 { font-size: 30px; }
|
||||
.font5 { font-size: 50px; }
|
||||
|
||||
caption.section_title {
|
||||
caption-side:top;
|
||||
}
|
||||
|
||||
|
||||
.samButton{
|
||||
float:left;
|
||||
display:block;
|
||||
padding:0;
|
||||
margin:0;
|
||||
text-decoration: none;
|
||||
position:relative;
|
||||
}
|
||||
|
||||
a.samButton.disabled {
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.samButtonOuter{
|
||||
display: table;
|
||||
border: outset 2px white;
|
||||
box-sizing: border-box;
|
||||
font-weight:bold;
|
||||
padding: 1px 6px;
|
||||
width:125px;
|
||||
height:30px;
|
||||
background-color:#000000;
|
||||
color:#ffffff;
|
||||
}
|
||||
|
||||
.samButtonOuter:active{
|
||||
border: inset 2px white;
|
||||
}
|
||||
|
||||
|
||||
.samButtonInner{
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
width: 100%;
|
||||
margin: 0 auto;
|
||||
text-align: center;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.samToolbarButton > .samButtonOuter{
|
||||
width:125px;
|
||||
height:30px;
|
||||
background-color:#225500;
|
||||
color:white;
|
||||
}
|
||||
|
||||
.samToolbarButton2 > .samButtonOuter{
|
||||
width:125px;
|
||||
height:30px;
|
||||
background-color:#225500;
|
||||
color:magenta;
|
||||
}
|
||||
|
||||
.samCommandButton > .samButtonOuter{
|
||||
width:111px;
|
||||
height:30px;
|
||||
}
|
||||
|
||||
.samCommandButton.disabled > .samButtonOuter{
|
||||
background-color:transparent !important;
|
||||
color:gray !important;
|
||||
border-color:transparent !important;
|
||||
}
|
||||
|
||||
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::before{
|
||||
content:'【'
|
||||
}
|
||||
|
||||
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::after{
|
||||
content:'】'
|
||||
}
|
||||
|
||||
.tooltip_copyable_info .tooltiptext{
|
||||
display: inline;
|
||||
color: rgba(0,0,0,0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
.tooltiptext {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.hidden_but_copyable{
|
||||
color: rgba(0,0,0,0);
|
||||
font-size: 0;
|
||||
@charset "utf-8";
|
||||
body {
|
||||
color: white;
|
||||
background-color: black;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
table {
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
th,
|
||||
td {
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
a.just_link {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.with_border {
|
||||
margin: 0;
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
}
|
||||
|
||||
.section_title {
|
||||
height: 50px;
|
||||
line-height: 50px;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
color: white;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.legacy_layout div {
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';
|
||||
;
|
||||
}
|
||||
|
||||
.obj_fill {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
button.with_skin {
|
||||
padding: 0 4px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
button.with_skin:disabled {
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
input.with_skin {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
input.with_skin:disabled {
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
.font0 {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.font1 {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.font2 {
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
.font3 {
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
.font4 {
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
.font5 {
|
||||
font-size: 50px;
|
||||
}
|
||||
|
||||
caption.section_title {
|
||||
caption-side: top;
|
||||
}
|
||||
|
||||
.samButton {
|
||||
float: left;
|
||||
display: block;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
text-decoration: none;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
a.samButton.disabled {
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.samButtonOuter {
|
||||
display: table;
|
||||
border: outset 2px white;
|
||||
box-sizing: border-box;
|
||||
font-weight: bold;
|
||||
padding: 1px 6px;
|
||||
width: 125px;
|
||||
height: 30px;
|
||||
background-color: #000000;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.samButtonOuter:active {
|
||||
border: inset 2px white;
|
||||
}
|
||||
|
||||
.samButtonInner {
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
width: 100%;
|
||||
margin: 0 auto;
|
||||
text-align: center;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.samToolbarButton>.samButtonOuter {
|
||||
width: 125px;
|
||||
height: 30px;
|
||||
background-color: #225500;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.samToolbarButton2>.samButtonOuter {
|
||||
width: 125px;
|
||||
height: 30px;
|
||||
background-color: #225500;
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
.samCommandButton>.samButtonOuter {
|
||||
width: 111px;
|
||||
height: 30px;
|
||||
}
|
||||
|
||||
.samCommandButton.disabled>.samButtonOuter {
|
||||
background-color: transparent !important;
|
||||
color: gray !important;
|
||||
border-color: transparent !important;
|
||||
}
|
||||
|
||||
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::before {
|
||||
content: '【'
|
||||
}
|
||||
|
||||
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::after {
|
||||
content: '】'
|
||||
}
|
||||
|
||||
.tooltip_copyable_info .tooltiptext {
|
||||
display: inline;
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
.tooltiptext {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.hidden_but_copyable {
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
.vertical_flex {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-content: center;
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.vertical_flex .item {
|
||||
display: block;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.fill_box {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
+155
-140
@@ -1,141 +1,156 @@
|
||||
@charset "utf-8";
|
||||
|
||||
body{
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
#server_notice {
|
||||
margin:10px 0;
|
||||
border: none;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
#server_list_container{
|
||||
width:800px;
|
||||
position:absolute;
|
||||
left:50%;
|
||||
margin-left:-400px;
|
||||
}
|
||||
|
||||
#server_list_table{
|
||||
width:100%;
|
||||
}
|
||||
|
||||
#server_list tr{
|
||||
height:66px;
|
||||
}
|
||||
|
||||
#server_list .server_create_and_select .general_create,
|
||||
#server_list .server_create_and_select .general_select {
|
||||
width: 120px; height: 33px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#server_list .general_create,
|
||||
#server_list .general_login {
|
||||
width: 120px; height: 66px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.ignore_border{
|
||||
border:0;
|
||||
margin:0;
|
||||
padding:0;
|
||||
}
|
||||
|
||||
#user_info {
|
||||
margin-top:20px;
|
||||
width: 800px; height: 130px;
|
||||
}
|
||||
|
||||
|
||||
#user_info button{
|
||||
width: 200px;
|
||||
height: 50px;
|
||||
margin: 10px 50px;
|
||||
}
|
||||
|
||||
.center_ordered_items{
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.Entrance_ServerList {
|
||||
width: 800px; height: 64px;
|
||||
border: none;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListServer {
|
||||
width: 98px; height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListDown {
|
||||
width: 698px; height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListInfo {
|
||||
width: 398px; height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListBlock {
|
||||
width: 298px; height: 64px;
|
||||
float: left;
|
||||
line-height: 64px;
|
||||
}
|
||||
|
||||
.Entrance_ServerListCharacter {
|
||||
width: 64px; height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListName {
|
||||
width: 112px; height: 64px;
|
||||
float: left;
|
||||
line-height: 64px;
|
||||
}
|
||||
|
||||
|
||||
.Entrance_ServerListSelect {
|
||||
width: 120px; height: 32px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#Entrance_000003 {
|
||||
width: 798px; height: 155px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.Entrance_Alert {
|
||||
color: red; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Che {
|
||||
color: white; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Kwe {
|
||||
color: yellow; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Pwe {
|
||||
color: orange; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Twe {
|
||||
color: magenta; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Nya {
|
||||
color: #e67e22; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Pya {
|
||||
color: #9b59b6; font-size: 15px; font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Hwe {
|
||||
color: red; font-size: 15px; font-weight: bold;
|
||||
@charset "utf-8";
|
||||
body {
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
#server_notice {
|
||||
margin: 10px 0;
|
||||
border: none;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#server_list_container {
|
||||
width: 800px;
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
margin-left: -400px;
|
||||
}
|
||||
|
||||
#server_list_table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#server_list tr {
|
||||
height: 66px;
|
||||
}
|
||||
|
||||
.ignore_border {
|
||||
border: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
#user_info {
|
||||
margin-top: 20px;
|
||||
width: 800px;
|
||||
height: 130px;
|
||||
}
|
||||
|
||||
#user_info button {
|
||||
width: 200px;
|
||||
height: 50px;
|
||||
margin: 10px 50px;
|
||||
}
|
||||
|
||||
.center_ordered_items {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.Entrance_ServerList {
|
||||
width: 800px;
|
||||
height: 64px;
|
||||
border: none;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListServer {
|
||||
width: 98px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListDown {
|
||||
width: 698px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListInfo {
|
||||
width: 398px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListBlock {
|
||||
width: 298px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
line-height: 64px;
|
||||
}
|
||||
|
||||
.Entrance_ServerListCharacter {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListName {
|
||||
width: 112px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
line-height: 64px;
|
||||
}
|
||||
|
||||
.Entrance_ServerListSelect {
|
||||
width: 120px;
|
||||
height: 32px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#Entrance_000003 {
|
||||
width: 798px;
|
||||
height: 155px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.Entrance_Alert {
|
||||
color: red;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Che {
|
||||
color: white;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Kwe {
|
||||
color: yellow;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Pwe {
|
||||
color: orange;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Twe {
|
||||
color: magenta;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Nya {
|
||||
color: #e67e22;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Pya {
|
||||
color: #9b59b6;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Hwe {
|
||||
color: red;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.BtnPlate {
|
||||
height: inherit;
|
||||
}
|
||||
+1
-1
@@ -117,7 +117,7 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
|
||||
]);
|
||||
}
|
||||
|
||||
function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, int $errline, array $errcontext)
|
||||
function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, int $errline, array $errcontext=null)
|
||||
{
|
||||
if (!(error_reporting() & $errno)) {
|
||||
// This error code is not included in error_reporting, so let it fall
|
||||
|
||||
+6
-1
@@ -59,8 +59,13 @@ foreach (getAllNationStaticInfo() as $nation) {
|
||||
$nationName[$nation['nation']] = $nation['name'];
|
||||
}
|
||||
|
||||
|
||||
$generalList = $db->query('SELECT npc,nation,name,owner_name,special,special2,personal,leadership,strength,intel,leadership+strength+intel as sum,explevel,experience,dedication from general where npc=1');
|
||||
$generalListFromPool = $db->query('SELECT npc,nation,name,owner_name,special,special2,personal,leadership,strength,intel,leadership+strength+intel as sum,explevel,experience,dedication from general JOIN select_pool on general.no = select_pool.general_id where npc=0');
|
||||
|
||||
if($generalListFromPool){
|
||||
$generalList = array_merge($generalListFromPool, $generalList);
|
||||
}
|
||||
|
||||
$sortType = [
|
||||
1 => ['name', true],
|
||||
2 => ['nation', true],
|
||||
|
||||
@@ -162,6 +162,7 @@ if(!key_exists($citylist, CityConst::all())){
|
||||
|
||||
if($userGrade >= 5){
|
||||
$valid = true;
|
||||
$showDetailedInfo = true;
|
||||
}
|
||||
|
||||
if(!$valid) {
|
||||
@@ -196,7 +197,7 @@ if($city['trade'] === null) {
|
||||
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
|
||||
if($showDetailedInfo){
|
||||
$generals = $db->query(
|
||||
'SELECT %l from general where city=%i order by name',
|
||||
'SELECT %l from general where city=%i order by turntime',
|
||||
Util::formatListOfBackticks($dbColumns),
|
||||
$city['city']
|
||||
);
|
||||
|
||||
+6
-1
@@ -14,7 +14,7 @@ $generalID = $session->generalID;
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']);
|
||||
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
|
||||
|
||||
increaseRefresh("내정보", 1);
|
||||
|
||||
@@ -113,6 +113,11 @@ var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
|
||||
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php if($gameStor->npcmode==2 && $me->getNPCType()==0): ?>
|
||||
다른 장수 선택 (<?=substr($me->getAuxVar('next_change')??TimeUtil::now(), 0, 19)?> 부터)<br>
|
||||
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>다른 장수 선택</button></a><br><br>
|
||||
<?php endif; ?>
|
||||
|
||||
개인용 CSS<br>
|
||||
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
|
||||
</td>
|
||||
|
||||
+155
-135
@@ -1,40 +1,56 @@
|
||||
@charset "UTF-8";
|
||||
|
||||
/* font-boostring Block */
|
||||
html * {max-height:1000000px;}
|
||||
|
||||
|
||||
html, body{
|
||||
background-color:black;
|
||||
color:white;
|
||||
line-height:1.3;
|
||||
font-family:'맑은 고딕';
|
||||
font-size:13px;
|
||||
html * {
|
||||
max-height: 1000000px;
|
||||
}
|
||||
|
||||
table { font-family:'맑은 고딕'; }
|
||||
font { font-family:'맑은 고딕'; }
|
||||
input { font-family:'맑은 고딕'; font-size:13px; }
|
||||
select { font-family:'굴림'; line-height:100%; }
|
||||
|
||||
.center{
|
||||
text-align:center;
|
||||
html,
|
||||
body {
|
||||
background-color: black;
|
||||
color: white;
|
||||
line-height: 1.3;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
table.mimic_flex{
|
||||
table {
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
font {
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
input {
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
select {
|
||||
font-family: '굴림';
|
||||
line-height: 100%;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
table.mimic_flex {
|
||||
border-collapse: collapse;
|
||||
border:none;
|
||||
padding:0;
|
||||
border: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.mimic_flex td, .mimic_flex th {
|
||||
border:none !important;
|
||||
.mimic_flex td,
|
||||
.mimic_flex th {
|
||||
border: none !important;
|
||||
padding: 0px;
|
||||
word-break: break-all;
|
||||
}
|
||||
|
||||
|
||||
table.tb_layout {
|
||||
table.tb_layout {
|
||||
border-collapse: collapse;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
@@ -42,159 +58,161 @@ table.tb_layout {
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
.tb_layout td, .tb_layout th {
|
||||
border:solid 1px gray;
|
||||
.tb_layout td,
|
||||
.tb_layout th {
|
||||
border: solid 1px gray;
|
||||
padding: 0px;
|
||||
word-break: break-all;
|
||||
font-family: '맑은 고딕';;
|
||||
font-family: '맑은 고딕';
|
||||
;
|
||||
}
|
||||
|
||||
div.bar_out{
|
||||
position:relative;
|
||||
border-top:solid 1px #888888;
|
||||
border-bottom:solid 1px #333333;
|
||||
padding:0;
|
||||
margin:0;
|
||||
width:100%;
|
||||
div.bar_out {
|
||||
position: relative;
|
||||
border-top: solid 1px #888888;
|
||||
border-bottom: solid 1px #333333;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
div.bar_out div{
|
||||
position:absolute;
|
||||
left:0;
|
||||
top:0;
|
||||
height:100%;
|
||||
div.bar_out div {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
div.bar_out div.bar_in{
|
||||
width:100%;
|
||||
div.bar_out div.bar_in {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
|
||||
/* */
|
||||
|
||||
.ev_warning{
|
||||
color:orangered;
|
||||
.ev_warning {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.ev_notice{
|
||||
color:orangered;
|
||||
.ev_notice {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.ev_succes{
|
||||
color:lightgreen;
|
||||
.ev_succes {
|
||||
color: lightgreen;
|
||||
}
|
||||
|
||||
.ev_sell{
|
||||
color:orange;
|
||||
.ev_sell {
|
||||
color: orange;
|
||||
}
|
||||
|
||||
.ev_failed{
|
||||
color:orangered;
|
||||
.ev_failed {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.ev_highlight{
|
||||
color:orangered;
|
||||
.ev_highlight {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
|
||||
/* TODO: 색상값이 아니라 의미에 따라 클래스 지정 */
|
||||
|
||||
.o_bullet::before{
|
||||
color:cyan;
|
||||
content:"●";
|
||||
.o_bullet::before {
|
||||
color: cyan;
|
||||
content: "●";
|
||||
}
|
||||
|
||||
.o_diamond::before{
|
||||
color:orangered;
|
||||
content:"◆";
|
||||
.o_diamond::before {
|
||||
color: orangered;
|
||||
content: "◆";
|
||||
}
|
||||
|
||||
.small_war_log{
|
||||
display:inline-block;
|
||||
.small_war_log {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.small_war_log .war_type_attack{
|
||||
color:cyan;
|
||||
.small_war_log .war_type_attack {
|
||||
color: cyan;
|
||||
}
|
||||
|
||||
.small_war_log .war_type_defense{
|
||||
color:magenta;
|
||||
.small_war_log .war_type_defense {
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
.small_war_log .war_type_siege{
|
||||
color:white;
|
||||
.small_war_log .war_type_siege {
|
||||
color: white;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.small_war_log .name_plate{
|
||||
.small_war_log .name_plate {
|
||||
font-size: 0.75em;
|
||||
}
|
||||
|
||||
.small_war_log .name_plate_cover{
|
||||
color:yellow;
|
||||
.small_war_log .name_plate_cover {
|
||||
color: yellow;
|
||||
}
|
||||
|
||||
.small_war_log .crew_plate{
|
||||
color:orangered;
|
||||
font-size:90%;
|
||||
.small_war_log .crew_plate {
|
||||
color: orangered;
|
||||
font-size: 90%;
|
||||
}
|
||||
|
||||
.t_date{
|
||||
.t_date {
|
||||
font-size: 0.75em;
|
||||
}
|
||||
|
||||
.t_red{
|
||||
color:red;
|
||||
.t_red {
|
||||
color: red;
|
||||
}
|
||||
|
||||
.t_blue{
|
||||
color:blue;
|
||||
.t_blue {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
.t_green{
|
||||
color:green;
|
||||
.t_green {
|
||||
color: green;
|
||||
}
|
||||
|
||||
.t_magenta{
|
||||
color:magenta;
|
||||
.t_magenta {
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
.t_cyan{
|
||||
color:cyan;
|
||||
.t_cyan {
|
||||
color: cyan;
|
||||
}
|
||||
|
||||
.t_limegreen{
|
||||
color:limegreen;
|
||||
.t_limegreen {
|
||||
color: limegreen;
|
||||
}
|
||||
|
||||
.t_skyblue{
|
||||
color:skyblue;
|
||||
.t_skyblue {
|
||||
color: skyblue;
|
||||
}
|
||||
|
||||
.t_orangered{
|
||||
color:orangered;
|
||||
.t_orangered {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.t_yellow{
|
||||
color:yellow;
|
||||
.t_yellow {
|
||||
color: yellow;
|
||||
}
|
||||
|
||||
.t_white{
|
||||
color:white;
|
||||
.t_white {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.float_left{
|
||||
float:left;
|
||||
.float_left {
|
||||
float: left;
|
||||
}
|
||||
|
||||
.tooltip{
|
||||
font-size:12px;
|
||||
.tooltip {
|
||||
font-size: 12px;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
.tooltip_copyable_info .tooltiptext{
|
||||
.tooltip_copyable_info .tooltiptext {
|
||||
display: inline;
|
||||
color: rgba(0,0,0,0);
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
@@ -202,67 +220,69 @@ div.bar_out div.bar_in{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.hidden_but_copyable{
|
||||
color: rgba(0,0,0,0);
|
||||
.hidden_but_copyable {
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
.btn-group-xs > .btn, .btn-xs {
|
||||
padding : .25rem .4rem;
|
||||
font-size : .875rem;
|
||||
line-height : .5;
|
||||
border-radius : .2rem;
|
||||
.btn-group-xs>.btn,
|
||||
.btn-xs {
|
||||
padding: .25rem .4rem;
|
||||
font-size: .875rem;
|
||||
line-height: .5;
|
||||
border-radius: .2rem;
|
||||
}
|
||||
|
||||
.edit_form.viewer{
|
||||
max-height:200px;
|
||||
overflow-y:auto;
|
||||
.edit_form.viewer {
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.trumbowyg-box{
|
||||
margin:0;
|
||||
border-left:none;
|
||||
border-right:none;
|
||||
.trumbowyg-box {
|
||||
margin: 0;
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
.edit_form.trumbowyg-editor{
|
||||
margin:0;
|
||||
padding:0;
|
||||
.edit_form.trumbowyg-editor {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.commandBasic{
|
||||
background-color:black;
|
||||
color:white;
|
||||
.commandBasic {
|
||||
background-color: black;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.compensatePositive{
|
||||
color:skyblue;
|
||||
.compensatePositive {
|
||||
color: skyblue;
|
||||
}
|
||||
|
||||
.compensateNegative{
|
||||
color:orange;
|
||||
.compensateNegative {
|
||||
color: orange;
|
||||
}
|
||||
|
||||
.compensateNeutral{
|
||||
color:white;
|
||||
.compensateNeutral {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.commandBasic.commandImpossible{
|
||||
background-color:red;
|
||||
color:white;
|
||||
.commandBasic.commandImpossible {
|
||||
background-color: red;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.select2-selection--single.simple-select2-align-center .select2-selection__rendered {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.select2-dropdown.simple-select2-align-center li.select2-results__option{
|
||||
.select2-dropdown.simple-select2-align-center li.select2-results__option {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered{
|
||||
color:white;
|
||||
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false]{
|
||||
color:white;
|
||||
}
|
||||
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false] {
|
||||
color: white;
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
@charset "UTF-8";
|
||||
.container {
|
||||
width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.card_holder {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.general_card {
|
||||
width: 125px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.general_card h4 {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.general_card p {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.general_card .select_btn {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.general_card label {
|
||||
display: block;
|
||||
padding-left: 15px;
|
||||
text-indent: -15px;
|
||||
}
|
||||
|
||||
.general_card input {
|
||||
width: 13px;
|
||||
height: 13px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
vertical-align: bottom;
|
||||
position: relative;
|
||||
top: -1px;
|
||||
*overflow: hidden;
|
||||
}
|
||||
|
||||
#outdate_token {
|
||||
color: red;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#left_pad button {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.custom_picture {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.custom_personality {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.custom_stat {
|
||||
display: none;
|
||||
}
|
||||
+47
-15
@@ -1224,7 +1224,7 @@ function updateOnline()
|
||||
|
||||
//동접수
|
||||
$before5Min = TimeUtil::nowAddMinutes(-5);
|
||||
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh > %s', $before5Min);
|
||||
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh > %s AND npc < 2', $before5Min);
|
||||
$onlineNum = count($onlineUser);
|
||||
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
|
||||
|
||||
@@ -1537,7 +1537,18 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
//일단은 '획득' 시에만 동작하므로 이대로 사용하기로...
|
||||
$occupiedUnique = [];
|
||||
|
||||
$invalidItemType = [];
|
||||
foreach(array_keys(GameConst::$allItems) as $itemType){
|
||||
$ownItem = $general->getItems()[$itemType]??null;
|
||||
if($ownItem !== null && !$ownItem->isBuyable()){
|
||||
$invalidItemType[$itemType] = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (array_keys(GameConst::$allItems) as $itemType) {
|
||||
if(key_exists($itemType, $invalidItemType)){
|
||||
continue;
|
||||
}
|
||||
foreach ($db->queryAllLists('SELECT %b, count(*) as cnt FROM general GROUP BY %b', $itemType, $itemType) as [$itemCode, $cnt]) {
|
||||
$itemClass = buildItemClass($itemCode);
|
||||
if (!$itemClass) {
|
||||
@@ -1551,6 +1562,9 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
}
|
||||
|
||||
foreach (GameConst::$allItems as $itemType => $itemCategories) {
|
||||
if(key_exists($itemType, $invalidItemType)){
|
||||
continue;
|
||||
}
|
||||
foreach ($itemCategories as $itemCode => $cnt) {
|
||||
if (!key_exists($itemCode, $occupiedUnique)) {
|
||||
$availableUnique[] = [[$itemType, $itemCode], $cnt];
|
||||
@@ -1604,38 +1618,56 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
return false;
|
||||
}
|
||||
|
||||
$itemTypeCnt = count(GameConst::$allItems);
|
||||
$trialCnt = $itemTypeCnt;
|
||||
|
||||
foreach ($general->getItems() as $item) {
|
||||
if (!$item) {
|
||||
continue;
|
||||
}
|
||||
if (!$item->isBuyable()) {
|
||||
return false;
|
||||
$trialCnt -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if($trialCnt <= 0){
|
||||
LogText("{$general->getName()}, {$general->getID()} 모든 아이템", $trialCnt);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
$scenario = $gameStor->scenario;
|
||||
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
|
||||
|
||||
if ($scenario < 100) {
|
||||
$prob = 1 / ($genCount * 5); // 5~6개월에 하나씩 등장
|
||||
$prob = 1 / ($genCount * 3 * $itemTypeCnt); // 3~4개월에 하나씩 등장
|
||||
} else {
|
||||
$prob = 1 / $genCount; // 1~2개월에 하나씩 등장
|
||||
$prob = 1 / ($genCount * $itemTypeCnt); // 1~2개월에 하나씩 등장
|
||||
}
|
||||
|
||||
if ($acquireType == '설문조사') {
|
||||
$prob = 1 / ($genCount * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
|
||||
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
|
||||
} else if ($acquireType == '랜덤 임관') {
|
||||
$prob = 1 / ($genCount / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
|
||||
} else if ($acquireType == '건국') {
|
||||
$prob = 1 / ($genCount / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||||
}
|
||||
|
||||
$prob = Util::valueFit($prob, null, 1 / 3);
|
||||
$prob = Util::valueFit($prob, null, 1 / 4);//최대치 감소
|
||||
$result = false;
|
||||
|
||||
if (!Util::randBool($prob)) {
|
||||
|
||||
|
||||
foreach(Util::range($trialCnt) as $_idx){
|
||||
if (Util::randBool($prob)) {
|
||||
$result = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!$result){
|
||||
LogText("{$general->getName()}, {$general->getID()} 유니크 실패 {$trialCnt}", $prob);
|
||||
return false;
|
||||
}
|
||||
|
||||
LogText("{$general->getName()}, {$general->getID()} 유니크 성공 {$trialCnt}", $prob);
|
||||
|
||||
return giveRandomUniqueItem($general, $acquireType);
|
||||
}
|
||||
|
||||
@@ -1736,7 +1768,7 @@ function nextRuler(General $general)
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
[$year, $month, $fiction] = $gameStor->getValuesAsArray(['year', 'month', 'fiction']);
|
||||
$nation = $general->getStaticNation();
|
||||
$nationName = $nation['name'];
|
||||
$nationID = $nation['nation'];
|
||||
@@ -1744,7 +1776,7 @@ function nextRuler(General $general)
|
||||
$candidate = null;
|
||||
|
||||
//npc or npc유저인 경우 후계 찾기
|
||||
if ($general->getNPCType() > 0) {
|
||||
if (!$fiction && $general->getNPCType() > 0) {
|
||||
$candidate = $db->queryFirstRow(
|
||||
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
|
||||
$general->getVar('affinity'),
|
||||
|
||||
@@ -378,6 +378,30 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
|
||||
return $class->newInstanceArgs(array_merge([$unit], $args));
|
||||
}
|
||||
|
||||
function getGeneralPoolClass(string $type){
|
||||
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
|
||||
$classPath = ($basePath.$type);
|
||||
|
||||
if(class_exists($classPath)){
|
||||
return $classPath;
|
||||
}
|
||||
|
||||
throw new \InvalidArgumentException("{$type}은 GeneralPool이 아님");
|
||||
}
|
||||
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
/** @var AbsGeneralPool */
|
||||
$class = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
return $class::pickGeneralFromPool($db, $owner, $pickCnt, $prefix);
|
||||
}
|
||||
|
||||
function countPureGeneralFromRawList(?array $rawGeneralList=null):int{
|
||||
if(!$rawGeneralList){
|
||||
return 0;
|
||||
|
||||
+17
-22
@@ -627,14 +627,15 @@ function updateNationState()
|
||||
|
||||
$uniqueLotteryWeightList = [];
|
||||
foreach ($nationGenList as $nationGen) {
|
||||
$hasUnique = false;
|
||||
$trialCnt = count(GameConst::$allItems);
|
||||
|
||||
foreach ($nationGen->getItems() as $item) {
|
||||
if (!$item->isBuyable()) {
|
||||
$hasUnique = true;
|
||||
break;
|
||||
$trialCnt -= 1;
|
||||
}
|
||||
}
|
||||
if ($hasUnique) {
|
||||
|
||||
if ($trialCnt <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -647,6 +648,9 @@ function updateNationState()
|
||||
} else if ($nationGen->getVar('officer_level') > 4) {
|
||||
$score += 35;
|
||||
}
|
||||
|
||||
$score *= $trialCnt;
|
||||
|
||||
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
|
||||
}
|
||||
|
||||
@@ -680,31 +684,22 @@ function updateNationState()
|
||||
|
||||
while ($assemblerCnt < $maxAssemblerCnt) {
|
||||
$lastAssemblerID += 1;
|
||||
$npcObj = new Scenario\NPC(
|
||||
999,
|
||||
$npcObj = new Scenario\GeneralBuilder(
|
||||
sprintf('부대장%4d', $lastAssemblerID),
|
||||
0,
|
||||
null,
|
||||
$nation['nation'],
|
||||
null,
|
||||
10,
|
||||
10,
|
||||
10,
|
||||
1,
|
||||
$admin['year'] - 15,
|
||||
$admin['year'] + 15,
|
||||
'은둔',
|
||||
'척사'
|
||||
$nation['nation']
|
||||
);
|
||||
$npcObj->killturn = 70;
|
||||
$npcObj->gold = 0;
|
||||
$npcObj->rice = 0;
|
||||
$npcObj->npc = 5;
|
||||
$npcObj->setAffinity(999)->setStat(10, 10, 10)
|
||||
->setSpecialSingle('척사')->setEgo('che_은둔')
|
||||
->setKillturn(70)->setGoldRice(0, 0)
|
||||
->setNPCType(5)->fillRemainSpecAsZero($admin);
|
||||
$npcObj->build($admin);
|
||||
$npcID = $npcObj->generalID;
|
||||
$npcID = $npcObj->getGeneralID();
|
||||
|
||||
$db->insert('troop', [
|
||||
'troop_leader' => $npcID,
|
||||
'name' => $npcObj->realName,
|
||||
'name' => $npcObj->getGeneralName(),
|
||||
'nation' => $nation['nation'],
|
||||
]);
|
||||
$db->update('general', [
|
||||
|
||||
+6
-4
@@ -79,9 +79,11 @@ if ($gameStor->fiction == 0) {
|
||||
}
|
||||
if ($gameStor->npcmode == 0) {
|
||||
$npcmode = "불가능";
|
||||
} else {
|
||||
} else if($gameStor->npcmode == 1){
|
||||
$npcmode = "가능";
|
||||
$valid = 1;
|
||||
} else {
|
||||
$npcmode = "선택 생성";
|
||||
}
|
||||
$color = "cyan";
|
||||
$mapTheme = $gameStor->map_theme;
|
||||
@@ -134,7 +136,7 @@ $(function(){
|
||||
<body class="img_back">
|
||||
|
||||
<div id="container">
|
||||
<div><?=allButton($gameStor->npcmode!=0)?></div>
|
||||
<div><?=allButton($gameStor->npcmode==1)?></div>
|
||||
<table class="tb_layout bg0" style="width:1000px;">
|
||||
<tr height=50>
|
||||
<td colspan=5 id="server_title" align=center><font size=4>삼국지 모의전투 HiDCHe <?=$serverName.$serverCnt?>기 (<font color=cyan><?=$scenario?></font>)</font></td>
|
||||
@@ -341,7 +343,7 @@ else if($session->userGrade == 4){
|
||||
<button id="msg_submit">서신전달&갱신</button><br>
|
||||
내용 없이 '서신전달&갱신'을 누르면 메세지창이 갱신됩니다.
|
||||
</div>
|
||||
<div><?=allButton($gameStor->npcmode!=0)?></div>
|
||||
<div><?=allButton($gameStor->npcmode==1)?></div>
|
||||
<div id="message_board"><div style="left:0;" class="board_side bg0">
|
||||
<div class="board_header bg0" id='public_talk_position'>전체 메시지(최고99자)</div>
|
||||
<section class="public_message">
|
||||
@@ -361,7 +363,7 @@ else if($session->userGrade == 4){
|
||||
<button type="button" class="load_old_message btn btn-secondary btn-block" data-msg_type="diplomacy">이전 메시지 불러오기</button>
|
||||
</section>
|
||||
</div></div>
|
||||
<div style="clear:left;"><?=allButton($gameStor->npcmode!=0)?><?=banner()?></div>
|
||||
<div style="clear:left;"><?=allButton($gameStor->npcmode==1)?><?=banner()?></div>
|
||||
</div>
|
||||
<?php
|
||||
if ($con == 1) {
|
||||
|
||||
+18
-1
@@ -102,7 +102,7 @@ if($session->userGrade < 5 && !$allowReset){
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="confirm_password" class="col-sm-3 col-form-label">시나리오 선택</label>
|
||||
<label for="scenario_sel" class="col-sm-3 col-form-label">시나리오 선택</label>
|
||||
<div class="col-sm-9">
|
||||
<select class="form-control" name="scenario" size="1" id="scenario_sel">
|
||||
</select>
|
||||
@@ -138,6 +138,20 @@ if($session->userGrade < 5 && !$allowReset){
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="block_general_create" class="col-sm-3 col-form-label">장수 임의 생성</label>
|
||||
<div class="col-sm-9">
|
||||
<div id="block_general_create" class="btn-group btn-group-toggle" data-toggle="buttons">
|
||||
<label class="btn btn-secondary">
|
||||
<input type="radio" name="block_general_create" value="0" checked>가능
|
||||
</label>
|
||||
<label class="btn btn-secondary active">
|
||||
<input type="radio" name="block_general_create" value="1">불가
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="npcmode" class="col-sm-3 col-form-label">NPC 빙의</label>
|
||||
<div class="col-sm-9">
|
||||
@@ -148,6 +162,9 @@ if($session->userGrade < 5 && !$allowReset){
|
||||
<label class="btn btn-secondary active">
|
||||
<input type="radio" name="npcmode" value="0" checked>불가
|
||||
</label>
|
||||
<label class="btn btn-secondary">
|
||||
<input type="radio" name="npcmode" value="2">선택 생성 가능
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -85,6 +85,7 @@ $result = ResetHelper::buildScenario(
|
||||
$options['scenario'],
|
||||
$options['fiction'],
|
||||
$options['extend'],
|
||||
$options['block_general_create'],
|
||||
$options['npcmode'],
|
||||
$options['show_img_level'],
|
||||
$options['tournament_trig'],
|
||||
|
||||
@@ -37,7 +37,7 @@ list(
|
||||
$npcmode
|
||||
) = $gameStor->getValuesAsArray(['maxgeneral', 'turnterm', 'npcmode']);
|
||||
|
||||
if(!$npcmode){
|
||||
if($npcmode!=1){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'빙의 가능한 서버가 아닙니다'
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
function sortTokens(&$tokens){
|
||||
usort($tokens, function($lhs, $rhs){
|
||||
return array_sum($lhs['dex'])<=>array_sum($rhs['dex']);
|
||||
});
|
||||
}
|
||||
|
||||
function putInfoText(&$info){
|
||||
if(key_exists('specialDomestic', $info)){
|
||||
$class = buildGeneralSpecialDomesticClass($info['specialDomestic']);
|
||||
$info['specialDomesticName'] = $class->getName();
|
||||
$info['specialDomesticInfo'] = $class->getInfo();
|
||||
}
|
||||
|
||||
if(key_exists('specialWar', $info)){
|
||||
$class = buildGeneralSpecialDomesticClass($info['specialWar']);
|
||||
$info['specialWarName'] = $class->getName();
|
||||
$info['specialWarInfo'] = $class->getInfo();
|
||||
}
|
||||
}
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$oNow = new \DateTimeImmutable();
|
||||
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$npcmode = $gameStor->getValue('npcmode');
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'선택 가능한 서버가 아닙니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID);
|
||||
if($rawGeneral){
|
||||
$generalAux = Json::decode($rawGeneral['aux']);
|
||||
if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'아직 다시 고를 수 없습니다'
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
$tokens = $db->query('SELECT unique_name, reserved_until, info FROM `select_pool` WHERE `owner`=%i AND `reserved_until`>=%s', $userID, $now);
|
||||
|
||||
if($tokens){
|
||||
$pick = [];
|
||||
$valid_until = null;
|
||||
$specialInfo = [];
|
||||
foreach($tokens as $token){
|
||||
$valid_until = $token['reserved_until'];
|
||||
$info = Json::decode($token['info']);
|
||||
putInfoText($info);
|
||||
$info['uniqueName'] = $token['unique_name'];
|
||||
$pick[] = $info;
|
||||
}
|
||||
sortTokens($pick);//좀 무식하지만..
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'pick'=>$pick,
|
||||
'validUntil'=>$valid_until
|
||||
]);
|
||||
}
|
||||
|
||||
$pick = [];
|
||||
$valid_until = null;
|
||||
foreach(pickGeneralFromPool($db, $userID, 14) as $pickObj){
|
||||
$valid_until = $pickObj->getValidUntil();
|
||||
$info = $pickObj->getInfo();
|
||||
putInfoText($info);
|
||||
$pick[] = $info;
|
||||
}
|
||||
sortTokens($pick);//좀 무식하지만..
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'pick'=>$pick,
|
||||
'validUntil'=>$valid_until
|
||||
]);
|
||||
@@ -57,6 +57,7 @@ $v->rule('required', [
|
||||
'scenario',
|
||||
'fiction',
|
||||
'extend',
|
||||
'block_general_create',
|
||||
'join_mode',
|
||||
'npcmode',
|
||||
'show_img_level',
|
||||
@@ -67,6 +68,7 @@ $v->rule('required', [
|
||||
'scenario',
|
||||
'fiction',
|
||||
'extend',
|
||||
'block_general_create',
|
||||
'npcmode',
|
||||
'show_img_level',
|
||||
'tournament_trig',
|
||||
@@ -109,11 +111,13 @@ $scenario = (int)$_POST['scenario'];
|
||||
$fiction = (int)$_POST['fiction'];
|
||||
$extend = (int)$_POST['extend'];
|
||||
$npcmode = (int)$_POST['npcmode'];
|
||||
$block_general_create = (bool)$_POST['block_general_create'];
|
||||
$show_img_level = (int)$_POST['show_img_level'];
|
||||
$tournament_trig = (int)$_POST['tournament_trig'];
|
||||
$join_mode = $_POST['join_mode'];
|
||||
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
|
||||
$autorun_user_options = [];
|
||||
|
||||
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
|
||||
$autorun_user_options[$autorun_option] = 1;
|
||||
}
|
||||
@@ -165,6 +169,7 @@ if($reserve_open){
|
||||
'scenarioName'=>$scenarioObj->getTitle(),
|
||||
'fiction'=>$fiction,
|
||||
'extend'=>$extend,
|
||||
'block_general_create'=>$block_general_create,
|
||||
'npcmode'=>$npcmode,
|
||||
'show_img_level'=>$show_img_level,
|
||||
'tournament_trig'=>$tournament_trig,
|
||||
@@ -200,6 +205,7 @@ Json::die(ResetHelper::buildScenario(
|
||||
$scenario,
|
||||
$fiction,
|
||||
$extend,
|
||||
$block_general_create,
|
||||
$npcmode,
|
||||
$show_img_level,
|
||||
$tournament_trig,
|
||||
|
||||
@@ -59,7 +59,7 @@ list(
|
||||
$npcmode
|
||||
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode']);
|
||||
|
||||
if(!$npcmode){
|
||||
if($npcmode!=1){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'빙의 가능한 서버가 아닙니다'
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$pick = Util::getPost('pick');
|
||||
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$personal = Util::getPost('personal', 'string', null);
|
||||
$use_own_picture = Util::getPost('use_own_picture', 'bool', false);
|
||||
|
||||
|
||||
if(!$pick){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수를 선택하지 않았습니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$hasGeneralID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
|
||||
if($hasGeneralID){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'이미 장수를 생성했습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$env = $gameStor->getValues(['startyear', 'year', 'month', 'maxgeneral', 'npcmode', 'show_img_level', 'icon_path', 'turnterm', 'turntime']);
|
||||
$env['fiction'] = false;
|
||||
|
||||
$npcmode = $env['npcmode'];
|
||||
$maxgeneral = $env['maxgeneral'];
|
||||
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'선택 가능한 서버가 아닙니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$selectInfo = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
|
||||
if(!$selectInfo){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'유효한 장수 목록이 없습니다.'
|
||||
]);
|
||||
}
|
||||
$selectInfo = Json::decode($selectInfo);
|
||||
|
||||
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
|
||||
if(!$ownerInfo){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'멤버 정보를 가져오지 못했습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
|
||||
|
||||
if ($gencount >= $maxgeneral) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'더 이상 등록 할 수 없습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
/** @var AbsGeneralPool */
|
||||
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
|
||||
|
||||
$builder = $pickedGeneral->getGeneralBuilder();
|
||||
|
||||
foreach(GameConst::$generalPoolAllowOption as $allowOption){
|
||||
if($allowOption == 'stat'){
|
||||
$leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
|
||||
$strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
|
||||
$intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
|
||||
|
||||
if($leadership + $strength + $intel > GameConst::$defaultStatTotal){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'스탯의 총 합이 올바르지 않습니다.'
|
||||
]);
|
||||
}
|
||||
$builder->setStat($leadership, $strength, $intel);
|
||||
}
|
||||
else if($allowOption == 'picture' && $use_own_picture){
|
||||
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']);
|
||||
}
|
||||
else if($allowOption == 'ego'){
|
||||
if(!$personal || $personal == 'Random'){
|
||||
$personal = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
}
|
||||
if(!array_search($personal, GameConst::$availablePersonality)){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'올바르지 않은 성격입니다.'
|
||||
]);
|
||||
}
|
||||
$builder->setEgo($personal);
|
||||
}
|
||||
}
|
||||
|
||||
$userNick = $ownerInfo['name'];
|
||||
|
||||
$builder->setOwner($userID);
|
||||
$builder->setOwnerName($userNick);
|
||||
$builder->setKillturn(5);
|
||||
$builder->setNPCType(0);
|
||||
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
|
||||
$builder->fillRemainSpecAsZero($env);
|
||||
$builder->build($env);
|
||||
$generalID = $builder->getGeneralID();
|
||||
if(!$generalID){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수 등록에 실패했습니다.'
|
||||
]);
|
||||
}
|
||||
$pickedGeneral->occupyGeneralName();
|
||||
|
||||
$db->update('select_pool',[
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
|
||||
|
||||
|
||||
$josaYi = JosaUtil::pick($userNick, '이');
|
||||
$generalName = $builder->getGeneralName();
|
||||
$josaRo = JosaUtil::pick($generalName, '로');
|
||||
|
||||
$cityName = CityConst::byID($builder->getCityID())->name;
|
||||
|
||||
$logger = new ActionLogger($generalID, 0, $env['year'], $env['month']);
|
||||
$logger->pushGeneralHistoryLog("<Y>{$generalName}</>, <G>{$cityName}</>에서 등장");
|
||||
$logger->pushGlobalActionLog("<G><b>{$cityName}</b></>에서 <Y>{$userNick}</>{$josaYi} <Y>{$generalName}</>{$josaRo} 등장합니다.");
|
||||
$logger->flush();
|
||||
|
||||
pushAdminLog(["가입 : {$userID} // {$session->userName} // {$pick} // ".getenv("REMOTE_ADDR")]);
|
||||
|
||||
$rootDB->insert('member_log', [
|
||||
'member_no' => $userID,
|
||||
'date'=>TimeUtil::now(),
|
||||
'action_type'=>'make_general',
|
||||
'action'=>Json::encode([
|
||||
'server'=>DB::prefix(),
|
||||
'type'=>'select',
|
||||
'generalID'=>$generalID,
|
||||
'generalName'=>$generalName
|
||||
])
|
||||
]);
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
@@ -43,7 +43,7 @@ $session = Session::requireLogin([
|
||||
'game'=>null,
|
||||
'me'=>null
|
||||
])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$userID = $session->userID;
|
||||
|
||||
if(!class_exists('\\sammo\\DB')){
|
||||
Json::die([
|
||||
@@ -91,7 +91,8 @@ if(file_exists(__DIR__.'/.htaccess')){
|
||||
'scenarioName'=>$options['scenarioName'],
|
||||
'turnterm'=>$options['turnterm'],
|
||||
'fictionMode'=>($options['fiction']?'가상':'사실'),
|
||||
'npcMode'=>($options['npcmode']?'가능':'불가'),
|
||||
'block_general_create'=>(!!$options['block_general_create']),
|
||||
'npcMode'=>([0=>'불가',1=>'가능',2=>'선택 생성'][$options['npcmode']]),
|
||||
'openDatetime'=>$reserved['date'],
|
||||
'starttime'=>$options['starttime'],
|
||||
'gameConf'=>$options['gameConf'],
|
||||
@@ -104,7 +105,7 @@ if(file_exists(__DIR__.'/.htaccess')){
|
||||
|
||||
//TODO: 천통시에도 예약 오픈 알림이 필요..?
|
||||
|
||||
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'autorun_user']);
|
||||
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'block_general_create', 'autorun_user']);
|
||||
$admin['maxUserCnt'] = $admin['maxgeneral'];
|
||||
$admin['npcMode'] = $admin['npcmode'];
|
||||
$admin['turnTerm'] = $admin['turnterm'];
|
||||
@@ -124,8 +125,8 @@ $admin['scenario'] = $admin['scenario_text'];
|
||||
$admin['userCnt'] = $genCnt;
|
||||
$admin['npcCnt'] = $npcCnt;
|
||||
$admin['nationCnt'] = $nationCnt;
|
||||
|
||||
$admin['npcMode'] = $admin['npcMode']?'가능':'불가';
|
||||
$admin['block_general_create'] = !!$admin['block_general_create'];
|
||||
$admin['npcMode'] = [0=>'불가',1=>'가능',2=>'선택 생성'][$admin['npcMode']];
|
||||
$admin['fictionMode'] = $admin['fiction']?'가상':'사실';
|
||||
|
||||
$otherTextInfo = [];
|
||||
|
||||
@@ -43,8 +43,8 @@ if($defence_train != $me->getVar('defence_train')){
|
||||
if($defence_train == 999){
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
$me->increaseVar('train', -3);
|
||||
$me->increaseVar('atmos', -3);
|
||||
$me->increaseVarWithLimit('train', -3, 20);
|
||||
$me->increaseVarWithLimit('atmos', -3, 20);
|
||||
}
|
||||
else{
|
||||
$me->increaseVar('myset', -1);
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$pick = Util::getPost('pick');
|
||||
|
||||
if(!$pick){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수를 선택하지 않았습니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$generalID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
|
||||
if(!$generalID){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수가 생성하지 않았습니다. 이미 사망하지 않았는지 확인해보세요.'
|
||||
]);
|
||||
}
|
||||
|
||||
list(
|
||||
$year,
|
||||
$month,
|
||||
$maxgeneral,
|
||||
$npcmode,
|
||||
$turnterm
|
||||
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
|
||||
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'선택 가능한 서버가 아닙니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$info = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
|
||||
if(!$info){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'유효한 장수 목록이 없습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
|
||||
if(!$ownerInfo){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'멤버 정보를 가져오지 못했습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$info = Json::decode($info);
|
||||
|
||||
|
||||
$generalObj = General::createGeneralObjFromDB($generalID);
|
||||
$oldGeneralName = $generalObj->getName();
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>-$generalID,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null
|
||||
], 'unique_name=%s AND `reserved_until` IS NOT NULL AND owner = %i', $info['uniqueName'], $userID);
|
||||
|
||||
if($db->affectedRows()==0){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'동시성 제어에 문제가 발생했습니다. 버그 제보를 부탁드립니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>null,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], 'unique_name != %s AND general_id = %i', $info['uniqueName'], $generalID);
|
||||
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>$generalID,
|
||||
], 'general_id=%i', -$generalID);
|
||||
if($db->affectedRows()==0){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수 선택 과정에 문제가 발생했습니다.. 버그 제보를 부탁드립니다.'
|
||||
]);
|
||||
}
|
||||
$db->update('select_pool',[
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
|
||||
|
||||
if(key_exists('leadership', $info)){
|
||||
$generalObj->updateVar('leadership', $info['leadership']);
|
||||
$generalObj->updateVar('strength', $info['strength']);
|
||||
$generalObj->updateVar('intel', $info['intel']);
|
||||
}
|
||||
if(key_exists('picture', $info)){
|
||||
$generalObj->updateVar('imgsvr', $info['imgsvr']);
|
||||
$generalObj->updateVar('picture', $info['picture']);
|
||||
}
|
||||
if(key_exists('generalName', $info)){
|
||||
$generalObj->updateVar('name', $info['generalName']);
|
||||
}
|
||||
if(key_exists('dex', $info)){
|
||||
$generalObj->updateVar('dex1', $info['dex'][0]);
|
||||
$generalObj->updateVar('dex2', $info['dex'][1]);
|
||||
$generalObj->updateVar('dex3', $info['dex'][2]);
|
||||
$generalObj->updateVar('dex4', $info['dex'][3]);
|
||||
$generalObj->updateVar('dex5', $info['dex'][4]);
|
||||
}
|
||||
if(key_exists('ego', $info)){
|
||||
$generalObj->updateVar('personal', $info['ego']);
|
||||
}
|
||||
if(key_exists('specialDomestic', $info)){
|
||||
$generalObj->updateVar('special', $info['specialDomestic']);
|
||||
}
|
||||
if(key_exists('specialWar', $info)){
|
||||
$generalObj->updateVar('special2', $info['specialWar']);
|
||||
}
|
||||
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
|
||||
|
||||
$userNick = $ownerInfo['name'];
|
||||
$generalObj->setVar('owner_name', $userNick);
|
||||
$josaYi = JosaUtil::pick($userNick, '이');
|
||||
|
||||
$generalName = $info['generalName'];
|
||||
$josaRo = JosaUtil::pick($generalName, '로');
|
||||
|
||||
|
||||
$logger = $generalObj->getLogger();
|
||||
$logger->pushGeneralHistoryLog("장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경");
|
||||
$logger->pushGlobalActionLog("<Y>{$userNick}</>{$josaYi} 장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경합니다.");
|
||||
$generalObj->applyDB($db);
|
||||
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
+6
-2
@@ -24,7 +24,12 @@ if (!$member) {
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$admin = $gameStor->getValues(['block_general_create','show_img_level','maxgeneral']);
|
||||
if($admin['block_general_create']){
|
||||
MessageBox("잘못된 접근입니다!!!");
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -66,7 +71,6 @@ echo Json::encode((object)$charInfoText);
|
||||
<tr><td align=center><?=info(0)?></td></tr>
|
||||
</table>
|
||||
<?php
|
||||
$admin = $gameStor->getValues(['show_img_level','maxgeneral']);
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
|
||||
|
||||
|
||||
+2
-2
@@ -185,10 +185,10 @@ if($relYear < 3){
|
||||
$experience = 0;
|
||||
}
|
||||
else{
|
||||
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 5');
|
||||
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 4');
|
||||
$targetGenOrder = Util::round($expGenCount * 0.2);
|
||||
$experience = $db->queryFirstField(
|
||||
'SELECT experience FROM general WHERE nation != 0 AND npc < 5 ORDER BY experience ASC LIMIT %i, 1',
|
||||
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
|
||||
$targetGenOrder - 1
|
||||
);
|
||||
$experience *= 0.8;
|
||||
|
||||
@@ -372,4 +372,46 @@ function getNpcColor(npcType) {
|
||||
return 'skyblue';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function initTooltip($obj) {
|
||||
if ($obj === undefined) {
|
||||
$obj = $('.obj_tooltip');
|
||||
} else if (!$obj.hasClass('obj_tooltip')) {
|
||||
$obj = $obj.find('.obj_tooltip');
|
||||
}
|
||||
console.log($obj);
|
||||
|
||||
$obj.each(function() {
|
||||
$target = $(this);
|
||||
|
||||
if ($target.data('installHandler')) {
|
||||
return true;
|
||||
}
|
||||
$target.data('installHandler', true);
|
||||
|
||||
$target.mouseover(function() {
|
||||
var $objTooltip = $(this);
|
||||
if ($objTooltip.data('setObjTooltip')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var tooltipClassText = $objTooltip.data('tooltip-class');
|
||||
if (!tooltipClassText) {
|
||||
tooltipClassText = '';
|
||||
}
|
||||
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
|
||||
.format(tooltipClassText);
|
||||
|
||||
$objTooltip.tooltip({
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
template: template,
|
||||
html: true
|
||||
}).tooltip('show');
|
||||
|
||||
$objTooltip.data('setObjTooltip', true);
|
||||
});
|
||||
});
|
||||
}
|
||||
+74
-76
@@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
function showCityGeneral(cityIdx){
|
||||
|
||||
@@ -21,13 +20,13 @@ function loadScenarioPreview(scenarioIdx){
|
||||
|
||||
|
||||
|
||||
function loadScenarios(){
|
||||
function loadScenarios() {
|
||||
$.ajax({
|
||||
method:'post',
|
||||
url:'j_load_scenarios.php',
|
||||
dataType:'json'
|
||||
}).then(function(result){
|
||||
if(!result.result){
|
||||
method: 'post',
|
||||
url: 'j_load_scenarios.php',
|
||||
dataType: 'json'
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
var deferred = $.Deferred();
|
||||
deferred.reject('fail');
|
||||
return deferred.promise();
|
||||
@@ -37,18 +36,18 @@ function loadScenarios(){
|
||||
var list = {};
|
||||
|
||||
|
||||
$.each(result.scenario, function(idx, value){
|
||||
$.each(result.scenario, function(idx, value) {
|
||||
var title = value.title || "-";
|
||||
var pat = /【(.*?)[0-9\-_\.a-zA-Z]*】/;
|
||||
var category = pat.exec(title);
|
||||
category = category?category[1]:'-';
|
||||
category = category ? category[1] : '-';
|
||||
|
||||
value.title = title;
|
||||
value.category = category;
|
||||
value.idx = idx;
|
||||
value.year = value.year || 180;
|
||||
|
||||
if(!(category in list)){
|
||||
if (!(category in list)) {
|
||||
list[category] = {};
|
||||
}
|
||||
|
||||
@@ -56,12 +55,12 @@ function loadScenarios(){
|
||||
});
|
||||
|
||||
var $select = $('#scenario_sel');
|
||||
$.each(list, function(category, items){
|
||||
$.each(list, function(category, items) {
|
||||
var $optgroup = $('<optgroup>').attr('label', category);
|
||||
|
||||
$.each(items, function(idx, scenario){
|
||||
|
||||
$.each(items, function(idx, scenario) {
|
||||
var $option = $('<option>')
|
||||
.data('scenario',scenario)
|
||||
.data('scenario', scenario)
|
||||
.val(idx)
|
||||
.html(scenario.title);
|
||||
$optgroup.append($option);
|
||||
@@ -75,7 +74,7 @@ function loadScenarios(){
|
||||
});
|
||||
}
|
||||
|
||||
function scenarioPreview(){
|
||||
function scenarioPreview() {
|
||||
var $select = $(this);
|
||||
var $option = $select.find('option:selected');
|
||||
|
||||
@@ -89,125 +88,124 @@ function scenarioPreview(){
|
||||
|
||||
$year.html('{0}년'.format(scenario.year));
|
||||
$npc.html('{0}명'.format(scenario.npc_cnt));
|
||||
if(scenario.npcEx_cnt == 0){
|
||||
if (scenario.npcEx_cnt == 0) {
|
||||
$npcEx.html('');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$npcEx.html('+{0}명'.format(scenario.npcEx_cnt));
|
||||
}
|
||||
|
||||
$nation.html('');
|
||||
$.each(scenario.nation, function(idx, nation){
|
||||
$.each(scenario.nation, function(idx, nation) {
|
||||
$nation.append('<span style="color:{0}">{1}</span> {2}명. {3}<br>'.format(
|
||||
nation.color, nation.name, nation.generals, nation.cities.join(', ')
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
function formSetup(){
|
||||
$.validator.addMethod("autorun_user", function(value,element){
|
||||
function formSetup() {
|
||||
$.validator.addMethod("autorun_user", function(value, element) {
|
||||
var parent = $(element).parent('.input-group');
|
||||
var checkCnt = parent.find('input:checked').length;
|
||||
if(value <= 0){
|
||||
if(checkCnt > 0){
|
||||
if (value <= 0) {
|
||||
if (checkCnt > 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if(checkCnt == 0){
|
||||
|
||||
if (checkCnt == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}, "유효 시간과 옵션은 동시에 설정해야합니다.");
|
||||
$('#game_form').validate({
|
||||
rules:{
|
||||
turnterm:"required",
|
||||
sync:"required",
|
||||
scenario:"required",
|
||||
fiction:"required",
|
||||
extend:"required",
|
||||
npcmode:"required",
|
||||
show_img_level:"required",
|
||||
tournament_trig:"required",
|
||||
join_mode:'required',
|
||||
autorun_user_minutes:{required: true, autorun_user: true, min:0}
|
||||
rules: {
|
||||
turnterm: "required",
|
||||
sync: "required",
|
||||
scenario: "required",
|
||||
fiction: "required",
|
||||
extend: "required",
|
||||
npcmode: "required",
|
||||
show_img_level: "required",
|
||||
tournament_trig: "required",
|
||||
join_mode: 'required',
|
||||
autorun_user_minutes: { required: true, autorun_user: true, min: 0 }
|
||||
},
|
||||
errorElement: "div",
|
||||
errorPlacement: function ( error, element ) {
|
||||
errorPlacement: function(error, element) {
|
||||
// Add the `help-block` class to the error element
|
||||
error.addClass( "invalid-feedback" );
|
||||
error.addClass("invalid-feedback");
|
||||
|
||||
if ( element.prop( "type" ) === "checkbox" ) {
|
||||
error.insertAfter( element.parent( "label" ) );
|
||||
if (element.prop("type") === "checkbox") {
|
||||
error.insertAfter(element.parent("label"));
|
||||
} else {
|
||||
error.insertAfter( element );
|
||||
error.insertAfter(element);
|
||||
}
|
||||
},
|
||||
highlight: function ( element, errorClass, validClass ) {
|
||||
$( element ).addClass( "is-invalid" ).removeClass( "is-valid" );
|
||||
highlight: function(element, errorClass, validClass) {
|
||||
$(element).addClass("is-invalid").removeClass("is-valid");
|
||||
},
|
||||
unhighlight: function (element, errorClass, validClass) {
|
||||
$( element ).addClass( "is-valid" ).removeClass( "is-invalid" );
|
||||
unhighlight: function(element, errorClass, validClass) {
|
||||
$(element).addClass("is-valid").removeClass("is-invalid");
|
||||
}
|
||||
});
|
||||
$('#game_form').submit(function(e){
|
||||
$('#game_form').submit(function(e) {
|
||||
e.preventDefault();
|
||||
if(!$("#game_form").valid()){
|
||||
if (!$("#game_form").valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var autorun_user_minutes = parseInt($('#autorun_user_minutes').val());
|
||||
var autorun_user = [];
|
||||
if(autorun_user_minutes > 0){
|
||||
$('.autorun_user_chk:checked').each(function(){
|
||||
if (autorun_user_minutes > 0) {
|
||||
$('.autorun_user_chk:checked').each(function() {
|
||||
autorun_user.push($(this).data('key'));
|
||||
});
|
||||
}
|
||||
|
||||
$.ajax({
|
||||
cache:false,
|
||||
type:'post',
|
||||
url:'j_install.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
turnterm:$('#turnterm input:radio:checked').val(),
|
||||
sync:$('#sync input:radio:checked').val(),
|
||||
scenario:$('#scenario_sel').val(),
|
||||
fiction:$('#fiction input:radio:checked').val(),
|
||||
extend:$('#extend input:radio:checked').val(),
|
||||
npcmode:$('#npcmode input:radio:checked').val(),
|
||||
show_img_level:$('#show_img_level input:radio:checked').val(),
|
||||
tournament_trig:$('#tournament_trig input:radio:checked').val(),
|
||||
reserve_open:$('#reserve_open').val(),
|
||||
pre_reserve_open:$('#pre_reserve_open').val(),
|
||||
join_mode:$('#join_mode input:radio:checked').val(),
|
||||
autorun_user_minutes:autorun_user_minutes,
|
||||
autorun_user:autorun_user
|
||||
cache: false,
|
||||
type: 'post',
|
||||
url: 'j_install.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
turnterm: $('#turnterm input:radio:checked').val(),
|
||||
sync: $('#sync input:radio:checked').val(),
|
||||
scenario: $('#scenario_sel').val(),
|
||||
fiction: $('#fiction input:radio:checked').val(),
|
||||
extend: $('#extend input:radio:checked').val(),
|
||||
block_general_create: $('#block_general_create input:radio:checked').val(),
|
||||
npcmode: $('#npcmode input:radio:checked').val(),
|
||||
show_img_level: $('#show_img_level input:radio:checked').val(),
|
||||
tournament_trig: $('#tournament_trig input:radio:checked').val(),
|
||||
reserve_open: $('#reserve_open').val(),
|
||||
pre_reserve_open: $('#pre_reserve_open').val(),
|
||||
join_mode: $('#join_mode input:radio:checked').val(),
|
||||
autorun_user_minutes: autorun_user_minutes,
|
||||
autorun_user: autorun_user
|
||||
}
|
||||
}).then(function(result){
|
||||
}).then(function(result) {
|
||||
var deferred = $.Deferred();
|
||||
|
||||
if(!result.result){
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
deferred.reject('fail');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
alert('게임이 리셋되었습니다.');
|
||||
deferred.resolve();
|
||||
}
|
||||
|
||||
return deferred.promise();
|
||||
}).then(function(){
|
||||
}).then(function() {
|
||||
location.href = '..';
|
||||
});
|
||||
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
$(function(){
|
||||
$(function() {
|
||||
loadScenarios();
|
||||
$('#scenario_sel').change(scenarioPreview);
|
||||
formSetup();
|
||||
})
|
||||
})
|
||||
@@ -0,0 +1,210 @@
|
||||
var templateGeneralCard = '<div class="general_card">\
|
||||
<h4 class="bg1 with_border"><%generalName%></h4>\
|
||||
<h4><img src="<%iconPath%>" height=64 width=64></h4><p>\
|
||||
<%if(leadership){%>\
|
||||
<%leadership%> / <%strength%> / <%intel%><br>\
|
||||
<%}%>\
|
||||
<%if(personalText){%><%personalText%><br><%}%>\
|
||||
<%if(specialDomesticText||specialWarText){%>\
|
||||
<%specialDomesticText%> / <%specialWarText%><br>\
|
||||
<%}%>\
|
||||
<%if(dex){%><br>\
|
||||
보병: <%parseInt(dex[0]/1000)%>K<br>\
|
||||
궁병: <%parseInt(dex[1]/1000)%>K<br>\
|
||||
기병: <%parseInt(dex[2]/1000)%>K<br>\
|
||||
귀병: <%parseInt(dex[3]/1000)%>K<br>\
|
||||
차병: <%parseInt(dex[4]/1000)%>K<br>\
|
||||
<%}%>\
|
||||
</p>\
|
||||
<button type="subject" class="with_skin with_border select_btn" data-name="<%generalName%>" value="<%uniqueName%>" name="pick">선택하기</button>\
|
||||
</div>';
|
||||
|
||||
var templateSpecial =
|
||||
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
|
||||
<span class="tooltiptext">\
|
||||
<%info%>\
|
||||
</span>\
|
||||
</span>\
|
||||
';
|
||||
|
||||
function pickGeneral() {
|
||||
$btn = $(this);
|
||||
|
||||
|
||||
if (hasGeneralID) {
|
||||
if (!confirm('이 장수를 선택할까요? : {0}'.format($btn.data('name')))) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url: 'j_update_picked_general.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
pick: $btn.val()
|
||||
}
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
|
||||
alert('선택한 장수로 변경했습니다.');
|
||||
location.href = './';
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
currentGeneralInfo = cards[$btn.val()];
|
||||
var $card = $btn.closest('.general_card');
|
||||
|
||||
var $leftPad = $('#left_pad');
|
||||
$leftPad.empty();
|
||||
$card.clone().appendTo($leftPad);
|
||||
initTooltip($leftPad);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function buildGeneral() {
|
||||
if (!currentGeneralInfo) {
|
||||
alert('장수를 선택해주세요!');
|
||||
return false;
|
||||
}
|
||||
if (!confirm('이 장수로 생성할까요?')) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url: 'j_select_picked_general.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
pick: currentGeneralInfo.uniqueName,
|
||||
use_own_picture: $('#use_own_picture').is(':checked'),
|
||||
leadership: parseInt($('#leadership').val()),
|
||||
strength: parseInt($('#leadership').val()),
|
||||
intel: parseInt($('#leadership').val()),
|
||||
personal: $('#selChar').val()
|
||||
}
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
|
||||
alert('선택한 장수로 생성했습니다.');
|
||||
location.href = './';
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
function updateOutdateTimer() {
|
||||
var $validUntilText = $('#valid_until_text');
|
||||
var now = Date.now();
|
||||
var validUntil = $validUntilText.data('until');
|
||||
if (validUntil <= 0) {
|
||||
return;
|
||||
} else if (validUntil < now) {
|
||||
$validUntilText.data('until', 0);
|
||||
$('#valid_until').hide();
|
||||
$('#outdate_token').show();
|
||||
return;
|
||||
} else if (validUntil - now <= 30000) {
|
||||
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
|
||||
}
|
||||
|
||||
setTimeout(updateOutdateTimer, 1000);
|
||||
}
|
||||
|
||||
function printGenerals(value) {
|
||||
$('.card_holder').empty();
|
||||
$('#valid_until').show();
|
||||
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
|
||||
$('#outdate_token').hide();
|
||||
|
||||
var pick = $.map(value.pick, function(value, key) {
|
||||
return value;
|
||||
});
|
||||
|
||||
var emptyCard = {
|
||||
'leadership': null,
|
||||
'strength': null,
|
||||
'intel': null,
|
||||
'personalText': null,
|
||||
'specialDomesticText': null,
|
||||
'specialWarText': null,
|
||||
'dex': null
|
||||
};
|
||||
|
||||
$.each(pick, function(idx, cardData) {
|
||||
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
|
||||
if (cardData.specialDomestic !== undefined) {
|
||||
cardData.specialDomesticText = TemplateEngine(templateSpecial, {
|
||||
text: cardData.specialDomesticName,
|
||||
info: cardData.specialDomesticInfo
|
||||
});
|
||||
cardData.specialWarText = '-';
|
||||
}
|
||||
|
||||
if (cardData.specialWar !== undefined) {
|
||||
cardData.specialWarText = TemplateEngine(templateSpecial, {
|
||||
text: cardData.specialWarName,
|
||||
info: cardData.specialWarInfo
|
||||
});
|
||||
if (cardData.specialDomesticText === undefined) {
|
||||
cardData.specialDomesticText = '-';
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME: ego로 적었던것 같음!
|
||||
if (cardData.personal in characterInfo) {
|
||||
cardData.personalText = TemplateEngine(templateSpecial, {
|
||||
text: characterInfo[cardData.personal].name,
|
||||
info: characterInfo[cardData.personal].info
|
||||
});
|
||||
} else {
|
||||
cardData.personalText = cardData.personal;
|
||||
}
|
||||
|
||||
cards[cardData.uniqueName] = cardData;
|
||||
|
||||
var $card = $(TemplateEngine(templateGeneralCard, $.extend({}, emptyCard, cardData)));
|
||||
|
||||
$('.card_holder').append($card);
|
||||
$card.find('.select_btn').click(pickGeneral);
|
||||
$card.find('.obj_tooltip').tooltip({
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
html: true
|
||||
});
|
||||
});
|
||||
|
||||
updateOutdateTimer();
|
||||
}
|
||||
|
||||
|
||||
$(function($) {
|
||||
$.post('j_get_select_pool.php').then(function(value) {
|
||||
if (!value.result) {
|
||||
alert(value.reason);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(value);
|
||||
printGenerals(value);
|
||||
});
|
||||
|
||||
if (hasGeneralID) {
|
||||
$('#create_plate').hide();
|
||||
}
|
||||
|
||||
$('#build_general').on('click', buildGeneral);
|
||||
|
||||
$.each(validCustomOption, function(idx, value) {
|
||||
if (value == 'picture') {
|
||||
$('.custom_picture').show();
|
||||
} else if (value == 'ego') {
|
||||
$('.custom_personality').show();
|
||||
} else if (value == 'stat') {
|
||||
$('.custom_stat').show();
|
||||
}
|
||||
});
|
||||
});
|
||||
+2
-1
@@ -43,7 +43,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $db) {
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
if($prevDefender !== null){
|
||||
$prevDefender->applyDB($db);
|
||||
}
|
||||
@@ -57,6 +57,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
}
|
||||
|
||||
$nextDefender = $iterDefender->current();
|
||||
$nextDefender->setRawCity($rawDefenderCity);
|
||||
if(extractBattleOrder($nextDefender) <= 0){
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use sammo\AbsGeneralPool;
|
||||
use sammo\GameConst;
|
||||
use sammo\Json;
|
||||
use sammo\Util;
|
||||
|
||||
abstract class AbsFromUserPool extends AbsGeneralPool{
|
||||
|
||||
public function occupyGeneralName(): bool
|
||||
{
|
||||
$generalID = $this->getGeneralBuilder()->getGeneralID();
|
||||
if($generalID === null){
|
||||
throw new \RuntimeException('build되지 않음');
|
||||
}
|
||||
|
||||
$db= $this->db;
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>$generalID,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], 'unique_name = %s AND owner IS NOT NULL', $this->uniqueName);
|
||||
return $db->affectedRows()!=0;
|
||||
}
|
||||
|
||||
static public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$db->update('select_pool', [
|
||||
'reserved_until'=>null,
|
||||
'owner'=>null,
|
||||
],'reserved_until < %s AND general_id IS NULL', $now);
|
||||
|
||||
$pool = [];
|
||||
foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){
|
||||
$cand['info'] = Json::decode($cand['info']);
|
||||
$dexTotal = array_sum($cand['info']['dex']);
|
||||
$pool[] = [$cand, $dexTotal];
|
||||
}
|
||||
|
||||
if(count($pool) < $pickCnt){
|
||||
throw new \RuntimeException('pool 부족');
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$result = [];
|
||||
$validUntil = TimeUtil::nowAddMinutes(2 * $gameStor->turnterm);
|
||||
while(count($result) < $pickCnt){
|
||||
$cand = Util::choiceRandomUsingWeightPair($pool);
|
||||
$poolID = $cand['id'];
|
||||
if(key_exists($poolID, $result)){
|
||||
continue;
|
||||
}
|
||||
$candInfo = $cand['info'];
|
||||
$candInfo['uniqueName'] = $cand['unique_name'];
|
||||
|
||||
//하나씩 한다.
|
||||
$db->update('select_pool', [
|
||||
'owner'=>$owner,
|
||||
'reserved_until'=>$validUntil,
|
||||
], 'id = %i AND reserved_until IS NULL AND owner IS NULL and general_id IS NULL', $poolID);
|
||||
if($db->affectedRows()==0){
|
||||
continue;
|
||||
}
|
||||
$result[$poolID] = new static($db, $candInfo, $validUntil);
|
||||
}
|
||||
|
||||
return array_values($result);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use MeekroDB;
|
||||
use sammo\GameConst;
|
||||
use sammo\Scenario\GeneralBuilder;
|
||||
use sammo\Util;
|
||||
|
||||
abstract class AbsGeneralPool{
|
||||
protected $builder;
|
||||
protected $info;
|
||||
protected $db=null;
|
||||
protected $uniqueName;
|
||||
protected $generalName;
|
||||
protected $validUntil;
|
||||
|
||||
/*
|
||||
* info = [
|
||||
* uniqueName
|
||||
* generalName
|
||||
* imgsvr
|
||||
* picture
|
||||
*
|
||||
* leadership
|
||||
* strength
|
||||
* intel
|
||||
*
|
||||
* experience
|
||||
* dedication
|
||||
*
|
||||
* dex[5]
|
||||
*
|
||||
* specialDomestic
|
||||
* specialWar
|
||||
*/
|
||||
|
||||
public function __construct(\MeekroDB $db, array $info, string $validUntil)
|
||||
{
|
||||
$this->db = $db;
|
||||
$this->info = $info;
|
||||
$this->uniqueName = $info['uniqueName'];
|
||||
$this->generalName = $info['generalName'];
|
||||
$this->builder = new GeneralBuilder(
|
||||
$info['generalName'],
|
||||
$info['imgsvr'],
|
||||
$info['picture'],
|
||||
0
|
||||
);
|
||||
$this->validUntil = $validUntil;
|
||||
|
||||
$builder = $this->builder;
|
||||
if(key_exists('leadership', $info)){
|
||||
$builder->setStat($info['leadership'], $info['strength'], $info['intel']);
|
||||
}
|
||||
|
||||
if(key_exists('experience', $info)){
|
||||
$builder->setExpDed($info['experience'], $info['dedication']);
|
||||
}
|
||||
|
||||
if(key_exists('dex', $info)){
|
||||
$builder->setDex($info['dex'][0], $info['dex'][1], $info['dex'][2], $info['dex'][3], $info['dex'][4]);
|
||||
}
|
||||
|
||||
if(key_exists('specialDomestic', $info) || key_exists('specialWar', $info)){
|
||||
$builder->setSpecial($info['specialDomestic']??GameConst::$defaultSpecialDomestic, $info['specialWar']??GameConst::$defaultSpecialWar);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public function getUniqueName():string{
|
||||
return $this->uniqueName;
|
||||
}
|
||||
|
||||
public function getInfo():array{
|
||||
return $this->info;
|
||||
}
|
||||
|
||||
static protected function checkDuplicatedCnt(\MeekroDB $db, string $name):int{
|
||||
$duplicateCnt = 0;
|
||||
foreach(GeneralBuilder::$prefixList as $npcPrefix){
|
||||
$testName = "{$npcPrefix}{$name}";
|
||||
$duplicateCnt += $db->queryFirstField('SELECT count(no) FROM general WHERE name LIKE %s', $testName.'%');
|
||||
}
|
||||
return $duplicateCnt;
|
||||
}
|
||||
|
||||
public function getGeneralBuilder():GeneralBuilder{
|
||||
if(!$this->generalName){
|
||||
throw new \RuntimeException('generalName not picked');
|
||||
}
|
||||
return $this->builder;
|
||||
}
|
||||
|
||||
public function getValidUntil():string{
|
||||
return $this->validUntil;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
static abstract public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array;
|
||||
abstract public function occupyGeneralName():bool;
|
||||
|
||||
|
||||
abstract public static function getPoolName():string;
|
||||
abstract public static function initPool(\MeekroDB $db);
|
||||
}
|
||||
@@ -6,4 +6,17 @@ use \sammo\General;
|
||||
class che_명마_07_기주마 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 공격 시 페이즈 +1";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'initWarPhase'){
|
||||
return $value + 1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_퇴각부상무효;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_명마_07_백마 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 전투 종료로 인한 부상 없음";
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_퇴각부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,27 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_퇴각부상무효;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_명마_12_사륜거 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 전투 종료로 인한 부상 없음";
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_퇴각부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,9 +2,26 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_02_단궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 3000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 2000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 1% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 102, 0.01, 10, 30),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_07_맥궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 20% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 107, 0.2, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_09_동호비궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 20% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.15, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_11_이광궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 10% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 111, 0.10, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_13_양유기궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 10% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.05, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -21,8 +21,8 @@ class che_반계_백우선 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301, false, '계략약화'),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ class che_반계_파초선 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302, false, '계략약화'),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -7,4 +7,17 @@ class che_서적_01_효경전 extends \sammo\BaseStatItem{
|
||||
protected $cost = 1000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 1000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +1%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.01;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_02_회남자 extends \sammo\BaseStatItem{
|
||||
protected $cost = 3000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 2000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +1%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.01;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_03_변도론 extends \sammo\BaseStatItem{
|
||||
protected $cost = 6000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 3000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +2%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.02;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_04_건상역주 extends \sammo\BaseStatItem{
|
||||
protected $cost = 10000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 4000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +2%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.02;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_05_여씨춘추 extends \sammo\BaseStatItem{
|
||||
protected $cost = 15000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 5000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +3%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.03;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_06_사민월령 extends \sammo\BaseStatItem{
|
||||
protected $cost = 21000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 6000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +3%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.03;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_07_논어 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략 성공 확률 -10%p";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, false, '계략약화')
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_반계발동;
|
||||
use sammo\WarUnitTrigger\che_반계시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_07_사마법 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략을 20% 확률로 되돌림";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, 0.2),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -6,4 +6,17 @@ use \sammo\General;
|
||||
class che_서적_07_위료자 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +20%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -6,4 +6,17 @@ use \sammo\General;
|
||||
class che_서적_08_전론 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 성공 시 대미지 +20%";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessDamage'){
|
||||
return $value * 1.2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_11_춘추전 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략 성공 확률 -10%p";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*211, false, '계략약화')
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_반계발동;
|
||||
use sammo\WarUnitTrigger\che_반계시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_12_산해경 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략을 20% 확률로 되돌림";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM, 0.2),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ class che_의술_상한잡병론 extends \sammo\BaseItem{
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
|
||||
@@ -27,7 +27,7 @@ class che_의술_청낭서 extends \sammo\BaseItem{
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
|
||||
@@ -27,7 +27,7 @@ class che_의술_태평청령 extends \sammo\BaseItem{
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*303),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
@@ -19,7 +21,7 @@ class che_저격_매화수전 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*304, 0.5, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
@@ -19,7 +21,7 @@ class che_저격_비도 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*305, 0.5, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -22,7 +22,14 @@ class che_저격_수극 extends \sammo\BaseItem{
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
|
||||
new che_저격발동($unit)
|
||||
new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
function isConsumableNow(string $actionType, string $command):bool{
|
||||
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_격노시도;
|
||||
use sammo\WarUnitTrigger\che_격노발동;
|
||||
|
||||
class event_빼빼로 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 75;
|
||||
protected $rawName = '빼빼로';
|
||||
protected $name = '빼빼로';
|
||||
protected $info = '1의 상징입니다.<br>통솔 +1, 무력 +1, 지력 +1';
|
||||
protected $cost = 1500;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
protected $reqSecu = 12000;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(in_array($statName, ['leadership', 'strength', 'intel'] )){
|
||||
return $value + 1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -11,7 +11,7 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
|
||||
protected $id = 61;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(무쌍)';
|
||||
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대30%)';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -26,10 +26,10 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$attackMultiplier = 1.1;
|
||||
$defenceMultiplier = 1;
|
||||
$defenceMultiplier = 0.95;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3);
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_격노시도;
|
||||
use sammo\WarUnitTrigger\che_격노발동;
|
||||
|
||||
class che_event_격노 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 74;
|
||||
protected $name = '격노';
|
||||
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 20% 추가 중첩';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
];
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
|
||||
return [1 + 0.2*$activatedCnt, 1];
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_격노시도($unit),
|
||||
new che_격노발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnitTrigger\che_부상무효;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
|
||||
class che_event_견고 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 62;
|
||||
protected $name = '견고';
|
||||
protected $info = '[전투] 상대 필살, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -10%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
|
||||
);
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
|
||||
);
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
return [1, 0.9];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\WarUnitCity;
|
||||
|
||||
class che_event_공성 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 53;
|
||||
protected $name = '공성';
|
||||
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->getOppose() instanceof WarUnitCity){
|
||||
return [2, 1];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
|
||||
use \sammo\GameUnitConst;
|
||||
|
||||
class che_event_궁병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 51;
|
||||
protected $name = '궁병';
|
||||
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER | SpecialityHelper::STAT_NOT_INTEL,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_ARCHER) return $value * 0.9;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_귀병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 40;
|
||||
protected $name = '귀병';
|
||||
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::STAT_NOT_STRENGTH
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_기병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 52;
|
||||
protected $name = '기병';
|
||||
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY | SpecialityHelper::STAT_NOT_INTEL,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_CAVALRY) return $value * 0.9;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->isAttacker()){
|
||||
return [1.2, 1];
|
||||
}
|
||||
return [1.1, 1];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use \sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use \sammo\WarUnitTrigger\che_돌격지속;
|
||||
|
||||
class che_event_돌격 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 60;
|
||||
protected $name = '돌격';
|
||||
protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'initWarPhase'){
|
||||
return $value + 2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->isAttacker()){
|
||||
return [1.05, 1];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_돌격지속($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\Util;
|
||||
|
||||
class che_event_무쌍 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 61;
|
||||
protected $name = '무쌍';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대30%)';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){
|
||||
return $value += 0.1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$attackMultiplier = 1.1;
|
||||
$defenceMultiplier = 1;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3);
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use \sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use \sammo\WarUnitTrigger\che_반계시도;
|
||||
use \sammo\WarUnitTrigger\che_반계발동;
|
||||
|
||||
class che_event_반계 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 45;
|
||||
protected $name = '반계';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
|
||||
return $value + 0.9;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_보병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 50;
|
||||
protected $name = '보병';
|
||||
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN | SpecialityHelper::STAT_NOT_INTEL,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_FOOTMAN) return $value * 0.9;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->isAttacker()){
|
||||
return [1, 0.9];
|
||||
}
|
||||
return [1, 0.8];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_신산 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 41;
|
||||
protected $name = '신산';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p<br>[전투] 계략 시도 확률 +20%p, 계략 성공 확률 +20%p';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.1;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_신중 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 44;
|
||||
protected $name = '신중';
|
||||
protected $info = '[전투] 계략 성공 확률 100%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\che_위압시도;
|
||||
use \sammo\WarUnitTrigger\che_위압발동;
|
||||
|
||||
class che_event_위압 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 63;
|
||||
protected $name = '위압';
|
||||
protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_위압시도($unit),
|
||||
new che_위압발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use sammo\BaseGeneralTrigger;
|
||||
use sammo\SpecialityHelper;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
use \sammo\GeneralTriggerCaller;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_전투치료발동;
|
||||
use sammo\WarUnitTrigger\che_전투치료시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_event_의술 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 73;
|
||||
protected $name = '의술';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
|
||||
static $selectWeight = 2;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
return new GeneralTriggerCaller(
|
||||
new GeneralTrigger\che_도시치료($general)
|
||||
);
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit),
|
||||
new che_전투치료발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\che_저격시도;
|
||||
use \sammo\WarUnitTrigger\che_저격발동;
|
||||
|
||||
class che_event_저격 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 70;
|
||||
protected $name = '저격';
|
||||
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
|
||||
new che_저격발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_집중 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 43;
|
||||
protected $name = '집중';
|
||||
protected $info = '[전투] 계략 성공 시 대미지 +50%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessDamage'){
|
||||
return $value * 1.5;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_징병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 72;
|
||||
protected $name = '징병';
|
||||
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +25%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if(in_array($turnType, ['징병', '모병'])){
|
||||
if($varType == 'cost') return $value * 0.5;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'leadership'){
|
||||
return $value + $general->getVar('leadership') * 0.25;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_척사 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 75;
|
||||
protected $name = '척사';
|
||||
protected $info = '[전투] 지역·도시 병종 상대로 대미지 +15%, 아군 피해 -15%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
return [1.15, 0.85];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_필살강화_회피불가;
|
||||
|
||||
class che_event_필살 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 71;
|
||||
protected $name = '필살';
|
||||
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warCriticalRatio'){
|
||||
return $value + 0.30;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_필살강화_회피불가($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionSpecialDomestic;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_event_환술 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 42;
|
||||
protected $name = '환술';
|
||||
protected $info = '[전투] 계략 성공 확률 +10%p, 계략 성공 시 대미지 +30%';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
|
||||
static $selectWeight = 5;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.1;
|
||||
}
|
||||
if($statName === 'warMagicSuccessDamage'){
|
||||
return $value * 1.3;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ class che_무쌍 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 61;
|
||||
protected $name = '무쌍';
|
||||
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대30%)';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
@@ -27,10 +27,10 @@ class che_무쌍 extends \sammo\BaseSpecial{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$attackMultiplier = 1.1;
|
||||
$defenceMultiplier = 1;
|
||||
$defenceMultiplier = 0.95;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3);
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
}
|
||||
}
|
||||
@@ -120,6 +120,7 @@ class AutorunGeneralPolicy{
|
||||
$priority = [];
|
||||
foreach($serverPolicy['priority'] as $priorityItem){
|
||||
if(!property_exists($this, $priorityItem)){
|
||||
trigger_error ("{$priorityItem}이 없음", E_USER_NOTICE );
|
||||
continue;
|
||||
}
|
||||
$priority[] = $priorityItem;
|
||||
@@ -133,6 +134,7 @@ class AutorunGeneralPolicy{
|
||||
$priority = [];
|
||||
foreach($nationPolicy['priority'] as $priorityItem){
|
||||
if(!property_exists($this, $priorityItem)){
|
||||
trigger_error ("{$priorityItem}이 없음", E_USER_NOTICE );
|
||||
continue;
|
||||
}
|
||||
$priority[] = $priorityItem;
|
||||
|
||||
@@ -85,6 +85,7 @@ class AutorunNationPolicy {
|
||||
|
||||
public $can부대전방발령 = true;
|
||||
public $can부대후방발령 = true;
|
||||
public $can부대구출발령 = true;
|
||||
|
||||
public $can부대유저장후방발령 = true;
|
||||
public $can유저장후방발령 = true;
|
||||
@@ -180,6 +181,7 @@ class AutorunNationPolicy {
|
||||
if($serverPolicy){
|
||||
foreach($serverPolicy['values']??[] as $policy=>$value){
|
||||
if(!property_exists($this, $policy)){
|
||||
trigger_error ("{$policy}이 없음", E_USER_NOTICE );
|
||||
continue;
|
||||
}
|
||||
$this->{$policy} = $value;
|
||||
@@ -194,6 +196,7 @@ class AutorunNationPolicy {
|
||||
if($nationPolicy){
|
||||
foreach($nationPolicy['values']??[] as $policy=>$value){
|
||||
if(!property_exists($this, $policy)){
|
||||
trigger_error ("{$policy}이 없음", E_USER_NOTICE );
|
||||
continue;
|
||||
}
|
||||
$this->{$policy} = $value;
|
||||
|
||||
@@ -7,6 +7,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
|
||||
const TYPE_NONE = 0;
|
||||
const TYPE_ITEM = 1;
|
||||
const TYPE_CONSUMABLE_ITEM = 1 | 2;
|
||||
const TYPE_DEDUP_TYPE_BASE = 1024;
|
||||
|
||||
protected $raiseType = self::TYPE_NONE;
|
||||
|
||||
|
||||
@@ -178,14 +178,14 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
$generalsCnt = [];
|
||||
if($notIn){
|
||||
$rawGeneralsCnt = $db->query(
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 5 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 4 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
|
||||
$genLimit,
|
||||
$notIn
|
||||
);
|
||||
}
|
||||
else{
|
||||
$rawGeneralsCnt = $db->query(
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 5 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 4 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
|
||||
$genLimit
|
||||
);
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$lordLogger = $this->destGeneralObj->getLogger();
|
||||
$lordLogger = $lordGeneral->getLogger();
|
||||
|
||||
$general->setVar('officer_level', 12);
|
||||
$general->setVar('officer_city', 0);
|
||||
|
||||
@@ -19,7 +19,8 @@ use function\sammo\{
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery,
|
||||
getAllNationStaticInfo
|
||||
getAllNationStaticInfo,
|
||||
pickGeneralFromPool,
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -167,99 +168,37 @@ class che_인재탐색 extends Command\GeneralCommand
|
||||
|
||||
$exp = 100 * (sqrt(1 / $foundProp) + 1);
|
||||
$ded = 150 * (sqrt(1 / $foundProp) + 1);
|
||||
|
||||
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
|
||||
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCTotal;
|
||||
$minStat = GameConst::$defaultStatNPCMin;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
|
||||
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where npc < 5',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
|
||||
$scoutType = "발견";
|
||||
$scoutLevel = 0;
|
||||
$scoutNation = 0;
|
||||
|
||||
$age = Util::randRangeInt(20, 25);
|
||||
$birthYear = $env['year'] - $age;
|
||||
$deathYear = $env['year'] + Util::randRangeInt(10, 50);
|
||||
|
||||
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
\sammo\getRandGenName(),
|
||||
null,
|
||||
$scoutNation,
|
||||
$cityID,
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
$scoutLevel,
|
||||
$birthYear,
|
||||
$deathYear,
|
||||
null,
|
||||
null
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where npc < 4'
|
||||
);
|
||||
$newNPC->npc = 3;
|
||||
|
||||
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
|
||||
|
||||
$pickedNPC = pickGeneralFromPool($db, 0, 1)[0];
|
||||
$newNPC = $pickedNPC->getGeneralBuilder();
|
||||
|
||||
$newNPC->setSpecial('None', 'None');
|
||||
$newNPC->setNPCType(3);
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setLifeSpan($birthYear, $deathYear);
|
||||
$newNPC->setSpecYear(
|
||||
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
|
||||
Util::round((GameConst::$retirementYear - $age) / 6) + $age
|
||||
);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
$npcName = $newNPC->realName;
|
||||
$pickedNPC->occupyGeneralName();
|
||||
$npcName = $newNPC->getGeneralName();
|
||||
$josaRa = JosaUtil::pick($npcName, '라');
|
||||
|
||||
$generalName = $general->getName();
|
||||
|
||||
@@ -95,6 +95,7 @@ class che_선전포고 extends Command\NationCommand
|
||||
ConstraintHelper::DisallowDiplomacyBetweenStatus([
|
||||
0 => '아국과 이미 교전중입니다.',
|
||||
1 => '아국과 이미 선포중입니다.',
|
||||
7 => '불가침국입니다.'
|
||||
]),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -152,81 +152,23 @@ class che_의병모집 extends Command\NationCommand
|
||||
from general where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
foreach(\sammo\pickGeneralFromPool($db, 0, $createGenCnt) as $pickedNPC){
|
||||
|
||||
$newNPC = $pickedNPC->getGeneralBuilder();
|
||||
|
||||
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
$newNPC->setCityID($general->getCityID());
|
||||
$newNPC->setNationID($general->getNationID());
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
|
||||
$minStat = 10;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
|
||||
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
|
||||
$otherStat = $minStat + Util::randRangeInt(0, 5);
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$age = $avgGen['age'];
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
"의병장{$createGenIdx}",
|
||||
null,
|
||||
$nationID,
|
||||
$general->getCityID(),
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
1,
|
||||
$env['year'] - 20,
|
||||
$env['year'] + 6,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->killturn = Util::randRangeInt(64, 70);
|
||||
$newNPC->npc = 4;
|
||||
$newNPC->setSpecial('None', 'None');
|
||||
$newNPC->setLifeSpan($env['year']-20, $env['year']+10);
|
||||
$newNPC->setKillturn(Util::randRangeInt(64, 70));
|
||||
$newNPC->setNPCType(4);
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
$newNPC->setSpecYear(19, 19);
|
||||
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
$pickedNPC->occupyGeneralName();
|
||||
}
|
||||
|
||||
$gameStor->npccount = $lastCreatGenIdx;
|
||||
|
||||
@@ -1,195 +1,198 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
DiplomaticMessage,
|
||||
Message,
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_종전수락 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '종전 수락';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!key_exists('destNationID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
if (!is_int($destNationID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destNationID < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!key_exists('destGeneralID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destGeneralID = $this->arg['destGeneralID'];
|
||||
if (!is_int($destGeneralID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destGeneralID <= 0) {
|
||||
return false;
|
||||
}
|
||||
if ($destGeneralID == $this->generalObj->getID()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID' => $destNationID,
|
||||
'destGeneralID' => $destGeneralID,
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$nationID = $this->nation['nation'];
|
||||
|
||||
$this->permissionConstraints = [
|
||||
ConstraintHelper::AlwaysFail('예약 불가능 커맨드')
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], [], 1);
|
||||
$this->setDestGeneral($destGeneral);
|
||||
$this->setDestNation($this->arg['destNationID']);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::ExistsDestGeneral(),
|
||||
ConstraintHelper::ReqDestNationValue('nation', '소속', '==', $this->destGeneralObj->getNationID(), '제의 장수가 국가 소속이 아닙니다'),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'상대국과 선포, 전쟁중이지 않습니다.'
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
public function canDisplay():bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "{$destNationName}국과 종전 합의";
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalName = $general->getName();
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$destLogger = $this->destGeneralObj->getLogger();
|
||||
|
||||
$db->update(
|
||||
'diplomacy',
|
||||
[
|
||||
'state' => 2,
|
||||
'term' => 0
|
||||
],
|
||||
'(me=%i AND you=%i) OR (you=%i AND me=%i)',
|
||||
$nationID,
|
||||
$destNationID,
|
||||
$nationID,
|
||||
$destNationID
|
||||
);
|
||||
|
||||
$josaYiGeneral = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$josaWa = JosaUtil::pick($destNationName, '와');
|
||||
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaWa} 종전에 합의했습니다.", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaWa} 종전 수락");
|
||||
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYiGeneral} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
|
||||
$logger->pushGlobalHistoryLog("<Y><b>【종전】</b></><D><b>{$nationName}</b></>{$josaYiNation} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
|
||||
|
||||
|
||||
$josaWa = JosaUtil::pick($nationName, '와');
|
||||
$destLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaWa} 종전에 성공했습니다.", ActionLogger::PLAIN);
|
||||
$destLogger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전 성공");
|
||||
|
||||
$general->applyDB($db);
|
||||
$destLogger->flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
DiplomaticMessage,
|
||||
Message,
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_종전수락 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '종전 수락';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!key_exists('destNationID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
if (!is_int($destNationID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destNationID < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!key_exists('destGeneralID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destGeneralID = $this->arg['destGeneralID'];
|
||||
if (!is_int($destGeneralID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destGeneralID <= 0) {
|
||||
return false;
|
||||
}
|
||||
if ($destGeneralID == $this->generalObj->getID()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID' => $destNationID,
|
||||
'destGeneralID' => $destGeneralID,
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$nationID = $this->nation['nation'];
|
||||
|
||||
$this->permissionConstraints = [
|
||||
ConstraintHelper::AlwaysFail('예약 불가능 커맨드')
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], [], 1);
|
||||
$this->setDestGeneral($destGeneral);
|
||||
$this->setDestNation($this->arg['destNationID']);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::ExistsDestGeneral(),
|
||||
ConstraintHelper::ReqDestNationValue('nation', '소속', '==', $this->destGeneralObj->getNationID(), '제의 장수가 국가 소속이 아닙니다'),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'상대국과 선포, 전쟁중이지 않습니다.'
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
public function canDisplay():bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "{$destNationName}국과 종전 합의";
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalName = $general->getName();
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$destLogger = $this->destGeneralObj->getLogger();
|
||||
|
||||
$db->update(
|
||||
'diplomacy',
|
||||
[
|
||||
'state' => 2,
|
||||
'term' => 0
|
||||
],
|
||||
'(me=%i AND you=%i) OR (you=%i AND me=%i)',
|
||||
$nationID,
|
||||
$destNationID,
|
||||
$nationID,
|
||||
$destNationID
|
||||
);
|
||||
|
||||
\sammo\SetNationFront($nationID);
|
||||
\sammo\SetNationFront($destNationID);
|
||||
|
||||
$josaYiGeneral = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$josaWa = JosaUtil::pick($destNationName, '와');
|
||||
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaWa} 종전에 합의했습니다.", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaWa} 종전 수락");
|
||||
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYiGeneral} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
|
||||
$logger->pushGlobalHistoryLog("<Y><b>【종전】</b></><D><b>{$nationName}</b></>{$josaYiNation} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
|
||||
|
||||
|
||||
$josaWa = JosaUtil::pick($nationName, '와');
|
||||
$destLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaWa} 종전에 성공했습니다.", ActionLogger::PLAIN);
|
||||
$destLogger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전 성공");
|
||||
|
||||
$general->applyDB($db);
|
||||
$destLogger->flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,7 +199,7 @@ class che_피장파장 extends Command\NationCommand{
|
||||
|
||||
$broadcastMessage = "아국에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $destNationID, $generalID);
|
||||
foreach($destNationGeneralList as $destNationGeneralID){
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
|
||||
@@ -29,15 +29,11 @@ class BattleGroundCity extends Constraint{
|
||||
$this->tested = true;
|
||||
|
||||
$nationID = $this->general['nation'];
|
||||
$destNationID = $this->city['nation'];
|
||||
$destNationID = $this->destCity['nation'];
|
||||
if($destNationID == 0){
|
||||
return true;
|
||||
}
|
||||
|
||||
if($this->arg && $destNationID == $nationID){
|
||||
return true;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$diplomacy = $db->queryFirstField('SELECT state FROM diplomacy WHERE me = %i AND you = %i', $nationID, $destNationID);
|
||||
if($diplomacy == 0){
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Event;
|
||||
|
||||
abstract class Action{
|
||||
//public abstract function __construct(...$args);
|
||||
public abstract function run($env=null);
|
||||
public abstract function run(array $env);
|
||||
|
||||
public static function build($actionArgs):Action{
|
||||
if(!is_array($actionArgs)){
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
<?php
|
||||
namespace sammo\Event\Action;
|
||||
|
||||
use function sammo\getNationStaticInfo;
|
||||
use sammo\DB;
|
||||
use sammo\Util;
|
||||
|
||||
class AutoDeleteInvader extends \sammo\Event\Action{
|
||||
private $nationID;
|
||||
public function __construct(int $nationID){
|
||||
$this->nationID = $nationID;
|
||||
}
|
||||
|
||||
public function run(array $env){
|
||||
$db = DB::db();
|
||||
if(getNationStaticInfo($this->nationID)===null){
|
||||
$db->update('general', [
|
||||
'killturn'=>5
|
||||
], 'nation = 0 AND npc = 9');
|
||||
$eventID = Util::array_get($env['currentEventID']);
|
||||
$db->delete('event', 'id = %i', $eventID);
|
||||
return [__CLASS__, "Not Exists"];
|
||||
}
|
||||
$db = DB::db();
|
||||
$onWar = $db->queryFirstField('SELECT count(*) FROM diplomacy WHERE me = %i AND state IN %li', $this->nationID, [0, 1]);
|
||||
if($onWar){
|
||||
return [__CLASS__, "On War"];
|
||||
}
|
||||
|
||||
$rulerID = $db->queryFirstField('SELECT no FROM general WHERE nation = %i AND officer_level = 12', $this->nationID);
|
||||
$db->update('general_turn', [
|
||||
'action'=>'che_방랑',
|
||||
'arg'=>'[]',
|
||||
'brief'=>"이민족 방랑"
|
||||
], 'general_id = %i', $rulerID);
|
||||
$db->update('general', [
|
||||
'killturn'=>5
|
||||
], 'nation = %i', $this->nationID);
|
||||
|
||||
$eventID = Util::array_get($env['currentEventID']);
|
||||
$db->delete('event', 'id = %i', $eventID);
|
||||
|
||||
return [__CLASS__, 'Deleted'];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -126,7 +126,7 @@ class ChangeCity extends \sammo\Event\Action{
|
||||
if($op == '/' && $value == 0){
|
||||
throw new \InvalidArgumentException('0으로 나눌 수 없습니다.');
|
||||
}
|
||||
return DB::db()->sqleval('least(%b, greatest(0, ROUND($b %l %d, 0)))', $keyMax, $key, $op, $value);
|
||||
return DB::db()->sqleval('least(%b, greatest(0, ROUND(%b '.$op.' %i, 0)))', $keyMax, $key, $value);
|
||||
}
|
||||
|
||||
throw new \InvalidArgumentException('알 수 없는 패턴입니다.');
|
||||
@@ -161,7 +161,7 @@ class ChangeCity extends \sammo\Event\Action{
|
||||
throw new \InvalidArgumentException('올바르지 않은 cond 입니다.');
|
||||
}
|
||||
|
||||
public function run($env=null){
|
||||
public function run(array $env){
|
||||
$cities = $this->getTargetCities($env);
|
||||
|
||||
DB::db()->update('city',
|
||||
|
||||
@@ -7,7 +7,7 @@ class CreateAdminNPC extends \sammo\Event\Action{
|
||||
|
||||
}
|
||||
|
||||
public function run($env=null){
|
||||
public function run(array $env){
|
||||
return [__CLASS__, 'NYI'];
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
namespace sammo\Event\Action;
|
||||
use \sammo\GameConst;
|
||||
use \sammo\Util;
|
||||
use \sammo\DB;
|
||||
|
||||
use function sammo\pickGeneralFromPool;
|
||||
|
||||
//기존 event_3.php
|
||||
class CreateManyNPC extends \sammo\Event\Action{
|
||||
protected $npcCount;
|
||||
@@ -10,86 +14,40 @@ class CreateManyNPC extends \sammo\Event\Action{
|
||||
$this->npcCount = $npcCount;
|
||||
}
|
||||
|
||||
protected function generateNPC($env){
|
||||
protected function generateNPC($env, int $cnt){
|
||||
$pickTypeList = ['무'=>1, '지'=>1];
|
||||
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCTotal;
|
||||
$minStat = GameConst::$defaultStatNPCMin;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
|
||||
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if($pickType == '무'){
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
}
|
||||
else if($pickType == '지'){
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
}
|
||||
else{
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$age = Util::randRangeInt(20, 25);
|
||||
$birthYear = $env['year'] - $age;
|
||||
$deathYear = $env['year'] + Util::randRangeInt(10, 50);
|
||||
|
||||
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
\sammo\getRandGenName(),
|
||||
null,
|
||||
0,
|
||||
$cityID,
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
0,
|
||||
$birthYear,
|
||||
$deathYear,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->npc = 3;
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed(0, 0);
|
||||
$newNPC->setSpecYear(
|
||||
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
|
||||
Util::round((GameConst::$retirementYear - $age) / 6) + $age
|
||||
);
|
||||
|
||||
$newNPC->build($env);
|
||||
return [$newNPC->realName, $newNPC->generalID];
|
||||
$result = [];
|
||||
foreach(pickGeneralFromPool(DB::db(), 0, $cnt) as $pickedNPC){
|
||||
$newNPC = $pickedNPC->getGeneralBuilder();
|
||||
$newNPC->setNationID(0)
|
||||
->setNPCType(3)
|
||||
->setMoney(1000, 1000)
|
||||
->setExpDed(0, 0)
|
||||
->setLifeSpan($birthYear, $deathYear);
|
||||
if($newNPC->getStat()[0]===null){
|
||||
$newNPC->fillRandomStat($pickTypeList);
|
||||
}
|
||||
$newNPC->fillRemainSpecAsZero($env);
|
||||
$newNPC->build($env);
|
||||
$pickedNPC->occupyGeneralName();
|
||||
$result[] = [
|
||||
$newNPC->getGeneralName(), $newNPC->getGeneralID()
|
||||
];
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
|
||||
public function run($env=null){
|
||||
public function run(array $env){
|
||||
if($this->npcCount <= 0){
|
||||
return [__CLASS__, []];
|
||||
}
|
||||
$result = [];
|
||||
foreach(Util::range($this->npcCount) as $idx){
|
||||
$result[] = $this->generateNPC($env);
|
||||
}
|
||||
$result = $this->generateNPC($env, $this->npcCount);
|
||||
|
||||
$logger = new \sammo\ActionLogger(0, 0, $env['year'], $env['month']);
|
||||
$genCnt = count($result);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user