weap -> weapon
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@@ -78,7 +78,7 @@ class General implements iAction{
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$this->personalityObj = new $personalityClass;
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$this->itemObjs['horse'] = buildItemClass($raw['horse']);
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$this->itemObjs['weapon'] = buildItemClass($raw['weap']);
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$this->itemObjs['weapon'] = buildItemClass($raw['weapon']);
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$this->itemObjs['book'] = buildItemClass($raw['book']);
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$this->itemObjs['item'] = buildItemClass($raw['item']);
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}
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@@ -612,11 +612,11 @@ class General implements iAction{
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$defaultEventColumn = [
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'no', 'name', 'city', 'nation', 'level',
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'special', 'special2', 'personal',
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'horse', 'weap', 'book', 'item', 'last_turn'
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'horse', 'weapon', 'book', 'item', 'last_turn'
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];
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$fullColumn = [
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'no', 'name', 'name2', 'picture', 'imgsvr', 'nation', 'nations', 'city', 'troop', 'injury', 'affinity',
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'leadership', 'leadership2', 'strength', 'strength2', 'intel', 'intel2', 'weap', 'book', 'horse', 'item',
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'leadership', 'leadership2', 'strength', 'strength2', 'intel', 'intel2', 'weapon', 'book', 'horse', 'item',
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'experience', 'dedication', 'level', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
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'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
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'personal', 'special', 'special2', 'mode', 'npc', 'npc_org', 'deadyear', 'npcmsg',
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