버그 수정

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Hide_D committed 2020-04-28 01:50:25 +09:00
1 parent a1fd1acb86
commit 12f75688ff
6 files changed
+23 -57

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+10
View File
@@ -422,6 +422,16 @@ class General implements iAction{
return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getDex(GameUnitDetail $crewType){
$armType = $crewType->armType;
if($armType == GameUnitConst::T_CASTLE){
$armType = GameUnitConst::T_SIEGE;
}
return $this->getVar("dex{$armType}");
}
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos=false){
$armType = $crewType->armType;
+2 -2
View File
@@ -238,14 +238,14 @@ class WarUnit{
$warPower /= $oppose->getComputedTrain();
if($this instanceof WarUnitGeneral){
$genDexAtt = getGenDex($this->getRaw(), $this->getCrewType()->id);
$genDexAtt = $general->getDex($this->getCrewType());
}
else{
$genDexAtt = ($this->cityRate - 60) * 7200;
}
if($this instanceof WarUnitGeneral){
$oppDexDef = getGenDex($oppose->getRaw(), $this->getCrewType()->id);
$oppDexDef = $opposeGeneral->getDex($this->getCrewType());
}
else{
$oppDexDef = ($this->cityRate - 60) * 7200;