feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정

- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
This commit is contained in:
2022-05-17 03:46:59 +09:00
parent 3c078e7f4a
commit 9fbe270bba
136 changed files with 1000 additions and 784 deletions
+10 -62
View File
@@ -4,6 +4,7 @@ namespace sammo\GeneralPool;
use MeekroDB;
use sammo\AbsGeneralPool;
use sammo\GameConst;
use sammo\RandUtil;
use sammo\Util;
@@ -26,67 +27,14 @@ class RandomNameGeneral extends AbsGeneralPool{
return $db->affectedRows()!=0;
}
public function giveGeneralSpec(array $pickTypeList, array $avgGen, array $env){
//do Nothing
$dexTotal = $avgGen['dex_t'];
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$totalStat = GameConst::$defaultStatNPCTotal;
$minStat = GameConst::$defaultStatNPCMin;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$builder = $this->getGeneralBuilder();
$builder->setStat($leadership, $strength, $intel);
$builder->setDex($dexVal[0], $dexVal[1], $dexVal[2], $dexVal[3], $avgGen['dex5']);
$builder->setCityID(Util::choiceRandom(array_keys(\sammo\CityConst::all())));
$builder->setExpDed($avgGen['exp'], $avgGen['ded']);
}
static protected function pickGeneral1FromPool(\MeekroDB $db, int $owner, ?string $prefix=null):self{
static protected function pickGeneral1FromPool(\MeekroDB $db, RandUtil $rng, int $owner, ?string $prefix=null):self{
$loopCnt = 0;
while(true){
$firstname = Util::choiceRandom(GameConst::$randGenFirstName);
$middlename = Util::choiceRandom(GameConst::$randGenMiddleName);
$lastname = Util::choiceRandom(GameConst::$randGenLastName);
$firstname = $rng->choice(GameConst::$randGenFirstName);
$middlename = $rng->choice(GameConst::$randGenMiddleName);
$lastname = $rng->choice(GameConst::$randGenLastName);
$generalName = "{$firstname}{$middlename}{$lastname}";
if($prefix){
@@ -106,7 +54,7 @@ class RandomNameGeneral extends AbsGeneralPool{
$uniqueName = $generalName;
return new static($db, [
return new static($db, $rng, [
'uniqueName'=>$uniqueName,
'generalName'=>$generalName,
'imgsvr'=>0,
@@ -114,17 +62,17 @@ class RandomNameGeneral extends AbsGeneralPool{
], '9999-12-31 12:00:00');
}
static public function pickGeneralFromPool(MeekroDB $db, int $owner, int $pickCnt, ?string $prefix = null): array
static public function pickGeneralFromPool(MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix = null): array
{
/** @var RandomNameGeneral[] */
$result = [];
$dbInsert = [];
$oNow = new \DateTimeImmutable();
for($i=0;$i<$pickCnt;$i++){
$result[] = static::pickGeneral1FromPool($db, $owner, $prefix);
$result[] = static::pickGeneral1FromPool($db, $rng, $owner, $prefix);
}
if($owner){