전투 구현 반영
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@@ -260,7 +260,11 @@ class WarUnit{
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return GameConst::$maxAtmosByCommand;
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}
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function getComputedAvoidRatio(){
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function getComputedCriticalRatio():float{
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return $this->getCrewType()->getCriticalRatio($this->getRaw());
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}
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function getComputedAvoidRatio():float{
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return $this->getCrewType()->avoid / 100;
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}
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