leader->leadership, power->strength

This commit is contained in:
2019-10-04 18:07:42 +09:00
parent 2ff74a2b68
commit 4c3cc8547c
101 changed files with 770 additions and 769 deletions
+42 -42
View File
@@ -1472,7 +1472,7 @@ function process_76(&$general) {
$avgGenNum = $db->queryFirstField('SELECT avg(gennum) FROM nation');
$addGenCount = 5 + Util::round($avgGenNum / 10);
$avgGen = $db->queryFirstRow('SELECT max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp, avg(dex0+dex10+dex20+dex30) as dex_t, avg(age) as age, avg(dex40) as dex40 from general where npc < 5 and nation = %i', $general['nation']);
$avgGen = $db->queryFirstRow('SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp, avg(dex0+dex10+dex20+dex30) as dex_t, avg(age) as age, avg(dex40) as dex40 from general where npc < 5 and nation = %i', $general['nation']);
$dexTotal = $avgGen['dex_t'];
@@ -1485,86 +1485,86 @@ function process_76(&$general) {
$stat_tier3 = GameConst::$defaultStatMin + rand()%6;
$stat_tier2 = GameConst::$defaultStatTotal - $stat_tier1 - $stat_tier3;
$type = Util::choiceRandomUsingWeight([
'power0'=>1,
'power1'=>1,
'power2'=>1,
'strength0'=>1,
'strength1'=>1,
'strength2'=>1,
'intel'=>3,
'neutral'=>0
]);
switch($type){
case 'power0':
$leader = $stat_tier1;
$power = $stat_tier2;
case 'strength0':
$leadership = $stat_tier1;
$strength = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8];
break;
case 'power1':
$leader = $stat_tier1;
$power = $stat_tier2;
case 'strength1':
$leadership = $stat_tier1;
$strength = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8];
break;
case 'power2':
$leader = $stat_tier1;
$power = $stat_tier2;
case 'strength2':
$leadership = $stat_tier1;
$strength = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
break;
case 'intel':
$leader = $stat_tier1;
$power = $stat_tier3;
$leadership = $stat_tier1;
$strength = $stat_tier3;
$intel = $stat_tier2;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal/8, $dexTotal*5/8];
break;
default:
$leader = $stat_tier3;
$power = $stat_tier1;
$leadership = $stat_tier3;
$strength = $stat_tier1;
$intel = $stat_tier2;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
break;
}
// 국내 최고능치 기준으로 랜덤성 스케일링
if($avgGen['lpi'] > 210) {
$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
$power = Util::round($power * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
$intel = Util::round($intel * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
} elseif($avgGen['lpi'] > 180) {
$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
$power = Util::round($power * $avgGen['lpi'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
$intel = Util::round($intel * $avgGen['lpi'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
if($avgGen['stat_sum'] > 210) {
$leadership = Util::round($leadership * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
$strength = Util::round($strength * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
$intel = Util::round($intel * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
} elseif($avgGen['stat_sum'] > 180) {
$leadership = Util::round($leadership * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
$strength = Util::round($strength * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
$intel = Util::round($intel * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
} else {
$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
$power = Util::round($power * $avgGen['lpi'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
$intel = Util::round($intel * $avgGen['lpi'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
$leadership = Util::round($leadership * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
$strength = Util::round($strength * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
$intel = Util::round($intel * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
}
$over1 = 0;
$over2 = 0;
$over3 = 0;
// 너무 높은 능치는 다른 능치로 분산
if($leader > 90) {
$over1 = rand() % ($leader - 90) + 5;
$leader -= $over1;
if($leadership > 90) {
$over1 = rand() % ($leadership - 90) + 5;
$leadership -= $over1;
}
if($power > 90) {
$over2 = rand() % ($power - 90) + 5;
$power -= $over2;
if($strength > 90) {
$over2 = rand() % ($strength - 90) + 5;
$strength -= $over2;
}
if($intel > 90) {
$over3 = rand() % ($intel - 90) + 5;
$intel -= $over3;
}
// 낮은 능치쪽으로 합산
if($type == 'power') {
if($type == 'strength') {
$intel = $intel + $over1 + $over2 + $over3;
} else {
$power = $power + $over1 + $over2 + $over3;
$strength = $strength + $over1 + $over2 + $over3;
}
// 너무 높은 능치는 제한
if($leader > GameConst::$defaultStatNPCMax) {
$leader = GameConst::$defaultStatNPCMax;
if($leadership > GameConst::$defaultStatNPCMax) {
$leadership = GameConst::$defaultStatNPCMax;
}
if($power > GameConst::$defaultStatNPCMax) {
$power = GameConst::$defaultStatNPCMax;
if($strength > GameConst::$defaultStatNPCMax) {
$strength = GameConst::$defaultStatNPCMax;
}
if($intel > GameConst::$defaultStatNPCMax) {
$intel = GameConst::$defaultStatNPCMax;
@@ -1582,14 +1582,14 @@ function process_76(&$general) {
@MYDB_query("
insert into general (
npc,npc_org,affinity,name,picture,nation,
city,leader,power,intel,experience,dedication,
city,leadership,strength,intel,experience,dedication,
level,gold,rice,crew,crewtype,train,atmos,tnmt,
weap,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg,
makelimit,bornyear,deadyear,
dex0, dex10, dex20, dex30, dex40
) values (
'$npc','$npc','$affinity','$name','$picture','{$nation['nation']}',
'{$general['city']}','$leader','$power','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
'{$general['city']}','$leadership','$strength','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
'1','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
'0','0','0','$turntime','$killturn','{$avgGen['age']}','1','$personal','0','0','0','0','',
'0','$bornyear','$deadyear',