refac: 감찰부 vue3 재 작성 (#222)

- 장수 정보, 추가 정보 vue3 component
- b_battleCenter -> v_battleCenter

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/222
This commit was merged in pull request #222.
This commit is contained in:
2022-07-16 15:49:23 +09:00
parent 800106f9cb
commit 43a95979e1
16 changed files with 632 additions and 87 deletions
+10
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@@ -254,6 +254,7 @@ function pushGeneralHistoryLog(int $generalID, ?array $history, $year=null, $mon
} }
/** @deprecated */
function getGeneralHistoryLogAll(int $generalID):array { function getGeneralHistoryLogAll(int $generalID):array {
$db = DB::db(); $db = DB::db();
@@ -263,6 +264,15 @@ function getGeneralHistoryLogAll(int $generalID):array {
); );
} }
function getGeneralHistoryLogWithLogID(int $generalID):array {
$db = DB::db();
return Util::convertPairArrayToDict($db->queryAllLists(
'SELECT `id`, `text` from general_record WHERE general_id = %i AND log_type = "history" order by id desc',
$generalID
));
}
function pushNationHistoryLog(int $nationID, ?array $history, ?int $year=null, ?int $month=null) { function pushNationHistoryLog(int $nationID, ?array $history, ?int $year=null, ?int $month=null) {
if(!$history){ if(!$history){
+2 -2
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@@ -18,12 +18,12 @@ class GetGeneralLog extends GetNationGeneralLog
$v = new Validator($this->args); $v = new Validator($this->args);
$v $v
->rule('required', [ ->rule('required', [
'type', 'reqType',
]) ])
->rule('int', [ ->rule('int', [
'reqTo', 'reqTo',
]) ])
->rule('in', 'type', [ ->rule('in', 'reqType', [
self::GENERAL_HISTORY, self::GENERAL_HISTORY,
self::GENERAL_ACTION, self::GENERAL_ACTION,
self::BATTLE_RESULT, self::BATTLE_RESULT,
+8 -7
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@@ -9,11 +9,12 @@ use sammo\Validator;
use function sammo\checkLimit; use function sammo\checkLimit;
use function sammo\checkSecretPermission; use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore; use function sammo\getBattleDetailLogMore;
use function sammo\getBattleDetailLogRecent;
use function sammo\getBattleResultMore; use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent; use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore; use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent; use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll; use function sammo\getGeneralHistoryLogWithLogID;
class GetGeneralLog extends \sammo\BaseAPI class GetGeneralLog extends \sammo\BaseAPI
{ {
@@ -28,13 +29,13 @@ class GetGeneralLog extends \sammo\BaseAPI
$v $v
->rule('required', [ ->rule('required', [
'generalID', 'generalID',
'type', 'reqType',
]) ])
->rule('integer', [ ->rule('integer', [
'generalID', 'generalID',
'reqTo', 'reqTo',
]) ])
->rule('in', 'type', [ ->rule('in', 'reqType', [
self::GENERAL_HISTORY, self::GENERAL_HISTORY,
self::GENERAL_ACTION, self::GENERAL_ACTION,
self::BATTLE_RESULT, self::BATTLE_RESULT,
@@ -76,7 +77,7 @@ class GetGeneralLog extends \sammo\BaseAPI
return '같은 나라의 장수가 아닙니다.'; return '같은 나라의 장수가 아닙니다.';
} }
$reqType = $this->args['type']; $reqType = $this->args['reqType'];
if ( if (
$reqType === self::GENERAL_ACTION && $reqType === self::GENERAL_ACTION &&
$testGeneralNPCType < 2 && $testGeneralNPCType < 2 &&
@@ -103,7 +104,7 @@ class GetGeneralLog extends \sammo\BaseAPI
$userID = $session->userID; $userID = $session->userID;
$targetGeneralID = $this->getTargetGeneralID($session); $targetGeneralID = $this->getTargetGeneralID($session);
$reqType = $this->args['type']; $reqType = $this->args['reqType'];
$reqTo = $this->args['reqTo'] ?? null; $reqTo = $this->args['reqTo'] ?? null;
$db = DB::db(); $db = DB::db();
@@ -124,7 +125,7 @@ class GetGeneralLog extends \sammo\BaseAPI
'result' => true, 'result' => true,
'reqType' => $reqType, 'reqType' => $reqType,
'generalID' => $targetGeneralID, 'generalID' => $targetGeneralID,
'log' => getGeneralHistoryLogAll($targetGeneralID) 'log' => getGeneralHistoryLogWithLogID($targetGeneralID)
]; ];
} }
@@ -156,7 +157,7 @@ class GetGeneralLog extends \sammo\BaseAPI
'reqType' => $reqType, 'reqType' => $reqType,
'generalID' => $targetGeneralID, 'generalID' => $targetGeneralID,
'log' => $reqTo === null 'log' => $reqTo === null
? getBattleResultRecent($targetGeneralID, 30) ? getBattleDetailLogRecent($targetGeneralID, 30)
: getBattleDetailLogMore($targetGeneralID, $reqTo, 30) : getBattleDetailLogMore($targetGeneralID, $reqTo, 30)
]; ];
} }
+104
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@@ -0,0 +1,104 @@
<?php
namespace sammo\API\Nation;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LastTurn;
use sammo\Session;
use sammo\Util;
use sammo\Validator;
use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore;
use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll;
use function sammo\getNationStaticInfo;
class GetNationInfo extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('boolean', 'full');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$nationID = $db->queryFirstField('SELECT nation FROM general WHERE `owner` = %i', $userID);
if (!$nationID) {
return [
'result' => true,
'nation' => getNationStaticInfo(0)
];
}
$isFull = $this->args['full'] ?? false;
if(!$isFull){
$nation = getNationStaticInfo($nationID);
return [
'result' => true,
'nation' => $nation,
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, 1);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
$nation = $db->queryFirstRow(
'SELECT nation, `name`, color, capital, gennum, gold, rice, bill, rate, secretlimit, chief_set, scout, war, strategic_cmd_limit, surlimit, tech, `power`, `level`, `type` FROM nation WHERE id = %i',
$nationID
);
$nationStor = \sammo\KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
//전략 정보를 매번 읽어와야하나?
$impossibleStrategicCommandLists = [];
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
$yearMonth = Util::joinYearMonth($gameEnv['year'], $gameEnv['month']);
foreach ($strategicCommandLists as $command) {
$cmd = buildNationCommandClass($command, $generalObj, $gameEnv, new LastTurn());
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if ($nextAvailableTurn > $yearMonth) {
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
}
}
$troopName = [];
foreach ($db->queryAllLists('SELECT troop_leader, name FROM troop WHERE nation=%i', $nationID) as [$troopID, $tName]) {
$troopName[$troopID] = $tName;
}
return [
'result' => true,
'nation' => $nation,
'impossibleStrategicCommandLists' => $impossibleStrategicCommandLists,
'troops' => $troopName,
];
}
}
+33
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@@ -0,0 +1,33 @@
.small_war_log {
display: inline-block;
}
.small_war_log .war_type_attack {
color: cyan;
}
.small_war_log .war_type_defense {
color: magenta;
}
.small_war_log .war_type_siege {
color: white;
}
.small_war_log .name_plate {
font-size: 0.75em;
}
.small_war_log .name_plate_cover {
color: yellow;
}
.small_war_log .crew_plate {
color: orangered;
font-size: 90%;
}
.hidden_but_copyable {
color: rgba(0, 0, 0, 0);
font-size: 0;
}
+1 -1
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@@ -13,7 +13,7 @@
<?=$btnBegin??''?><a href='v_nationGeneral.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>세력 장수</a><?=$btnEnd??''?> <?=$btnBegin??''?><a href='v_nationGeneral.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>세력 장수</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_globalDiplomacy.php' class='commandButton <?=$btnClass??""?>'>중원 정보</a><?=$btnEnd??''?> <?=$btnBegin??''?><a href='v_globalDiplomacy.php' class='commandButton <?=$btnClass??""?>'>중원 정보</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_currentCity.php' class='commandButton <?=$btnClass??""?>'>현재 도시</a><?=$btnEnd??''?> <?=$btnBegin??''?><a href='b_currentCity.php' class='commandButton <?=$btnClass??""?>'>현재 도시</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_battleCenter.php' target='_blank' class='open-window commandButton <?=$btnClass??""?> <?= $showSecret ? '' : 'disabled' ?>'>감 찰 부</a><?=$btnEnd??''?> <?=$btnBegin??''?><a href='v_battleCenter.php' target='_blank' class='open-window commandButton <?=$btnClass??""?> <?= $showSecret ? '' : 'disabled' ?>'>감 찰 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_inheritPoint.php' class='commandButton <?=$btnClass??""?>'>유산 관리</a><?=$btnEnd??''?> <?=$btnBegin??''?><a href='v_inheritPoint.php' class='commandButton <?=$btnClass??""?>'>유산 관리</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_myPage.php' class='commandButton <?=$btnClass??""?>'>내 정보&amp;설정</a><?=$btnEnd??''?> <?=$btnBegin??''?><a href='b_myPage.php' class='commandButton <?=$btnClass??""?>'>내 정보&amp;설정</a><?=$btnEnd??''?>
<?=$splitBtnBegin??''?> <?=$splitBtnBegin??''?>
+237
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@@ -0,0 +1,237 @@
<template>
<BContainer v-if="asyncReady" id="container" :toast="{ root: true }">
<TopBackBar title="감찰부" :reloadable="true" type="close" @reload="reload" />
<div class="row gx-0">
<div class="col-4">
<BFormSelect v-model="orderBy">
<BFormSelectOption
v-for="[orderKey, [orderName]] of Object.entries(textMap)"
:key="orderKey"
:value="orderKey"
>
{{ orderName }}
</BFormSelectOption>
</BFormSelect>
</div>
<div class="col-8">
<BFormSelect v-model="targetGeneralID">
<BFormSelectOption v-for="general of orderedGeneralList" :key="general.no" :value="general.no">
<span
:style="{
color: getNpcColor(general.npc),
}"
>{{ general.officerLevel > 5 ? `*${general.name}*` : general.name }}({{ general.turntime.slice(-5) }}){{
textMap[orderBy][3](general)
}}</span
>
</BFormSelectOption>
</BFormSelect>
</div>
</div>
<div v-if="targetGeneral && nationInfo && targetGeneralLogs" class="row gx-0 bg0">
<div class="col-12 col-md-6">
<div class="bg1 header-cell" style="color: skyblue">장수 정보</div>
<GeneralBasicCard :general="targetGeneral" :nation="nationInfo" />
<GeneralSupplementCard :general="targetGeneral" />
</div>
<div class="col-12 col-md-6">
<div class="bg1 header-cell">장수 열전</div>
<!-- eslint-disable-next-line vue/no-v-html -->
<div v-for="[id, log] of targetGeneralLogs.generalHistory" :key="id" v-html="log" />
</div>
<div class="col-12 col-md-6">
<div class="bg1 header-cell">전투 기록</div>
<!-- eslint-disable-next-line vue/no-v-html -->
<div v-for="[id, log] of targetGeneralLogs.battleDetail" :key="id" v-html="log" />
</div>
<div class="col-12 col-md-6">
<div class="bg1 header-cell">전투 결과</div>
<!-- eslint-disable-next-line vue/no-v-html -->
<div v-for="[id, log] of targetGeneralLogs.battleResult" :key="id" v-html="log" />
</div>
<div v-if="targetGeneralLogs.generalAction.size > 0" class="col-12 col-md-6">
<div class="bg1 header-cell">개인 기록</div>
<!-- eslint-disable-next-line vue/no-v-html -->
<div v-for="[id, log] of targetGeneralLogs.generalAction" :key="id" v-html="log" />
</div>
</div>
<BottomBar type="close"></BottomBar>
</BContainer>
</template>
<script lang="ts">
declare const queryValues: {
generalID: number | null;
};
</script>
<script lang="ts" setup>
import { BContainer, useToast, BFormSelect, BFormSelectOption } from "bootstrap-vue-3";
import { onMounted, provide, ref, watch } from "vue";
import { getGameConstStore, type GameConstStore } from "./GameConstStore";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import type { GeneralListItemP1 } from "./defs/API/Nation";
import { SammoAPI } from "./SammoAPI";
import { unwrap } from "@/util/unwrap";
import { merge2DArrToObjectArr } from "@/util/merge2DArrToObjectArr";
import { getNpcColor } from "@/common_legacy";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import GeneralSupplementCard from "@/components/GeneralSupplementCard.vue";
import type { NationStaticItem } from "./defs";
import type { GeneralLogType } from "./defs/API/General";
import { isString } from "lodash";
import { formatLog } from "./utilGame/formatLog";
const toasts = unwrap(useToast());
const generalList = ref(new Map<number, GeneralListItemP1>());
const textMap = {
recent_war: [
"최근 전투",
(gen: GeneralListItemP1) => gen.recent_war,
false,
(gen: GeneralListItemP1) => `[${gen.recent_war.slice(-5)}]`,
],
warnum: ["전투 횟수", (gen: GeneralListItemP1) => gen.warnum, false, (gen: GeneralListItemP1) => `[${gen.warnum}회]`],
turntime: ["최근 턴", (gen: GeneralListItemP1) => gen.turntime, false, (gen: GeneralListItemP1) => ""],
name: ["이름", (gen: GeneralListItemP1) => `${gen.npc} ${gen.name}`, false, (gen: GeneralListItemP1) => ""],
} as const;
const orderedGeneralList = ref<GeneralListItemP1[]>([]);
const orderBy = ref<keyof typeof textMap>("turntime");
const targetGeneral = ref<GeneralListItemP1>();
const targetGeneralID = ref(queryValues.generalID ?? undefined);
type GeneralLogs = {
[key in GeneralLogType]: Map<number, string>;
};
const targetGeneralLogs = ref<GeneralLogs>();
const nationInfo = ref<NationStaticItem>();
watch([generalList, targetGeneralID], async ([generalList, targetGeneralID]) => {
if (targetGeneralID === undefined) {
targetGeneral.value = undefined;
return;
}
targetGeneral.value = generalList.get(targetGeneralID);
const logs: GeneralLogs = {
generalHistory: new Map(),
battleResult: new Map(),
battleDetail: new Map(),
generalAction: new Map(),
};
const waiter: Promise<unknown>[] = [];
for (const reqType of ["generalHistory", "battleResult", "battleDetail", "generalAction"] as const) {
waiter.push(
SammoAPI.Nation.GetGeneralLog({ generalID: targetGeneralID, reqType }).then(
(res) => {
const rawLogs: [number, string][] = Object.entries(res.log).map(([key, value]) => [
Number(key),
formatLog(value),
]);
rawLogs.sort(([keyLhs], [keyRhs]) => keyRhs - keyLhs);
for (const [idx, log] of rawLogs) {
logs[reqType].set(Number(idx), formatLog(log));
}
},
(err) => {
if (!isString(err)) {
toasts.danger({
title: "에러",
body: `${err}`,
});
}
}
)
);
}
await Promise.all(waiter);
console.log(logs);
targetGeneralLogs.value = logs;
});
watch([generalList, orderBy], ([generalList, orderBy], [, oldOrderBy]) => {
console.log(generalList);
const list = Array.from(generalList.values());
if (orderBy != oldOrderBy) {
targetGeneralID.value = undefined;
}
const idSet = new Set<number>(list.map((gen) => gen.no));
list.sort((a, b) => {
const [, getter, isAsc] = textMap[orderBy];
const aVal = getter(a);
const bVal = getter(b);
if (aVal === bVal) return 0;
return isAsc ? (aVal > bVal ? 1 : -1) : aVal < bVal ? 1 : -1;
});
orderedGeneralList.value = list;
const oldTargetGeneralID = targetGeneralID.value;
if (!oldTargetGeneralID) {
targetGeneralID.value = list[0].no;
} else if (!idSet.has(oldTargetGeneralID)) {
targetGeneralID.value = list[0].no;
}
});
const asyncReady = ref(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
async function reload(): Promise<void> {
console.log("갱신 시도");
try {
const nationP = SammoAPI.Nation.GetNationInfo({});
const { column, list, permission, troops, env } = await SammoAPI.Nation.GeneralList();
if (permission === 0) {
throw "권한이 부족합니다.";
}
console.log(list);
const rawGeneralList = merge2DArrToObjectArr(column, list);
const newList = new Map<number, GeneralListItemP1>();
for (const general of rawGeneralList) {
newList.set(general.no, general);
}
generalList.value = newList;
const { nation } = await nationP;
nationInfo.value = nation;
} catch (e) {
toasts.danger({
title: "오류",
body: `${e}`,
});
console.error(e);
}
}
onMounted(async () => {
await reload();
});
</script>
<style lang="scss" scoped>
.header-cell {
color: orange;
font-size: 1.3em;
text-align: center;
border: 1px gray solid;
}
</style>
+1 -1
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@@ -97,7 +97,7 @@ async function reload() {
} }
function openBattleCenter(generalID: number){ function openBattleCenter(generalID: number){
window.open(`b_battleCenter.php?gen=${generalID}`) window.open(`v_battleCenter.php?gen=${generalID}`)
} }
onMounted(async () => { onMounted(async () => {
+2 -1
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@@ -18,7 +18,7 @@ import type { BettingDetailResponse, BettingListResponse } from "./defs/API/Bett
import type { ReserveBulkCommandResponse, ReserveCommandResponse, ReservedCommandResponse } from "./defs/API/Command"; import type { ReserveBulkCommandResponse, ReserveCommandResponse, ReservedCommandResponse } from "./defs/API/Command";
import type { ChiefResponse } from "./defs/API/NationCommand"; import type { ChiefResponse } from "./defs/API/NationCommand";
import type { inheritBuffType, InheritLogResponse } from "./defs/API/InheritAction"; import type { inheritBuffType, InheritLogResponse } from "./defs/API/InheritAction";
import type { SetBlockWarResponse, GeneralListResponse as NationGeneralListResponse } from "./defs/API/Nation"; import type { SetBlockWarResponse, GeneralListResponse as NationGeneralListResponse, NationInfoResponse } from "./defs/API/Nation";
import type { UploadImageResponse } from "./defs/API/Misc"; import type { UploadImageResponse } from "./defs/API/Misc";
import type { GeneralLogType, GetGeneralLogResponse, JoinArgs } from "./defs/API/General"; import type { GeneralLogType, GetGeneralLogResponse, JoinArgs } from "./defs/API/General";
import type { import type {
@@ -231,6 +231,7 @@ const apiRealPath = {
troopID: number; troopID: number;
troopName: string; troopName: string;
}>, }>,
GetNationInfo: GET as APICallT<{full?: boolean}, NationInfoResponse>,
}, },
Vote: { Vote: {
AddComment: POST as APICallT<{ AddComment: POST as APICallT<{
+1
View File
@@ -23,6 +23,7 @@
}, },
"ingame_vue": { "ingame_vue": {
"v_auction": "v_auction.ts", "v_auction": "v_auction.ts",
"v_battleCenter": "v_battleCenter.ts",
"v_inheritPoint": "v_inheritPoint.ts", "v_inheritPoint": "v_inheritPoint.ts",
"v_board": "v_board.ts", "v_board": "v_board.ts",
"v_cachedMap": "v_cachedMap", "v_cachedMap": "v_cachedMap",
+61 -32
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@@ -1,5 +1,5 @@
<template> <template>
<div class="general-card-basic"> <div class="general-card-basic bg2">
<div <div
class="general-icon" class="general-icon"
:style="{ :style="{
@@ -19,7 +19,7 @@
{{ general.turntime.substring(11, 19) }} {{ general.turntime.substring(11, 19) }}
</div> </div>
<div>통솔</div> <div class="bg1">통솔</div>
<div> <div>
<div class="row gx-0"> <div class="row gx-0">
<div class="col"> <div class="col">
@@ -27,46 +27,46 @@
<!-- eslint-disable-next-line vue/no-v-html --> <!-- eslint-disable-next-line vue/no-v-html -->
<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span> <span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
</div> </div>
<div class="col"> <div class="col align-self-center">
<SammoBar :height="10" :percent="general.leadership_exp / 20" /> <SammoBar :height="10" :percent="(general.leadership_exp / 20) * 100" />
</div> </div>
</div> </div>
</div> </div>
<div>무력</div> <div class="bg1">무력</div>
<div> <div>
<div class="row gx-0"> <div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }"> <div class="col" :style="{ color: injuryInfo.color }">
{{ general.strength }} {{ general.strength }}
</div> </div>
<div class="col"> <div class="col align-self-center">
<SammoBar :height="10" :percent="general.strength_exp / 20" /> <SammoBar :height="10" :percent="(general.strength_exp / 20) * 100" />
</div> </div>
</div> </div>
</div> </div>
<div>지력</div> <div class="bg1">지력</div>
<div> <div>
<div class="row gx-0"> <div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }"> <div class="col" :style="{ color: injuryInfo.color }">
{{ general.intel }} {{ general.intel }}
</div> </div>
<div class="col"> <div class="col align-self-center">
<SammoBar :height="10" :percent="general.intel_exp / 20" /> <SammoBar :height="10" :percent="(general.intel_exp / 20) * 100" />
</div> </div>
</div> </div>
</div> </div>
<div>명마</div> <div class="bg1">명마</div>
<div v-b-tooltip.hover :title="horse.info ?? undefined">{{ horse.name }}</div> <div v-b-tooltip.hover :title="horse.info ?? undefined">{{ horse.name }}</div>
<div>무기</div> <div class="bg1">무기</div>
<div v-b-tooltip.hover :title="weapon.info ?? undefined">{{ weapon.name }}</div> <div v-b-tooltip.hover :title="weapon.info ?? undefined">{{ weapon.name }}</div>
<div>서적</div> <div class="bg1">서적</div>
<div v-b-tooltip.hover :title="book.info ?? undefined">{{ book.name }}</div> <div v-b-tooltip.hover :title="book.info ?? undefined">{{ book.name }}</div>
<div>자금</div> <div class="bg1">자금</div>
<div>{{ general.gold.toLocaleString() }}</div> <div>{{ general.gold.toLocaleString() }}</div>
<div>군량</div> <div class="bg1">군량</div>
<div>{{ general.rice.toLocaleString() }}</div> <div>{{ general.rice.toLocaleString() }}</div>
<div>도구</div> <div class="bg1">도구</div>
<div v-b-tooltip.hover :title="item.info ?? undefined">{{ item.name }}</div> <div v-b-tooltip.hover :title="item.info ?? undefined">{{ item.name }}</div>
<!-- TODO: show_img_level을 고려 --> <!-- TODO: show_img_level을 고려 -->
@@ -77,55 +77,65 @@
}" }"
></div> ></div>
<div>병종</div> <div class="bg1">병종</div>
<div v-b-tooltip.hover :title="crewtype.info ?? undefined">{{ crewtype.name }}</div> <div v-b-tooltip.hover :title="crewtype.info ?? undefined">{{ crewtype.name }}</div>
<div>병사</div> <div class="bg1">병사</div>
<div>{{ general.crew.toLocaleString() }}</div> <div>{{ general.crew.toLocaleString() }}</div>
<div>성격</div> <div class="bg1">성격</div>
<div v-b-tooltip.hover :title="personal.info ?? undefined">{{ personal.name }}</div> <div v-b-tooltip.hover :title="personal.info ?? undefined">{{ personal.name }}</div>
<!-- TODO: bonusTrain 같은 개념이 필요 --> <!-- TODO: bonusTrain 같은 개념이 필요 -->
<div>훈련</div> <div class="bg1">훈련</div>
<div>{{ general.train }}</div> <div>{{ general.train }}</div>
<div>사기</div> <div class="bg1">사기</div>
<div>{{ general.atmos }}</div> <div>{{ general.atmos }}</div>
<div>특기</div> <div class="bg1">특기</div>
<div> <div>
<span v-b-tooltip.hover :title="specialDomestic.info ?? undefined"> {{ specialDomestic.name }}</span> / <span v-b-tooltip.hover :title="specialDomestic.info ?? undefined"> {{ specialDomestic.name }}</span> /
<span v-b-tooltip.hover :title="specialWar.info ?? undefined"> {{ specialWar.name }}</span> <span v-b-tooltip.hover :title="specialWar.info ?? undefined"> {{ specialWar.name }}</span>
</div> </div>
<div>Lv</div> <div class="bg1">Lv</div>
<!-- TODO: 경험치 막대가 필요 --> <!-- TODO: 경험치 막대가 필요 -->
<div class="general-exp-level"> <div class="general-exp-level">
{{ general.explevel }} {{ general.explevel }}
</div> </div>
<div class="general-exp-level-bar">{{ nextExpLevelRemain(general.experience, general.explevel) }}</div> <div class="general-exp-level-bar d-grid">
<div>연령</div> <div class="align-self-center">
<SammoBar
:height="10"
:percent="(([a, b]) => (a / b) * 100)(nextExpLevelRemain(general.experience, general.explevel))"
/>
</div>
</div>
<div class="bg1">연령</div>
<div :style="{ color: ageColor }">{{ general.age }}</div> <div :style="{ color: ageColor }">{{ general.age }}</div>
<div>수비</div> <div class="bg1">수비</div>
<div class="general-defence-train"> <div class="general-defence-train">
<span v-if="general.defence_train === 999" style="color: red">수비 안함</span> <span v-if="general.defence_train === 999" style="color: red">수비 안함</span>
<span v-else style="color: limegreen">수비 (훈사{{ general.defence_train }})</span> <span v-else style="color: limegreen">수비 (훈사{{ general.defence_train }})</span>
</div> </div>
<div>삭턴</div> <div class="bg1">삭턴</div>
<div>{{ general.killturn }} </div> <div>{{ general.killturn }} </div>
<div>실행</div> <div class="bg1">실행</div>
<div>{{ nextExecuteMinute }} 남음</div> <div>{{ nextExecuteMinute }} 남음</div>
<div>부대</div> <div class="bg1">부대</div>
<div v-if="!troopInfo" class="general-troop">-</div> <div v-if="!troopInfo" class="general-troop">-</div>
<div v-else class="general-troop"> <div v-else class="general-troop">
<s v-if="troopInfo.leader.reservedCommand && troopInfo.leader.reservedCommand[0].action != 'che_집합'" style="color: gray"> <s
v-if="troopInfo.leader.reservedCommand && troopInfo.leader.reservedCommand[0].action != 'che_집합'"
style="color: gray"
>
{{ troopInfo.name }} {{ troopInfo.name }}
</s> </s>
<span v-else style="color: orange"> <span v-else style="color: orange">
{{ troopInfo.name }}({{ gameConstStore.cityConst[troopInfo.leader.city].name }}) {{ troopInfo.name }}({{ gameConstStore.cityConst[troopInfo.leader.city].name }})
</span> </span>
</div> </div>
<div>벌점</div> <div class="bg1">벌점</div>
<div class="general-v"> <div class="general-connect-score">
{{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}({{ general.con }}) {{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}({{ general.con }})
</div> </div>
</div> </div>
@@ -233,7 +243,18 @@ onMounted(() => {
grid-template-rows: repeat(9, calc(64px / 3)); grid-template-rows: repeat(9, calc(64px / 3));
text-align: center; text-align: center;
font-size: 14px; font-size: 14px;
border-bottom: 1px solid gray;
border-right: 1px solid gray;
> div.bg1, > .general-crew-type-icon, > .general-icon {
border-left: 1px solid gray;
}
> div {
border-top: 1px solid gray;
}
} }
.general-icon { .general-icon {
width: 64px; width: 64px;
height: 64px; height: 64px;
@@ -263,4 +284,12 @@ onMounted(() => {
.general-defence-train { .general-defence-train {
grid-column: 2 / 4; grid-column: 2 / 4;
} }
.general-troop {
grid-column: 2 / 4;
}
.general-connect-score {
grid-column: 5 / 8;
}
</style> </style>
+59 -35
View File
@@ -1,29 +1,29 @@
<template> <template>
<div class="general-card-supplement row gx-0"> <div class="general-card-supplement row gx-0 bg2">
<div class="col-12 general-card-info"> <div class="col-12 general-card-info">
<div class="part-title">추가 정보</div> <div class="part-title bg1">추가 정보</div>
<div>명성</div> <div class="bg1">명성</div>
<div>{{ formatHonor(general.experience) }} ({{ general.experience.toLocaleString() }})</div> <div>{{ formatHonor(general.experience) }} ({{ general.experience.toLocaleString() }})</div>
<div>계급</div> <div class="bg1">계급</div>
<div>{{ general.dedLevelText }} ({{ general.dedication.toLocaleString() }}</div> <div>{{ general.dedLevelText }} ({{ general.dedication.toLocaleString() }})</div>
<div>봉급</div> <div class="bg1">봉급</div>
<div>{{ general.bill.toLocaleString() }}</div> <div>{{ general.bill.toLocaleString() }}</div>
<div>전투</div> <div class="bg1">전투</div>
<div>{{ general.warnum.toLocaleString() }}</div> <div>{{ general.warnum.toLocaleString() }}</div>
<div>계략</div> <div class="bg1">계략</div>
<div>{{ general.firenum.toLocaleString() }}</div> <div>{{ general.firenum.toLocaleString() }}</div>
<div>사관</div> <div class="bg1">사관</div>
<div>{{ general.belong }}년차</div> <div>{{ general.belong }}년차</div>
<div>승률</div> <div class="bg1">승률</div>
<div>{{ ((general.killnum / Math.max(general.warnum, 1)) * 100).toFixed(2) }} %</div> <div>{{ ((general.killnum / Math.max(general.warnum, 1)) * 100).toFixed(2) }} %</div>
<div>승리</div> <div class="bg1">승리</div>
<div>{{ general.killnum.toLocaleString() }}</div> <div>{{ general.killnum.toLocaleString() }}</div>
<div>패배</div> <div class="bg1">패배</div>
<div>{{ general.deathnum.toPrecision() }}</div> <div>{{ general.deathnum.toPrecision() }}</div>
<div>살상률</div> <div class="bg1">살상률</div>
<div> <div>
{{ {{
((general.killcrew / Math.max(general.deathcrew, 1)) * 100).toLocaleString(undefined, { ((general.killcrew / Math.max(general.deathcrew, 1)) * 100).toLocaleString(undefined, {
@@ -33,30 +33,30 @@
}} }}
% %
</div> </div>
<div>사살</div> <div class="bg1">사살</div>
<div>{{ general.killcrew.toLocaleString() }}</div> <div>{{ general.killcrew.toLocaleString() }}</div>
<div>피살</div> <div class="bg1">피살</div>
<div>{{ general.deathcrew.toLocaleString() }}</div> <div>{{ general.deathcrew.toLocaleString() }}</div>
</div> </div>
<div class="col-7 general-card-dex"> <div :class="[props.showCommandList ? 'col-7' : 'col', 'general-card-dex']">
<div class="part-title">숙련도</div> <div class="part-title bg1">숙련도</div>
<template v-for="[dexType, dex, dexInfo] of dexList" :key="dexType"> <template v-for="[dexType, dex, dexInfo] of dexList" :key="dexType">
<div>{{ dexType }}</div> <div class="bg1">{{ dexType }}</div>
<div :style="{ color: dexInfo.color }">{{ dexInfo.name }}</div> <div :style="{ color: dexInfo.color }">{{ dexInfo.name }}</div>
<div>{{ (dex / 1000).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 }) }}K</div> <div>{{ (dex / 1000).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 }) }}K</div>
<div> <div class="d-grid">
<SammoBar :height="10" :percent="dex / 1_000_000" /> <div class="align-self-center"><SammoBar :height="10" :percent="dex / 1_000_000 * 100" /></div>
</div> </div>
</template> </template>
</div> </div>
<div class="col-5 general-card-turn"> <div
v-if="props.showCommandList && general.reservedCommand && general.reservedCommand.length > 0"
class="col-5 general-card-turn"
>
<div class="part-title">예약턴</div> <div class="part-title">예약턴</div>
<template v-if="general.reservedCommand"> <div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx">
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx"> {{ turn.brief }}
{{ turn.brief }} </div>
</div>
</template>
<div v-else style="grid-row: 2 / 7">NPC</div>
</div> </div>
</div> </div>
</template> </template>
@@ -69,6 +69,7 @@ import { formatDexLevel, type DexInfo } from "@/utilGame/formatDexLevel";
import { formatHonor } from "@/utilGame/formatHonor"; import { formatHonor } from "@/utilGame/formatHonor";
const props = defineProps<{ const props = defineProps<{
general: GeneralListItemP1; general: GeneralListItemP1;
showCommandList?: boolean;
}>(); }>();
const dexList = computed((): [string, number, DexInfo][] => { const dexList = computed((): [string, number, DexInfo][] => {
@@ -83,13 +84,14 @@ const dexList = computed((): [string, number, DexInfo][] => {
</script> </script>
<style lang="scss" scoped> <style lang="scss" scoped>
.general-card-basic { .general-card-supplement {
display: grid;
grid-template-columns: 64px repeat(3, 2fr 5fr);
grid-template-rows: repeat(9, calc(64px / 3));
text-align: center; text-align: center;
font-size: 14px; font-size: 14px;
} }
.part-title {
grid-column: 1 / 7;
}
.general-icon { .general-icon {
width: 64px; width: 64px;
height: 64px; height: 64px;
@@ -124,9 +126,18 @@ const dexList = computed((): [string, number, DexInfo][] => {
display: grid; display: grid;
grid-template-columns: repeat(3, 64px 1fr); grid-template-columns: repeat(3, 64px 1fr);
grid-template-rows: repeat(5, calc(64px / 3)); grid-template-rows: repeat(5, calc(64px / 3));
border-right: solid 1px gray;
.part-title { .part-title {
grid-column: 1 / 4; grid-column: 1 / 7;
}
.bg1 {
border-left: solid 1px gray;
}
> div {
border-bottom: solid 1px gray;
} }
} }
@@ -134,15 +145,28 @@ const dexList = computed((): [string, number, DexInfo][] => {
display: grid; display: grid;
grid-template-columns: 64px 40px 60px 1fr; grid-template-columns: 64px 40px 60px 1fr;
grid-template-rows: repeat(6, calc(64px / 3)); grid-template-rows: repeat(6, calc(64px / 3));
border-right: solid 1px gray;
.part-title { .part-title {
grid-column: 1 / 5; grid-column: 1 / 5;
} }
.bg1 {
border-left: solid 1px gray;
}
> div {
border-bottom: solid 1px gray;
}
} }
.general-card-turn { .general-card-turn {
display: grid; .bg1 {
grid-template-columns: 1fr; border-left: solid 1px gray;
grid-template-rows: repeat(6, calc(64px / 3)); }
> div {
border-bottom: solid 1px gray;
}
} }
</style> </style>
+23 -7
View File
@@ -1,25 +1,40 @@
<template> <template>
<div <div
v-b-tooltip.hover.top v-b-tooltip.hover.top
:title="`${props.percent}$`" :title="`${props.percent.toLocaleString(undefined, { maximumFractionDigits: 2 })}%`"
class="sammo-bar" class="sammo-bar"
:style="{ :style="{
height: `${props.height}px`, height: `${props.height + 2}px`,
backgroundImage: `url(${imagePath}/pr${props.height - 2}.png)`, position: 'relative',
backgroundRepeat: 'repeat-x',
backgroundPosition: 'center',
borderTop: 'solid 1px #888', borderTop: 'solid 1px #888',
borderBottom: 'solid 1px #333', borderBottom: 'solid 1px #333',
margin: 'auto',
width: props.width === undefined ? '100%' : props.width,
}" }"
> >
<div
class="sammo-bar-base"
:style="{
position: 'absolute',
left: '0',
width: '100%',
height: `${props.height}px`,
backgroundImage: `url(${imagePath}/pr${props.height - 2}.gif)`,
backgroundRepeat: 'repeat-x',
backgroundPosition: 'center',
}"
></div>
<div <div
class="sammo-bar-in" class="sammo-bar-in"
:style="{ :style="{
position: 'absolute',
left: '0',
width: `${clamp(props.percent, 0, 100)}%`,
height: `${props.height}px`, height: `${props.height}px`,
backgroundImage: `url(${imagePath}/pb${props.height - 2}.png)`, backgroundImage: `url(${imagePath}/pb${props.height - 2}.gif)`,
backgroundRepeat: 'repeat-x', backgroundRepeat: 'repeat-x',
backgroundPosition: 'left center', backgroundPosition: 'left center',
width: `${clamp(props.percent, 0, 100)}%`,
}" }"
/> />
</div> </div>
@@ -30,6 +45,7 @@ import { clamp } from "lodash";
const imagePath = window.pathConfig.gameImage; const imagePath = window.pathConfig.gameImage;
const props = defineProps<{ const props = defineProps<{
height: 7 | 10; height: 7 | 10;
width?: string;
percent: number; percent: number;
}>(); }>();
</script> </script>
+27 -1
View File
@@ -1,4 +1,4 @@
import type { ValuesOf, TurnObj } from "@/defs"; import type { ValuesOf, TurnObj, NationStaticItem } from "@/defs";
import type { GameObjClassKey } from "@/defs/GameObj"; import type { GameObjClassKey } from "@/defs/GameObj";
import type { ValidResponse } from "@/SammoAPI"; import type { ValidResponse } from "@/SammoAPI";
@@ -127,3 +127,29 @@ export type RawGeneralListP2 = ValidResponse & {
} }
export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2; export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
export type NationItem = NationStaticItem & {
gold: number;
rice: number;
bill: number;
rate: number;
secretlimit: number;
chief_set: number;
scout: number;
war: number;
strategic_cmd_limit: number;
surlimit: number;
tech: number;
}
export type LiteNationInfoResponse = ValidResponse & {
nation: NationStaticItem;
}
export type NationInfoResponse = (ValidResponse & {
nation: NationStaticItem;
}) | (ValidResponse &{
nation: NationItem;
impossibleStrategicCommandLists: [string, number][];
troops: Record<number, string>;
})
+20
View File
@@ -0,0 +1,20 @@
import "@scss/nationGeneral.scss";
import "ag-grid-community/dist/styles/ag-grid.css";
import "ag-grid-community/dist/styles/ag-theme-balham-dark.css";
import "@scss/battleLog.scss";
import { createApp } from 'vue'
import PageBattleCenter from '@/PageBattleCenter.vue';
import { BootstrapVue3, BToastPlugin } from 'bootstrap-vue-3';
import { auto500px } from './util/auto500px';
import { htmlReady } from "./util/htmlReady";
import { insertCustomCSS } from "./util/customCSS";
auto500px();
htmlReady(() => {
insertCustomCSS();
});
createApp(PageBattleCenter).use(BootstrapVue3).use(BToastPlugin).mount('#app');
+43
View File
@@ -0,0 +1,43 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gen = Util::getReq('gen', 'int');
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<title><?= UniqueConst::$serverName ?>: 감찰부</title>
<?= WebUtil::printStaticValues([
'staticValues' => [
'serverNick' => DB::prefix(),
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
],
'queryValues' => [
'generalID' => $gen,
]
], false) ?>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', 'v_battleCenter', true) ?>
</head>
<body>
<div id="app"></div>
</body>
</html>