general.turn0 기반 코드 일부를 general_turn 기반으로 변경
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+17
-19
@@ -93,12 +93,15 @@ switch($btn) {
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], '`no` IN %li', $genlist);
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break;
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case "강제 사망":
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$date = TimeUtil::now();
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$date = TimeUtil::now(true);
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$db->update('general', [
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'turn0'=>EncodeCommand(0, 0, 0, 0),
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'killturn'=>0,
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'turntime'=>$date,
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], '`no` IN %li', $genlist);
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$db->update('general_turn', [
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'action'=>'휴식',
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'arg'=>'{}'
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], 'general_id IN %li AND turn_idx = 0', $genlist);
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break;
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case "특기 부여":
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[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
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@@ -309,26 +312,21 @@ switch($btn) {
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], '`no` IN %li AND item < %i', $genlist, $weap);
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}
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break;
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case "NPC해제":
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$db->update('general', [
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'npc'=>1
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], '`no` IN %li', $genlist);
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break;
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case "하야입력":
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$db->update('general', [
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'turn0'=>EncodeCommand(0, 0, 0, 45)
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], '`no` IN %li', $genlist);
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$db->update('general_turn', [
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'action'=>'che_하야',
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'arg'=>'{}'
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], 'general_id IN %li AND turn_idx = 0', $genlist);
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break;
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case "방랑해산":
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$db->update('general', [
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'turn0'=>EncodeCommand(0, 0, 0, 47),
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'turn1'=>EncodeCommand(0, 0, 0, 56)
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], '`no` IN %li', $genlist);
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break;
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case "NPC설정":
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$db->update('general', [
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'npc'=>2
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], '`no` IN %li', $genlist);
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$db->update('general_turn', [
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'action'=>'che_방랑',
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'arg'=>'{}'
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], 'general_id IN %li AND turn_idx = 0', $genlist);
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$db->update('general_turn', [
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'action'=>'che_해산',
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'arg'=>'{}'
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], 'general_id IN %li AND turn_idx = 1', $genlist);
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break;
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case "00턴":
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$turnterm = $gameStor->turnterm;
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